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Triggers
PAWv1.w3x
Variables
GoldsLumbers
GPS
StartingGolds
FrontLinerG
FrontLinerG Copy
MageG
MageG Copy
WarriorG
WarriorG Copy
SpyGL
HolyGL
StonePlantGL
BarkingPlantGL
LightningPlantGL
FlamePlantGL
SolidTreeGL
HawkTreeGL
DefenderGL
DefenderRGL
ShadowWolfGL
PenguinGL
BoarTunnelerGL
BoarMinerGL
UndergroudBoarGL
TunnelingBoarGL
NightFrogGL
RhinoGL
RhinoCGL
SpiritBirdGL
WildBearGL
BunnyGL
SpiritBirdSFGL
HeroesRevive
Spy
Holy
LightningPlant
FlamingPlant
HawkTree
StonePlant
SolidTree
BarkingPlant
Defender
DefenderR
ShadowWolf
Penguin
BoarTunneler
BoarMiner
UndergroundBoar
TunnelingBoar
NightFrog
Rhino
RhinoC
WildBear
Bunny
SpiritBird
SpiritBirdSF
Settings
QuestMenu
PlantsAlly
WildsAlly
BuildingsSettings
SelectorKill
Tower1
Tower1D
Tower1D Copy
Tower2D
Tower2D Copy
Tower3D
Tower3D Copy
Tower4D
Tower4D Copy
NatureWin
WildWin
SpawnWar
StartWar
WaitWar
PlantFrontLiner
PlantFrontLiner Copy
PlantFrontLiner Copy 2
PlantAid
TreeDefender
AnimalFrontLiner
AnimalFrontLiner Copy
AnimalFrontLiner Copy 2
Albatross
Bear
HeroesAbility
ThunderFist
GrowthOff
GrowthAnimation
GrowthAnimation Copy
GrowthAnimation Copy 2
GrowthAnimation Copy 3
GrowStatus
WindsSecret
MightoftheWild
GoldenTouch
GoldenTouchHide
MiddleWave
MiddleWave2
MiddleWave3
MiddleWave4
SoulBlast
ThunderStrike
ElderPlantsMagic
ElderPlantsMagic Copy
Stampede
ShadowWolfSummon
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GPS
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
StartingGolds
Events
Map initialization
Conditions
Actions
Player - Add 550 to Player 1 (Red) . Current gold
Player - Add 550 to Player 2 (Blue) . Current gold
Player - Add 550 to Player 3 (Teal) . Current gold
Player - Add 550 to Player 4 (Purple) . Current gold
Player - Add 550 to Player 5 (Yellow) . Current gold
Player - Add 550 to Player 7 (Green) . Current gold
Player - Add 550 to Player 8 (Pink) . Current gold
Player - Add 550 to Player 9 (Gray) . Current gold
Player - Add 550 to Player 10 (Light Blue) . Current gold
Player - Add 550 to Player 11 (Dark Green) . Current gold
FrontLinerG
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to LittlePlant
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
FrontLinerG Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Monkey
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
MageG
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Albatross
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
MageG Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Plants Aid
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
WarriorG
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree Defender
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
WarriorG Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bear
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
SpyGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spy Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
HolyGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Holy Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
StonePlantGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Stone Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
BarkingPlantGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barking Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
LightningPlantGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lightning Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
FlamePlantGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Flame Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
SolidTreeGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Solid Tree
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
HawkTreeGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hawk Tree
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
DefenderGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Defender Plant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
DefenderRGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rooted Defender Plant (Rooted)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
ShadowWolfGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Wolf
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
PenguinGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Penguin
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
BoarTunnelerGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boar Tunneler
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
BoarMinerGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boar Miner
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
UndergroudBoarGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Underground Boar (Underground)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
TunnelingBoarGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tunneling Boar (Underground)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
NightFrogGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Night Frog
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
RhinoGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rhinosaurus
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
RhinoCGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rhinosaurus (Charging Form)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
SpiritBirdGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bird Spirit
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
WildBearGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wild Bear
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
BunnyGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bunny Wizard
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
SpiritBirdSFGL
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spirit Form (Spirit Form)
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Spy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spy Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
Holy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Holy Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
