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Model validation: Orcish Berserker

Berserker.mdx

0 errors 1 severe 6 warnings 52 unused
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 155000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 2 "Weapon R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "Weapon L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle02"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 1 - "BlizRibbon03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 GeosetAnimation 12
    • 1 Alpha
      • Track 6 at frame 16900 has exactly the same value as tracks 5 and 7
  • 1 Bone 0 - "Bone_Pelvis"
    • 1 Rotation
      • Track 21 at frame 25700 has exactly the same value as tracks 20 and 22
  • 1 Bone 3 - "Bone_Foot_L"
    • 1 Translation
      • Track 20 at frame 10700 has exactly the same value as tracks 19 and 21
  • 7 Bone 4 - "Bone_Leg1_R"
    • 7 Translation
      • Track 1 at frame 13400 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13433 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 13467 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 13567 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 24366 has exactly the same value as tracks 9 and 11
      • Track 14 at frame 24833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27000 has exactly the same value as tracks 14 and 16
  • 6 Bone 8 - "Bone_Chest"
    • 6 Translation
      • Track 1 at frame 10267 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10400 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10600 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 11300 has exactly the same value as tracks 10 and 12
  • 1 Bone 9 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 39 at frame 16933 has roughly the same value as tracks 38 and 40
  • 3 Bone 10 - "Bone_Arm2_R"
    • 3 Rotation
      • Track 33 at frame 16933 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 17033 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 17100 has roughly the same value as tracks 34 and 36
  • 4 Bone 11 - "Bone_Hand_R"
    • 4 Rotation
      • Track 9 at frame 10400 has exactly the same value as tracks 8 and 10
      • Track 24 at frame 16933 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 17033 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 17100 has roughly the same value as tracks 25 and 27
  • 4 Bone 12 - "Bone_Head"
    • 4 Translation
      • Track 6 at frame 8167 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 10267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10400 has exactly the same value as tracks 10 and 12
  • 4 Bone 13 - "Bone_Arm1_L"
    • 4 Translation
      • Track 3 at frame 1167 has exactly the same value as tracks 2 and 4
      • Track 28 at frame 18700 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 18833 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 19067 has exactly the same value as tracks 29 and 31
  • 2 Bone 14 - "Bone_Arm2_L"
    • 1 Translation
      • Track 6 at frame 1333 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 59 at frame 24667 has exactly the same value as tracks 58 and 60
  • 5 Bone 15 - "Bone_Hand_L"
    • 3 Translation
      • Track 15 at frame 13400 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 13433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
    • 2 Rotation
      • Track 18 at frame 10400 has exactly the same value as tracks 17 and 19
      • Track 69 at frame 24666 has exactly the same value as tracks 68 and 70
  • 1 Bone 19 - "Bone Braid R"
    • 1 Translation
      • Track 1 at frame 7433 has exactly the same value as tracks 0 and 2
  • 1 Helper 0
    • 1 Rotation
      • Track 39 at frame 24666 has roughly the same value as tracks 38 and 40
  • unused GlobalSequence
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