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Model validation: Pirate Rifleman

Pirate.mdx

0 errors 1 severe 18 warnings 96 unused
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 137266); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 0 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 90 at frame 76133 has roughly the same value as tracks 89 and 91
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Material 0
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1667 is not in any sequence
  • 1 Material 1
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1667 is not in any sequence
  • 1 Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1667 is not in any sequence
  • 2 Material 3
    • 2 Layer 0
      • 2 Alpha
        • Track 7 at frame 9500 is not in any sequence
        • Track 8 at frame 9533 is not in any sequence
  • 10 Material 4
    • 10 Layer 0
      • 10 Alpha
        • Track 38 at frame 9700 is not in any sequence
        • Track 4 at frame 2800 has exactly the same value as tracks 3 and 5
        • Track 36 at frame 7000 has exactly the same value as tracks 35 and 37
        • Track 41 at frame 13500 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 15167 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 15200 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 16567 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 16600 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 19733 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 19767 has exactly the same value as tracks 46 and 48
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 3 at frame 1667 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 3 at frame 1667 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 3 at frame 1667 is not in any sequence
  • 1 Bone 3 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 145967 has roughly the same value as tracks 173 and 175
  • 3 Bone 5 - "bone_chest"
    • 1 Translation
      • Track 260 at frame 144533 has roughly the same value as tracks 259 and 261
    • 2 Rotation
      • Track 82 at frame 8500 has roughly the same value as tracks 81 and 83
      • Track 269 at frame 146067 has roughly the same value as tracks 268 and 270
  • 1 Bone 6 - "neck_bind_jnt"
    • 1 Rotation
      • Track 291 at frame 157266 has roughly the same value as tracks 290 and 292
  • 2 Bone 8 - "hd_anim_bind_jnt"
    • 2 Rotation
      • Track 101 at frame 6466 has roughly the same value as tracks 100 and 102
      • Track 289 at frame 87466 has roughly the same value as tracks 288 and 290
  • 1 Bone 35 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 156 at frame 96666 has roughly the same value as tracks 155 and 157
  • 1 Bone 36 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 146 at frame 96666 has roughly the same value as tracks 145 and 147
  • 1 Bone 37 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 160 at frame 96666 has roughly the same value as tracks 159 and 161
  • 1 Bone 43 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 362 at frame 155432 has roughly the same value as tracks 361 and 363
  • 4 Bone 45 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 86 at frame 5266 has roughly the same value as tracks 85 and 87
      • Track 279 at frame 74634 has roughly the same value as tracks 278 and 280
      • Track 385 at frame 140100 has roughly the same value as tracks 384 and 386
      • Track 590 at frame 158366 has roughly the same value as tracks 589 and 591
  • 7 Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 47 at frame 6033 has roughly the same value as tracks 46 and 48
      • Track 107 at frame 9800 has roughly the same value as tracks 106 and 108
      • Track 183 at frame 70601 has roughly the same value as tracks 182 and 184
      • Track 259 at frame 141133 has roughly the same value as tracks 258 and 260
      • Track 290 at frame 150434 has roughly the same value as tracks 289 and 291
      • Track 335 at frame 156066 has roughly the same value as tracks 334 and 336
      • Track 356 at frame 158832 has roughly the same value as tracks 355 and 357
  • 7 Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
    • 7 Rotation
      • Track 47 at frame 6033 has roughly the same value as tracks 46 and 48
      • Track 107 at frame 9800 has roughly the same value as tracks 106 and 108
      • Track 183 at frame 70601 has roughly the same value as tracks 182 and 184
      • Track 259 at frame 141133 has roughly the same value as tracks 258 and 260
      • Track 290 at frame 150434 has roughly the same value as tracks 289 and 291
      • Track 335 at frame 156066 has roughly the same value as tracks 334 and 336
      • Track 356 at frame 158832 has roughly the same value as tracks 355 and 357
