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Triggers
Ophiria's Revolution2.w3x
Variables
Map Initialization
Map Info
Quest Tab
Starting Info
NullVoid
Open Gates
Red Gate1
Red or Blue
Blue Gate 1
City Red or Blue
Teal Inner Gate
Teal Outer Gate
Purple City Gate
Close Gates
Red Gate1 Copy
Red or Blue Copy
Blue Gate 1 Copy
City Red or Blue Copy
Teal Inner Gate Copy
Teal Outer Gate Copy
Purple City Gate Copy
Red unit Spawn
Spawn Copy
End
Blue unit Spawn
Spawn Copy 2
End Copy
Teal unit Spawn
Spawn Copy 3
End Copy Copy
Purple unit Spawn
Spawn Copy 4
End Copy Copy 2
Blue Baroness Death
Death
Change Necro
Change
Choice 2
Grave Gate
Grave Gate Close
Alliances
Teal Blue Ally
Red Blue Ally
Blue Red Ally
Purple Red Ally
Red Purple Ally
Blue Red Unally
Dead Gates
Dead gate
Dead gate Copy
Dead gate Copy 2
Dead gate Copy 3
Dead gate Copy 4
Dead gate Copy 5
Dead gate Copy 6
THINGS TO NOTE
This smoothes camera
Your spawning
The below method to spawn is more efficient and shorter
Spawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Group
group
No
Location
group
No
T_Loc
unit
No
This map was made by Fernie13 of USwest.
I havn't locked this map because I hate it when people lock maps. ---Feel free to improve it!
Just dont make it rigged you will find it mostly unfun for you.
If you need/want any help AT ALL!!!!! Email me at [email protected] - - - or private message me through Hive Workshop - - Fernie13
Quest Tab
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Main Credits with the description Main credits go out to my Terrainer - 13loodfangzAnd my main testers - c3po, NuMetalHead, The_Pass , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description I thank everyone at Hive Workshop for their help and AWESOME models!!! Also if you think you deserve credit please contact me and I'll add you onto this. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Information!!! with the description Okay, I made this map because I got bored one day and just purposly ignored my friend on Wc3 TFT. Haha, but seriously - This is just for fun! Its not blocked, so yes, you may edit it. PLEASE only help make it better and do not make it rigged!!! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Gates with the description Everyone has atleast 2 Gates to open and close - commands are listed below:Red: -open1 -open hall -open cityBlue: -open1 -open hall -open cityTeal: -open inner -open outerPurple: -open city , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled The Story Line with the description A long time ago the Bloodelves ruled the Land of Opawa. Until the recent years when the Humans began to invade and started to kill off any inhabitants, until the year 1021ui the Humans and Bloodelves made a treaty to join together in an Alliance. The Bloodelf Capital of Ophiria was split into two wings, the Human Bastion and the Bloodelf Sanctum. The Dwarves who hid for three thousand years in their deep caves have recently dug up to the surface and have found that the land is no longer only inhabited by the cursed Bloodelves but humans too. The old order of Bloodelves were once the most powerful Warlocks of the trinity until Turs Cursion an evil Necromancer changed them all into cultists, wolf creatures and Necromagi. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Extra Gate with the description When blue chooses to join the undead Baroness he can then open the Grave gate by -open grave , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Strategies with the description Red:-- -- I would suggest a quick attack on Teal before they get a large enough force to defeat you. Becareful of purple, he may attack from behind. Purple may also offer an Alliance if this occurs and you wish to accept say -accept. WARNING: You and blue will become enemies immediatly!Blue:-- -- I suggest you defend the city from attacks from purple DO NOT ATTACK HIM!!! Your forces are way to weak to fight purple alone! But with the defences of the barricades outside the city gate would ensure you a victory in defending your city. Becareful as red may join purple if purple offers an alliance.Teal:-- -- Do NOT attack anyone! Your troops are stronger in numbers. Defend your cave and mass an army before attacking. If red happens to join purple say -exploit opportunity and you will become blues permanent ally.Purple:-- -- You are by far the most powerful. Your necromancers and necromagi are very powerful mages but very weak against attacks! If you wish to offer red an alliance say -offer alliance and wait for a reply. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Necromagi and Bloodelves with the description For years since the Human Invasion the Bloodelves have seeked a power greater than their own to release themselves from the Human Iron Grasp. There was only one power greater than the Humans and Bloodelves and that was the powers of Turs Cursian the creator of Dark Arts or Necromagical Powers. The Bloodelves have always considered an Alliance with Turs Cursian but each time they offer he refuses. Now the Necromagi, servants of Turs Cursian (Purple) have attempted to persuade his decision. If he is persuaded he will offer an Alliance (purple must say -offer alliance) and the Bloodelves may accept (red must say -accept) which then creates an Alliance between the two and breaks the Alliance of the Bloodelves and Humans. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Testing Credits with the description So far thanks go out to c3po , ivisyguard , NuMetalHead , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Starting Info
