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Triggers
(4) Planetary Warfare V.0.32a.w3x
Variables
Initialization
Initialization
Income Triggers
Money
Energy
Capturing
Build Pads
Turret Pads
Base Pads
Imperial Base
Alliance Base
Coalition Base
CLASSIFIED Base
Imperial Barracks
Alliance Barracks
Imperial Factory
Alliance Factory
Imperial Airpad
Alliance Airpad
Imperial Armory
Alliance Armory
Imperial Special
Resource Building
Resource Building Upgrade
Energy Core
Energy Core Advanced
Basic Turret
Imperial Heavy Turret
Alliance MBunker
Coalition AA
CLASSIFIED Turret
4 player maps
Collision
Stalemate
Temple
Countryside
CountrysideTeam
Death Valley
Gateway
The City
2 player maps
Boulder
misc.
Limit
Victory
Spawn 1
Secondary Spawn
Secondary Spawn 2
Spawn 2
Spawn Primary
Spawn Primary 2
Spawn Primary 3
Turn off spawn 1
Turn off spawn 2
Attack move
maps
tip
info
switch to immobile
switch to mobile
Brown AI controller on the city
Build Infestor
Order build Hive
Order build Tentacle
AI Income
Periodic Attacks
Massive Attack
Races
Alliance
Empire
Coalition
CLASSIFIED
Support Powers
Antimatter Strike
Eradicator Strike
Demolisher Reinforcements
Napalm Barrage
Demoralize
Stun
Orbital Bombardment
Stasis Field
Antimatter torpedo
Eradicator Squad
Demolisher Squad
Incendiary bombs
Stasis Charge
!CLASSIFIED!
secondary resource
secondary resource Copy
secondary resource Copy 2
secondary resource Copy 3
secondary resource Copy 4
secondary resource Copy 5
more crawlers
nasty surprise
Corpses
money
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AllNonComputerPlayers
force
No
Default initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 200)
Player - Change color of Player 10 (Light Blue) to Maroon , Changing color of existing units
Player Group - Add Player 1 (Red) to AllNonComputerPlayers
Player Group - Add Player 7 (Green) to AllNonComputerPlayers
Player Group - Add Player 9 (Gray) to AllNonComputerPlayers
Player Group - Add Player 12 (Brown) to AllNonComputerPlayers
Trigger - Turn off Brown_AI_controller_on_the_city <gen>
Trigger - Turn off Build_Infestor <gen>
Trigger - Turn off Order_build_Hive <gen>
Trigger - Turn off Order_build_Tentacle <gen>
Trigger - Turn off Periodic_Attacks <gen>
Trigger - Turn off AI_Income <gen>
Trigger - Turn off Massive_Attack <gen>
Trigger - Turn off Victory <gen>
Trigger - Turn off Spawn_1 <gen>
Trigger - Turn off Spawn_2 <gen>
Trigger - Turn off Secondary_Spawn <gen>
Trigger - Turn off Secondary_Spawn_2 <gen>
Trigger - Turn off Spawn_Primary <gen>
Trigger - Turn off Spawn_Primary_2 <gen>
Trigger - Turn off Spawn_Primary_3 <gen>
Trigger - Turn off Turn_off_spawn_1 <gen>
Trigger - Turn off Turn_off_spawn_2 <gen>
Trigger - Turn off Attack_move <gen>
Player Group - Pick every player in AllNonComputerPlayers and do (Make Imperial Eradicator Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Limit training of Low-charged Railgun (dummy) to 1 for (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Limit training of Eradicator Squad (dummy) to 1 for (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Limit training of Prepared Demolisher Squad (dummy) to 1 for (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Limit training of Napalm Bombs (dummy) to 1 for (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Limit training of Coalition Champion to 1 for (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Limit training of Coalition Command Walker to 1 for (Picked player))
Money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Metal Refinery units owned by Player 1 (Red)) x 3) to Player 1 (Red) . Current gold
Player - Add ((Number of living Heavy Metal Refinery units owned by Player 1 (Red)) x 6) to Player 1 (Red) . Current gold
Player - Add ((Number of living Metal Refinery units owned by Player 2 (Blue)) x 3) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Heavy Metal Refinery units owned by Player 2 (Blue)) x 6) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Metal Refinery units owned by Player 7 (Green)) x 3) to Player 7 (Green) . Current gold
Player - Add ((Number of living Heavy Metal Refinery units owned by Player 7 (Green)) x 6) to Player 7 (Green) . Current gold
Player - Add ((Number of living Metal Refinery units owned by Player 4 (Purple)) x 3) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Heavy Metal Refinery units owned by Player 4 (Purple)) x 6) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Metal Refinery units owned by Player 9 (Gray)) x 3) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Heavy Metal Refinery units owned by Player 9 (Gray)) x 6) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Metal Refinery units owned by Player 12 (Brown)) x 3) to Player 12 (Brown) . Current gold
Player - Add ((Number of living Heavy Metal Refinery units owned by Player 12 (Brown)) x 6) to Player 12 (Brown) . Current gold
Energy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Energy Core units owned by Player 1 (Red)) x 1) to Player 1 (Red) . Current lumber
Player - Add ((Number of living Advanced Energy Core units owned by Player 1 (Red)) x 2) to Player 1 (Red) . Current lumber
Player - Add ((Number of living Energy Core units owned by Player 2 (Blue)) x 1) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living Advanced Energy Core units owned by Player 2 (Blue)) x 2) to Player 2 (Blue) . Current lumber
Player - Add ((Number of living Energy Core units owned by Player 7 (Green)) x 1) to Player 7 (Green) . Current lumber
Player - Add ((Number of living Advanced Energy Core units owned by Player 7 (Green)) x 2) to Player 7 (Green) . Current lumber
Player - Add ((Number of living Energy Core units owned by Player 4 (Purple)) x 1) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living Advanced Energy Core units owned by Player 4 (Purple)) x 2) to Player 4 (Purple) . Current lumber
Player - Add ((Number of living Energy Core units owned by Player 9 (Gray)) x 1) to Player 9 (Gray) . Current lumber
Player - Add ((Number of living Advanced Energy Core units owned by Player 9 (Gray)) x 2) to Player 9 (Gray) . Current lumber
Player - Add ((Number of living Energy Core units owned by Player 12 (Brown)) x 1) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living Advanced Energy Core units owned by Player 12 (Brown)) x 2) to Player 12 (Brown) . Current lumber
