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Triggers
NLSS v1.0.w3x
Variables
Initialization
Start
Start
Music
Music 1
Music 2
Music 3
Boss Fight
SM
Boss Theme
Corpse
Void attack 2
Teleports
Teleport 1
Teleport 2
Teleport A
Teleport B
Teleport 3
Teleport 4
Teleport 5
Teleport 6
Teleport 7
Teleport 8
Teleport Exit
Final Area
Fade
Fade
Starting
Void Attack
Victory/Defeat
Defeat
Quests
Info
Quest 1
Completed 1
Cinematic
Puzzle
Answer 1
Answer 2
Answer 3
Cinematic 1
Cinematic 2
Cinematic 3
Crypt
Crypt 1
Crypt 2
Crypt 3
Crypt 4
Crypt 5
Unlock 1
Unlock 2
Fresh Meet
Ability
Eternal Flow
Immortality
Bonus Area
Teleport Shild 1
Stage1
Teleport Shild 1 FR
Teleport Shild 2
Stage 2
Teleport Shild 2 FR
Blue Portal
Dragon Turtle
FR 1
FR 2
FR 3
Shadow
Naga Spawn 1
Naga Spawn A
Naga Spawn B
Naga Spawn C
Naga Spawn 2
Naga Spawn D
Naga Spawn E
Naga Spawn F
Hydra Attack
Wave
Tidal Lord
Tidal Lord
Ghost
Cheat
Lumber Cheat
Map Autor
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CtyptValue
group
Yes
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Selection - Select |cffa52a2aNithalak 0001 <gen>
Visibility - Enable fog of war
Visibility - Enable black mask
Floating Text - Create floating text that reads First at (Center of First <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Second at (Center of Second <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Third at (Center of Third <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads First at (Position of Answer Button 1357 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Second at (Position of Answer Button 1359 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Third at (Position of Answer Button 1358 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Exit at (Position of Foot Switch 6382 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffa52a2aBoss Fight at (Position of Foot Switch 6431 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffa52a2aBoss Fight at (Position of Foot Switch 1947 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Destructible - Hide Eteral Flow 6779 <gen>
Destructible - Hide Eteral Flow 6778 <gen>
Destructible - Hide Stone Wall 1406 <gen>
Destructible - Hide Stone Wall 1405 <gen>
Unit - Hide Shadow 0110 <gen>
Unit - Hide Ghost 0149 <gen>
Music 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play Blizzard_Entertainment___Duskwood <gen>
Sound - Set music volume to 70.00 %
Music 2
Events
Unit - A unit enters Change_Music_1 <gen>
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 2.00 seconds
Sound - Play Runes_of_Magic___Tagena <gen>
Sound - Set music volume to 100 %
Music 3
Events
Unit - A unit enters Change_Music_2 <gen>
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 2.00 seconds
Sound - Set music volume to 70.00 %
Wait 1.00 seconds
Sound - Play Blizzard_Entertainment___Thunder_Bluff <gen>
SM
Events
Unit - A unit enters Change_Music_3 <gen>
Conditions
Actions
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Boss Theme
Events
Unit - A unit enters Undead_Army <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Portal_C <gen>
Sound - Play Runes_of_Magic_OST___Obsidian_Stronghold_Entrance <gen>
Sound - Set music volume to 100 %
Corpse
Events
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 9000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 8000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 7000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 6000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 5000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 4000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 3000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Unit - Create a permanent Skeletal |cffff8c00Fresh Meat corpse for Player 1 (Red) at (Random point in Void_Attack_2 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Hydra corpse for Player 1 (Red) at (Random point in Void_Attack_2 <gen>) facing (Random angle) degrees
Void attack 2
Events
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 7500.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 5000.00
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Unit - Create 3 |cff7a96dfVoid Imp for Neutral Hostile at (Center of Void_Attack_2 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 2 |cff7a96dfVoid Frezer for Neutral Hostile at (Center of Void_Attack_2 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 1 |cff7a96dfElder Void for Neutral Hostile at (Center of Void_Attack_2 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Teleport 1
Events
Unit - A unit enters Portal_1 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_036 <gen>) , facing (Center of Region_037 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport 2
Events
Unit - A unit enters Portal_B <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Undead_Army <gen>)
Teleport A
Events
Unit - A unit enters Teleport_3 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Teleport__3 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport B
Events
Unit - A unit enters Teleport_4 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Teleport__4 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport 3
Events
Unit - A unit enters Undead_Way_A <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Undead_Way_B <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Destroy all crypts in area.
