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How to import Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Portrait of the bundle Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terrorguard commanderAzzinoth.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_chest1_Emissive.tif
Azzinoth_wing_Diffuse.tif
Azzinoth_body_Diffuse.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Azzinoth_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Azzinoth_Portrait.mdx' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx

Done, you have imported the file Azzinoth_Portrait.mdx.

Importing Azzinoth_body_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_body_Diffuse.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
war3mapimported/Azzinoth_body_Diffuse.tif

Double-click the file Azzinoth_body_Diffuse.tif:

Azzinoth_body_Diffuse.tif
Image / Texture
6,168
war3mapimported/Azzinoth_body_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif

Done, you have imported the file Azzinoth_body_Diffuse.tif.

Importing Azzinoth_chest1_Emissive.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_chest1_Emissive.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
war3mapimported/Azzinoth_chest1_Emissive.tif

Double-click the file Azzinoth_chest1_Emissive.tif:

Azzinoth_chest1_Emissive.tif
Image / Texture
636
war3mapimported/Azzinoth_chest1_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif

Done, you have imported the file Azzinoth_chest1_Emissive.tif.

Importing Azzinoth_chest_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_chest_Diffuse.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
war3mapimported/Azzinoth_chest_Diffuse.tif

Double-click the file Azzinoth_chest_Diffuse.tif:

Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
war3mapimported/Azzinoth_chest_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif

Done, you have imported the file Azzinoth_chest_Diffuse.tif.

Importing Azzinoth_chest_Emissive.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_chest_Emissive.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
war3mapimported/Azzinoth_chest_Emissive.tif

Double-click the file Azzinoth_chest_Emissive.tif:

Azzinoth_chest_Emissive.tif
Image / Texture
57
war3mapimported/Azzinoth_chest_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif

Done, you have imported the file Azzinoth_chest_Emissive.tif.

Importing Azzinoth_Head_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_Head_Diffuse.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
war3mapimported/Azzinoth_Head_Diffuse.tif

Double-click the file Azzinoth_Head_Diffuse.tif:

Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
war3mapimported/Azzinoth_Head_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
Azzinoth_Head_Diffuse.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
Azzinoth_Head_Diffuse.tif

Done, you have imported the file Azzinoth_Head_Diffuse.tif.

Importing Azzinoth_Head_Emissive.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_Head_Emissive.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Image / Texture
79
war3mapimported/Azzinoth_Head_Emissive.tif

Double-click the file Azzinoth_Head_Emissive.tif:

Azzinoth_Head_Emissive.tif
Image / Texture
79
war3mapimported/Azzinoth_Head_Emissive.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_Head_Emissive.tif
Image / Texture
79
Azzinoth_Head_Emissive.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Image / Texture
79
Azzinoth_Head_Emissive.tif

Done, you have imported the file Azzinoth_Head_Emissive.tif.

Importing Azzinoth_wing_Diffuse.tif

Now Click the "Import File" Button:

Next select 'Azzinoth_wing_Diffuse.tif' in the folder which you extracted from the zip archive:

Portrait
Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Image / Texture
79
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif
Image / Texture
8,216
war3mapimported/Azzinoth_wing_Diffuse.tif

Double-click the file Azzinoth_wing_Diffuse.tif:

Azzinoth_wing_Diffuse.tif
Image / Texture
8,216
war3mapimported/Azzinoth_wing_Diffuse.tif

Tick the box "Use Custom Path" and type in the correct path:

Azzinoth_wing_Diffuse.tif
Image / Texture
8,216
Azzinoth_wing_Diffuse.tif

The file has been properly added to the map archive:

Azzinoth_Portrait.mdx
Model
1,255
war3mapimported/Azzinoth_Portrait.mdx
Azzinoth_body_Diffuse.tif
Image / Texture
6,168
Azzinoth_body_Diffuse.tif
Azzinoth_chest1_Emissive.tif
Image / Texture
636
Azzinoth_chest1_Emissive.tif
Azzinoth_chest_Diffuse.tif
Image / Texture
1,898
Azzinoth_chest_Diffuse.tif
Azzinoth_chest_Emissive.tif
Image / Texture
57
Azzinoth_chest_Emissive.tif
Azzinoth_Head_Diffuse.tif
Image / Texture
2,238
Azzinoth_Head_Diffuse.tif
Azzinoth_Head_Emissive.tif
Image / Texture
79
Azzinoth_Head_Emissive.tif
Azzinoth_wing_Diffuse.tif
Image / Texture
8,216
Azzinoth_wing_Diffuse.tif

Done, you have imported the file Azzinoth_wing_Diffuse.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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