Build Pads
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Build Pad
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Turret Pads
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Turret Pad
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Base Pads
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Base Build Pad
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Imperial Base
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Command Center) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Base Build Pad using The new unit's max life and mana
Alliance Base
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Alliance Headquarters) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Base Build Pad using The new unit's max life and mana
Coalition Base
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Coalition Stronghold) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Base Build Pad using The new unit's max life and mana
CLASSIFIED Base
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Hive) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Base Build Pad using The new unit's max life and mana
Imperial Barracks
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Training Facility) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Alliance Barracks
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Alliance Barracks) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Imperial Factory
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Vehicle Factory) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Alliance Factory
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Alliance Vehicle Depot) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Imperial Airpad
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Control Tower) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Alliance Airpad
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Alliance Airpad) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Imperial Armory
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Research Center) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Alliance Armory
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Alliance Armory) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Imperial Special
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Teleport Pad) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Resource Building
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Metal Refinery) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Resource Building Upgrade
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Heavy Metal Refinery) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Energy Core
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Energy Core) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Energy Core Advanced
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Advanced Energy Core) and ((Life of (Attacked unit)) Less than or equal to 100.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Build Pad using The new unit's max life and mana
Basic Turret
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Light Turret) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Turret Pad using The new unit's max life and mana
Imperial Heavy Turret
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Imperial Stationary Artillery) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Turret Pad using The new unit's max life and mana
Alliance MBunker
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Alliance Mortar Bunker) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Turret Pad using The new unit's max life and mana
Coalition AA
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Coalition Anti-Aircraft Cannon) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Turret Pad using The new unit's max life and mana
CLASSIFIED Turret
Events
Unit - A unit Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Giant Tentacle) and ((Life of (Attacked unit)) Less than or equal to 10000.00)
Actions
Unit - Set life of (Attacked unit) to 100.00 %
Unit - Replace (Attacked unit) with a Turret Pad using The new unit's max life and mana
Collision
Events
Player - Player 1 (Red) types a chat message containing Collision (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Countryside <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Death_Valley <gen>
Unit - Change ownership of Race selector 0001 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0005 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0008 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0027 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0037 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0043 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0058 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Race selector 0020 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0023 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0055 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Race selector 0011 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0013 <gen> to Player 12 (Brown) and Change color
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Camera - Set the camera bounds for Player 1 (Red) to Collision_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Collision_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Collision_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Collision_Camera <gen>
Environment - Create at Collision_Camera <gen> the weather effect Northrend Snow (Heavy)
Stalemate
Events
Player - Player 1 (Red) types a chat message containing Stalemate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Collision <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Countryside <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Death_Valley <gen>