Teleport 4
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Change_Music_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport 5
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_050 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport 6
Events
Unit - A unit enters Blue_Portal <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Blue_2 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport 7
Events
Unit - A unit enters Red_Portal <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Red_Portal_2 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport 8
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_060 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport Exit
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_040 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Final Area
Events
Destructible - Eteral Flow 6779 <gen> dies
Destructible - Eteral Flow 6778 <gen> dies
Conditions
Actions
Wait 2 seconds
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Portal__1 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Fade
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Starting
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - . Apply . gg_cam_Park_Bench_Camera for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Where_we_are <gen> and display Where we are ?? . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Park_Bench_Camera_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Undead Guardian 0014 <gen> named Undead Guardian : Play We_must_be <gen> and display We must be somewhere in Sunken City. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Where_are_other_skeletons <gen> and display Where are other skeletons ? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Undead Guardian 0014 <gen> named Undead Guardian : Play Other_voids_wants_to <gen> and display Other voids wants to return.They are defending portal from other side and we are making surprise attack for escapers. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Good_defend_the_portal <gen> and display Good.Defend the portal.I will return as fast as i can. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Undead Guardian 0014 <gen> named Undead Guardian : Play As_you_wish <gen> and display As you wish my lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across FOW_EN <gen>
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Jump <gen>) , facing (Position of Zombie 0077 <gen>)
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Void Attack
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 |cff7a96dfVoid Imp for Neutral Hostile at (Center of Void_Attack_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 |cff7a96dfVoid Frezer for Neutral Hostile at (Center of Void_Attack_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 |cff7a96dfElder Void for Neutral Hostile at (Center of Void_Attack_1 <gen>) facing (Position of (Triggering unit))
Defeat
Events
Unit - |cffa52a2aNithalak 0001 <gen> Dies
Conditions
Actions
Wait 1.10 seconds
Game - Defeat Player 1 (Red) with the message: Nithalak Must Survive = Failed
Info
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled |cffffcc00[Ashitaka] with the description This is my first map.I played a lot of diffrent maps.I hope this map will be diffrent from other ones.Report me any bugs ([email protected]) Have fun! , using icon path ReplaceableTextures\CommandButtons\BTNGhostOfKelThuzad.blp
Quest - Create a Optional quest titled |cffffcc00Gameplay with the description Yes.This is a diffrent game.There are hotkeys about spell scrolls.Use (num 1,2,4,5,7,8).Take runes recover your healt and mana.Find secret places. , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Optional quest titled |cffffcc00Credit with the description Model FilesDark Ritual Model By MainySkeletal Scorpion Lord Model By -GrendelUndead Guardian Model By Ampharos_222SoundsUnit Sounds By [Ashitaka] , using icon path ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
Quest 1
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Sound - Play QuestNew <gen>
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: |cffffcc00 -*- Quest -*-- Find your spell scrolls.
Quest - Create a Required quest titled |cffff8c00Spell Scrolls with the description Find your spell scrolls.You must find 3 scroll and defeat Izural. Scrolls must be somewhere in Sunken City.|cffffcc00Nithalak must survive. , using icon path ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp
Completed 1
Events
Unit - |cff7a96dfIzural 0037 <gen> Dies
Conditions
Actions
Sound - Play QuestCompleted <gen>
Quest - Mark (Last created quest) as Completed
Puzzle
Events
Unit - A unit comes within 500.00 of |cffff8c00Mystical Warlock 0080 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_020 <gen>) , facing (Position of |cffff8c00Mystical Warlock 0080 <gen>)
