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Model validation: Orcish Berserker
Berserker.mdx
0errors1severe6warnings52unused
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 155000); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 2 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
ParticleEmitter2 0 - "BlizParticle01"
1
Visibility
Interpolation type not set to None
1
ParticleEmitter2 1 - "BlizParticle02"
1
Visibility
Interpolation type not set to None
1
RibbonEmitter 0 - "BlizRibbon01"
1
Visibility
Interpolation type not set to None
1
RibbonEmitter 1 - "BlizRibbon03"
1
Visibility
Interpolation type not set to None
1
GeosetAnimation 0
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 3
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 4
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 5
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 6
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 7
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 8
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 9
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 10
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 11
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
GeosetAnimation 12
1
Alpha
Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
1
Bone 0 - "Bone_Pelvis"
1
Rotation
Track 21 at frame 25700 has exactly the same value as tracks 20 and 22
1
Bone 3 - "Bone_Foot_L"
1
Translation
Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
7
Bone 4 - "Bone_Leg1_R"
7
Translation
Track 1 at frame 13400 has exactly the same value as tracks 0 and 2
Track 2 at frame 13433 has exactly the same value as tracks 1 and 3
Track 3 at frame 13467 has exactly the same value as tracks 2 and 4
Track 4 at frame 13567 has exactly the same value as tracks 3 and 5
Track 10 at frame 24366 has exactly the same value as tracks 9 and 11
Track 14 at frame 24833 has exactly the same value as tracks 13 and 15
Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
6
Bone 8 - "Bone_Chest"
6
Translation
Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
1
Bone 9 - "Bone_Arm1_R"
1
Rotation
Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
3
Bone 10 - "Bone_Arm2_R"
3
Rotation
Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
4
Bone 11 - "Bone_Hand_R"
4
Rotation
Track 9 at frame 10400 has exactly the same value as tracks 8 and 10
Track 24 at frame 16933 has roughly the same value as tracks 23 and 25
Track 25 at frame 17033 has roughly the same value as tracks 24 and 26
Track 26 at frame 17100 has roughly the same value as tracks 25 and 27
4
Bone 12 - "Bone_Head"
4
Translation
Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
4
Bone 13 - "Bone_Arm1_L"
4
Translation
Track 3 at frame 1167 has exactly the same value as tracks 2 and 4
Track 28 at frame 18700 has exactly the same value as tracks 27 and 29
Track 29 at frame 18833 has exactly the same value as tracks 28 and 30
Track 30 at frame 19067 has exactly the same value as tracks 29 and 31
2
Bone 14 - "Bone_Arm2_L"
1
Translation
Track 6 at frame 1333 has exactly the same value as tracks 5 and 7
1
Rotation
Track 59 at frame 24667 has exactly the same value as tracks 58 and 60
5
Bone 15 - "Bone_Hand_L"
3
Translation
Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
2
Rotation
Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
1
Bone 19 - "Bone Braid R"
1
Translation
Track 1 at frame 7433 has exactly the same value as tracks 0 and 2
1
Helper 0
1
Rotation
Track 39 at frame 24666 has roughly the same value as tracks 38 and 40
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