Unit - Change ownership of Race selector 0028 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0108 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0018 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0017 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0029 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0119 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0016 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0015 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0014 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0012 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Race selector 0030 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0117 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Light Turret 0019 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Race selector 0031 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0118 <gen> to Player 12 (Brown) and Change color
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Camera - Set the camera bounds for Player 1 (Red) to Stalemate_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Stalemate_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Stalemate_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Stalemate_Camera <gen>
Temple
Events
Player - Player 1 (Red) types a chat message containing Temple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Collision <gen>
Trigger - Turn off Countryside <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Death_Valley <gen>
Unit - Change ownership of Race selector 0036 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0204 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0155 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0039 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0147 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0179 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0190 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Race selector 0041 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0195 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0128 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Race selector 0047 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0173 <gen> to Player 12 (Brown) and Change color
Camera - Set the camera bounds for Player 1 (Red) to Temple_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Temple_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Temple_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Temple_Camera <gen>
Countryside
Events
Player - Player 1 (Red) types a chat message containing Countryside (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Collision <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Death_Valley <gen>
Unit - Change ownership of Race selector 0048 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0269 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0076 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0050 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0074 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0087 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0101 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Race selector 0051 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0260 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0024 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Race selector 0057 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0081 <gen> to Player 12 (Brown) and Change color
Camera - Set the camera bounds for Player 1 (Red) to Countryside_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Countryside_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Countryside_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Countryside_Camera <gen>
CountrysideTeam
Events
Player - Player 1 (Red) types a chat message containing CountrysideT (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Collision <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off Countryside <gen>
Trigger - Turn off Death_Valley <gen>
Unit - Change ownership of Race selector 0048 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0269 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0076 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0050 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0074 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0087 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0101 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Race selector 0051 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0260 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0024 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Race selector 0057 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0081 <gen> to Player 12 (Brown) and Change color
Camera - Set the camera bounds for Player 1 (Red) to Countryside_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Countryside_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Countryside_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Countryside_Camera <gen>
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Death Valley
Events
Player - Player 1 (Red) types a chat message containing Death Valley (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Collision <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Countryside <gen>
Unit - Change ownership of Race selector 0107 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0109 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0115 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0134 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0142 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0133 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0123 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Race selector 0132 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0116 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0175 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Race selector 0174 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0160 <gen> to Player 12 (Brown) and Change color
Camera - Set the camera bounds for Player 1 (Red) to Death_Valley_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Death_Valley_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Death_Valley_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Death_Valley_Camera <gen>
Gateway
Events
Player - Player 1 (Red) types a chat message containing Gateway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Collision <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Countryside <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Death_Valley <gen>
Trigger - Turn on Victory <gen>
