LOL terrible optimization job
9341 polies? OMFG u realize that the Battleships in Battlefield 1942 which span half the lengths of some maps are max 10 000 polies? The Half Life 2 Alyx model at close range LOD is only 7000. So how the HELL do you justify such poor optimization? Buddy, just go to the modifier tab, select the OPTIMIZE modifer, and mesh thresh that mutha fucka. Then you'll be in business. Weld vertices wherever possible as well. For a model that size and detail it should be no more than 600 - 800 polies max.