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Model validation: Night Elf Runner

SC2RunnerHD.mdx

0 errors 0 severe 3 warnings 44 unused
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 2 - "Bone_WeaponRoot"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Bone_Nose"
    • There are no vertices attached to this bone
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 9 at frame 20000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 20600 has exactly the same value as tracks 9 and 11
  • 2 Bone 6 - "Bone_Root"
    • 2 Translation
      • Track 206 at frame 20167 has exactly the same value as tracks 205 and 207
      • Track 207 at frame 20967 has exactly the same value as tracks 206 and 208
  • 2 Bone 7 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 40 at frame 7866 has roughly the same value as tracks 39 and 41
      • Track 105 at frame 20967 has exactly the same value as tracks 104 and 106
  • 2 Bone 8 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 37 at frame 7866 has roughly the same value as tracks 36 and 38
      • Track 95 at frame 20967 has exactly the same value as tracks 94 and 96
  • 2 Bone 9 - "Bone_Foot_L"
    • 2 Rotation
      • Track 25 at frame 7866 has roughly the same value as tracks 24 and 26
      • Track 76 at frame 20967 has exactly the same value as tracks 75 and 77
  • 1 Bone 10 - "Bone_Toes_L"
    • 1 Rotation
      • Track 14 at frame 20967 has roughly the same value as tracks 13 and 15
  • 1 Bone 13 - "Bone_ChestLower"
    • 1 Rotation
      • Track 67 at frame 7866 has roughly the same value as tracks 66 and 68
  • 1 Bone 14 - "Bone_Chest"
    • 1 Rotation
      • Track 44 at frame 7866 has roughly the same value as tracks 43 and 45
  • 1 Bone 16 - "Bone_Head"
    • 1 Rotation
      • Track 123 at frame 20967 has exactly the same value as tracks 122 and 124
  • 1 Bone 17 - "Bone_Hair1"
    • 1 Rotation
      • Track 129 at frame 20967 has exactly the same value as tracks 128 and 130
  • 2 Bone 18 - "Bone_Hair2"
    • 2 Rotation
      • Track 134 at frame 20967 has exactly the same value as tracks 133 and 135
      • Track 159 at frame 209500 has roughly the same value as tracks 158 and 160
  • 1 Bone 19 - "Bone_Hair3"
    • 1 Rotation
      • Track 165 at frame 20967 has exactly the same value as tracks 164 and 166
  • 1 Bone 20 - "Bone_Hair4"
    • 1 Rotation
      • Track 183 at frame 20967 has exactly the same value as tracks 182 and 184
  • 1 Bone 27 - "CATRig4Bone001Bone001Bone001~DUP~2"
    • 1 Rotation
      • Track 62 at frame 7866 has roughly the same value as tracks 61 and 63
  • 1 Bone 29 - "Bone_Shoulder_L"
    • 1 Rotation
      • Track 29 at frame 7866 has roughly the same value as tracks 28 and 30
  • 1 Bone 30 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 124 at frame 20967 has roughly the same value as tracks 123 and 125
  • 1 Bone 35 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 137 at frame 20967 has exactly the same value as tracks 136 and 138
  • 1 Bone 36 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 115 at frame 20967 has exactly the same value as tracks 114 and 116
  • 1 Bone 37 - "Bone_Hand_R"
    • 1 Rotation
      • Track 134 at frame 20967 has exactly the same value as tracks 133 and 135
  • 1 Bone 40 - "Bone_ClothFront0"
    • 1 Rotation
      • Track 88 at frame 7866 has roughly the same value as tracks 87 and 89
  • 2 Bone 45 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 5 at frame 1567 has roughly the same value as tracks 4 and 6
      • Track 102 at frame 20967 has exactly the same value as tracks 101 and 103
  • 2 Bone 46 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 69 at frame 13900 has roughly the same value as tracks 68 and 70
      • Track 96 at frame 20967 has exactly the same value as tracks 95 and 97
  • 2 Bone 47 - "Bone_Foot_R"
    • 2 Rotation
      • Track 5 at frame 1567 has roughly the same value as tracks 4 and 6
      • Track 93 at frame 20967 has exactly the same value as tracks 92 and 94
  • 2 Bone 48 - "Bone_Toes_R"
    • 2 Rotation
      • Track 15 at frame 13900 has roughly the same value as tracks 14 and 16
      • Track 18 at frame 20967 has roughly the same value as tracks 17 and 19
  • 1 Bone 49 - "Bone_Skirt_M0"
    • 1 Rotation
      • Track 51 at frame 4266 has roughly the same value as tracks 50 and 52
  • 1 Bone 50 - "Bone_Skirt_M1"
    • 1 Rotation
      • Track 181 at frame 20967 has exactly the same value as tracks 180 and 182
  • 1 Bone 51 - "Bone_SkirtM2"
    • 1 Rotation
      • Track 144 at frame 20967 has exactly the same value as tracks 143 and 145
  • 1 Bone 52 - "Bone_Skirt_M3"
    • 1 Rotation
      • Track 144 at frame 20967 has exactly the same value as tracks 143 and 145
  • 1 Bone 55 - "Bone_Skirt_M6"
    • 1 Rotation
      • Track 114 at frame 20967 has roughly the same value as tracks 113 and 115
  • 1 Bone 56 - "Bone_Skirt_L0"
    • 1 Rotation
      • Track 10 at frame 1567 has roughly the same value as tracks 9 and 11
  • 1 Bone 62 - "Bone_Skirt_R1"
    • 1 Translation
      • Track 31 at frame 4266 has roughly the same value as tracks 30 and 32
  • 1 Bone 63 - "Bone_Skirt_R2"
    • 1 Translation
      • Track 42 at frame 4266 has roughly the same value as tracks 41 and 43
  • 2 ParticleEmitter2 0 - "FF_Particles"
    • 2 Visibility
      • Track 13 at frame 13067 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13567 has exactly the same value as tracks 13 and 15
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