• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Pikachu

Pikachu.mdx

0 errors 1 severe 7 warnings 10 unused
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 43403); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 2 Model
    • Collision shape "Collision " is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 unused GlobalSequence
    • Zero length
  • 1 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle02"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 Bone 5 - "Bone_CalfL"
    • 2 Rotation
      • Track 165 at frame 26867 has exactly the same value as tracks 164 and 166
      • Track 166 at frame 26933 has exactly the same value as tracks 165 and 167
  • 3 Bone 9 - "Bone_CalfR"
    • 3 Rotation
      • Track 162 at frame 26867 has exactly the same value as tracks 161 and 163
      • Track 163 at frame 26933 has exactly the same value as tracks 162 and 164
      • Track 191 at frame 43870 has exactly the same value as tracks 190 and 192
  • 4 Bone 15 - "Bone_ForeArmL"
    • 4 Rotation
      • Track 208 at frame 43903 has exactly the same value as tracks 207 and 209
      • Track 209 at frame 44170 has exactly the same value as tracks 208 and 210
      • Track 237 at frame 44869 has exactly the same value as tracks 236 and 238
      • Track 238 at frame 45236 has exactly the same value as tracks 237 and 239
Back
Top