Camera - . Apply . gg_cam_Warlock for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play Welcome_Stranger_X <gen> and display Welcome stranger. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play I_want_to_ask_some_question_for_you_u <gen> and display I want to ask some question for you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play I_am_listening <gen> and display Im listening. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Puzzle for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play Do_you_know_this_place <gen> and display Do you know this place ? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Yes_I_was_there <gen> and display Yes I was there. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play Is_thereany <gen> and display Is there any word arround there ? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play I_saw_some_symbol <gen> and display I saw some symbol written with blood. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play Now_look_this <gen> and display Now look this symbols. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Puzzle_3 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Puzzle_2 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Puzzle_1 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Warlock for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play Tell_me_which_one___u <gen> and display Tell me which one is true word ? . Modify duration: Add 1.00 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_024 <gen>
Destructible - Show Stone Wall 1406 <gen>
Destructible - Show Stone Wall 1405 <gen>
Floating Text - Create floating text that reads Muhahaha ^^ at (Center of DFOW <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Answer 1
Events
Destructible - Answer Button 1357 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_020 <gen>) , facing (Position of |cffff8c00Mystical Warlock 0080 <gen>)
Camera - . Apply . gg_cam_Warlock for Player 1 (Red) over 3.00 seconds
Item - Create |cffaca899Dark Artifact 1 at (Center of Region_026 <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play Well_donemy_friend <gen> and display Well done my friend.Thanks for help.Here your reward.I can go now. . Modify duration: Add 2.00 seconds and Wait
Destructible - Hide Answer Button 1359 <gen>
Destructible - Hide Answer Button 1358 <gen>
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Remove |cffff8c00Mystical Warlock 0080 <gen> from the game
Answer 2
Events
Destructible - Answer Button 1359 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_020 <gen>) , facing (Position of |cffff8c00Mystical Warlock 0080 <gen>)
Camera - . Apply . gg_cam_Warlock for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play You_answerd_wrong <gen> and display You answerd wrong.Sorry my friend.I cant give anything for you now. . Modify duration: Add 2.00 seconds and Wait
Destructible - Hide Answer Button 1357 <gen>
Destructible - Hide Answer Button 1358 <gen>
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Kill |cffff8c00Mystical Warlock 0080 <gen>
Answer 3
Events
Destructible - Answer Button 1358 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_020 <gen>) , facing (Position of |cffff8c00Mystical Warlock 0080 <gen>)
Camera - . Apply . gg_cam_Warlock for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Mystical Warlock 0080 <gen> named Mystical Warlock : Play You_answerd_wrong <gen> and display You answerd wrong.Sorry my friend.I cant give anything for you now. . Modify duration: Add 2.00 seconds and Wait
Destructible - Hide Answer Button 1357 <gen>
Destructible - Hide Answer Button 1359 <gen>
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Kill |cffff8c00Mystical Warlock 0080 <gen>
Cinematic 1
Events
Unit - A unit enters Portal_B <gen>
Conditions
Actions
Unit - Make |cff7a96dfIzural 0037 <gen> Invulnerable
Unit - Make |cffa52a2aNithalak 0001 <gen> Invulnerable
Sound - Play Runes_of_Magic_OST___Obsidian_Stronghold_Entrance <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - . Apply . gg_cam_Park_Bench_Camera_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cff7a96dfIzural 0037 <gen> named Izural : Play You___Why_you_killing_my_minions <gen> and display You ... Why you killing my minions ? Who are you ? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Because_of_you <gen> and display Because of you !! You killed me and you will pay this with your life !! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cff7a96dfIzural 0037 <gen> named Izural : Play Killed_you_What_are <gen> and display Killed you ? What are you talking about ??? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Stop_behaving_like_fool <gen> and display Stop behaving like fool. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Now_prepare_to_die <gen> and display Now prepare to die !!! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Make |cff7a96dfIzural 0037 <gen> Vulnerable
Unit - Make |cffa52a2aNithalak 0001 <gen> Vulnerable
Wait 1.00 seconds
Unit - Order |cff7a96dfIzural 0037 <gen> to Attack . |cffa52a2aNithalak 0001 <gen>
Wait 1.00 seconds
Unit - Move Skeleton Mage 0067 <gen> instantly to (Center of Region_064_Copy <gen>) , facing (Position of |cff7a96dfIzural 0037 <gen>)
Unit - Move Dark Void 0072 <gen> instantly to (Center of Region_064 <gen>) , facing (Position of |cff7a96dfIzural 0037 <gen>)
Cinematic 2
Events
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - . Apply . gg_cam_Lizard for Player 1 (Red) over 2.00 seconds
