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Triggers
Pig TD 4.w3x
Variables
Initialization
Gmae text
quest
win
DEFET
Melee Initialization
Tower check
Tower check Copy
tower checker teleport
Order for units
HEROES
HEROES001
HEROES002
HEROES003
HEROES004
HEROES005
HEROES006
HEROES007
HEROES008
HEROES009
HEROES010
HEROES011
HEROES012
LEADER
LEADER001
LEADER002
Unit's
Sheep summon for mone
Sheep summon for mone Copy
LVL1
LVL2
LVL3
LVL4
LVL5
LVL5 Copy
LVL6
LVL7
LVL8
LVL9
LVL10
LVL10 Copy
LVL11
LVL12
LVL13
LVL14
LVL15
LVL15 Copy
LVL16
LVL17
LVL18
LVL19
LVL20
LVL20 Copy
LVL21
LVL22
LVL23
LVL24
LVL25
LVL25Boss
LVL26
LVL27
LVL28
LVL29
LVL30
LVL31
LVL32
Difficulty
cameralock
selceted
floatigtext
selceted Copy
selceted Copy 2
selceted Copy 2 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
D
dialog
No
Easy
button
No
Hard
button
No
LB
integer
Yes
Normal
button
No
PlayeColors
string
Yes
PlayerColorSwitch
boolean
No
true
S
unit
Yes
Gmae text
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Display to (All players) the text: |cffFF0000$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF0000++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF0000@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@@@ @@ @@@@ @@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@@@@
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF0000#################################################################### ####### ####### ####### ####### ####### ####### ####### ####### #######
Wait 1.00 seconds
Game - Display to (All players) the text: |cffFF0000######################################## ##### #### ##### #### ##### ##### ##### ###################################################
Wait 1.00 seconds
Game - Display to (All players) the text: Website for Sole Company Clan "Angel Knight's" will be published soon(there you can download models and maps from Sole Company or a clan member).
quest
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Sole Company Info with the description Sole Company ID: [email protected] will be published soon.(for Sole Company Maps/Models free downloads no acc needed) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Ovo je samo za sad
POSLE DODAVANJA VISE LVLA POVECAJ TIMER
win
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
(Hay 0013 <gen> is alive) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
DEFET
Events
Unit - Hay 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Ohh no!!!!
Game - Defeat Player 2 (Blue) with the message: Ohh no!!!!
Game - Defeat Player 3 (Teal) with the message: Ohh no!!!!
Game - Defeat Player 4 (Purple) with the message: Ohh no!!!!
Game - Defeat Player 5 (Yellow) with the message: Ohh no!!!!
Game - Defeat Player 6 (Orange) with the message: Ohh no!!!!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 12
Player - Turn Gives bounty On for Player 12 (Brown)
Destructible - Open Demonic Gate 0985 <gen>
Destructible - Open Demonic Gate 0960 <gen>
Floating Text - Create floating text that reads Look Out for mine's.I droped some of them on the roud sorry.. above Fountain of Health 0006 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads O comon you didnt drop anything the roud is safe my friends.buahhahahahaha above Fountain of Mana 0007 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Tower check
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tower Checker for Player 10 (Light Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Tower check Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in Region_007 <gen>)) to Move To . (Random point in nestajanje <gen>)
tower checker teleport
Events
Unit - A unit enters nestajanje <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of zavsavanje_botova <gen>)
Order for units
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen>) to Attack . Hay 0013 <gen>
Unit Group - Order (Units in Region_001 <gen>) to Attack . Hay 0013 <gen>
Unit Group - Order (Units in Region_007 <gen>) to Right-Click . Hay 0013 <gen>
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Center of Region_014 <gen>)
HEROES001
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES002
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES003
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES004
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES005
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES006
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES007
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES008
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES009
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES010
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES011
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
HEROES012
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at ((Owner of (Triggering unit)) start location) , Hide revival graphics
LEADER001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |cffFF0080KILLS LEADERBOARD
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Show (Last created leaderboard)
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
LEADER002
Events
Unit - A unit Dies
Conditions
Actions
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to LB[(Player number of (Owner of (Killing unit)))]
Set Variable Set LB[(Player number of (Owner of (Killing unit)))] = (LB[(Player number of (Owner of (Killing unit)))] + 1)
Sheep summon for mone
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 8 . for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Sheep summon for mone Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 50 . Goblin Land Mine for Player 12 (Brown) at (Random point in Region_013 <gen>) facing Default building facing degrees
LVL1
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !1!
Unit - Create 10 . Pig lvl 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL2
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !2!
Unit - Create 10 . Pig lvl 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL3
Events
Time - Elapsed game time is 135.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !3!
Unit - Create 10 . Pig lvl 3 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 3 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL4
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !4!
Unit - Create 10 . Pig lvl 4 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 4 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL5
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !5!
Unit - Create 10 . Pig lvl 5 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 5 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL5 Copy
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss
Unit - Create 1 . Boss Mu for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Boss Mu for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL6
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !6!
Unit - Create 10 . Pig lvl 6 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 6 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL7
Events
Time - Elapsed game time is 315.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !7!
Unit - Create 10 . Pig lvl 7 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 7 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL8
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Flying Pig's LvL !8!
Unit - Create 10 . Pig lvl 8 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 8 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL9
Events
Time - Elapsed game time is 405.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !9!