LightningPlant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lightning Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
FlamingPlant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Flame Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
HawkTree
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hawk Tree
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
StonePlant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Stone Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
SolidTree
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Solid Tree
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
BarkingPlant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barking Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
Defender
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Defender Plant
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
DefenderR
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rooted Defender Plant (Rooted)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of PlantFrontLiner <gen>) , Hide revival graphics
ShadowWolf
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Wolf
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
Penguin
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Penguin
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
BoarTunneler
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boar Tunneler
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
BoarMiner
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boar Miner
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
UndergroundBoar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Underground Boar (Underground)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
TunnelingBoar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tunneling Boar (Underground)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
NightFrog
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Night Frog
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
Rhino
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rhinosaurus
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
RhinoC
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rhinosaurus (Charging Form)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
WildBear
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wild Bear
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
Bunny
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bunny Wizard
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
SpiritBird
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bird Spirit
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
SpiritBirdSF
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spirit Form (Spirit Form)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of AnimalFrontLiner <gen>) , Hide revival graphics
QuestMenu
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled HELP with the description Select a character, buy your character an item and make him/her strong to destroy your enemies main base.Hotkeys are Q, W, E and R. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Required quest titled Credits with the description Actually i am the only one who created this map, butTHANKS TO...Charles[My Brother]Because he's my inspiration why i created this game.RJ[My Friend]Who played this map and shared his ideas for my map.Also thanks to Warcraft lll World Editor. , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
PlantsAlly
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
WildsAlly
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
SelectorKill
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Kill Garden 0022 <gen>
Unit - Kill Spirit 0024 <gen>
Unit - Kill Spirit 0025 <gen>
Unit - Kill Spirit 0026 <gen>
Unit - Kill Spirit 0027 <gen>
Unit - Kill Spirit 0028 <gen>
Unit - Kill Beastiary 0023 <gen>
Unit - Kill Spirit 0029 <gen>
Unit - Kill Spirit 0030 <gen>
Unit - Kill Spirit 0031 <gen>
Unit - Kill Spirit 0032 <gen>
Unit - Kill Spirit 0033 <gen>
Tower1
Events
Map initialization
Conditions
Actions
Unit - Make Nature Tower 0015 <gen> Vulnerable
Unit - Make Blade Thrower 0017 <gen> Vulnerable
Tower1D
Events
Unit - Nature Tower 0015 <gen> Dies
Conditions
Actions
Unit - Make Nature Tower 0014 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower1D Copy
Events
Unit - Blade Thrower 0017 <gen> Dies
Conditions
Actions
Unit - Make Blade Thrower 0018 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower2D
Events
Unit - Nature Tower 0014 <gen> Dies
Conditions
Actions
Unit - Make Nature Tower 0020 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower2D Copy
Events
Unit - Blade Thrower 0018 <gen> Dies
Conditions
Actions
Unit - Make Blade Thrower 0021 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower3D
Events
Unit - Nature Tower 0020 <gen> Dies
Conditions
Actions
Unit - Make Nature Tower 0016 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower3D Copy
Events
Unit - Blade Thrower 0021 <gen> Dies
Conditions
Actions
Unit - Make Blade Thrower 0019 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower4D
Events
Unit - Blade Thrower 0019 <gen> Dies
Conditions
Actions
Unit - Make Animal Hut 0001 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Tower4D Copy
Events
Unit - Nature Tower 0016 <gen> Dies
Conditions
Actions
Unit - Make Magic Tree 0000 <gen> Vulnerable
Player - Add 300 to (Owner of (Killing unit)) . Current gold
NatureWin
Events
Unit - Animal Hut 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Ya Ar Luza!
Game - Defeat Player 8 (Pink) with the message: Ya Ar Luza!
Game - Defeat Player 9 (Gray) with the message: Ya Ar Luza!
Game - Defeat Player 10 (Light Blue) with the message: Ya Ar Luza!
Game - Defeat Player 11 (Dark Green) with the message: Ya Ar Luza!
WildWin
Events
Unit - Magic Tree 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Ya Ar Luza!
Game - Defeat Player 2 (Blue) with the message: Ya Ar Luza!
Game - Defeat Player 3 (Teal) with the message: Ya Ar Luza!
Game - Defeat Player 4 (Purple) with the message: Ya Ar Luza!
Game - Defeat Player 5 (Yellow) with the message: Ya Ar Luza!
