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Triggers
(Opt)NoBurn_melee.w3x
Variables
Initialization
Melee Initialization
town
music
qeust
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
qeust1
quest
No
quest
questitem
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
town
Events
Map initialization
Conditions
Actions
Neutral Building - Set Gold Mine 0000 <gen> to 500000 gold
Neutral Building - Set Gold Mine 0013 <gen> to 500000 gold
Neutral Building - Set Gold Mine 0016 <gen> to 500000 gold
Neutral Building - Set Gold Mine 0015 <gen> to 500000 gold
Sound - Play 11_I_ll_Let_You_Live <gen>
Destructible - Open Gate 1476 <gen>
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Set sky to Lordaeron Fall Sky
Destructible - Open Gate 1592 <gen>
Destructible - Open Gate 1477 <gen>
Floating Text - Create floating text that reads TRIGSTR_001 at (Center of 1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TRIGSTR_002 at (Center of 2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads TRIGSTR_003 at (Center of 3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
music
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Sound - Play 11_I_ll_Let_You_Live <gen>
qeust
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled TRIGSTR_020 with the description TRIGSTR_021 , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Set Variable Set qeust1 = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description TRIGSTR_022
Set Variable Set quest = (Last created quest requirement)
Wait 10.00 seconds
Quest - Flash the quest dialog button
Quest - Display to (All players) the Hint message: TRIGSTR_023
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