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_040 <gen>) , facing (Position of |cffff8c00Portal Guardian 0081 <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play Hold_Why_you_are_here <gen> and display Hold.Why you are here ? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play I_am_here_for_revenge <gen> and display I am here for revenge. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play Who_killed_you <gen> and display Who killed you ? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Izural___u <gen> and display Izural ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play Izural_thats_intresting <gen> and display Izural ? Thats intresting ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play Okey_I_will_help_you <gen> and display Okey.I will help you.Now listen. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play There_are_two_portal_in_this_area <gen> and display There are two portal in this area. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play They_looks_diffrent <gen> and display They looks diffrent from other portals. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play Yes_you_can_only <gen> and display Yes.You can only choose one portal. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Red_Portal for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play This_is_portal_of_strenght <gen> and display This is Portal of Strength.If you enter this portal , you will have an incredible power. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Blue_Portal for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play This_is_portal_of_wisdom <gen> and display This is Portal of Wisdom.If you enter this portal , you will have an incredible energy. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Bonus_Area for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play What_is_this <gen> and display What is this ? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play This_is_way_of_resistance <gen> and display This is Way of Resistance.You can return here when completed this area.You can go this firstly. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Lizard for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffff8c00Portal Guardian 0081 <gen> named Portal Guardian : Play Now_make_your_choose <gen> and display Now make your choose.This is your destiny. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Cinematic 3
Events
Unit - |cff7a96dfIzural 0037 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Make |cff7a96dfIzural 0037 <gen> Invulnerable
Unit - Make |cffa52a2aNithalak 0001 <gen> Invulnerable
Unit - Make Dark Void 0072 <gen> Invulnerable
Unit - Make Skeleton Mage 0067 <gen> Invulnerable
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Undead_Army <gen>) , facing (Position of |cff7a96dfIzural 0037 <gen>)
Unit - Move |cff7a96dfIzural 0037 <gen> instantly to (Center of Void_Attack_2 <gen>) , facing (Position of |cffa52a2aNithalak 0001 <gen>)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - . Apply . gg_cam_Park_Bench_Camera_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play What_is_your_last_word <gen> and display What is your last word ? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Unit - Move Undead Guardian 0014 <gen> instantly to (Center of Region_002 <gen>) , facing (Position of |cffa52a2aNithalak 0001 <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Undead Guardian 0014 <gen> named Undead Guardian : Play Stop_dont_kill_him01 <gen> and display Stop.Don't kill him!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Park_Bench_Camera_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Are_you_serious <gen> and display Are you serious? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Undead Guardian 0014 <gen> named Undead Guardian : Play someone_deceive_us <gen> and display Someone deceived us.They are not our enemy. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named ????????? : Play Too_late <gen> and display Too late. . Modify duration: Add 2.00 seconds and Wait
Unit - Create 1 Brutillus for Neutral Passive at (Position of |cff7a96dfIzural 0037 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Kill |cff7a96dfIzural 0037 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from No unit named Brutillus : Play Finally_I_am_Free <gen> and display Finally I am free. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 30.00
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: THANKS FOR PLAYING . ALL PRODUCTION BY [ASHITAKA].GAME END IN 10 SECOND.|cffa52a2aTO BE CONTINUE ...
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Crypt 1
Events
Unit - Crypt 0086 <gen> 's life becomes Less than 750.00
Unit - Crypt 0086 <gen> 's life becomes Less than 500.00
Unit - Crypt 0086 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Wrathful Ghoul for Neutral Hostile at (Center of Region_029 <gen>) facing Default building facing degrees
Crypt 2
Events
Unit - Crypt 0085 <gen> 's life becomes Less than 750.00
Unit - Crypt 0085 <gen> 's life becomes Less than 500.00
Unit - Crypt 0085 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Wrathful Ghoul for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Crypt 3
Events
Unit - Crypt 0084 <gen> 's life becomes Less than 750.00
Unit - Crypt 0084 <gen> 's life becomes Less than 500.00
Unit - Crypt 0084 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Wrathful Ghoul for Neutral Hostile at (Center of Region_032 <gen>) facing Default building facing degrees
Crypt 4
Events
Unit - Crypt 0083 <gen> 's life becomes Less than 750.00
