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Model validation: Ork: Fling'Boyz

FlingBoyz.MDX

0 errors 4 severe 2 warnings 8 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (11)
  • 1 Bone 0 - "Plan08"
    • 1 Translation
      • Track 1 at frame 10767 has exactly the same value as tracks 0 and 2
  • 1 Bone 9 - "bone_02"
    • 1 Rotation
      • Track 8 at frame 8000 has roughly the same value as tracks 7 and 9
  • 1 Bone 10 - "bone_03"
    • 1 Rotation
      • Track 5 at frame 8000 has exactly the same value as tracks 4 and 6
  • 1 Bone 11 - "bone_12"
    • 1 Rotation
      • Track 10 at frame 8000 has roughly the same value as tracks 9 and 11
  • 2 Bone 12 - "bone_13"
    • 2 Rotation
      • Track 3 at frame 5333 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 8000 has roughly the same value as tracks 9 and 11
  • 1 Bone 14 - "bone_10"
    • 1 Rotation
      • Track 18 at frame 8333 has exactly the same value as tracks 17 and 19
  • 1 Bone 15 - "CylChanfrein01"
    • 1 Rotation
      • Track 19 at frame 9333 has exactly the same value as tracks 18 and 20
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