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Model validation: Night Elf Female-BladeMaster
BladeMasterFemale.mdx
0errors0severe9warnings27unused
3
Model
Expected 24 pivot points, got 29
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (9) does not match the number of sequences (14)
1
Geoset 1
Number of sequence extents (9) does not match the number of sequences (14)
1
Geoset 2
Number of sequence extents (9) does not match the number of sequences (14)
1
Geoset 3
Number of sequence extents (9) does not match the number of sequences (14)
1
Geoset 4
Number of sequence extents (9) does not match the number of sequences (14)
1
Geoset 5
Number of sequence extents (9) does not match the number of sequences (14)
2
Bone 1 - "Bone_Leg1_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 2 - "Bone_Leg2_R"
2
Rotation
Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
2
Bone 3 - "Bone_Foot_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
3
Bone 4 - "Bone_Leg1_L"
1
Translation
Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 5 - "Bone_Leg2_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 6 - "Bone_Foot_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
1
Bone 8 - "Bone_Arm1_R"
1
Rotation
Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
1
Bone 9 - "Bone_Arm2_R"
1
Rotation
Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
1
Bone 11 - "Bone_Arm1_L"
1
Rotation
Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
1
Bone 12 - "Bone_Arm2_L"
1
Rotation
Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
5
Bone 13 - "Bone_Hand_L"
5
Rotation
Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
5
Helper 0
2
Translation
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
2
Rotation
Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
1
Scaling
Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
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