Unit - Create 10 . Pig lvl 9 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 9 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL10
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Flying Pig's LvL !10!
Unit - Create 10 . Pig lvl 10 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 10 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL10 Copy
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss
Unit - Create 1 . Boss Pigi pigpig for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Boss Pigi pigpig for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL11
Events
Time - Elapsed game time is 460.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !11!
Unit - Create 12 . Pig lvl 11 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 11 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL12
Events
Time - Elapsed game time is 490.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !12!
Unit - Create 12 . Pig lvl 12 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 12 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL13
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !13!
Unit - Create 12 . Pig lvl 13 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 13 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL14
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !14!
Unit - Create 12 . Pig lvl 14 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 14 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL15
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !15!
Unit - Create 12 . Pig lvl 15 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 15 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL15 Copy
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss
Unit - Create 1 . Boss Logi for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Boss Logi for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL16
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !16!
Unit - Create 12 . Pig lvl 16 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 16 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL17
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !17!
Unit - Create 12 . Pig lvl 17 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 17 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL18
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Flying Pig's LvL !18!
Unit - Create 12 . Pig lvl 18 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 18 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL19
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !19!
Unit - Create 12 . Pig lvl 19 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Pig lvl 19 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL20
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !20!
Unit - Create 10 . Pig lvl 20 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 20 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL20 Copy
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss
Unit - Create 1 . Boss Grok for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Boss Grok for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL21
Events
Time - Elapsed game time is 850.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !21!
Unit - Create 10 . Pig lvl 21 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 21 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL22
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !22!
Unit - Create 10 . Pig lvl 22 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 22 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL23
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !23!
Unit - Create 10 . Pig lvl 23 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 23 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL24
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !24!
Unit - Create 10 . Pig lvl 24 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 24 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL25
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !25!
Unit - Create 10 . Pig lvl 25 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Pig lvl 25 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL25Boss
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: BossThe Mother Pig
Unit - Create 1 . Mother Gip for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mother Gip for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL26
Events
Time - Elapsed game time is 1250.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !26!
Unit - Create 20 . Pig lvl 26 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Pig lvl 26 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL27
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Flying Pig's LvL !27!
Unit - Create 20 . Pig lvl 27 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Pig lvl 27 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL28
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !28!
Unit - Create 20 . Pig lvl 28 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Pig lvl 28 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL29
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !29!
Unit - Create 20 . Pig lvl 29 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Pig lvl 29 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL30
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss
Game - Display to (All players) the text: Team Boss
Unit - Create 10 . Boss Pigi pigpig for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Boss Mu for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
LVL31
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Pig's LvL !30!+Flaying Pigs
Unit - Create 15 . Pig lvl 30 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 15 . Pig lvl 30 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 15 . Pig lvl 30flaying for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 15 . Pig lvl 30flaying for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
LVL32
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Ultra Pig
Unit - Create 1 . Ultra Pig for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Ultra Pig for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
cameralock
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Camera - Lock camera target for (Random player from (All allies of Player 1 (Red).)) to Villager 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for (Random player from (All allies of Player 2 (Blue).)) to Villager 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
selceted
Events
Unit - A unit enters Easy <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Set life of Hay 0013 <gen> to 100.00 %
Camera - Reset camera for (Random player from (All allies of Player 1 (Red).)) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Player - Set Player 1 (Red) . Current gold to 125
Player - Set Player 2 (Blue) . Current gold to 125
Player - Set Player 3 (Teal) . Current gold to 125
Player - Set Player 4 (Purple) . Current gold to 125
Player - Set Player 5 (Yellow) . Current gold to 125
Player - Set Player 6 (Orange) . Current gold to 125
floatigtext
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Floating Text - Create floating text that reads Easy at (Center of Easy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Normal at (Center of Normal <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hard at (Center of Hard <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ultra mega pro HARDOnli for Pro's at (Center of Region_023 <gen>) with Z offset 0 , using font size 14.00 , color ( 9.00 %, 55.00 %, 99.00 %), and 0 % transparency
selceted Copy
Events
Unit - A unit enters Normal <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Set life of Hay 0013 <gen> to 50.00 %
Camera - Reset camera for (Random player from (All allies of Player 1 (Red).)) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Player - Set Player 1 (Red) . Current gold to 70
Player - Set Player 2 (Blue) . Current gold to 70
Player - Set Player 3 (Teal) . Current gold to 70
Player - Set Player 4 (Purple) . Current gold to 70
Player - Set Player 5 (Yellow) . Current gold to 70
Player - Set Player 6 (Orange) . Current gold to 70
selceted Copy 2
Events
Unit - A unit enters Hard <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Set life of Hay 0013 <gen> to 25.00 %
Camera - Reset camera for (Random player from (All allies of Player 1 (Red).)) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Player - Set Player 1 (Red) . Current gold to 50
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 6 (Orange) . Current gold to 50
selceted Copy 2 Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Set life of Hay 0013 <gen> to 5.00 %
Camera - Reset camera for (Random player from (All allies of Player 1 (Red).)) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Player - Set Player 1 (Red) . Current gold to 80
Player - Set Player 2 (Blue) . Current gold to 80
Player - Set Player 3 (Teal) . Current gold to 80
Player - Set Player 4 (Purple) . Current gold to 80
Player - Set Player 5 (Yellow) . Current gold to 80
Player - Set Player 6 (Orange) . Current gold to 80
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