Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
PoS (Protected).w3x
Variables
Resurect
Triggered Spell
Team Kill Off
Hero Dies
Names
Turn off Exit
Exit Dwelling
Heroes exit
Fire Dwelling
Fire Dwelling enter
Turn off Portal Trigs
Trigger
Step on For TEle portal
Step on Portal
The Naga Cavern
The Naga Downs
Enter the lair Copy
The Naga Cavern tele
The Boss Lair Tele
Enter the lair
Kechuka Tele
Boss Lair
Unit Enters Region
Forests
The Orc lair
Floating Text
Gates
Close Stormwind Sentinel gate
Open Stormwind Sentinel gate
Cities Gate Opened during Day
Open Rps Gate
Close Rps Gate
Cities Gate Closing
Messages
Unit dies Tell
Unit Removal
Unit Removal Copy
The Story
Aitrislin talk
Uses Ability
Message About Creator
Tele Messages
Display Special Text
Message About Gates
tauren Mountian
Message
Quests
Item Activation
Question Mark SHaman
The Shaman of Ice Quest
Quest Text for Dog
Question Mark for Dog
Quest For Necromancers
Quest For Water elementals
Quest Copy
Quest for Human Town
Quest
Quest Log
Unit death
Quest Text
Initialization
Limit Towers
Darkness
Quest Cinematic
Boss Cinematic
Boss Lumber
Cenematic Entrance
Boss
Turn Off
Boss Craze
leaver Copy
Boss Wins
Boss Dies
Releasing Boss
Teleportation
Teleport To the Base
Tele to Necro
Tele
Tele to Undead
Teleport unit
Tauren Mountian tele
Units
Unit Enters
Commander Dies
Teleport units
Only one hero
Revive
Dog trigger
cancel
Gold Mines Copy 8
Unit spawn
Support
Unit Spawn 3
Attack
Portal
Tests
Tests 2
Admin Functions
Charon owl
Admin Code
I AM GONNA OWN YOU
Teh Best Owl Copy Copy Copy
Spawn Golder
Spawn Golder Copy
Extra golders for Admins Copy 2
Extra golders for Admins Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bounty235
player
No
Citymaker
player
No
Exclamation
effect
No
Exclamation2
effect
No
thecharon
player
No
TheCharon
player
No
trig
trigger
No
Triggered Spell
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Summon Necromancer
Actions
Player - Limit training of Lesser Necromancer to 5 for (Owner of (Triggering unit))
Player - Limit training of Necromancer to 5 for (Owner of (Triggering unit))
Player - Limit training of Greater Necromancer to 5 for (Owner of (Triggering unit))
Team Kill Off
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) belongs to an ally of (Owner of (Triggering unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Hero Dies
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of Fountain of Health and Mana 0059 <gen>) , Hide revival graphics
Turn off Exit
Events
Map initialization
Conditions
Actions
Trigger - Turn off Exit_Dwelling <gen>
Exit Dwelling
Events
Unit - A unit enters Fire_Dwelling_Exit <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Unit - Move (Triggering unit) instantly to (Position of Fountain of Health and Mana 0059 <gen>)
Heroes exit
Events
Unit - Ourius, The Fire Bird 0236 <gen> Dies
Conditions
Actions
Trigger - Turn on Exit_Dwelling <gen>
Fire Dwelling
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Fire Dwelling at (Center of Fire_Dwelling <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Fire Dwelling enter
Events
Unit - A unit enters Fire_Dwelling <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has entered the Fire Dwelling)
Unit - Move (Triggering unit) instantly to (Center of Fire_Dwelling_Entrance <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of Ourius, The Fire Bird 0236 <gen>) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Ourius, The Fire Bird 0236 <gen> named Ourius, The Fire Bird : Play No sound and display I have not given up on the boss yet. He led us all once with great pride and victory until YOU heroes or so you say came and tore our great empire apart.... NOW YOU WILL FEEL MY WRATH!!! . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect at (Position of Ourius, The Fire Bird 0236 <gen>) using war3mapImported\FireTornado.mdx
Cinematic - Turn cinematic mode Off for (All players)
Turn off Portal Trigs
Events
Map initialization
Conditions
Actions
Trigger - Turn off Step_on_Portal <gen>
Trigger - Turn off Step_on_For_TEle_portal <gen>
Trigger
Events
Unit - Naga King 0104 <gen> Dies
Conditions
Actions
Trigger - Turn on Step_on_For_TEle_portal <gen>
Trigger - Turn on Step_on_Portal <gen>
Step on For TEle portal
Events
Unit - A unit enters King_Dies <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Fountain of Health and Mana 0059 <gen>)
