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Model validation: Night Elf Female-BladeMaster

BladeMasterFemale.mdx

0 errors 0 severe 9 warnings 27 unused
  • 3 Model
    • Expected 24 pivot points, got 29
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (9) does not match the number of sequences (14)
  • 1 Geoset 1
    • Number of sequence extents (9) does not match the number of sequences (14)
  • 1 Geoset 2
    • Number of sequence extents (9) does not match the number of sequences (14)
  • 1 Geoset 3
    • Number of sequence extents (9) does not match the number of sequences (14)
  • 1 Geoset 4
    • Number of sequence extents (9) does not match the number of sequences (14)
  • 1 Geoset 5
    • Number of sequence extents (9) does not match the number of sequences (14)
  • 2 Bone 1 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 2 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Bone 3 - "Bone_Foot_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 3 Bone 4 - "Bone_Leg1_L"
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 5 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 6 - "Bone_Foot_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 1 Bone 8 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 9 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
  • 1 Bone 12 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 5 Bone 13 - "Bone_Hand_L"
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 5 Helper 0
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
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