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Triggers
ogre.w3x
Variables
Initialization
Melee Initialization
Quests
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
text
Untitled Trigger 001
Untitled Trigger 004
Untitled Trigger 008
Untitled Trigger 009
tex
Untitled Trigger 010
Untitled Trigger 011
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest
quest
No
Quest_req_b
questitem
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: I gotta go see orge man up the hill
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Untitled Trigger 002
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Thes some prisioners we caught with the ogres mon above Forest Troll 0066 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 40.00 % transparency
Untitled Trigger 003
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Woman 0036 <gen> named Unknown : Play No sound and display What, they are back? . Modify duration: Add 7.00 seconds and Don't wait
Floating Text - Create floating text that reads Wat th's? above Ogre Warrior 0017 <gen> with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 15.00 % transparency
Untitled Trigger 005
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Ey mon, thnk's for te save at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Untitled Trigger 006
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads ha ha ha above Dark Troll 0073 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 15.00 % transparency
Untitled Trigger 007
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads ahh, more flesh to play with above Necromancer 0078 <gen> with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 25.00 % transparency
Untitled Trigger 001
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Go take care of bandits, past the box's at (Center of Region_010 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 20.00 % transparency
Untitled Trigger 004
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Destructible - Kill Ashenvale Tree Wall 0544 <gen>
Destructible - Remove Ashenvale Tree Wall 0543 <gen>
Destructible - Remove Ashenvale Tree Wall 0542 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Time to test my new toy! above Necromancer 0086 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 009
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads No, He isn't finished! above Lich 0103 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 50.00 % transparency
Untitled Trigger 010
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads The chieften, they are doing something to him! above Very weak Tauren 0106 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 40.00 % transparency
Untitled Trigger 011
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Ogre Warrior 0017 <gen> is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Damn living, Let Us Through! above Banshee 0169 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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