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Model validation: Plainstrider

Plainstrider.MDX

0 errors 1 severe 46 warnings 73 unused
  • 1 9 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 86667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 10 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Bone 13 - "ArmLowerLeft"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 52 at frame 18367 has exactly the same value as tracks 51 and 53
  • 1 1 Bone 14 - "ArmLowerRight"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 53 at frame 18367 has exactly the same value as tracks 52 and 54
  • 1 Bone 21 - "Feathertail2"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Sadle"
    • There are no vertices attached to this bone
  • 1 2 Bone 23 - "Shoulder"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 0 at frame 17300 is not in any sequence
      • Track 6 at frame 23300 is not in any sequence
  • 1 Bone 24 - "Wings"
    • There are no vertices attached to this bone
  • 5 5 Bone 25 - "Elf_head"
    • There are no vertices attached to this bone
    • 4 5 Rotation
      • Track 36 has the same frame 13800 as track 35
      • Track 39 has the same frame 14000 as track 38
      • Track 44 has the same frame 16400 as track 43
      • Track 50 has the same frame 16900 as track 49
      • Track 26 at frame 10300 is not in any sequence
      • Track 33 at frame 13600 is not in any sequence
      • Track 42 at frame 16300 is not in any sequence
      • Track 51 at frame 17300 is not in any sequence
      • Track 57 at frame 23300 is not in any sequence
  • 1 1 Bone 26 - "Weapons"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 16 at frame 13666 is not in any sequence
  • 1 3 Bone 27 - "Shield"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 15 at frame 13633 is not in any sequence
      • Track 21 at frame 17300 is not in any sequence
      • Track 23 at frame 23300 is not in any sequence
  • 1 2 Bone 28 - "Banner"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 12 at frame 13666 is not in any sequence
      • Track 17 at frame 16300 is not in any sequence
  • 1 Bone 29 - "Glow"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "Group0"
    • 1 Rotation
      • Track 43 at frame 14033 has exactly the same value as tracks 42 and 44
  • 14 Bone 3 - "LegUpperRight"
    • 14 Rotation
      • Track 1 at frame 2333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2633 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2667 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2833 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 3333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 3500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 3567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3633 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 3667 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 3833 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4000 has exactly the same value as tracks 13 and 15
  • 14 Bone 4 - "Object02"
    • 14 Rotation
      • Track 1 at frame 2333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2633 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2667 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2833 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 3333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 3500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 3567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3633 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 3667 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 3833 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4000 has exactly the same value as tracks 13 and 15
  • 1 Bone 10 - "FootLowerRight"
    • 1 Translation
      • Track 21 at frame 18367 has exactly the same value as tracks 20 and 22
  • 1 Bone 12 - "FootLeft"
    • 1 Translation
      • Track 23 at frame 18367 has exactly the same value as tracks 22 and 24
  • 8 Bone 15 - "Head"
    • 8 Translation
      • Track 1 at frame 2333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2633 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2667 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2833 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 3233 has exactly the same value as tracks 7 and 9
  • 13 Bone 16 - "Jaw"
    • 13 Translation
      • Track 1 at frame 2333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2633 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2667 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 2833 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 3333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 3500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 3567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3633 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 3667 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 3833 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitter2 0 - "Magic_fire"
    • 1 Visibility
      • Track 10 at frame 25933 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 1 - "Magic_fire"
    • 1 Visibility
      • Track 10 at frame 25933 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 2 - "BlitzPart_RidingDust"
    • 1 Visibility
      • Track 10 at frame 25933 has exactly the same value as tracks 9 and 11
  • unused Material 4
  • unused Material 5
  • unused Material 6
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