Player Group - Make AllNonComputerPlayers treat AllNonComputerPlayers as an Ally with shared vision
Player Group - Pick every player in AllNonComputerPlayers and do (Make Imperial Command Center Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Coalition Stronghold Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Hive Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Imperial Stationary Artillery Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Coalition Anti-Aircraft Cannon Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Giant Tentacle Unavailable for training/construction by (Picked player))
Unit - Make Imperial Research Center 0073 <gen> Invulnerable
Unit - Change ownership of Alliance Headquarters 0070 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0308 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Alliance Barracks 0090 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Alliance ATMCU 0004 <gen> to Player 1 (Red) and Change color
Unit - Create 6 . Alliance Marine for Player 1 (Red) at (Center of Gateway_red_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Alliance Demolisher for Player 1 (Red) at (Center of Gateway_red_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Alliance Cobra for Player 1 (Red) at (Center of Gateway_red_spawn <gen>) facing Default building facing degrees
Unit - Change ownership of Alliance Headquarters 0314 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0313 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Alliance Barracks 0312 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Alliance ATMCU 0002 <gen> to Player 7 (Green) and Change color
Unit - Create 6 . Alliance Marine for Player 7 (Green) at (Center of Gateway_brown_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Alliance Demolisher for Player 7 (Green) at (Random point in Gateway_brown_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Alliance Cobra for Player 7 (Green) at (Random point in Gateway_brown_spawn <gen>) facing Default building facing degrees
Unit - Change ownership of Alliance Headquarters 0092 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Alliance ATMCU 0006 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Alliance Barracks 0094 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Metal Refinery 0319 <gen> to Player 9 (Gray) and Change color
Unit - Create 6 . Alliance Marine for Player 9 (Gray) at (Center of Gateway_grey_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Alliance Demolisher for Player 9 (Gray) at (Center of Gateway_grey_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Alliance Cobra for Player 9 (Gray) at (Center of Gateway_grey_spawn <gen>) facing Default building facing degrees
Unit - Change ownership of Alliance Barracks 0309 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Alliance ATMCU 0003 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Alliance Headquarters 0305 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Metal Refinery 0304 <gen> to Player 12 (Brown) and Change color
Unit - Create 6 . Alliance Marine for Player 12 (Brown) at (Center of Gateway_green_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Alliance Demolisher for Player 12 (Brown) at (Random point in Gateway_green_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Alliance Cobra for Player 12 (Brown) at (Random point in Gateway_green_spawn <gen>) facing Default building facing degrees
Player Group - Pick every player in AllNonComputerPlayers and do (Add 200 to (Picked player).Current lumber)
Player Group - Pick every player in AllNonComputerPlayers and do (Add 200 to (Picked player).Current gold)
Camera - Set the camera bounds for Player 1 (Red) to Gateway_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Gateway_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Gateway_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Gateway_Camera <gen>
Wait 4.00 seconds
Environment - Create at Gateway_Camera <gen> the weather effect Outland Wind (Light)
Wait 30.00 seconds
Environment - Remove (Last created weather effect)
Environment - Create at Gateway_Camera <gen> the weather effect Outland Wind (Heavy)
Trigger - Turn on Attack_move <gen>
Trigger - Turn on Secondary_Spawn <gen>
Trigger - Turn on Secondary_Spawn_2 <gen>
Trigger - Turn on Spawn_1 <gen>
Trigger - Turn on Turn_off_spawn_1 <gen>
Trigger - Turn on Turn_off_spawn_2 <gen>
Trigger - Turn on Spawn_Primary <gen>
Trigger - Turn on Spawn_Primary_2 <gen>
Trigger - Turn on Spawn_Primary_3 <gen>
Trigger - Turn on Spawn_2 <gen>
Wait 80.00 seconds
Player - Add 250 to Player 10 (Light Blue) . Current gold
Player - Add 20 to Player 10 (Light Blue) . Current lumber
Unit - Order Imperial Research Center 0073 <gen> to research R009 (Unexpected type: 'techcode')
Wait 100.00 seconds
Player - Add 150 to Player 10 (Light Blue) . Current gold
Player - Add 15 to Player 10 (Light Blue) . Current lumber
Unit - Order Imperial Research Center 0073 <gen> to research R008 (Unexpected type: 'techcode')
Wait 60.00 seconds
Player - Add 200 to Player 10 (Light Blue) . Current gold
Player - Add 25 to Player 10 (Light Blue) . Current lumber
Unit - Order Imperial Research Center 0073 <gen> to research R006 (Unexpected type: 'techcode')
Wait 120.00 seconds
Player - Add 200 to Player 10 (Light Blue) . Current gold
Player - Add 20 to Player 10 (Light Blue) . Current lumber
Unit - Order Imperial Research Center 0073 <gen> to research R005 (Unexpected type: 'techcode')
Wait 30.00 seconds
Unit - Make Imperial Research Center 0073 <gen> Vulnerable
The City
Events
Player - Player 1 (Red) types a chat message containing The City (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Collision <gen>
Trigger - Turn off Boulder <gen>
Trigger - Turn off Gateway <gen>
Trigger - Turn off Countryside <gen>
Trigger - Turn off CountrysideTeam <gen>
Trigger - Turn off Death_Valley <gen>
Player Group - Pick every player in AllNonComputerPlayers and do (Make Alliance Headquarters Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Coalition Stronghold Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Hive Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Coalition Anti-Aircraft Cannon Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Alliance Mortar Bunker Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Giant Tentacle Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Imperial Eradicator Available for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Imperial Vehicle Factory Unavailable for training/construction by (Picked player))