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Welcome to Ophiria's Revolution - - - Created by Fernie13 and Terrain by 13loodfangz. Please read Quest Tab for information, commands and the Story Line!!! Hope you all have fun in this semi-strategic game. All skin credits go to those at The Hive Workshop !!KEEP DOING THE AWESOME WORK YOU DO!! (too many to write down I've even forgotten some SORRY)
NullVoid
Events
Conditions
Actions
Quest - Create a Optional quest titled Baroness' Death (Blue) with the description When your hero, Julianna the Baroness, dies you will have the choice to either stay with the humans or relinquish your power of the humans and be given the power over Julianna once more as an Undead Necromancer. (-necromancers fate) Once choosing the Necromancers fate you may curse Ophiria (-curse , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Red Gate1
Events
Player - Player 1 (Red) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1093 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Red_Gate1_Copy <gen>
Red or Blue
Events
Player - Player 1 (Red) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 6661 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Red_or_Blue_Copy <gen>
Blue Gate 1
Events
Player - Player 2 (Blue) types a chat message containing -open 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Inner Gate 1080 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Blue_Gate_1_Copy <gen>
City Red or Blue
Events
Player - Player 1 (Red) types a chat message containing -open city (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open city (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 6660 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on City_Red_or_Blue_Copy <gen>
Teal Inner Gate
Events
Player - Player 3 (Teal) types a chat message containing -open inner (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 6659 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Teal_Inner_Gate_Copy <gen>
Teal Outer Gate
Events
Player - Player 3 (Teal) types a chat message containing -open outer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 6658 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Teal_Outer_Gate_Copy <gen>
Purple City Gate
Events
Player - Player 4 (Purple) types a chat message containing -open city (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 6662 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Purple_City_Gate_Copy <gen>
Red Gate1 Copy
Events
Player - Player 1 (Red) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1093 <gen>
Trigger - Turn on Red_Gate1 <gen>
Red or Blue Copy
Events
Player - Player 1 (Red) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 6661 <gen>
Trigger - Turn on Red_or_Blue <gen>
Blue Gate 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -close 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Inner Gate 1080 <gen>
Trigger - Turn on Blue_Gate_1 <gen>
City Red or Blue Copy
Events
Player - Player 1 (Red) types a chat message containing -close city (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close city (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 6660 <gen>
Trigger - Turn on City_Red_or_Blue <gen>
Teal Inner Gate Copy
Events
Player - Player 3 (Teal) types a chat message containing -close inner (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 6659 <gen>
Trigger - Turn on Teal_Inner_Gate <gen>
Teal Outer Gate Copy
Events
Player - Player 3 (Teal) types a chat message containing -close outer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 6658 <gen>
Trigger - Turn on Teal_Outer_Gate <gen>
Purple City Gate Copy
Events
Player - Player 4 (Purple) types a chat message containing -close city (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 6662 <gen>
Trigger - Turn on Purple_City_Gate <gen>
Spawn Copy
Events
Time - Every 90.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Not equal to 150
Actions
Unit - Create 5 . BloodElf Soldier for Player 1 (Red) at (Center of Bloodelf_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . BloodElf Ranger for Player 1 (Red) at (Center of Bloodelf_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodknight High Guard for Player 1 (Red) at (Center of Bloodelf_Spawn <gen>) facing Default building facing degrees
End
Events
Unit - BloodKnight Sanctuary 0130 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Copy <gen>
Spawn Copy 2
Events
Time - Every 90.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Not equal to 150
Actions
Unit - Create 5 . Soldier of Orophia for Player 2 (Blue) at (Center of Human_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer of Orophia for Player 2 (Blue) at (Center of Human_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Orophia's Guardian for Player 2 (Blue) at (Center of Human_Spawn <gen>) facing Default building facing degrees
End Copy
Events
Unit - Kingdom of Orophia 0131 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Copy_2 <gen>
Spawn Copy 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Player 3 (Teal) Food used) Not equal to 150
Actions
Unit - Create 5 . Golden Hall Dwarf for Player 3 (Teal) at (Center of Dwarf_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dwarven Rifleman for Player 3 (Teal) at (Center of Dwarf_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Master Dwarf of the Golden Hall for Player 3 (Teal) at (Center of Dwarf_Spawn <gen>) facing Default building facing degrees
End Copy Copy
Events
Unit - Golden Hall Throne 0132 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Copy_3 <gen>
Spawn Copy 4
Events
Time - Every 90.00 seconds of game time
Conditions
