Name | Type | is_array | initial_value |
CG_DummyUnit | unit | Yes | |
CG_Dyn_Index | integer | No | |
CG_Index | integer | Yes | |
CG_Index_Is_Empty | boolean | Yes | |
CG_Index_Selected | boolean | No | |
CG_Point | location | Yes | |
CG_Point2 | location | Yes | |
CG_Unit | unit | Yes | |
CG_UnitGroup | group | Yes | |
CG_UnitGroup2 | group | Yes | |
CG_Wait | real | Yes | |
Creep_Point | location | Yes | |
DP_Duration | real | Yes | |
DP_Dyn_Index | integer | No | |
DP_Index | integer | Yes | |
DP_Index_Is_Empty | boolean | Yes | |
DP_Index_Selected | boolean | No | |
DP_Unit | unit | Yes | |
DP_UnitGroup | group | Yes | |
DP_UnitPoint | location | Yes | |
E_Effect | effect | No | |
E_Effect_Array | effect | Yes | |
E_Effect_Time | real | No | |
E_Integer_Array | integer | Yes | |
E_Lightning_Array | lightning | Yes | |
E_Real_Time | real | Yes | |
E_Time | real | Yes | |
FR_Caster | unit | Yes | |
FR_Dyn_Index | integer | No | |
FR_Index | integer | Yes | |
FR_Index_Is_Empty | boolean | Yes | |
FR_Index_Selected | boolean | No | |
FR_Point | location | Yes | |
FR_Point2 | location | No | |
FR_UnitCounter | real | Yes | |
FR_Unitgroup | group | Yes | |
FR_Wait | real | Yes | |
NP_Duration | real | Yes | |
NP_Duration2 | real | Yes | |
NP_Dyn_Index | integer | No | |
NP_Index | integer | Yes | |
NP_Index_Is_Empty | boolean | Yes | |
NP_Index_Selected | boolean | No | |
NP_Interval | real | Yes | |
NP_IntervalCheck | real | Yes | |
NP_LightningEffect | lightning | No | |
NP_Point | location | No | |
NP_Point2 | location | No | |
NP_Point3 | location | Yes | |
NP_Real | real | No | |
NP_Real2 | real | No | |
NP_SpecialEffect | effect | No | |
NP_Unit | unit | Yes | |
NP_UnitGroup | group | Yes | |
Temp_Integer | integer | No |
//TESH.scrollpos=11
//TESH.alwaysfold=0
Things you have to copy:
//Chain Generator
1: The dummy named "dummy"
2: The Chain Leash ability
3: The "Chain Generator" Spell
4: The Buffs named "Caster" and "CGBuff"
5: The category named "Chain Generator"
//Dark Plasma
1: The "Dark Plasma damage" spell
2: The "Dark Plasma" spell
3: The buff named "Dark Plasma"
4: The category named "Dark Plasma"
//Fier Rain
1: The "Fire Rain" Spell
2: The "Fire Rain" buff
3: The category named "Fire Rain"
//Net of Pain
1: The "Net of Pain" Spell
2: The category named "Ultimate"