Player Group - Pick every player in AllNonComputerPlayers and do (Make Imperial Control Tower Unavailable for training/construction by (Picked player))
Player - Make Hive Available for training/construction by Player 12 (Brown)
Player - Make Giant Tentacle Available for training/construction by Player 12 (Brown)
Unit - Change ownership of Imperial Command Center 0182 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Heavy Metal Refinery 0184 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Imperial Training Facility 0183 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0186 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0185 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Imperial Command Center 0177 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Heavy Metal Refinery 0193 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Imperial Training Facility 0192 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0187 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0209 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0101 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Imperial Command Center 0176 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Heavy Metal Refinery 0206 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Imperial Training Facility 0196 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0198 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Light Turret 0224 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Hive 0194 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Giant Tentacle 0208 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Giant Tentacle 0225 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Giant Tentacle 0207 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Spore Pod 0226 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Pile of Flesh 0227 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Pile of Flesh 0229 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Pile of Flesh 0235 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lair 0306 <gen> to Player 12 (Brown) and Change color
Camera - Set the camera bounds for Player 1 (Red) to The_City_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to The_City_Camera <gen>
Camera - Set the camera bounds for Player 9 (Gray) to The_City_Camera <gen>
Camera - Set the camera bounds for Player 12 (Brown) to The_City_Camera <gen>
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Unit - Create 5 . Imperial Eradicator for Player 1 (Red) at (Center of City_Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Support Powers for Player 1 (Red) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Unit - Create 5 . Imperial Eradicator for Player 7 (Green) at (Center of City_Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Support Powers for Player 7 (Green) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Unit - Create 5 . Imperial Eradicator for Player 9 (Gray) at (Center of City_Grey_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Support Powers for Player 9 (Gray) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Unit - Create 10 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Infestor for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on AI_Income <gen>) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on Brown_AI_controller_on_the_city <gen>) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on Build_Infestor <gen>) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on Order_build_Hive <gen>) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on Order_build_Tentacle <gen>) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on Periodic_Attacks <gen>) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Turn on Massive_Attack <gen>) else do (Do nothing)
Boulder
Events
Player - Player 1 (Red) types a chat message containing Boulder (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Stalemate <gen>
Trigger - Turn off Temple <gen>
Trigger - Turn off Collision <gen>
Trigger - Turn off Countryside <gen>
Unit - Change ownership of Race selector 0059 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Metal Refinery 0243 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Light Turret 0230 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race selector 0060 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Metal Refinery 0228 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Light Turret 0241 <gen> to Player 7 (Green) and Change color
Camera - Set the camera bounds for Player 1 (Red) to Boulder_Camera <gen>
Camera - Set the camera bounds for Player 7 (Green) to Boulder_Camera <gen>
Limit
Events
Map initialization
Conditions
Actions
Player - Limit training of Alliance ATMCU to 7 for Player 1 (Red)
Player - Limit training of Imperial CMV to 7 for Player 1 (Red)
Player - Limit training of Coalition Laborer to 10 for Player 1 (Red)
Player - Limit training of Alliance ATMCU to 7 for Player 7 (Green)
Player - Limit training of Imperial CMV to 7 for Player 7 (Green)
Player - Limit training of Coalition Laborer to 10 for Player 7 (Green)
Player - Limit training of Alliance ATMCU to 7 for Player 9 (Gray)
Player - Limit training of Imperial CMV to 7 for Player 9 (Gray)
Player - Limit training of Coalition Laborer to 10 for Player 9 (Gray)
Player - Limit training of Alliance ATMCU to 7 for Player 12 (Brown)
Player - Limit training of Imperial CMV to 7 for Player 12 (Brown)
Player - Limit training of Coalition Laborer to 10 for Player 12 (Brown)
Victory
Events
Unit - Imperial Teleport Pad 0321 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Skip scores)
Spawn 1
Events
Time - Every 21.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Imperial Infantry for Player 10 (Light Blue) at (Center of Gateway_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Light Attack Vehicle for Player 10 (Light Blue) at (Random point in Gateway_spawn_1 <gen>) facing Default building facing degrees
Secondary Spawn
Events
Time - Every 28.00 seconds of game time
Conditions
