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Trigger Viewer

NextGenSheepTagVers1.2e.w3x
Variables
README
CHANGELOG
Initialization
---- General ----
Initialization
WinTimer
EndGame
SheepSpawn
WolfSpawn
Team1win
Team2win
---- Set Players ----
SetPlayer1
SetPlayer2
SetPlayer3
SetPlayer4
SetPlayer5
SetPlayer6
SetPlayer7
SetPlayer8
SetPlayer9
SetPlayer10
SetPlayer11
SetPlayer12
Multiboard
SheepScore
WolfScore
Multiboard
CheckPlayers
SetUpStatus
RefreshMultiboard
Players
LeavePlayer1
LeavePlayer2
LeavePlayer3
LeavePlayer4
LeavePlayer5
LeavePlayer6
LeavePlayer7
LeavePlayer8
LeavePlayer9
LeavePlayer10
LeavePlayer11
LeavePlayer12
Commands
---- Host Commands ----
Hintsoff
KickPlayer1
KickPlayer2
KickPlayer3
KickPlayer4
KickPlayer5
KickPlayer6
KickPlayer7
KickPlayer8
KickPlayer9
KickPlayer10
KickPlayer11
KickPlayer12
---- Player Commands ----
ViewScoreT1
ViewScoreT2
Sheep Death/Rescue
---- Player Deaths ----
DeathPlayer1
DeathPlayer2
DeathPlayer3
DeathPlayer4
DeathPlayer5
DeathPlayer6
DeathPlayer7
DeathPlayer8
DeathPlayer9
DeathPlayer10
DeathPlayer11
DeathPlayer12
---- Player Rescues ----
RescuePlayer1
RescuePlayer2
RescuePlayer3
RescuePlayer4
RescuePlayer5
RescuePlayer6
RescuePlayer7
RescuePlayer8
RescuePlayer9
RescuePlayer10
RescuePlayer11
RescuePlayer12
---- Extra ----
SpiritLeave
WolfBonus
---- Wolf Help ----
SheepPingT1
SheepPingT2
---- Wolf Victory ----
WolfVictory
---- Wolf Exp ----
WolfExp1
WolfExp2
SheepBonus
---- Doors ----
OpenDoors1
OpenDoors2
---- Extra ----
Destroy
Unbugging
---- Doors ----
WolfDoorOpen1
WolfDoorClose2
WolfDoorOpen11
WolfDoorClose22
WolfDoorOpen111
WolfDoorClose222
WolfDoorOpen1111
WolfDoorClose2222
---- Friendly Fire ----
FriendlyFireSheep
FriendlyFireWolf
WolfAtkSpirit
---- Unbugging ----
TeleportintoRescueArea
Halftime
---- Team1to2 ----
Team1to2
---- Team2to1 ----
Team2to1
Extra
---- Hints ----
SetHints
DisplayHint
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
function GetHost takes nothing returns nothing
    local gamecache g = InitGameCache("NextGenSheepTagVers1.0a.w3x")
    call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
    call TriggerSyncStart ()
    call SyncStoredInteger ( g, "Map", "Host" )
    call TriggerSyncReady ()
    set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
    call FlushGameCache( g )
    set g = null
endfunction
Name Type Is Array Initial Value
DoorOpen boolean No
HalfTimePass boolean No
Host player No
Multiboard multiboard No
Player1 unit No
Player10 unit No
Player11 unit No
Player12 unit No
Player2 unit No
Player3 unit No
Player4 unit No
Player5 unit No
Player6 unit No
Player7 unit No
Player8 unit No
Player9 unit No
PlayerKick string No
RandomHint string Yes
ScorePlayer1 integer No
ScorePlayer10 integer No
ScorePlayer11 integer No
ScorePlayer12 integer No
ScorePlayer2 integer No
ScorePlayer3 integer No
ScorePlayer4 integer No
ScorePlayer5 integer No
ScorePlayer6 integer No
ScorePlayer7 integer No
ScorePlayer8 integer No
ScorePlayer9 integer No
Sheep force No
SheepPlayer1 boolean No
SheepPlayer10 boolean No
SheepPlayer11 boolean No
SheepPlayer12 boolean No
SheepPlayer2 boolean No
SheepPlayer3 boolean No
SheepPlayer4 boolean No
SheepPlayer5 boolean No
SheepPlayer6 boolean No
SheepPlayer7 boolean No
SheepPlayer8 boolean No
SheepPlayer9 boolean No
Team1Score integer No
Team1WinScore integer No
Team2Score integer No
Team2WinScore integer No
WinAmount integer No
WinTimer0 timer No
WinTimer1 timerdialog No
Wolves force No
Version 1.2e

- Fixed the game ending when the timer expires.

