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Triggers
(1)Party Crashers.w3x
Variables
Initialization
Melee Initialization
cutscene1
dwarfassault
patrol
win
loose
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
cutscene1
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to Lordaeron Winter Sky
Cinematic - Turn cinematic mode On for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Camera - . Apply . gg_cam_dwarfview for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Hammerfall 0004 <gen> named King Hammerfall : Play No sound and display Ah, well if it isn't Prince Buttface, son of the venerable King Buttface of Buttfacetopia. . Modify duration: Add 24.00 seconds and Wait
Camera - . Apply without panning . gg_cam_arthasside for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Prince Rocky : Play No sound and display Woah, man, watch your language. . Modify duration: Add 16.00 seconds and Wait
Camera - . Apply without panning . gg_cam_overview for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Hammerfall 0004 <gen> named King Hammerfall : Play No sound and display My clan has lived on this mountain for three-thousand years, and you came in, killed hundreds of my people, just so you could build a damn summer-home. . Modify duration: Add 34.00 seconds and Wait
Camera - . Apply without panning . gg_cam_arthasside for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named Prince Rocky : Play No sound and display Daaaang, chill, dude. Want a beer? . Modify duration: Add 16.00 seconds and Wait
Camera - . Apply without panning . gg_cam_griffonspawn for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Hammerfall 0004 <gen> named King Hammerfall : Play No sound and display Silence! Go, my warriors! Slay him in the name of the metal gods! . Modify duration: Add 25.00 seconds and Wait
Animation - Play King Hammerfall 0004 <gen> 's Morph Alternate animation
Wait 0.28 seconds
Unit - Replace King Hammerfall 0004 <gen> with a Gryphon Rider using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Move To . (Center of dwarfbase <gen>)
Wait 0.36 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Camera - Reset camera for Player 1 (Red) to standard game-view over 13.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Visibility - Disable fog of war
Visibility - Enable black mask
dwarfassault
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Create 3 Rifleman for Player 2 (Blue) at (Center of dwarfspawn1 <gen>) facing (Center of dwarfspawn2 <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of base <gen>)
Unit - Create 3 Rifleman for Player 2 (Blue) at (Center of dwarfspawn2 <gen>) facing (Center of dwarfspawn1 <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of base <gen>)
Unit - Create 1 Siege Engine for Player 2 (Blue) at (Center of dwarfspawn1 <gen>) facing (Center of dwarfspawn2 <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of base <gen>)
Unit - Create 1 Siege Engine for Player 2 (Blue) at (Center of dwarfspawn2 <gen>) facing (Center of dwarfspawn1 <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of base <gen>)
Wait 60.00 game-time seconds
patrol
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in griffona <gen>) to Patrol To . (Center of griffonb <gen>)
win
Events
Unit - King Hammerfall 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
loose
Events
Unit - Paladin 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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