((Life of Imperial Teleport Pad 0329 <gen>) Greater than 7.00) or ((Life of Imperial Teleport Pad 0330 <gen>) Greater than 7.00)
Actions
Unit - Create 10 . Imperial Infantry for Player 10 (Light Blue) at (Center of Gateway_Secondary_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Imperial Light Attack Vehicle for Player 10 (Light Blue) at (Random point in Gateway_Secondary_Spawn <gen>) facing Default building facing degrees
Secondary Spawn 2
Events
Time - Every 56.00 seconds of game time
Conditions
((Life of Imperial Teleport Pad 0329 <gen>) Greater than 7.00) or ((Life of Imperial Teleport Pad 0330 <gen>) Greater than 7.00)
Actions
Unit - Create 5 . Imperial Infantry for Player 10 (Light Blue) at (Center of Gateway_Secondary_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Light Attack Vehicle for Player 10 (Light Blue) at (Random point in Gateway_Secondary_Spawn <gen>) facing Default building facing degrees
Spawn 2
Events
Time - Every 21.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Imperial Infantry for Player 10 (Light Blue) at (Center of Gateway_spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Light Attack Vehicle for Player 10 (Light Blue) at (Random point in Gateway_spawn_3 <gen>) facing Default building facing degrees
Spawn Primary
Events
Time - Every 21.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Imperial Light Attack Vehicle for Player 10 (Light Blue) at (Center of Gateway_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Heavy Anti-Air Tank for Player 10 (Light Blue) at (Random point in Gateway_spawn_2 <gen>) facing Default building facing degrees
Spawn Primary 2
Events
Time - Every 77.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Imperial Heavy Attack Tank for Player 10 (Light Blue) at (Center of Gateway_spawn_2 <gen>) facing Default building facing degrees
Spawn Primary 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Imperial Heavy Attack Tank for Player 10 (Light Blue) at (Center of Gateway_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Imperial Heavy Bomber for Player 10 (Light Blue) at (Center of Gateway_spawn_2 <gen>) facing Default building facing degrees
Turn off spawn 1
Events
Unit - Imperial Teleport Pad 0320 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_1 <gen>
Turn off spawn 2
Events
Unit - Imperial Teleport Pad 0322 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_2 <gen>
Attack move
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Gateway_Camera <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Gateway_brown_spawn <gen>))
maps
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 4 player maps:Collision - type: Collision (team map)Stalemate - type: Stalemate (team map)Temple - type: Temple (FFA map)Countryside - type: Countryside (FFA map)CountrysideTeam - type: CountrysideT (countryside team version)Gateway - type: Gateway (4 player survival map, impossible alone, or is it?)Death Valley - type: Death Valley (FFA map)The City - type: The City (Infection map, 3 human players and 1 zombie player which in this case is (unfortunately for him/her) brown)2 player maps:Boulder - type: Boulder
tip
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Alliance of Free Systems is a good race for those new to the map while the Coalition of Alien Races is the worst choice for new players.
info
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Maps with the description The playable maps are:Collision - 4 player 2v2 mapStalemate - 4 player 2v2 mapTemple - 4 player FFA mapCountryside - 4 player FFA mapCountrysideT - 4 player 2v2 mapBoulder - 2 player FFA mapGateway - 4 player Survival mapDeath Valley - 4 player FFA mapThe City - 4 player infection map, 3 human players and 1 zombie player which in this case is (unfortunately for him/her) brownTo select a map just type its name.NOTE: You can only choose one map! , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Resources and Bases with the description Having enough resources at all times is very essential, the resources used are:Metal, which is the primary and most important resource.To gain more metal, build more metal refineries or upgrade them.Energy is the second resource and is needed for advanced units, buildings and upgrades.To gain more energy, build more energy cores.Bases are few and compact but they also have a lmited amount of structures that can be built so you need to make important decisions.For example:Should you focus on economy by building more metal refineries and energy cores or should you focus on military strength by building more production buildings. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Optional quest titled Changelog with the description V0.32a - added support powers to all factions, providing different ways of winning - lowered the amount of corpses that an infestor can reanimate - some other behind the scenes work for a variation of this mapV0.31d - added The City, an infection map - some improving of the interface - some other behind the scenes work for a variation of this mapV0.31c - added Death Valley, a very appropriately named map - some behind the scenes work on the infection gametype - some other behind the scenes work for a variation of this mapV0.31b - hopefully fixed the sudden disappearance of turret and base pads when the base/turret is destroyedV0.31a - first version released to the public - other firsts as well , using icon path ReplaceableTextures\CommandButtons\BTN3M2.blp
Quest - Create a Optional quest titled Credits with the description Credits goes to:Me - creator of the mapBlizzard - well obviouslyKillst4r - all starcraft building models and the protoss scoutabriko - the acathla marine, marine veteran and the zergicid agent modelsIllidan(Evil)X - rocket launcher vehicle,rocket, BMP-3 Infantry Fighting Vehicle and the Flak Cannon modelsKofi_Banan - the Mark-tank, CargoHeliV2 and M-163 modelsNatDis - the Dwarven Air Force DF 35 Fighter modelolofmoleman - the AT-ST Walker modelMr. Bob - the Hover Tank model Sorry if I forgot anybody! , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp
Quest - Create a Optional quest titled Known Bugs with the description The known bugs are:The bug that sometimes moves turrets or bases when destroyed or just completely destroys them meaning they don't leave any pads upon death.The bug that makes the alliance heavy transport ship a sitting duck. , using icon path ReplaceableTextures\CommandButtons\BTNCryptFiend.blp
