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Model validation: Ogre Lord

ogrelord.mdx

0 errors 3 severe 73 warnings 44 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 135134); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 135134); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 135134); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 10 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Expected 169 matrices, got 170
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "left_head_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 1 - "left_jaw_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 2 - "left_L_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 3 - "left_M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 4 - "left_R_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 5 - "left_lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 Bone 14 - "left_L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "left_L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "left_L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "left_R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "left_R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "left_R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "left_L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "left_L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "left_R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "left_R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "left_L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "left_R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "left_L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "left_R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "left_L_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "left_R_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "left_L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "left_R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "left_L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "left_R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "left_upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "left_L_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "left_M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "left_R_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 38 - "left_tongue_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 39 - "left_tongue_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 40 - "left_L_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 41 - "left_R_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 400 has roughly the same value as tracks 2 and 4
  • 1 Bone 64 - "L_cuish_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "R_cuish_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "chain_a_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "chain_b_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "chain_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "chain_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 126 - "cn_bk_hipClth_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 33 at frame 4235 has roughly the same value as tracks 32 and 34
  • 1 Bone 127 - "cn_bk_hipClth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "cn_bk_hipClth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 133 - "cn_ft_hipClth_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 35 at frame 4031 has roughly the same value as tracks 34 and 36
  • 1 1 Bone 134 - "cn_ft_hipClth_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 210 at frame 12500 has roughly the same value as tracks 209 and 211
  • 1 2 Bone 135 - "cn_ft_hipClth_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 63 at frame 5358 has roughly the same value as tracks 62 and 64
      • Track 236 at frame 12233 has roughly the same value as tracks 235 and 237
  • 1 Bone 136 - "Bone_MatrixEaterDummy794014491"
    • There are no vertices attached to this bone
  • 2 Bone 89 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 162 has roughly the same value as tracks 0 and 2
      • Track 13 at frame 1533 has roughly the same value as tracks 12 and 14
  • 3 Bone 90 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 67 at frame 5112 has roughly the same value as tracks 66 and 68
      • Track 111 at frame 7700 has roughly the same value as tracks 110 and 112
      • Track 174 at frame 10967 has roughly the same value as tracks 173 and 175
  • 1 Bone 91 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 7667 has roughly the same value as tracks 116 and 118
  • 3 Bone 92 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 102 at frame 8134 has roughly the same value as tracks 101 and 103
      • Track 142 at frame 13100 has roughly the same value as tracks 141 and 143
      • Track 143 at frame 13134 has roughly the same value as tracks 142 and 144
  • 3 Bone 93 - "L_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 91 at frame 8134 has roughly the same value as tracks 90 and 92
      • Track 134 at frame 13100 has roughly the same value as tracks 133 and 135
      • Track 135 at frame 13134 has roughly the same value as tracks 134 and 136
  • 4 Bone 94 - "L_ind_finger_01_bind_jnt"
    • 4 Rotation
      • Track 100 at frame 7667 has roughly the same value as tracks 99 and 101
      • Track 106 at frame 8134 has roughly the same value as tracks 105 and 107
      • Track 163 at frame 13100 has roughly the same value as tracks 162 and 164
      • Track 164 at frame 13134 has roughly the same value as tracks 163 and 165
  • 1 Bone 95 - "L_ind_finger_03_bind_jnt"
    • 1 Translation
      • Track 169 at frame 8368 has exactly the same value as tracks 168 and 170
  • 3 Bone 96 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 105 at frame 8134 has roughly the same value as tracks 104 and 106
      • Track 158 at frame 13100 has roughly the same value as tracks 157 and 159
      • Track 159 at frame 13134 has roughly the same value as tracks 158 and 160
  • 2 Bone 101 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 199 at frame 11433 has roughly the same value as tracks 198 and 200
      • Track 275 at frame 135634 has roughly the same value as tracks 274 and 276
  • 1 Bone 102 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 187 at frame 135634 has roughly the same value as tracks 186 and 188
  • 1 Bone 120 - "M_b_clth_01_bind_jnt"
    • 1 Rotation
      • Track 201 at frame 11858 has roughly the same value as tracks 200 and 202
  • 3 Bone 122 - "R_bk_hipClth_01_bind_jnt"
    • 3 Rotation
      • Track 5 at frame 399 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 2064 has roughly the same value as tracks 15 and 17
      • Track 23 at frame 4929 has roughly the same value as tracks 22 and 24
  • 1 Bone 124 - "R_ft_hipClth_01_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4929 has roughly the same value as tracks 43 and 45
  • 1 Bone 129 - "L_bk_hipClth_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 4929 has roughly the same value as tracks 24 and 26
  • 1 CollisionShape 6 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 212 at frame 11466 has roughly the same value as tracks 211 and 213
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