Step on Portal
Events
Unit - Naga King 0104 <gen> Dies
Conditions
Actions
Floating Text - Create floating text that reads This Portal will take you back to the main base. at (Center of King_Dies <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
The Naga Cavern
Events
Unit - A unit enters The_Naga_Cavern <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_From_the_Cave <gen>)
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: ((Name of (Owner of (Triggering unit))) + Has Entered the Naga Cavern)
The Naga Downs
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The Naga Cavern at (Center of The_Naga_Cavern <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Enter the lair Copy
Events
Unit - A unit enters Orc_Lair <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Glyneros True Form
(Unit-type of (Triggering unit)) Equal to Glyneros
(Unit-type of (Triggering unit)) Equal to The Boss
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of Fountian of Replenishment 0121 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Position of Fountian of Replenishment 0121 <gen>)
The Naga Cavern tele
Events
Unit - A unit enters The_Naga_Cavern <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Glyneros True Form
(Unit-type of (Triggering unit)) Equal to Glyneros
(Unit-type of (Triggering unit)) Equal to The Boss
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of Fountian of Replenishment 0121 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Position of Fountian of Replenishment 0121 <gen>)
The Boss Lair Tele
Events
Unit - A unit enters Enter_At_your_Own_risk <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Glyneros True Form
(Unit-type of (Triggering unit)) Equal to Glyneros
(Unit-type of (Triggering unit)) Equal to The Boss
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of Fountian of Replenishment 0121 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Position of Fountian of Replenishment 0121 <gen>)
Enter the lair
Events
Unit - A unit enters Orc_Lair <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has Entered the Orc Lair)
Kechuka Tele
Events
Unit - A unit enters Kechuka <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Glyneros True Form
(Unit-type of (Triggering unit)) Equal to Glyneros
(Unit-type of (Triggering unit)) Equal to The Boss
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of Fountian of Replenishment 0121 <gen>) over 0 seconds
Unit - Move (Triggering unit) instantly to (Position of Fountian of Replenishment 0121 <gen>)
Boss Lair
Events
Unit - A unit enters Enter_At_your_Own_risk <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: ((Name of (Owner of (Triggering unit))) + has Entered The Boss Lair)
Unit Enters Region
Events
Unit - A unit enters Kechuka <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has Entered The Forests of Kechuka)
Forests
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The Forests of Kechuka at (Center of Kechuka <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
The Orc lair
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The Orc Lair at (Center of Orc_Lair <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The boss LairENTER AT YOUR OWN RISK at (Center of Enter_At_your_Own_risk <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Close Stormwind Sentinel gate
Events
Player - Player 1 (Red) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Stormwind close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Closing Stormwind Gate
Wait 2.00 seconds
Destructible - Close Test 0334 <gen>
Open Stormwind Sentinel gate
Events
Player - Player 1 (Red) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Stormwind open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Opening Stormwind Gate
Wait 2 seconds
Destructible - Open Test 0334 <gen>
Cities Gate Opened during Day
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Destructible - Open Icy Gate 0323 <gen>
Destructible - Open Icy Gate 0199 <gen>
Destructible - Open Icy Gate 0198 <gen>
Destructible - Open Icy Gate 0975 <gen>
Destructible - Open Icy Gate 0000 <gen>
Open Rps Gate
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Opening Forts Gate!
Wait 2 game-time seconds
Destructible - Open Icy Gate 0197 <gen>
Close Rps Gate
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Closing Forts Gate!