Unit - Crypt 0083 <gen> 's life becomes Less than 500.00
Unit - Crypt 0083 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Wrathful Ghoul for Neutral Hostile at (Center of Region_033 <gen>) facing Default building facing degrees
Crypt 5
Events
Unit - Crypt 0082 <gen> 's life becomes Less than 750.00
Unit - Crypt 0082 <gen> 's life becomes Less than 500.00
Unit - Crypt 0082 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 2 . Zombie for Neutral Hostile at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Wrathful Ghoul for Neutral Hostile at (Center of Region_031 <gen>) facing Default building facing degrees
Unlock 1
Events
Unit - Crypt 0084 <gen> Dies
Conditions
Actions
Destructible - Remove Stone Wall 6388 <gen>
Unlock 2
Events
Unit - Crypt 0083 <gen> Dies
Conditions
Actions
Destructible - Remove Stone Wall 6389 <gen>
Fresh Meet
Events
Unit - Crypt 0082 <gen> Dies
Conditions
Actions
Destructible - Remove Stone Wall 6385 <gen>
Destructible - Remove Stone Wall 6384 <gen>
Destructible - Remove Stone Wall 6386 <gen>
Destructible - Remove Stone Wall 6387 <gen>
Unit - Create 1 . |cffff8c00Fresh Meat for Neutral Hostile at (Center of Region_031 <gen>) facing Default building facing degrees
Eternal Flow
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Wait 2 seconds
Unit - Add |cff0000ffEternal Flow to |cffa52a2aNithalak 0001 <gen>
Game - Display to Player Group - Player 1 (Red) the text: New Ability Unlock : |cff0000ffEternal Flow
Immortality
Events
Unit - A unit enters Portal_1 <gen>
Conditions
Actions
Wait 2.00 seconds
Unit - Add |cff0000ffImmortality to |cffa52a2aNithalak 0001 <gen>
Game - Display to Player Group - Player 1 (Red) the text: New Ability Unlock : |cff0000ffImmortality
Teleport Shild 1
Events
Unit - Teleport Shield 0039 <gen> 's life becomes Less than 1000.00
Unit - Teleport Shield 0039 <gen> 's life becomes Less than 750.00
Unit - Teleport Shield 0039 <gen> 's life becomes Less than 500.00
Unit - Teleport Shield 0039 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 3 . Bloody Spike for Neutral Hostile at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 2 . Aquatic Spike for Neutral Hostile at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 1 . Cursed Eyes for Neutral Hostile at (Center of Region_041 <gen>) facing Default building facing degrees
Stage1
Events
Unit - Teleport Shield 0039 <gen> Dies
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_042 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport Shild 1 FR
Events
Unit - Teleport Shield 0039 <gen> 's life becomes Less than 650.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_041 <gen>)
Teleport Shild 2
Events
Unit - Teleport Shield 0091 <gen> 's life becomes Less than 1000.00
Unit - Teleport Shield 0091 <gen> 's life becomes Less than 750.00
Unit - Teleport Shield 0091 <gen> 's life becomes Less than 500.00
Unit - Teleport Shield 0091 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Create 3 . Bloody Spike for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 2 . Aquatic Spike for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Cursed Eyes for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Stage 2
Events
Unit - Teleport Shield 0091 <gen> Dies
Conditions
Actions
Item - Create |cffaca899Dark Artifact 2 at (Center of Region_051 <gen>)
Item - Create Rune of Restoration at (Center of Region_051 <gen>)
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_052 <gen>)
Camera - Lock camera target for Player 1 (Red) to |cffa52a2aNithalak 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Teleport Shild 2 FR
Events
Unit - Teleport Shield 0091 <gen> 's life becomes Less than 650.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_043 <gen>)
Dragon Turtle
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_056 <gen>) , facing (Position of |cffb8860bDragon Turtle 0113 <gen>)
Unit - Make |cffa52a2aNithalak 0001 <gen> Invulnerable
Unit - Make |cffb8860bDragon Turtle 0113 <gen> Invulnerable
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - . Apply . gg_cam_Giant_Turtle for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play It_looks_powerful <gen> and display It looks powerful. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Nithalak_vs_Dragon for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Lets_do_this <gen> and display Lets do this. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_067 <gen>
Unit - Make |cffa52a2aNithalak 0001 <gen> Vulnerable
Unit - Make |cffb8860bDragon Turtle 0113 <gen> Vulnerable
FR 1
Events
Unit - |cffb8860bDragon Turtle 0113 <gen> 's life becomes Less than 4500.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_056 <gen>)
FR 2
Events
Unit - |cffb8860bDragon Turtle 0113 <gen> 's life becomes Less than 3000.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_053 <gen>)
FR 3
Events
Unit - |cffb8860bDragon Turtle 0113 <gen> 's life becomes Less than 1250.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_054 <gen>)
Shadow
Events
Unit - |cffb8860bDragon Turtle 0113 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Unhide Shadow 0110 <gen>
Game - Display to Player Group - Player 1 (Red) the text: Buy something from Shadow.You can buy only one artifact.
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Go Final Area.
