Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ocr Warlord of the bundle Ocr Warlord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ocr Warlord.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Orc Warlord.MDX
Now Click the "Import File" Button:
Next select 'Orc Warlord.MDX' in the folder which you extracted from the zip archive:
Ocr Warlord
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
Done, you have imported the file Orc Warlord.MDX.
Importing CampaignOrc Warlord.blp
Now Click the "Import File" Button:
Next select 'CampaignOrc Warlord.blp' in the folder which you extracted from the zip archive:
Ocr Warlord
Orc Warlord.MDX
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
war3mapimported/CampaignOrc Warlord.blp
Double-click the file CampaignOrc Warlord.blp:
CampaignOrc Warlord.blp
Image / Texture
172
war3mapimported/CampaignOrc Warlord.blp
Tick the box "Use Custom Path" and type in the correct path:
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
Done, you have imported the file CampaignOrc Warlord.blp.
Importing CampaignOrcHair.blp
Now Click the "Import File" Button:
Next select 'CampaignOrcHair.blp' in the folder which you extracted from the zip archive:
Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
war3mapimported/CampaignOrcHair.blp
Double-click the file CampaignOrcHair.blp:
CampaignOrcHair.blp
Image / Texture
44
war3mapimported/CampaignOrcHair.blp
Tick the box "Use Custom Path" and type in the correct path:
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
Done, you have imported the file CampaignOrcHair.blp.
Importing CampaignOrcSash Warl.blp
Now Click the "Import File" Button:
Next select 'CampaignOrcSash Warl.blp' in the folder which you extracted from the zip archive:
Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
war3mapimported/CampaignOrcSash Warl.blp
Double-click the file CampaignOrcSash Warl.blp:
CampaignOrcSash Warl.blp
Image / Texture
44
war3mapimported/CampaignOrcSash Warl.blp
Tick the box "Use Custom Path" and type in the correct path:
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
Done, you have imported the file CampaignOrcSash Warl.blp.
Importing CampaignOrcShoulder Black.blp
Now Click the "Import File" Button:
Next select 'CampaignOrcShoulder Black.blp' in the folder which you extracted from the zip archive:
Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
war3mapimported/CampaignOrcShoulder Black.blp
Double-click the file CampaignOrcShoulder Black.blp:
CampaignOrcShoulder Black.blp
Image / Texture
12
war3mapimported/CampaignOrcShoulder Black.blp
Tick the box "Use Custom Path" and type in the correct path:
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
Done, you have imported the file CampaignOrcShoulder Black.blp.
Importing spike warl.blp
Now Click the "Import File" Button:
Next select 'spike warl.blp' in the folder which you extracted from the zip archive:
Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Warlord axe.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
war3mapimported/spike warl.blp
Double-click the file spike warl.blp:
spike warl.blp
Image / Texture
2
war3mapimported/spike warl.blp
Tick the box "Use Custom Path" and type in the correct path:
spike warl.blp
Image / Texture
2
spike warl.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
spike warl.blp
Done, you have imported the file spike warl.blp.
Importing Warlord axe.blp
Now Click the "Import File" Button:
Next select 'Warlord axe.blp' in the folder which you extracted from the zip archive:
Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
spike warl.blp
Warlord axe.blp
Image / Texture
12
war3mapimported/Warlord axe.blp
Double-click the file Warlord axe.blp:
Warlord axe.blp
Image / Texture
12
war3mapimported/Warlord axe.blp
Tick the box "Use Custom Path" and type in the correct path:
Warlord axe.blp
Image / Texture
12
Warlord axe.blp
The file has been properly added to the map archive:
Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
spike warl.blp
Warlord axe.blp
Image / Texture
12
Warlord axe.blp
Done, you have imported the file Warlord axe.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.