Wait 2 game-time seconds
Destructible - Close Icy Gate 0197 <gen>
Cities Gate Closing
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Destructible - Close Icy Gate 0323 <gen>
Destructible - Close Icy Gate 0000 <gen>
Destructible - Close Icy Gate 0199 <gen>
Destructible - Close Icy Gate 0198 <gen>
Destructible - Close Icy Gate 0975 <gen>
Unit dies Tell
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Your hero has died and will be brought back to life in 15 seconds.
Unit Removal
Events
Player - Player 9 (Gray) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Remove (Triggering unit) from the game
Unit Removal Copy
Events
Player - Player 12 (Brown) leaves the game
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
The Story
Events
Unit - A unit comes within 256 of Fountain of Health and Mana 0059 <gen>
Conditions
Actions
Game - Display to (All players) the text: This is the story of this map. The icy northlands were some of the last empty lands for colonization. After a while the civilized races and individuals banded together to explore to explore the lands. After settling down in the area a bit they found a few places with small, wild cultures. Soon the explorers found for some of them doom.... the lord of most of the wild things there. Heroes it is up to you to slay the boss while boss find their small outpost and crush it!
Trigger - Turn off The_Story <gen>
Aitrislin talk
Events
Unit - A unit comes within 256 of Aitrislin 0003 <gen>
Conditions
((Color of (Owner of (Triggering unit))) Equal to Dark Green) or ((Color of (Owner of (Triggering unit))) Equal to Brown)
Actions
Game - Display to (All players) the text: Aye you try to attack me? I'll show ya what bein a hunter is about!
Uses Ability
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Blood Spurt
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 100.00 damage of attack type Spells and damage type Normal
Message About Creator
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: See F9 on how to play.
Tele Messages
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads This will teleports you to the necromancer's lair, they are on your side. at (Center of Tele_region <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This teleports you to the banshed town, they are still on your side. at (Center of Tele <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This teleports you to the human town. at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Display Special Text
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
Actions
Game - Display to (All players) the text: Citymaker's hero has entered the battle.
Message About Gates
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Role Players: Type -open to open the Forts Gate. Type -close to close the gate.
tauren Mountian
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Beware for if you step here you will go to tauren mountian! at (Center of Teleport_to_Tauren <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Message
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Created by Citymaker and edited by Bounty235.
Item Activation
Events
Unit - A unit comes within 500.00 of Kermolus, Shaman of Ice 0258 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Fire Shard
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Kermolus: Ahh... thank you... I can feel the pulse of fire again. Soon power will return to me... here's these claws I used before the sway of ice.
Item - Remove (Item carried by (Triggering unit) of type Fire Shard)
Item - Create Claws of the Four Winds at (Center of ITEM <gen>)
Question Mark SHaman
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kermolus, Shaman of Ice 0258 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
The Shaman of Ice Quest
Events
Unit - A unit comes within 500.00 of Kermolus, Shaman of Ice 0258 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Kermolus:|CFFFF9431 Adventurer... hear my tale. I was once a shaman of many great elements. Now I find myself in this snowy wasteland worshiping ice. The ice elementals below carry my fire shard. Bring it to me.
Trigger - Turn off (This trigger)
Trigger - Turn off Question_Mark_SHaman <gen>
Quest Text for Dog
Events
Unit - A unit comes within 500.00 of Ambassador Wuros 0250 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Ambassador Wuros: |CFFFF9431Psst over here explorer. Yes i am a talking wolf but that is besides the point. Head south to a small base of wolves they might have some information on the one you are fighting. It won't help you in battle but their place can be either a neutral stop or just finding out some history on the one you are fighting.
Trigger - Turn off (This trigger)
Trigger - Turn off Question_Mark_for_Dog <gen>
Question Mark for Dog
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ambassador Wuros 0250 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest For Necromancers
Events
Conditions
Actions
Quest For Water elementals
Events
Conditions
Actions
Quest Copy
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kalek'mest 0933 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest for Human Town
Events
Unit - A unit comes within 500.00 of Town Guard 0002 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All players) the text: City Gaurd: |CFFFF9431 Oy get over 'ere soldier. You might want some money now that you are here. There is a huge war between us and the tuskar east of 'ere. We stole there sacred ground now we are locked in a war with 'em. We have a bounty of about 150 gold on each. We also have a small feud with rioters... they can give you levels. They are on the plateau in the town.
