Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Proto carrier of the bundle Proto carrier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Proto carrier.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Carrier.MDX
Now Click the "Import File" Button:
Next select 'Carrier.MDX' in the folder which you extracted from the zip archive:
Proto carrier
blekit.blp
proto_panel1.blp
proto_panel2.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5duzy.blp
proto_panel5maly.blp
siatka.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
Done, you have imported the file Carrier.MDX.
Importing blekit.blp
Now Click the "Import File" Button:
Next select 'blekit.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
proto_panel1.blp
proto_panel2.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5duzy.blp
proto_panel5maly.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
war3mapimported/blekit.blp
Double-click the file blekit.blp:
blekit.blp
Image / Texture
12
war3mapimported/blekit.blp
Tick the box "Use Custom Path" and type in the correct path:
blekit.blp
Image / Texture
12
blekit.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
Done, you have imported the file blekit.blp.
Importing proto_panel1.blp
Now Click the "Import File" Button:
Next select 'proto_panel1.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel2.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5duzy.blp
proto_panel5maly.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
war3mapimported/proto_panel1.blp
Double-click the file proto_panel1.blp:
proto_panel1.blp
Image / Texture
172
war3mapimported/proto_panel1.blp
Tick the box "Use Custom Path" and type in the correct path:
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
Done, you have imported the file proto_panel1.blp.
Importing proto_panel2.blp
Now Click the "Import File" Button:
Next select 'proto_panel2.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel1.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5duzy.blp
proto_panel5maly.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
war3mapimported/proto_panel2.blp
Double-click the file proto_panel2.blp:
proto_panel2.blp
Image / Texture
342
war3mapimported/proto_panel2.blp
Tick the box "Use Custom Path" and type in the correct path:
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
Done, you have imported the file proto_panel2.blp.
Importing proto_panel3.blp
Now Click the "Import File" Button:
Next select 'proto_panel3.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel1.blp
proto_panel2.blp
proto_panel4.blp
proto_panel5duzy.blp
proto_panel5maly.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
war3mapimported/proto_panel3.blp
Double-click the file proto_panel3.blp:
proto_panel3.blp
Image / Texture
86
war3mapimported/proto_panel3.blp
Tick the box "Use Custom Path" and type in the correct path:
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
Done, you have imported the file proto_panel3.blp.
Importing proto_panel4.blp
Now Click the "Import File" Button:
Next select 'proto_panel4.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel1.blp
proto_panel2.blp
proto_panel3.blp
proto_panel5duzy.blp
proto_panel5maly.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
war3mapimported/proto_panel4.blp
Double-click the file proto_panel4.blp:
proto_panel4.blp
Image / Texture
86
war3mapimported/proto_panel4.blp
Tick the box "Use Custom Path" and type in the correct path:
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
Done, you have imported the file proto_panel4.blp.
Importing proto_panel5duzy.blp
Now Click the "Import File" Button:
Next select 'proto_panel5duzy.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel1.blp
proto_panel2.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5maly.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
proto_panel5duzy.blp
Image / Texture
342
war3mapimported/proto_panel5duzy.blp
Double-click the file proto_panel5duzy.blp:
proto_panel5duzy.blp
Image / Texture
342
war3mapimported/proto_panel5duzy.blp
Tick the box "Use Custom Path" and type in the correct path:
proto_panel5duzy.blp
Image / Texture
342
proto_panel5duzy.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
proto_panel5duzy.blp
Image / Texture
342
proto_panel5duzy.blp
Done, you have imported the file proto_panel5duzy.blp.
Importing proto_panel5maly.blp
Now Click the "Import File" Button:
Next select 'proto_panel5maly.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel1.blp
proto_panel2.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5duzy.blp
siatka.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
proto_panel5duzy.blp
Image / Texture
342
proto_panel5duzy.blp
proto_panel5maly.blp
Image / Texture
86
war3mapimported/proto_panel5maly.blp
Double-click the file proto_panel5maly.blp:
proto_panel5maly.blp
Image / Texture
86
war3mapimported/proto_panel5maly.blp
Tick the box "Use Custom Path" and type in the correct path:
proto_panel5maly.blp
Image / Texture
86
proto_panel5maly.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
proto_panel5duzy.blp
Image / Texture
342
proto_panel5duzy.blp
proto_panel5maly.blp
Image / Texture
86
proto_panel5maly.blp
Done, you have imported the file proto_panel5maly.blp.
Importing siatka.blp
Now Click the "Import File" Button:
Next select 'siatka.blp' in the folder which you extracted from the zip archive:
Proto carrier
Carrier.MDX
blekit.blp
proto_panel1.blp
proto_panel2.blp
proto_panel3.blp
proto_panel4.blp
proto_panel5duzy.blp
proto_panel5maly.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
proto_panel5duzy.blp
Image / Texture
342
proto_panel5duzy.blp
proto_panel5maly.blp
Image / Texture
86
proto_panel5maly.blp
siatka.blp
Image / Texture
12
war3mapimported/siatka.blp
Double-click the file siatka.blp:
siatka.blp
Image / Texture
12
war3mapimported/siatka.blp
Tick the box "Use Custom Path" and type in the correct path:
siatka.blp
Image / Texture
12
siatka.blp
The file has been properly added to the map archive:
Carrier.MDX
Model
368
war3mapimported/Carrier.MDX
blekit.blp
Image / Texture
12
blekit.blp
proto_panel1.blp
Image / Texture
172
proto_panel1.blp
proto_panel2.blp
Image / Texture
342
proto_panel2.blp
proto_panel3.blp
Image / Texture
86
proto_panel3.blp
proto_panel4.blp
Image / Texture
86
proto_panel4.blp
proto_panel5duzy.blp
Image / Texture
342
proto_panel5duzy.blp
proto_panel5maly.blp
Image / Texture
86
proto_panel5maly.blp
siatka.blp
Image / Texture
12
siatka.blp
Done, you have imported the file siatka.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.