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Model validation: Night Elf Ranger (Hunched)

NightElfRangerHunched.mdx

0 errors 0 severe 19 warnings 31 unused
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 58 at frame 11200 has roughly the same value as tracks 57 and 59
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 94 at frame 3767 has roughly the same value as tracks 93 and 95
      • Track 125 at frame 6033 has roughly the same value as tracks 124 and 126
      • Track 181 at frame 10733 has roughly the same value as tracks 180 and 182
  • 5 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 113 at frame 5900 has roughly the same value as tracks 112 and 114
      • Track 116 at frame 6100 has roughly the same value as tracks 115 and 117
      • Track 162 at frame 10700 has roughly the same value as tracks 161 and 163
      • Track 171 at frame 12067 has roughly the same value as tracks 170 and 172
      • Track 177 at frame 12467 has roughly the same value as tracks 176 and 178
  • 5 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 113 at frame 5900 has roughly the same value as tracks 112 and 114
      • Track 116 at frame 6100 has roughly the same value as tracks 115 and 117
      • Track 162 at frame 10700 has roughly the same value as tracks 161 and 163
      • Track 171 at frame 12067 has roughly the same value as tracks 170 and 172
      • Track 177 at frame 12467 has roughly the same value as tracks 176 and 178
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 80 at frame 7833 has roughly the same value as tracks 79 and 81
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 7833 has roughly the same value as tracks 77 and 79
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 178 at frame 8467 has roughly the same value as tracks 177 and 179
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 140 at frame 8833 has roughly the same value as tracks 139 and 141
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 139 at frame 8967 has roughly the same value as tracks 138 and 140
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 9200 has roughly the same value as tracks 124 and 126
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 46 at frame 2233 has roughly the same value as tracks 45 and 47
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 5400 has roughly the same value as tracks 20 and 22
  • 1 Bone 68 - "L_breast_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 3600 has roughly the same value as tracks 50 and 52
  • 1 Bone 69 - "R_breast_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 3600 has roughly the same value as tracks 50 and 52
  • 1 Bone 124 - "L_hair_B_03_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 100 has roughly the same value as tracks 0 and 2
  • 1 Bone 127 - "R_hair_A_03_bind_jnt"
    • 1 Rotation
      • Track 156 at frame 9300 has roughly the same value as tracks 155 and 157
  • 1 Bone 137 - "arrow_03_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 3833 has roughly the same value as tracks 55 and 57
  • 1 Bone 140 - "bow_lwr_limb_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 267 has roughly the same value as tracks 3 and 5
  • 1 Bone 141 - "bow_upr_limb_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 267 has roughly the same value as tracks 3 and 5
  • 1 Bone 142 - "bowstring_bind_jnt"
    • 1 Translation
      • Track 21 at frame 767 has exactly the same value as tracks 20 and 22
  • 1 CollisionShape 1 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 104 at frame 3767 has roughly the same value as tracks 103 and 105
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