Trigger - Turn off (This trigger)
Quest
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blue Dragonspawn Commander 0122 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest Log
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled The Bosses of the areas with the description With the soon coming of the heroes the once perfect wild colonies that lived in harmony under the rule of the boss split apart from the boss. Now you must find and slay them for they still have tresure. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled How to Play: with the description Welcome, to Plains of Snow. The point of the game is to defeat Player 11(Dark Green) and Player 12(Brown). Do this by leveling up on creeps. Type -open to open Forts gate. Type -close to close Forts gate.Bosses: Kill the heros tower base to win!! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits: with the description This Map was created by Citymaker on U.S East.Testers: Zann[eps], Masterheiten, Ivanveflax, Nigastolemetv, thecharon, Run134 Mystic_Ninja,Staberfires and most of clan SWMMChief Editor: Bounty235Model Producer: Hiveworkshop.com! Very useful site! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Feed: with the description There is feed in some places in the map one is obvious and one is sorta hidden. Also 2 different kinds of feed produced. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Heros Pay attention: with the description Heros it is good to have a varitiy of heros instead of just a few types. Like it is good to try priest or something different that your usual pick. You may not realize it but some heros ults are really good cause no1 has played them so their ults don't get critisized. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Dragonspawns: with the description There are some dragonspawns that will join your side, but you have to find them first. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit death
Events
Unit - Blue Dragonspawn Commander 0122 <gen> Dies
Conditions
Actions
Trigger - Turn off Quest <gen>
Quest Text
Events
Unit - A unit comes within 500.00 of Blue Dragonspawn Commander 0122 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Game - Display to (All players) the text: Dragonspawn Commander: |CFFFF9431Thank you for heeding my call. My group of soldiers had been lost in this place. Can you help me find them? We split up farther south. If you find them they will surely help you in your battle.
Trigger - Turn off (This trigger)
Limit Towers
Events
Map initialization
Conditions
Actions
Player - Limit training of Magic Defense to 3 for Player 1 (Red)
Player - Limit training of Magic Defense to 3 for Player 2 (Blue)
Player - Limit training of Magic Defense to 3 for Player 3 (Teal)
Player - Limit training of Magic Defense to 3 for Player 4 (Purple)
Player - Limit training of Magic Defense to 3 for Player 5 (Yellow)
Player - Limit training of Magic Defense to 3 for Player 6 (Orange)
Player - Limit training of Magic Defense to 3 for Player 7 (Green)
Player - Limit training of Magic Defense to 3 for Player 8 (Pink)
Player - Limit training of Magic Defense to 3 for Player 9 (Gray)
Darkness
Events
Map initialization
Conditions
Actions
Environment - Create at Darkness <gen> the weather effect Dungeon Blue Fog (Heavy)
Special Effect - Create a special effect at (Center of Darkness <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Quest Cinematic
Events
Unit - A unit comes within 256 of Fountain of Health and Mana 0059 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Camera - Pan camera for Player 1 (Red) to (Position of Spell Trainee 0251 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Spell Trainee 0251 <gen> named Spell Trainee : Play No sound and display Where are we? Wait what is that!!! RUN!!! . Modify duration: Add 4.00 seconds and Wait
Unit - Order Spell Trainee 0251 <gen> to Move To . (Center of Running_Zone <gen>)
Unit - Order Tauren Warrior 0256 <gen> to Attack . Spell Trainee 0251 <gen>
Unit - Order Tauren Shaman 0255 <gen> to Attack . Dwarf Nomad 0252 <gen>
Unit - Order Tauren Shaman 0254 <gen> to Attack . Dwarf Nomad 0253 <gen>
Wait 7.00 seconds
Unit - Kill Dwarf Nomad 0252 <gen>
Unit - Kill Spell Trainee 0251 <gen>
Unit - Kill Dwarf Nomad 0253 <gen>
Camera - Pan camera for Player 1 (Red) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Tauren Warrior 0256 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Tauren Warrior 0256 <gen> named Tauren Warrior : Play No sound and display Haha! That did the job boys. Let's head back to the cheif. . Modify duration: Add 5.00 seconds and Wait
Unit - Order Tauren Shaman 0255 <gen> to Move To . (Center of Tauren_Return <gen>)
Unit - Order Tauren Warrior 0256 <gen> to Move To . (Center of Tauren_Return <gen>)
Unit - Order Tauren Shaman 0254 <gen> to Move To . (Center of Tauren_Return <gen>)
Unit - Remove Tauren Shaman 0254 <gen> from the game
