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How to import Ocr Warlord

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ocr Warlord of the bundle Ocr Warlord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ocr Warlord.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
Warlord axe.blp
spike warl.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
CampaignOrcHair.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Orc Warlord.MDX

Now Click the "Import File" Button:

Next select 'Orc Warlord.MDX' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX

Done, you have imported the file Orc Warlord.MDX.

Importing CampaignOrc Warlord.blp

Now Click the "Import File" Button:

Next select 'CampaignOrc Warlord.blp' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
war3mapimported/CampaignOrc Warlord.blp

Double-click the file CampaignOrc Warlord.blp:

CampaignOrc Warlord.blp
Image / Texture
172
war3mapimported/CampaignOrc Warlord.blp

Tick the box "Use Custom Path" and type in the correct path:

CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp

Done, you have imported the file CampaignOrc Warlord.blp.

Importing CampaignOrcHair.blp

Now Click the "Import File" Button:

Next select 'CampaignOrcHair.blp' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
war3mapimported/CampaignOrcHair.blp

Double-click the file CampaignOrcHair.blp:

CampaignOrcHair.blp
Image / Texture
44
war3mapimported/CampaignOrcHair.blp

Tick the box "Use Custom Path" and type in the correct path:

CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp

Done, you have imported the file CampaignOrcHair.blp.

Importing CampaignOrcSash Warl.blp

Now Click the "Import File" Button:

Next select 'CampaignOrcSash Warl.blp' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
war3mapimported/CampaignOrcSash Warl.blp

Double-click the file CampaignOrcSash Warl.blp:

CampaignOrcSash Warl.blp
Image / Texture
44
war3mapimported/CampaignOrcSash Warl.blp

Tick the box "Use Custom Path" and type in the correct path:

CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp

Done, you have imported the file CampaignOrcSash Warl.blp.

Importing CampaignOrcShoulder Black.blp

Now Click the "Import File" Button:

Next select 'CampaignOrcShoulder Black.blp' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
war3mapimported/CampaignOrcShoulder Black.blp

Double-click the file CampaignOrcShoulder Black.blp:

CampaignOrcShoulder Black.blp
Image / Texture
12
war3mapimported/CampaignOrcShoulder Black.blp

Tick the box "Use Custom Path" and type in the correct path:

CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp

Done, you have imported the file CampaignOrcShoulder Black.blp.

Importing spike warl.blp

Now Click the "Import File" Button:

Next select 'spike warl.blp' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
war3mapimported/spike warl.blp

Double-click the file spike warl.blp:

spike warl.blp
Image / Texture
2
war3mapimported/spike warl.blp

Tick the box "Use Custom Path" and type in the correct path:

spike warl.blp
Image / Texture
2
spike warl.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
spike warl.blp

Done, you have imported the file spike warl.blp.

Importing Warlord axe.blp

Now Click the "Import File" Button:

Next select 'Warlord axe.blp' in the folder which you extracted from the zip archive:

Ocr Warlord
Orc Warlord.MDX
CampaignOrc Warlord.blp
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
spike warl.blp
Warlord axe.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
spike warl.blp
Warlord axe.blp
Image / Texture
12
war3mapimported/Warlord axe.blp

Double-click the file Warlord axe.blp:

Warlord axe.blp
Image / Texture
12
war3mapimported/Warlord axe.blp

Tick the box "Use Custom Path" and type in the correct path:

Warlord axe.blp
Image / Texture
12
Warlord axe.blp

The file has been properly added to the map archive:

Orc Warlord.MDX
Model
167
war3mapimported/Orc Warlord.MDX
CampaignOrc Warlord.blp
Image / Texture
172
CampaignOrc Warlord.blp
CampaignOrcHair.blp
Image / Texture
44
CampaignOrcHair.blp
CampaignOrcSash Warl.blp
Image / Texture
44
CampaignOrcSash Warl.blp
CampaignOrcShoulder Black.blp
Image / Texture
12
CampaignOrcShoulder Black.blp
spike warl.blp
Image / Texture
2
spike warl.blp
Warlord axe.blp
Image / Texture
12
Warlord axe.blp

Done, you have imported the file Warlord axe.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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