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Model validation: Owl Moon Priestess

HeroOwlMoonPriestess.mdx

0 errors 1 severe 8 warnings 31 unused
  • 1 Bone 70 - "Bone_Cape02"
    • 1 Rotation
      • Missing opening track for sequence "Attack" at frame 17900 where it is needed
  • 4 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "nothing"
    • "nothing" is not a standard name
  • 1 Geoset 2
    • Number of sequence extents (9) does not match the number of sequences (11)
  • 1 Bone 0 - "Plane01"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "Bone_Cape00"
    • There are no vertices attached to this bone
  • 2 Bone 1 - "Bone_Root"
    • 1 Translation
      • Track 77 at frame 22967 has exactly the same value as tracks 76 and 78
    • 1 Scaling
      • Track 3 at frame 22967 has exactly the same value as tracks 2 and 4
  • 2 Bone 7 - "Object18"
    • 2 Rotation
      • Track 11 at frame 9134 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9734 has exactly the same value as tracks 11 and 13
  • 5 Bone 48 - "Bone_Arm2_R"
    • 5 Rotation
      • Track 31 at frame 18340 has exactly the same value as tracks 30 and 32
      • Track 39 at frame 22459 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 23463 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 24216 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 24280 has roughly the same value as tracks 41 and 43
  • 4 Bone 50 - "Object35"
    • 1 Rotation
      • Track 7 at frame 18731 has exactly the same value as tracks 6 and 8
    • 3 Scaling
      • Track 5 at frame 18486 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 18681 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18731 has exactly the same value as tracks 6 and 8
  • 4 Bone 59 - "Object54"
    • 1 Rotation
      • Track 7 at frame 18731 has exactly the same value as tracks 6 and 8
    • 3 Scaling
      • Track 5 at frame 18486 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 18681 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18731 has exactly the same value as tracks 6 and 8
  • 4 Bone 60 - "Mesh50"
    • 1 Rotation
      • Track 8 at frame 18731 has exactly the same value as tracks 7 and 9
    • 3 Scaling
      • Track 5 at frame 18486 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 18681 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18731 has exactly the same value as tracks 6 and 8
  • 4 Bone 61 - "Mesh35"
    • 1 Rotation
      • Track 8 at frame 18731 has exactly the same value as tracks 7 and 9
    • 3 Scaling
      • Track 5 at frame 18486 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 18681 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18731 has exactly the same value as tracks 6 and 8
  • 2 Bone 64 - "Bone_Hand_L"
    • 2 Rotation
      • Track 10 at frame 18340 has exactly the same value as tracks 9 and 11
      • Track 18 at frame 24280 has exactly the same value as tracks 17 and 19
  • 3 Bone 66 - "Bone_Head"
    • 3 Rotation
      • Track 36 at frame 23463 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 24216 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 24280 has exactly the same value as tracks 37 and 39
  • 1 EventObject 0 - "SNDXDMOO"
    • Track 0 at frame 21000 is not in any sequence
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