Version 1.2d

- Map boundaries changed to 128x128.
- Changed tileset to ashenvale.
- Worked on the terrain.
- Fixed some terrain glitches.
- Trees now have 25 hitpoints instead of 150.
- Trees will now regrow after every round.
- The gate will now open for 45 seconds. (Use teamwork!)
- All four gates are now invulnerable.
- Wisps move very slow now.

Version 1.1d

- Custom trees didn't appear to work, resseted to default.
- Removed all doodads and replaced only trees and some minor debris
- Totally deleted the model not reconsidering to use it again.

Version 1.1c

- Edited abilities.
- Replaced trees with a custom model.
- Edited some items.
- Made the rescue point for sheep unbuildable.
- Some more pathing blockers here and there.
- Fixed some hints.

Version 1.0c

- Added pathing blockers near rocks on many places where sheep could be wihout getting caught.
- Fixed a lame place where sheep could teleport so they couldn't get caught.
- Replaced the preview image for what i think a nicer one.

Version 1.0b

- Sheep are now pinged every 3 seconds for 1 second.
- The rescue point for sheep now has four entrances.
- The doors opening time has been increased to 80 seconds.
- Trees now have 75 hitpoints instead of 150.

Version 1.0a

- Nothing
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Custom script: call GetHost()
    Quest - Create a Required quest titled Version 1.2e with the description You are currently playing Version 1.2e of this map.Changes since 1.0a:- Fixed the game ending when the timer expires.- Map boundaries changed to 128x128.- Changed tileset to ashenvale.- Worked on the terrain.- Fixed some terrain glitches.- Trees now have 25 hitpoints instead of 150.- Trees will now regrow after every round.- The gate will now open for 45 seconds.- All four gates are now invulnerable.- Wisps move very slow now.- Custom trees didn't appear to work, resseted to default.- Removed all doodads and replaced only trees and some minor debris- Totally deleted the model not reconsidering to use it again.- Edited abilities.- Replaced trees with a custom model.- Edited some items.- Made the rescue point for sheep unbuildable.- Some more pathing blockers here and there.- Fixed some hints.- Added pathing blockers near rocks on many places where sheep could be wihout getting caught.- Fixed a lame place where sheep could teleport so they couldn't get caught.- Replaced the preview image for what i think a nicer one.- Sheep are now pinged every 3 seconds for 1 second.- The rescue point for sheep now has four entrances.- The doors opening time has been increased to 80 seconds.- Trees now have 75 hitpoints instead of 150., using icon path ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp
    Quest - Create a Required quest titled Contact with the description Do you want to contact me for these various reasons;- There is a bug in the game.- There is something which enables players to play lame.- Balancing issues.- New ideas!Or any other valid reason that has to do something with this map then you have three options!1 - Add me to Xfire, my account is thewandmirror2 - E-Mail me on my hotmail account Cloacked_man@hotmail.com3 - Go to www.hiveworkshop.com and contact my profile The_wand_mirror there by a PM, using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
    Quest - Create a Optional quest titled Commands with the description NOTICE - Player 1 (Red) is not the standard host! There is a trigger in this map that finds the host and sets it. So the host can use any slot he wants.Host Commands; Syntax: -kick (Color of Player)Example: -kick pinkNotice: Players 11 and 12 are written as - lightblue & darkgreen.Syntax: -hintsoffFunction: Turns of the hints shown every 40 seconds.Player Commands:Syntax: -viewscoreFunction: Displays the score of your team to you and your allies., using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
    Quest - Create a Required quest titled Credits with the description Made by;The_Wand_MirrorThanks to;Tennis - Hostfinder JASS CodeAdam @ dafont.com - Happy Killer fontThanks for testing;Wrecked_DarknesFeyenoordfanANLeurofigtherNL, using icon path ReplaceableTextures\CommandButtons\BTNNecromancerAdept.blp
    Quest - Create a Optional quest titled How to play? with the description There is a possibility of playing 6v6, 6 wolves and 6 sheep. The sheep have to avoid being caught by the wolves for a certain period of time and if the wolves didn't capture all sheep within that time they will lose and the opposing team will win. To win as a sheep you will have to survive and avoid being caught by the wolves by building barricades and blocking them, you can also use your abilities for certain occasions but that will cost you mana and the mana of sheep does NOT regenerate!, using icon path ReplaceableTextures\CommandButtons\BTNFarm.blp
    Quest - Create a Optional quest titled Rescue Sheeps with the description When you're comrades are captured by the wolves you will have to rescue them by attacking them, but there is a gate blocking your way. To get past the gate you enter one of the circles placed in the very northeast or the very southwest of the map. On entering one of the circles the gate will open for 45 seconds, rush to there to save your teammates! If you stay in the prisoncell and the gate closes you will be killed automatically., using icon path ReplaceableTextures\CommandButtons\BTNSheep.blp
    Destructible - Make Elven Gate 0000 <gen> Invulnerable
    Destructible - Make Elven Gate 0001 <gen> Invulnerable
    Destructible - Make Elven Gate 0002 <gen> Invulnerable
    Destructible - Make Elven Gate 0003 <gen> Invulnerable
    Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
    Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 0.00% experience from future kills)
    Set VariableSet Sheep = (All allies of Player 1 (Red).)
    Set VariableSet Wolves = (All allies of Player 7 (Green).)