Unit - Remove Tauren Warrior 0256 <gen> from the game
Unit - Remove Tauren Shaman 0255 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Boss Cinematic
Events
Unit - A unit enters Boss_Cenematic <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
(Unit-type of (Triggering unit)) Equal to Techie
(Unit-type of (Triggering unit)) Equal to Druid Bear Form
(Unit-type of (Triggering unit)) Equal to Dragon Hunter
(Unit-type of (Triggering unit)) Equal to Raging Bear Form
(Unit-type of (Triggering unit)) Equal to Hate
(Unit-type of (Triggering unit)) Equal to Dire Bear Form
(Unit-type of (Triggering unit)) Equal to Firelord Phoenix
(Unit-type of (Triggering unit)) Equal to Tree
(Unit-type of (Triggering unit)) Equal to Commander
(Unit-type of (Triggering unit)) Equal to Necromancer
(Unit-type of (Triggering unit)) Equal to Tauren ArchDruid
(Unit-type of (Triggering unit)) Equal to Javelin Master
(Unit-type of (Triggering unit)) Equal to Orc Mage
(Unit-type of (Triggering unit)) Equal to True Form
(Unit-type of (Triggering unit)) Equal to Brewer
(Unit-type of (Triggering unit)) Equal to Dragon
(Unit-type of (Triggering unit)) Equal to Warlock
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Engineer
(Unit-type of (Triggering unit)) Equal to Stormwind Sentinel
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Outcast Wolf 0247 <gen> named Jurtis : Play No sound and display Come with me. Yes i can talk. I am not a normal wolf you know. . Modify duration: Add 5.00 seconds and Wait
Unit - Order Outcast Wolf 0247 <gen> to Move To . (Center of Boss_Ending <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Boss_Ending <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Boss_Ending <gen>) over 3.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Boss_Ending <gen>) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kethreesh, Mother of The Wolf Lord 0244 <gen> named Kethreesh : Play No sound and display I am the mother of the one who was the ruler... We are the outcasts of our tribe. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Katheush, Father of The Wolf Lord 0245 <gen> named Katheush : Play No sound and display She means... We are the parents of the one they call the boss... We may be normal sized unlike him but we will tell you the story. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kethreesh, Mother of The Wolf Lord 0244 <gen> named Kethreesh : Play No sound and display The Boss, his real name is Rethurias, was the smartest of our pack. He was attacked and bullied though for being the weakest of our pack. Soon he became smarter than any of us. Us, being regular wolves, were amazed at what he could do. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Katheush, Father of The Wolf Lord 0245 <gen> named Katheush : Play No sound and display He soon became able to cast spells and made us able to speak your languages. Though after time he discarded our clan and killed many of our wolves. Now we are outcasts in this barren wasteland. We greet him with friendly tidings, he doesn't attack but he is still angry at our clan. . Modify duration: Add 20.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Boss Lumber
Events
Map initialization
Conditions
Actions
Player - Limit training of Ice Ruler to 1 for Player 12 (Brown)
Player - Limit training of Ice Ruler to 1 for Player 11 (Dark Green)
Cenematic Entrance
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Seamon 0218 <gen>) over 5.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of Doom Lord 0048 <gen>) over 5.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Doom Lord 0048 <gen>) over 5.00 seconds
Wait 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 1 (Red) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 2 (Blue) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 3 (Teal) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 4 (Purple) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 5 (Yellow) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 6 (Orange) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 7 (Green) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 8 (Pink) over 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Position of Seamon 0218 <gen>) for Player 9 (Gray) over 5.00 seconds
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Seamon 0218 <gen> named Seamon : Play No sound and display These lands are barren lands, covered with almost nothing but snow. This place is uncolonized and you heroes will have to settle in it. I welcome you... to the Plains of Snow. . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Chooser 0227 <gen>) over 5.00 seconds
Cinematic - Send transmission to (All allies of Player 12 (Brown).) from Doom Lord 0048 <gen> named Doom Lord : Play (Last played sound) and display You my lords shall decimate these fools. They are nothing to us. Face their outpost and destroy it! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Turn Off