  • 3 Bone 48 - "bone_hand_left"
    • 3 Rotation
      • Track 4 at frame 600 has roughly the same value as tracks 3 and 5
      • Track 98 at frame 5466 has roughly the same value as tracks 97 and 99
      • Track 334 at frame 74634 has roughly the same value as tracks 333 and 335
  • 1 Bone 58 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 12034 has roughly the same value as tracks 57 and 59
  • 2 Bone 61 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2833 has roughly the same value as tracks 8 and 10
      • Track 68 at frame 76333 has roughly the same value as tracks 67 and 69
  • 1 Bone 65 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 351 at frame 99399 has roughly the same value as tracks 350 and 352
  • 3 Bone 66 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 65 at frame 5333 has roughly the same value as tracks 64 and 66
      • Track 294 at frame 138766 has roughly the same value as tracks 293 and 295
      • Track 482 at frame 158366 has roughly the same value as tracks 481 and 483
  • 5 Bone 67 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 101 at frame 7866 has roughly the same value as tracks 100 and 102
      • Track 186 at frame 64201 has roughly the same value as tracks 185 and 187
      • Track 198 at frame 73667 has roughly the same value as tracks 197 and 199
      • Track 298 at frame 152766 has roughly the same value as tracks 297 and 299
      • Track 349 at frame 156599 has roughly the same value as tracks 348 and 350
  • 5 Bone 68 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 101 at frame 7866 has roughly the same value as tracks 100 and 102
      • Track 186 at frame 64201 has roughly the same value as tracks 185 and 187
      • Track 198 at frame 73667 has roughly the same value as tracks 197 and 199
      • Track 298 at frame 152766 has roughly the same value as tracks 297 and 299
      • Track 349 at frame 156599 has roughly the same value as tracks 348 and 350
  • 1 Bone 69 - "bone_hand_right"
    • 1 Rotation
      • Track 406 at frame 149700 has roughly the same value as tracks 405 and 407
  • 1 Bone 70 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 8566 has roughly the same value as tracks 32 and 34
  • 1 Bone 72 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 155432 has roughly the same value as tracks 111 and 113
  • 1 Bone 83 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 72 at frame 11567 has roughly the same value as tracks 71 and 73
  • 1 Bone 84 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 11567 has roughly the same value as tracks 41 and 43
  • 2 Bone 85 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 89 at frame 6433 has roughly the same value as tracks 88 and 90
      • Track 268 at frame 87266 has roughly the same value as tracks 267 and 269
  • 1 Bone 87 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 3999 has roughly the same value as tracks 59 and 61
  • 2 Bone 91 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 3766 has roughly the same value as tracks 46 and 48
      • Track 313 at frame 140166 has roughly the same value as tracks 312 and 314
  • 2 Bone 92 - "bone_leg_right"
    • 2 Rotation
      • Track 107 at frame 6900 has roughly the same value as tracks 106 and 108
      • Track 527 at frame 157366 has roughly the same value as tracks 526 and 528
  • 1 Bone 104 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 157 at frame 96666 has roughly the same value as tracks 156 and 158
  • 1 Bone 105 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 160 at frame 96666 has roughly the same value as tracks 159 and 161
  • 1 Bone 106 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 160 at frame 96666 has roughly the same value as tracks 159 and 161
  • 1 Bone 107 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 154 at frame 96666 has roughly the same value as tracks 153 and 155
  • 1 Bone 112 - "weapon_bind_jnt"
    • 1 Rotation
      • Track 561 at frame 156799 has roughly the same value as tracks 560 and 562
  • 1 Attachment 0 - "Head Ref"
    • 1 Visibility
      • Track 3 at frame 1667 is not in any sequence
  • 1 Attachment 1 - "Hand Left Ref"
    • 1 Visibility
      • Track 3 at frame 1667 is not in any sequence
  • 1 Attachment 2 - "Hand Right Ref"
    • 1 Visibility
      • Track 3 at frame 1667 is not in any sequence
  • 1 Attachment 3 - "Chest Ref"
    • 1 Visibility
      • Track 3 at frame 1667 is not in any sequence
  • 1 Attachment 4 - "Foot Left Ref"
    • 1 Visibility
      • Track 3 at frame 1667 is not in any sequence
  • 1 Attachment 5 - "Foot Right Ref"
    • 1 Visibility
      • Track 3 at frame 1667 is not in any sequence
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