    Set VariableSet SheepPlayer1 = True
    Set VariableSet SheepPlayer2 = True
    Set VariableSet SheepPlayer3 = True
    Set VariableSet SheepPlayer4 = True
    Set VariableSet SheepPlayer5 = True
    Set VariableSet SheepPlayer6 = True
    Unit - Change color of Circle of Power 0002 <gen> to Red
    Unit - Change color of Circle of Power 0001 <gen> to Green
    Unit - Change color of Circle of Power 0000 <gen> to Green
    Trigger - Run SheepSpawn <gen> (ignoring conditions)
WinTimer
  Events
  Conditions
  Actions
    Countdown Timer - Create a timer window for WinTimer0 with title Time Left
    Set VariableSet WinTimer1 = (Last created timer window)
    Countdown Timer - Start WinTimer0 as a One-shot timer that will expire in 1800.00 seconds
    Countdown Timer - Show WinTimer1 for (Random player from (All players))
EndGame
  Events
    Time - WinTimer0 expires
  Conditions
  Actions
    Game - Pause the game
    Set VariableSet Team1Score = (ScorePlayer1 + (ScorePlayer2 + (ScorePlayer3 + (ScorePlayer4 + (ScorePlayer5 + ScorePlayer6)))))
    Set VariableSet Team2Score = (ScorePlayer7 + (ScorePlayer8 + (ScorePlayer9 + (ScorePlayer10 + (ScorePlayer11 + ScorePlayer12)))))
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00FINAL RESULTS|R
    Game - Display to (All players) for 15.00 seconds the text:
    Game - Display to (All players) for 15.00 seconds the text: (|CFFFFCC00TEAM 1 SCORE|R: + (String(Team1Score)))
    Game - Display to (All players) for 15.00 seconds the text: (|CFFFFCC00TEAM 2 SCORE|R: + (String(Team2Score)))
    Game - Display to (All players) for 15.00 seconds the text:
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Team1Score Greater than Team2Score
      Then - Actions
        Sound - Play QuestCompleted <gen>
        Game - Display to (All players) for 15.00 seconds the text: Team 1 wins! The game will shut down within 15 seconds.
        Trigger - Run Team1win <gen> (ignoring conditions)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Team2Score Greater than Team1Score
          Then - Actions
            Sound - Play QuestCompleted <gen>
            Game - Display to (All players) for 15.00 seconds the text: Team 2 wins! The game will shut down within 15 seconds.
            Trigger - Run Team2win <gen> (ignoring conditions)
          Else - Actions
            Do nothing
SheepSpawn
  Events
  Conditions
  Actions
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 1 (Red) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 2 (Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 3 (Teal) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 4 (Purple) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 5 (Yellow) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 6 (Orange) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Sound - Play QuestNew <gen>
    Game - Display to (All players) for 20.00 seconds the text: ((Name of Host) + is the host!)
    Game - Display to (All players) for 15.00 seconds the text:
    Game - Display to (All players) for 20.00 seconds the text: |CFFFFCC00ATTENTION|R - The sheeps have 30 seconds to flee away from the spawnpoint, wolves will spawn after the time elapses!
    Game - Display to (All players) for 15.00 seconds the text:
    Wait 30.00 seconds
    Trigger - Run WolfSpawn <gen> (ignoring conditions)
WolfSpawn
  Events
  Conditions
  Actions
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1. for Player 7 (Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1. for Player 8 (Pink) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1. for Player 9 (Gray) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1. for Player 10 (Light Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1. for Player 11 (Dark Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1. for Player 12 (Brown) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Sound - Play GameFound <gen>
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00ATTENTION|R - The wolves are lose, the hunt is on!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Run WinTimer <gen> (ignoring conditions)
    Trigger - Turn on WolfVictory <gen>
Team1win
  Events
  Conditions
  Actions
    Wait 15.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
    Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
    Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
    Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
    Game - Defeat Player 7 (Green) with the message: Defeat!
    Game - Defeat Player 8 (Pink) with the message: Defeat!
    Game - Defeat Player 9 (Gray) with the message: Defeat!
    Game - Defeat Player 10 (Light Blue) with the message: Defeat!
    Game - Defeat Player 11 (Dark Green) with the message: Defeat!
    Game - Defeat Player 12 (Brown) with the message: Defeat!
Team2win
  Events
  Conditions
  Actions
    Wait 15.00 seconds
    Game - Defeat Player 1 (Red) with the message: Defeat!
    Game - Defeat Player 2 (Blue) with the message: Defeat!
    Game - Defeat Player 3 (Teal) with the message: Defeat!
    Game - Defeat Player 4 (Purple) with the message: Defeat!
    Game - Defeat Player 5 (Yellow) with the message: Defeat!
    Game - Defeat Player 6 (Orange) with the message: Defeat!
    Game - Victory Player 7 (Green) (Show dialogs, Show scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
    Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
    Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
    Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
    Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
SetPlayer1
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer1 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player1 = (Entering unit)
        Camera - Pan camera for Player 1 (Red) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player1 = (Entering unit)
        Camera - Pan camera for Player 1 (Red) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer2
