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Triggers
Flame Burst spell by ZapMast3r.w3x
Variables
The Game
Marines
Spells
Flame Burst
Flame Burst Dummy dies 1
Flame Burst Dummy dies 2
Flame Burst Dummy dies 3
Flame Burst Dummy dies 4
Flame Burst Dummy dies 5
Flame Burst Dummy dies 6
Flame Burst Dummy dies 7
Flame Burst Dummy dies 8
Refresh
Refresh Attack
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
FBall1
unit
No
FBall2
unit
No
FBall3
unit
No
FBall4
unit
No
FBall5
unit
No
FBall6
unit
No
FBall7
unit
No
FBall8
unit
No
Marines
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees
Flame Burst
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Flame Burst
Actions
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall1 = (Last created unit)
Unit - Order FBall1 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 0 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall1
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall2 = (Last created unit)
Unit - Order FBall2 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 45.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall2
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall3 = (Last created unit)
Unit - Order FBall3 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 90.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall3
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall4 = (Last created unit)
Unit - Order FBall4 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 135.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall4
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall5 = (Last created unit)
Unit - Order FBall5 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 180.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall5
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall6 = (Last created unit)
Unit - Order FBall6 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 225.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall6
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall7 = (Last created unit)
Unit - Order FBall7 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 270.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall7
Unit - Create 1 . Flame Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Set Variable Set FBall8 = (Last created unit)
Unit - Order FBall8 to Move To . ((Position of (Casting unit)) offset by 1256.00 towards 315.00 degrees.)
Unit - Add a 1.35 second Generic expiration timer to FBall8
Flame Burst Dummy dies 1
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall1
Actions
Unit - Order Flamecaster 0042 <gen> to Human Blood Mage - Flame Strike . (Position of FBall1)
Flame Burst Dummy dies 2
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall2
Actions
Unit - Order Flamecaster 0043 <gen> to Human Blood Mage - Flame Strike . (Position of FBall2)
Flame Burst Dummy dies 3
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall3
Actions
Unit - Order Flamecaster 0044 <gen> to Human Blood Mage - Flame Strike . (Position of FBall3)
Flame Burst Dummy dies 4
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall4
Actions
Unit - Order Flamecaster 0045 <gen> to Human Blood Mage - Flame Strike . (Position of FBall4)
Flame Burst Dummy dies 5
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall5
Actions
Unit - Order Flamecaster 0046 <gen> to Human Blood Mage - Flame Strike . (Position of FBall5)
Flame Burst Dummy dies 6
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall6
Actions
Unit - Order Flamecaster 0047 <gen> to Human Blood Mage - Flame Strike . (Position of FBall6)
Flame Burst Dummy dies 7
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall7
Actions
Unit - Order Flamecaster 0048 <gen> to Human Blood Mage - Flame Strike . (Position of FBall7)
Flame Burst Dummy dies 8
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to FBall8
Actions
Unit - Order Flamecaster 0049 <gen> to Human Blood Mage - Flame Strike . (Position of FBall8)
Refresh
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Set life of Gam3Mast3r! 0050 <gen> to 100 %
Unit - Set mana of Gam3Mast3r! 0050 <gen> to 100 %
Unit - Reset ability cooldowns for Gam3Mast3r! 0050 <gen> .
Special Effect - Create a special effect at (Position of Gam3Mast3r! 0050 <gen>) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Refresh Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to ESC to Refresh ;)
Actions
Unit - Add Storm Crow Form to (Attacking unit)
Unit - Pause (Attacking unit)
Wait 0.04 seconds
Unit - Remove Storm Crow Form from (Buying unit)
Animation - Play (Attacking unit) 's attack walk stand spin animation
Wait 1.00 seconds
Unit - Unpause (Attacking unit)
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Attacking unit)).) and do (Cause (Attacking unit) to damage (Picked unit), dealing 50.00 damage of attack type Chaos and damage type Lightning)
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