Destructible - Show Eteral Flow 6778 <gen>
Naga Spawn A
Events
Unit - Naga Spawn Pool 0111 <gen> 's life becomes Less than 1500.00
Unit - Naga Spawn Pool 0111 <gen> 's life becomes Less than 1000.00
Unit - Naga Spawn Pool 0111 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Create 1 Naga Guardian for Neutral Hostile at (Center of Region_058 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 3 Naga Snap Dragon for Neutral Hostile at (Center of Region_058 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Naga Spawn B
Events
Unit - Naga Spawn Pool 0111 <gen> 's life becomes Less than 750.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_058 <gen>)
Naga Spawn C
Events
Unit - Naga Spawn Pool 0111 <gen> Dies
Conditions
Actions
Unit - Create 2 Naga Warrior for Neutral Hostile at (Center of Region_058 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 1 Naga Guardian for Neutral Hostile at (Center of Region_058 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Destructible - Remove Stone Wall 3600 <gen>
Naga Spawn D
Events
Unit - Naga Spawn Pool 0126 <gen> 's life becomes Less than 1500.00
Unit - Naga Spawn Pool 0126 <gen> 's life becomes Less than 1000.00
Unit - Naga Spawn Pool 0126 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Create 1 Naga Guardian for Neutral Hostile at (Center of Region_059 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 2 Naga Snap Dragon for Neutral Hostile at (Center of Region_059 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 1 Naga Siren for Neutral Hostile at (Center of Region_059 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Naga Spawn E
Events
Unit - Naga Spawn Pool 0126 <gen> 's life becomes Less than 750.00
Conditions
Actions
Item - Create Rune of Restoration at (Center of Region_059 <gen>)
Naga Spawn F
Events
Unit - Naga Spawn Pool 0126 <gen> Dies
Conditions
Actions
Unit - Create 1 Naga Guardian for Neutral Hostile at (Center of Region_059 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Unit - Create 3 Naga Snap Dragon for Neutral Hostile at (Center of Region_059 <gen>) facing (Position of |cffa52a2aNithalak 0001 <gen>)
Item - Create Rune of Restoration at (Center of Region_059 <gen>)
Destructible - Remove Stone Wall 2849 <gen>
Wave
Events
Destructible - Dark Ritual 1933 <gen> dies
Conditions
Actions
Destructible - Create a ZTw0 (Unexpected type: 'destructablecode') at (Center of (Playable map area)) facing (Random angle) with scale 1 and variation 0
Wait 5.00 seconds
Unit - Create 3 . Hydra Minion for Neutral Hostile at (Center of Region_044 <gen>) facing 0.00 degrees
Wait 10.00 seconds
Unit - Create 2 . Hydra for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Item - Create Rune of Restoration at (Center of Region_044 <gen>)
Wait 15.00 seconds
Unit - Create 1 . Hydra for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 1 . Revenant of the Seas for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Item - Create Rune of Mana at (Center of Region_044 <gen>)
Wait 15.00 seconds
Unit - Create 1 . Hydra for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 2 . Revenant of the Seas for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Destructible - Remove Stone Wall 1931 <gen>
Item - Create Rune of Restoration at (Center of Region_044 <gen>)
Item - Create |cff7fff00Spell Scroll (3) at (Center of Region_044 <gen>)
Tidal Lord
Events
Unit - A unit enters Region_061 <gen>
Conditions
Actions
Unit - Move |cffa52a2aNithalak 0001 <gen> instantly to (Center of Region_062 <gen>) , facing (Position of |cffb8860bSkeletal Scorpion Lord 0138 <gen>)
Unit - Make |cffa52a2aNithalak 0001 <gen> Invulnerable
Unit - Make |cffb8860bSkeletal Scorpion Lord 0138 <gen> Invulnerable
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 1.00 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - . Apply . gg_cam_Tidal_Lord for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play More_corpses_around_therer <gen> and display More corpses arround there. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Nithalak_vs_Tidal_Lord for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from |cffa52a2aNithalak 0001 <gen> named Nithalak : Play Anyway_I_am_Ghost <gen> and display Anyway I am ghost.It will eat my souls. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 1.00 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Make |cffa52a2aNithalak 0001 <gen> Vulnerable
Unit - Make |cffb8860bSkeletal Scorpion Lord 0138 <gen> Vulnerable
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_066 <gen>
Wait 20.00 seconds
Item - Create Rune of Restoration at (Random point in Region_063 <gen>)
Wait 30.00 seconds
Item - Create Rune of Restoration at (Random point in Region_063 <gen>)
Wait 30.00 seconds
Item - Create Rune of Restoration at (Random point in Region_063 <gen>)
Ghost
Events
Unit - |cffb8860bSkeletal Scorpion Lord 0138 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Unhide Ghost 0149 <gen>
Game - Display to Player Group - Player 1 (Red) the text: Buy something from Ghost.You can buy only one artifact.
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Go Final Area.
Destructible - Show Eteral Flow 6779 <gen>
Lumber Cheat
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 500.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You can't do this in my map!!!
Map Autor
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
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