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Model validation: Old Farseer

herofarseer.mdx

0 errors 3 severe 14 warnings 50 unused
  • 1 ParticleEmitterPopcorn 0 - "HeroFarSeerAttack"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 1 - "HeroFarSeerSpell"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 2 - "HeroFarSeerSpellChainLightning"
    • No animation visibility guide
  • 12 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 120 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 165 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 4967 has roughly the same value as tracks 37 and 39
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 212 at frame 14067 has roughly the same value as tracks 211 and 213
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 4733 has roughly the same value as tracks 37 and 39
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 5 at frame 3600 has roughly the same value as tracks 4 and 6
      • Track 184 at frame 17600 has roughly the same value as tracks 183 and 185
      • Track 222 at frame 20633 has roughly the same value as tracks 221 and 223
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 5 at frame 3600 has roughly the same value as tracks 4 and 6
      • Track 184 at frame 17600 has roughly the same value as tracks 183 and 185
      • Track 222 at frame 20633 has roughly the same value as tracks 221 and 223
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 16 at frame 3600 has roughly the same value as tracks 15 and 17
  • 2 Bone 27 - "R_shoulder_bind_jnt"
    • 2 Translation
      • Track 54 at frame 4067 has roughly the same value as tracks 53 and 55
      • Track 76 at frame 5733 has roughly the same value as tracks 75 and 77
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 138 at frame 8233 has roughly the same value as tracks 137 and 139
      • Track 303 at frame 18033 has roughly the same value as tracks 302 and 304
      • Track 342 at frame 21066 has roughly the same value as tracks 341 and 343
  • 3 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 5 at frame 900 has roughly the same value as tracks 4 and 6
      • Track 208 at frame 18267 has roughly the same value as tracks 207 and 209
      • Track 247 at frame 21300 has roughly the same value as tracks 246 and 248
  • 3 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 5 at frame 900 has roughly the same value as tracks 4 and 6
      • Track 208 at frame 18267 has roughly the same value as tracks 207 and 209
      • Track 247 at frame 21300 has roughly the same value as tracks 246 and 248
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 278 at frame 15467 has roughly the same value as tracks 277 and 279
  • 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 89 at frame 15000 has roughly the same value as tracks 88 and 90
  • 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 15000 has roughly the same value as tracks 81 and 83
  • 1 Bone 45 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 106 at frame 15433 has roughly the same value as tracks 105 and 107
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 84 at frame 15000 has roughly the same value as tracks 83 and 85
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 142 at frame 12067 has roughly the same value as tracks 141 and 143
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 6800 has roughly the same value as tracks 5 and 7
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 6800 has roughly the same value as tracks 5 and 7
  • 1 Bone 62 - "L_shoulder_cloth_03_bind_jnt"
    • 1 Rotation
      • Track 98 at frame 8767 has roughly the same value as tracks 97 and 99
  • 2 Bone 63 - "L_shoulder_cloth_04_bind_jnt"
    • 2 Rotation
      • Track 98 at frame 8033 has roughly the same value as tracks 97 and 99
      • Track 107 at frame 8900 has roughly the same value as tracks 106 and 108
  • 2 Bone 66 - "R_shoulder_cloth_03_bind_jnt"
    • 2 Rotation
      • Track 31 at frame 3300 has roughly the same value as tracks 30 and 32
      • Track 79 at frame 7633 has roughly the same value as tracks 78 and 80
  • 1 Bone 70 - "L_skirt_A_01_02_bind_jnt"
    • 1 Rotation
      • Track 154 at frame 15433 has roughly the same value as tracks 153 and 155
  • 1 Bone 75 - "B_skirt_A_01_bind_jnt"
    • 1 Rotation
      • Track 143 at frame 15467 has roughly the same value as tracks 142 and 144
  • 1 Bone 127 - "mount_hd_anim_bind_jnt"
    • 1 Rotation
      • Track 285 at frame 15433 has roughly the same value as tracks 284 and 286
  • 2 Bone 136 - "mount_R_arm_02_bind_jnt"
    • 2 Rotation
      • Track 275 at frame 16700 has roughly the same value as tracks 274 and 276
      • Track 343 at frame 19733 has roughly the same value as tracks 342 and 344
  • 1 Bone 145 - "mount_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 2067 has roughly the same value as tracks 10 and 12
  • 1 Bone 146 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 2200 has roughly the same value as tracks 9 and 11
  • 1 Bone 156 - "mount_L_ear_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 4100 has roughly the same value as tracks 42 and 44
  • 1 Bone 164 - "mount_beard_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 2333 has roughly the same value as tracks 35 and 37
  • 1 Bone 173 - "mount_R_mask_strap_03_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 12567 has roughly the same value as tracks 223 and 225
  • 2 Bone 178 - "shield_bind_jnt"
    • 1 Translation
      • Track 391 at frame 13033 has roughly the same value as tracks 390 and 392
    • 1 Rotation
      • Track 232 at frame 13167 has roughly the same value as tracks 231 and 233
  • 2 CollisionShape 4 - "B_KGS_Head"
    • 2 Rotation
      • Track 295 at frame 13600 has roughly the same value as tracks 294 and 296
      • Track 300 at frame 13767 has roughly the same value as tracks 299 and 301
  • 1 CollisionShape 5 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 268 at frame 13533 has roughly the same value as tracks 267 and 269
  • 1 CollisionShape 10 - "B_KGS_Shield_BB"
    • 1 Translation
      • Track 391 at frame 13033 has roughly the same value as tracks 390 and 392
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