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Model validation: Onyxia

Onyxia.mdx

0 errors 0 severe 18 warnings 24 unused
  • 12 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 102 - "beard_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "beard_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "beard_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "beard_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "beard_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "beard_D_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 39 at frame 2900 has roughly the same value as tracks 38 and 40
  • 2 Bone 14 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 50 at frame 4100 has roughly the same value as tracks 49 and 51
      • Track 122 at frame 9400 has roughly the same value as tracks 121 and 123
  • 2 Bone 64 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 48 at frame 4000 has roughly the same value as tracks 47 and 49
      • Track 153 at frame 9300 has roughly the same value as tracks 152 and 154
  • unused Texture 0 - "onyxia_body_diffuse.dds"
  • unused Texture 1 - "Undead_SapphironLiving_Body_Normal.tif"
  • unused Texture 2 - "onyxia_body_orm.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "onyxia_head_diffuse.dds"
  • unused Texture 7 - "Undead_SapphironLiving_Head_Normal.tif"
  • unused Texture 8 - "onyxia_head_orm.dds"
  • unused Texture 9 - "Undead_SapphironLiving_Head_Emissive.tif"
  • unused Texture 10 - "onyxia_fin_diffuse.dds"
  • unused Texture 11 - "Undead_SapphironLiving_Fin_Normal.tif"
  • unused Texture 12 - "Undead_SapphironLiving_Fin_ORM.tif"
  • unused Texture 13 - "onyxia_attach_diffuse.dds"
  • unused Texture 14 - "onyxia_attach_normal.dds"
  • unused Texture 15 - "onyxia_attach_orm.dds"
  • unused Texture 16 - "onyxia_limbs_diffuse.dds"
  • unused Texture 17 - "Human_Searinox_Main_Normal.tif"
  • unused Texture 18 - "Human_Searinox_Main_ORM.tif"
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