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Model validation: Police car
Police car.mdx
0errors1severe19warnings2unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 65200); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
4
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 4
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
GeosetAnimation 0
1
Color
Track 6 at frame 9800 has exactly the same value as tracks 5 and 7
1
Bone 1 - "Bone_root"
1
Translation
Track 2 at frame 8067 has exactly the same value as tracks 1 and 3
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