StartWar
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Trigger - Turn on PlantFrontLiner <gen>
Trigger - Turn on PlantFrontLiner_Copy <gen>
Trigger - Turn on PlantFrontLiner_Copy_2 <gen>
Trigger - Turn on PlantAid <gen>
Trigger - Turn on TreeDefender <gen>
Trigger - Turn on AnimalFrontLiner <gen>
Trigger - Turn on AnimalFrontLiner_Copy <gen>
Trigger - Turn on AnimalFrontLiner_Copy_2 <gen>
Trigger - Turn on Albatross <gen>
Trigger - Turn on Bear <gen>
WaitWar
Events
Map initialization
Conditions
Actions
Trigger - Turn off PlantFrontLiner <gen>
Trigger - Turn off PlantFrontLiner_Copy <gen>
Trigger - Turn off PlantFrontLiner_Copy_2 <gen>
Trigger - Turn off PlantAid <gen>
Trigger - Turn off TreeDefender <gen>
Trigger - Turn off AnimalFrontLiner <gen>
Trigger - Turn off AnimalFrontLiner_Copy <gen>
Trigger - Turn off AnimalFrontLiner_Copy_2 <gen>
Trigger - Turn off Albatross <gen>
Trigger - Turn off Bear <gen>
PlantFrontLiner
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . LittlePlant for Player 6 (Orange) at (Center of PlantFrontLiner <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Animal Hut 0001 <gen>)
PlantFrontLiner Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . LittlePlant for Player 6 (Orange) at (Center of PlantFrontLiner <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Animal Hut 0001 <gen>)
PlantFrontLiner Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . LittlePlant for Player 6 (Orange) at (Center of PlantFrontLiner <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Animal Hut 0001 <gen>)
PlantAid
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Plants Aid for Player 6 (Orange) at (Center of PlantMage <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Animal Hut 0001 <gen>)
TreeDefender
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tree Defender for Player 6 (Orange) at (Center of PlantWarrior <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Animal Hut 0001 <gen>)
AnimalFrontLiner
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monkey for Player 12 (Brown) at (Center of AnimalFrontLiner <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Magic Tree 0000 <gen>)
AnimalFrontLiner Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monkey for Player 12 (Brown) at (Center of AnimalFrontLiner <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Magic Tree 0000 <gen>)
AnimalFrontLiner Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Monkey for Player 12 (Brown) at (Center of AnimalFrontLiner <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Magic Tree 0000 <gen>)
Albatross
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Albatross for Player 12 (Brown) at (Center of AnimalMage <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Magic Tree 0000 <gen>)
Bear
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bear for Player 12 (Brown) at (Center of AnimalWarrior <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Position of Magic Tree 0000 <gen>)
ThunderFist
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunder Fist (Neutral Hostile)
Actions
Lightning - Create a Forked Lightning lightning effect from source (Position of Magic Tree 0000 <gen>) to target (Position of (Casting unit))
Wait 0.50 seconds
Lightning - Destroy (Last created lightning effect)
GrowthOff
Events
Map initialization
Conditions
Actions
Trigger - Turn off GrowthAnimation_Copy <gen>
Trigger - Turn off GrowthAnimation_Copy_2 <gen>
Trigger - Turn off GrowthAnimation_Copy_3 <gen>
GrowthAnimation
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Growth
Actions
Animation - Change (Learning Hero) 's size to ( 105.00 %, 105.00 %, 105.00 %) of its original size
Wait 1.00 seconds
Trigger - Turn on GrowthAnimation_Copy <gen>
GrowthAnimation Copy
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Growth
Actions
Animation - Change (Learning Hero) 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Wait 1.00 seconds
Trigger - Turn on GrowthAnimation_Copy_2 <gen>
GrowthAnimation Copy 2
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Growth
Actions
Animation - Change (Learning Hero) 's size to ( 115.00 %, 115.00 %, 115.00 %) of its original size
Wait 1.00 seconds
Trigger - Turn on GrowthAnimation_Copy_3 <gen>
GrowthAnimation Copy 3
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Growth
Actions
Animation - Change (Learning Hero) 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
(Unit-type of (Attacking unit)) Equal to Boar Miner
Actions
Player - Enable Golden Touch for (Owner of (Attacking unit))
Wait 0.50 seconds
Unit - Order (Attacking unit) to Neutral Alchemist - Transmute . (Attacked unit)
Wait 0.50 seconds
Player - Disable Golden Touch for (Owner of (Attacking unit))
GoldenTouchHide
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Boar Miner
Actions
Player - Disable Golden Touch for (Owner of (Sold unit))
MiddleWave
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Minions
Actions
Unit - Create 1 Earth Minion for (Owner of (Casting unit)) at (Center of EarthMinion1 <gen>) facing (Center of EarthTarget <gen>)
MiddleWave2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Minions
Actions
Unit - Create 1 Earth Minion for (Owner of (Casting unit)) at (Center of EarthMinion2 <gen>) facing (Center of EarthTarget <gen>)
MiddleWave3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Minions
Actions
Unit - Create 1 Earth Minion for (Owner of (Casting unit)) at (Center of EarthMinion3 <gen>) facing (Center of EarthTarget <gen>)
MiddleWave4
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Minions
Actions
Unit - Create 1 Earth Minion for (Owner of (Casting unit)) at (Center of EarthMinion4 <gen>) facing (Center of EarthTarget <gen>)
SoulBlast
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Soul Blast
Actions
Unit - Kill (Casting unit)
ThunderStrike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunder Strike
Actions
Wait 0.30 seconds
Lightning - Create a Forked Lightning lightning effect from source (Position of (Casting unit)) to target (Position of (Target unit of ability being cast))
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast)) , facing (Position of (Target unit of ability being cast))
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
ElderPlantsMagic
Events
Unit - A unit Stops casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Lightning Plant
Unit - Create 1 . Beast Den for (Owner of (Learning Hero)) at (Position of Animal Hut 0001 <gen>) facing Default building facing degrees
ShadowWolfSummon
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Wolf
Actions
Unit - Create 1 . Shadow Wolf for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack . (Target unit of ability being cast)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
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