Didn't work with a storm crow form based ability
switch to immobile
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Land
Actions
Unit - Pause (Casting unit)
Wait 1.00 seconds
Unit - Unpause (Casting unit)
Unit - Replace (Casting unit) with a Alliance Heavy Transport Ship (Stationary) using The old unit's relative life and mana
Didn't work with a storm crow form based ability
switch to mobile
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Take off
Actions
Unit - Pause (Casting unit)
Wait 1.00 seconds
Unit - Unpause (Casting unit)
Unit - Replace (Casting unit) with a Alliance Heavy Transport Ship (Mobile) using The old unit's relative life and mana
Brown AI controller on the city
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Spore Pod units owned by Player 12 (Brown)) Greater than 0
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Spore Pod) and do (If ((Number of living Monstrosity units owned by Player 12 (Brown)) Less than 20) then do (Order (Picked unit) to train/upgrade to a Monstrosity) else do (Do nothing))
Build Infestor
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Hive units owned by Player 12 (Brown)) Greater than 0
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Hive) and do (If ((Number of living Infestor units owned by Player 12 (Brown)) Less than 10) then do (Order (Picked unit) to train/upgrade to a Infestor) else do (Do nothing))
Order build Hive
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Base Build Pad units owned by Player 12 (Brown)) Greater than 0
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Base Build Pad) and do (Order (Picked unit) to train/upgrade to a Hive)
Order build Tentacle
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Turret Pad units owned by Player 12 (Brown)) Greater than 0
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Turret Pad) and do (Order (Picked unit) to train/upgrade to a Giant Tentacle)
AI Income
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Pile of Flesh units owned by Player 12 (Brown)) x 20) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living Pile of Flesh units owned by Player 12 (Brown)) x 40) to Player 12 (Brown) . Current gold
Periodic Attacks
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Grey_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Green_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Infested Corpse for Player 12 (Brown) at (Center of City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Unit - Create 1 . Crawler for Player 12 (Brown) at (Random point in City_Brown_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of City_Red_Spawn <gen>)
Massive Attack
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in The_City_Camera <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Random point in Attack_Area <gen>))
Alliance
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00C (Unexpected type: 'techcode')
Actions
Unit - Replace (Researching unit) with a Alliance Headquarters using The old unit's relative life and mana
Player - Make Imperial Command Center Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Coalition Stronghold Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Hive Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Imperial Stationary Artillery Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Coalition Anti-Aircraft Cannon Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Giant Tentacle Unavailable for training/construction by (Owner of (Researching unit))
Unit - Create 3 . Alliance Marine for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 1 . Alliance Cobra for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 2 . Alliance ATMCU for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 1 . Alliance Support Powers for (Owner of (Researching unit)) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Empire
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00D (Unexpected type: 'techcode')
Actions
Unit - Replace (Researching unit) with a Imperial Command Center using The old unit's relative life and mana
Player - Make Alliance Headquarters Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Coalition Stronghold Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Hive Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Alliance Mortar Bunker Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Coalition Anti-Aircraft Cannon Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Giant Tentacle Unavailable for training/construction by (Owner of (Researching unit))
Unit - Create 8 . Imperial Infantry for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 2 . Imperial CMV for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 1 . Imperial Support Powers for (Owner of (Researching unit)) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Coalition
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00E (Unexpected type: 'techcode')
Actions
Unit - Replace (Researching unit) with a Coalition Stronghold using The old unit's relative life and mana
Player - Make Alliance Headquarters Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Imperial Command Center Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Hive Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Alliance Mortar Bunker Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Imperial Stationary Artillery Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Giant Tentacle Unavailable for training/construction by (Owner of (Researching unit))
Unit - Create 3 . Coalition Warrior for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 3 . Coalition Laborer for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 1 . Coalition Support Powers for (Owner of (Researching unit)) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
CLASSIFIED
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00M (Unexpected type: 'techcode')
Actions
Unit - Replace (Researching unit) with a Hive using The old unit's relative life and mana