Events
Unit - The Boss 0100 <gen> 's life becomes Greater than 11000.00
Conditions
Actions
Trigger - Turn off Boss_Craze <gen>
Boss Craze
Events
Unit - The Boss 0100 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of The Boss 0100 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 8 (Pink) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 7 (Green) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 6 (Orange) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 5 (Yellow) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 4 (Purple) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 3 (Teal) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 2 (Blue) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 9 (Gray) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 11 (Dark Green) over 2 seconds
Camera - Rotate camera 360.00 degrees around (Position of The Boss 0100 <gen>) for Player 12 (Brown) over 2 seconds
Cinematic - Send transmission to (All players) from The Boss 0100 <gen> named The Boss : Play No sound and display GRAAAAWWRRRR!!!! . Modify duration: Add 5.00 seconds and Wait
Unit - Add Doggy Rage! to The Boss 0100 <gen>
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
leaver Copy
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Boss Wins
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Base
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 8 (Pink) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 7 (Green) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 6 (Orange) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 5 (Yellow) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 4 (Purple) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 3 (Teal) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 2 (Blue) with the message: Defeat! The mastermind still has control over the land.
Game - Defeat Player 1 (Red) with the message: Defeat! The mastermind still has control over the land.
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Boss Dies
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to The Boss 0100 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Releasing Boss
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: THE BOSSES HAVE BEEN RELEASED!
Destructible - Kill Ice Rock Gate 0770 <gen>
Teleport To the Base
Events
Unit - A unit enters Teleport_to_main_base <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Fountain of Health and Mana 0059 <gen>)
Tele to Necro
Events
Unit - A unit enters Tele_region <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Kalek'mest 0933 <gen>)
Tele
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Fountain of Health and Mana 0130 <gen>)
Tele to Undead
Events
Unit - A unit enters Tele <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Banished Shop 0370 <gen>)
Teleport unit
Events
Unit - A unit Changes owner
Conditions
(Unit-type of (Triggering unit)) Equal to Rioter
Actions
Unit - Move (Triggering unit) instantly to (Position of Frog 0630 <gen>)
Tauren Mountian tele
Events
Unit - A unit enters Teleport_to_Tauren <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Position of Frog 0754 <gen>)
Unit Enters
Events
Unit - A unit Sells a unit
Conditions
((Triggering unit) Equal to Tavern 0042 <gen>) or ((Triggering unit) Equal to Tavern 2 0924 <gen>)
Actions
Unit - Kill (Buying unit)
Commander Dies
Events
Unit - Blue Dragonspawn Commander 0672 <gen> Dies
Conditions
Actions
Trigger - Turn off Portal <gen>
Teleport units
Events
Unit - A unit enters Tele_Banished <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Banished Gaurd
Actions
Unit - Move (Triggering unit) instantly to (Position of Blue Dragonspawn Commander 0672 <gen>)
Only one hero
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 9 (Gray)
Player - Limit training of Heroes to 1 for Player 10 (Light Blue)
Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rioter
Actions
Unit - Create 1 . Rioter for Player 12 (Brown) at (Position of Frog 0630 <gen>) facing Default building facing degrees
Dog trigger
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to City's Hero
Actions
Unit - Create 2 . Gaurd dog for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
cancel
Events
Unit - Blue Dragonspawn Sorcerer 0074 <gen> Changes owner
Conditions
Actions
Trigger - Turn off Support <gen>
Gold Mines Copy 8
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Gold Source (attack)
Actions
Player - Add 1 to (Owner of (Attacking unit)) . Current gold
Unit spawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Town Guard
Actions
Unit - Create 1 . Town Guard for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing Default building facing degrees
Support
Events
Unit - A unit comes within 256 of Blue Dragonspawn Sorcerer 0074 <gen>
Conditions
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: Dragonspawn: Thank you for rescuing us. We will fight for you now.
