• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Portrait

ArcLancer_Portrait.mdx

0 errors 2 severe 25 warnings 15 unused
  • 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "spine_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "pelvis_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "ponytail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "ponytail_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 51 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 2 at frame 367 has roughly the same value as tracks 1 and 3
  • 1 Bone 52 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 2 Bone 19 - "L_ear_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 2733 has roughly the same value as tracks 6 and 8
      • Track 27 at frame 4267 has roughly the same value as tracks 26 and 28
  • 2 Bone 20 - "R_ear_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 2733 has roughly the same value as tracks 6 and 8
      • Track 27 at frame 4267 has roughly the same value as tracks 26 and 28
  • 1 Bone 25 - "L_cheek_02_bind_jnt"
    • 1 Translation
      • Track 17 at frame 1500 has roughly the same value as tracks 16 and 18
  • 1 Bone 28 - "R_cheek_02_bind_jnt"
    • 1 Translation
      • Track 17 at frame 1500 has roughly the same value as tracks 16 and 18
  • 1 Bone 36 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 38 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 39 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 40 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 41 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 42 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 CollisionShape 3 - "B_KGS_MNTTail"
    • 1 Rotation
      • Track 15 at frame 800 has roughly the same value as tracks 14 and 16
  • 1 CollisionShape 11 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 42 at frame 4100 has roughly the same value as tracks 41 and 43
Back
Top