(Player 4 (Purple) Food used) Not equal to 150
Actions
Unit - Create 2 . Necromage for Player 4 (Purple) at (Center of Necromancer_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Luagon Necromancer for Player 4 (Purple) at (Center of Necromancer_Region <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Worgen for Player 4 (Purple) at (Center of Necromancer_Spawn <gen>) facing Default building facing degrees
End Copy Copy 2
Events
Unit - Necromancer's Tower 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Copy_4 <gen>
Death
Events
Unit - Dies
Conditions
Actions
Game - Display to (All players) for 90.00 seconds the text: Julianna the Baroness has fallen in battle. The Human city is in complete disbelief. Blue may now choose to play as the Baroness as she is reborn as an undead Necromancer or continue playing the Human forces. If blue chooses the Necromancer's fate then the Human forces are over taken by the Bloodelves (red) Blue may now choose the Necromancers fate by saying -necromancers fate or stay with the humans by saying -resent undead
Trigger - Turn on Change <gen>
Trigger - Turn on Choice_2 <gen>
Change Necro
Events
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Change
Events
Player - Player 2 (Blue) types a chat message containing -necromancers fate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_007 <gen> owned by Player 2 (Blue)) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Unit - Change ownership of to Player 2 (Blue) and Retain color
Unit - Create 5 . Risen Veangan for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
Trigger - Turn on Change_Necro <gen>
Trigger - Turn off Choice_2 <gen>
Trigger - Turn off Choice_2 <gen>
Trigger - Turn off
Trigger - Turn off
Trigger - Turn off
Trigger - Turn off Blue_Red_Ally <gen>
Trigger - Turn on Blue_Red_Unally <gen>
Trigger - Turn on
Trigger - Turn on Grave_Gate <gen>
Trigger - Turn on Grave_Gate_Close <gen>
Choice 2
Events
Player - Player 2 (Blue) types a chat message containing -resent undead (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Undead Baroness for Player 4 (Purple) at (Center of Necromancer_Region <gen>) facing Default building facing degrees
Unit - Create 2 . Risen Veangan for Player 4 (Purple) at (Center of Necromancer_Region <gen>) facing Default building facing degrees
Trigger - Turn on
Trigger - Turn off Change <gen>
Grave Gate
Events
Player - Player 2 (Blue) types a chat message containing -open grave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
Grave Gate Close
Events
Player - Player 2 (Blue) types a chat message containing -close grave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
Teal Blue Ally
Events
Player - Player 3 (Teal) types a chat message containing -exploit opportunity (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Red Blue Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Blue Red Ally
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Purple Red Ally
Events
Player - Player 4 (Purple) types a chat message containing -offer alliance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Red_Purple_Ally <gen>
Trigger - Turn on Teal_Blue_Ally <gen>
Game - Display to (All players) the text: The Necromagi have decided to offer the Bloodelves an opportunity to join them in their cause of world domination. They await a response from red. (red says -accept (to accept))
Red Purple Ally
Events
Player - Player 1 (Red) types a chat message containing -accept (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: The BloodElves have accepted the offer from the Necromagi and now turn against the Humans in these chaotic times.
Blue Red Unally
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Dead gate
Events
Destructible - Elven Gate 1093 <gen> dies
Conditions
Actions
Trigger - Turn off Red_Gate1 <gen>
Trigger - Turn off Red_Gate1_Copy <gen>
Dead gate Copy
Events
Destructible - Inner Gate 1080 <gen> dies
Conditions
Actions
Trigger - Turn off Blue_Gate_1 <gen>
Trigger - Turn off Blue_Gate_1_Copy <gen>
Dead gate Copy 2
Events
Destructible - Iron Gate 6659 <gen> dies
Conditions
Actions
Trigger - Turn off Teal_Inner_Gate <gen>
Trigger - Turn off Teal_Inner_Gate_Copy <gen>
Dead gate Copy 3
Events
Destructible - Iron Gate 6658 <gen> dies
Conditions
Actions
Trigger - Turn off Teal_Outer_Gate <gen>
Trigger - Turn off Teal_Outer_Gate_Copy <gen>
Dead gate Copy 4
Events
Destructible - Elven Gate 6661 <gen> dies
Conditions
Actions
Trigger - Turn off Red_or_Blue <gen>
Trigger - Turn off Red_or_Blue_Copy <gen>
Dead gate Copy 5
Events
Destructible - Elven Gate 6660 <gen> dies
Conditions
Actions
Trigger - Turn off City_Red_or_Blue <gen>
Trigger - Turn off City_Red_or_Blue_Copy <gen>
Dead gate Copy 6
Events
Destructible - Elven Gate 6662 <gen> dies
Conditions
Actions
Trigger - Turn off Purple_City_Gate <gen>
Trigger - Turn off Purple_City_Gate_Copy <gen>
This smoothes camera
Events
Map initialization
Conditions
Actions
Camera - Change camera smoothing factor to 2.50
Preloading and initializing the loading of units at the start of the game will reduce lag when spawning in games for players. Global spawning causes lag.
Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Not equal to 150
Actions
Unit - Create 5 . BloodElf Soldier for Player 1 (Red) at (Center of BloodElf_Region <gen>) facing Default building facing degrees
Unit - Create 2 . BloodElf Ranger for Player 1 (Red) at (Center of BloodElf_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodknight High Guard for Player 1 (Red) at (Center of BloodElf_Region <gen>) facing Default building facing degrees
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