Player - Make Alliance Headquarters Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Imperial Command Center Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Coalition Stronghold Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Alliance Mortar Bunker Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Imperial Stationary Artillery Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Coalition Anti-Aircraft Cannon Unavailable for training/construction by (Owner of (Researching unit))
Unit - Create 5 . Infested Corpse for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 1 . Infestor for (Owner of (Researching unit)) at (Position of (Researching unit)) facing Default building facing degrees
Unit - Create 1 . Support Powers for (Owner of (Researching unit)) at (Random point in zone_for_powers_and_stuff <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Antimatter Strike
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Railgun Strike (Imperial Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Low-charged Railgun (dummy)) and do (Remove (Picked unit) from the game)
Eradicator Strike
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Call Eradicator Squad (Imperial Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Eradicator Squad (dummy)) and do (Remove (Picked unit) from the game)
Demolisher Reinforcements
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Reinforcements (Alliance Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Prepared Demolisher Squad (dummy)) and do (Remove (Picked unit) from the game)
Napalm Barrage
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Napalm Barrage (Alliance Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Napalm Bombs (dummy)) and do (Remove (Picked unit) from the game)
Demoralize
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Demoralize (Coalition Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Coalition Champion) and do (Actions)
Loop - Actions
Unit - Create 1 . Teleport (dummy) for Neutral Passive at (Position of (Picked unit)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Remove (Picked unit) from the game
Stun
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Stun
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Coalition Champion) and do (Actions)
Loop - Actions
Unit - Create 1 . Teleport (dummy) for Neutral Passive at (Position of (Picked unit)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Remove (Picked unit) from the game
Orbital Bombardment
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Orbital Bombardment (Coalition Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Coalition Command Walker) and do (Actions)
Loop - Actions
Unit - Create 1 . Teleport (dummy) for Neutral Passive at (Position of (Picked unit)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Remove (Picked unit) from the game
Stasis Field
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Stasis Field (Imperial Support Power)
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Stasis Charge (dummy)) and do (Remove (Picked unit) from the game)
Antimatter torpedo
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Low-charged Railgun (dummy)
Actions
Unit - Move (Trained unit) instantly to (Random point in zone_for_powers_and_stuff <gen>)
Eradicator Squad
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Eradicator Squad (dummy)
Actions
Unit - Move (Trained unit) instantly to (Random point in zone_for_powers_and_stuff <gen>)
Demolisher Squad
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Prepared Demolisher Squad (dummy)
Actions
Unit - Move (Trained unit) instantly to (Random point in zone_for_powers_and_stuff <gen>)
Incendiary bombs
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Napalm Bombs (dummy)
Actions
Unit - Move (Trained unit) instantly to (Random point in zone_for_powers_and_stuff <gen>)
Stasis Charge
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Stasis Charge (dummy)
Actions
Unit - Move (Trained unit) instantly to (Random point in zone_for_powers_and_stuff <gen>)
secondary resource
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Infested Corpse
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
secondary resource Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Infestor
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
secondary resource Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Hive
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
secondary resource Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Giant Tentacle
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
secondary resource Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Monstrosity
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
secondary resource Copy 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Crawler
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
more crawlers
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Crawler
Actions
Unit - Create 5 . Crawler for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
nasty surprise
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Monstrosity
Actions
Unit - Create 6 . Crawler for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Corpses
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Pile of Flesh units owned by Player 1 (Red)) x 1) to Player 1 (Red) . Current lumber
Player - Add ((Number of living Pile of Flesh units owned by Player 7 (Green)) x 1) to Player 7 (Green) . Current lumber
Player - Add ((Number of living Pile of Flesh units owned by Player 9 (Gray)) x 1) to Player 9 (Gray) . Current lumber
Player - Add ((Number of living Pile of Flesh units owned by Player 12 (Brown)) x 1) to Player 12 (Brown) . Current lumber
Player - Add ((Number of living Pile of Flesh units owned by Player 10 (Light Blue)) x 1) to Player 10 (Light Blue) . Current lumber
money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Pile of Flesh units owned by Player 1 (Red)) x 2) to Player 1 (Red) . Current gold
Player - Add ((Number of living Pile of Flesh units owned by Player 7 (Green)) x 2) to Player 7 (Green) . Current gold
Player - Add ((Number of living Pile of Flesh units owned by Player 9 (Gray)) x 2) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Pile of Flesh units owned by Player 12 (Brown)) x 2) to Player 12 (Brown) . Current gold
Player - Add ((Number of living Pile of Flesh units owned by Player 10 (Light Blue)) x 2) to Player 10 (Light Blue) . Current gold
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