Unit - Change ownership of Blue Dragonspawn Sorcerer 0068 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Blue Dragonspawn Sorcerer 0069 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Blue Dragonspawn Sorcerer 0070 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Blue Dragonspawn Sorcerer 0071 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Blue Dragonspawn Sorcerer 0072 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Blue Dragonspawn Sorcerer 0073 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Blue Dragonspawn Sorcerer 0074 <gen> to (Owner of (Triggering unit)) and Change color
Unit Spawn 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tuskarr Spearman
Actions
Unit - Create 1 . Tuskarr Spearman for Neutral Hostile at (Player 10 (Light Blue) start location) facing Default building facing degrees
Attack
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Blue Dragonspawn Meddler for Neutral Hostile at (Position of Blue Dragonspawn Commander 0672 <gen>) facing Default building facing degrees
Portal
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Banished Gaurd for Player 10 (Light Blue) at (Position of Undead Lord 0335 <gen>) facing Default building facing degrees
Tests
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Rioter
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Retain color
Tests 2
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 10 . Rioter for Player 10 (Light Blue) at (Position of Rioter 0597 <gen>) facing Default building facing degrees
Charon owl
Events
Player - Player 1 (Red) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Teh best owl (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to TheCharon
(Owner of (Triggering unit)) Equal to Citymaker
Actions
Unit - Create 1 . Charon for (Triggering player) at (Position of Fountain of Health and Mana 0059 <gen>) facing Default building facing degrees
Admin Code
Events
Player - Player 9 (Gray) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Citymaker and bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Citymaker and Bounty rule woof (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Triggering player) Equal to Bounty235
(Triggering player) Equal to TheCharon
(Triggering player) Equal to Citymaker
(Triggering player) Equal to thecharon
Actions
Unit - Create 1 . City's Hero for (Triggering player) at (Player 1 (Red) start location) facing Default building facing degrees
I AM GONNA OWN YOU
Events
Player - Player 1 (Red) types a chat message containing -SEAL (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Citymaker
Actions
Unit - Create 18 . City's Hero for Player 1 (Red) at (Position of Fountain of Health and Mana 0059 <gen>) facing Default building facing degrees
Teh Best Owl Copy Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -charon form (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to TheCharon
(Owner of (Triggering unit)) Equal to thecharon
(Owner of (Triggering unit)) Equal to Citymaker
Actions
Unit - Replace (Random unit from (Units currently selected by TheCharon)) with a Glyneros Charon Form using The new unit's default life and mana
Spawn Golder
Events
Player - Player 8 (Pink) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to thecharon
(Owner of (Triggering unit)) Equal to Citymaker
(Owner of (Triggering unit)) Equal to TheCharon
(Owner of (Triggering unit)) Equal to Bounty235
Actions
Unit - Create 1 . Admin Golders for (Triggering player) at (Random point in Golder_Spawn <gen>) facing Default building facing degrees
Spawn Golder Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to thecharon
(Owner of (Triggering unit)) Equal to Citymaker
(Owner of (Triggering unit)) Equal to TheCharon
(Owner of (Triggering unit)) Equal to Bounty235
Actions
Unit - Create 1 . Admin Golders for (Triggering player) at (Random point in Golder_Spawn_2 <gen>) facing Default building facing degrees
Extra golders for Admins Copy 2
Events
Player - Player 1 (Red) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to TheCharon
(Owner of (Triggering unit)) Equal to thecharon
(Owner of (Triggering unit)) Equal to Citymaker
(Owner of (Triggering unit)) Equal to Bounty235
Actions
Unit - Create 1 . Golders for (Triggering player) at (Center of Golder_Spawn <gen>) facing Default building facing degrees
Extra golders for Admins Copy 3
Events
Player - Player 1 (Red) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -charon golder (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to TheCharon
(Owner of (Triggering unit)) Equal to thecharon
(Owner of (Triggering unit)) Equal to Citymaker
(Owner of (Triggering unit)) Equal to Bounty235
Actions
Unit - Create 1 . Golders for (Triggering player) at (Center of Golder_Spawn <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.