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer2 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player2 = (Entering unit)
        Camera - Pan camera for Player 2 (Blue) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player2 = (Entering unit)
        Camera - Pan camera for Player 2 (Blue) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer3
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer3 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player3 = (Entering unit)
        Camera - Pan camera for Player 3 (Teal) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player3 = (Entering unit)
        Camera - Pan camera for Player 3 (Teal) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer4
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer4 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player4 = (Entering unit)
        Camera - Pan camera for Player 4 (Purple) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player4 = (Entering unit)
        Camera - Pan camera for Player 4 (Purple) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer5
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer5 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player5 = (Entering unit)
        Camera - Pan camera for Player 5 (Yellow) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player5 = (Entering unit)
        Camera - Pan camera for Player 5 (Yellow) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer6
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer6 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player6 = (Entering unit)
        Camera - Pan camera for Player 6 (Orange) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player6 = (Entering unit)
        Camera - Pan camera for Player 6 (Orange) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer7
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer7 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player7 = (Entering unit)
        Camera - Pan camera for Player 7 (Green) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player7 = (Entering unit)
        Camera - Pan camera for Player 7 (Green) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer8
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer8 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player8 = (Entering unit)
        Camera - Pan camera for Player 8 (Pink) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player8 = (Entering unit)
        Camera - Pan camera for Player 8 (Pink) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer9
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 9 (Gray)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer9 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player9 = (Entering unit)
        Camera - Pan camera for Player 9 (Gray) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player9 = (Entering unit)
        Camera - Pan camera for Player 9 (Gray) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer10
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 10 (Light Blue)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer10 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player10 = (Entering unit)
        Camera - Pan camera for Player 10 (Light Blue) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player10 = (Entering unit)
        Camera - Pan camera for Player 10 (Light Blue) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer11
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer11 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player11 = (Entering unit)
        Camera - Pan camera for Player 11 (Dark Green) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player11 = (Entering unit)
        Camera - Pan camera for Player 11 (Dark Green) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SetPlayer12
  Events
    Unit - A unit enters SheepWolfSpawn <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer12 Equal to True
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Set VariableSet Player12 = (Entering unit)
        Camera - Pan camera for Player 12 (Brown) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
      Else - Actions
        Set VariableSet Player12 = (Entering unit)
        Camera - Pan camera for Player 12 (Brown) to (Center of SheepWolfSpawn <gen>) over 0 seconds
        Trigger - Turn off (This trigger)
SheepScore
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Spirit
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Owner of (Killing unit)) Equal to Player 1 (Red)
          Then - Actions
            Set VariableSet ScorePlayer1 = (ScorePlayer1 + 1)
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Owner of (Killing unit)) Equal to Player 2 (Blue)
              Then - Actions
                Set VariableSet ScorePlayer2 = (ScorePlayer2 + 1)
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Owner of (Killing unit)) Equal to Player 3 (Teal)
                  Then - Actions
                    Set VariableSet ScorePlayer3 = (ScorePlayer3 + 1)
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        (Owner of (Killing unit)) Equal to Player 4 (Purple)
                      Then - Actions
                        Set VariableSet ScorePlayer4 = (ScorePlayer4 + 1)
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            (Owner of (Killing unit)) Equal to Player 5 (Yellow)
                          Then - Actions
                            Set VariableSet ScorePlayer5 = (ScorePlayer5 + 1)
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                (Owner of (Killing unit)) Equal to Player 6 (Orange)
                              Then - Actions
                                Set VariableSet ScorePlayer6 = (ScorePlayer6 + 1)
                              Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    (Owner of (Killing unit)) Equal to Player 7 (Green)
                                  Then - Actions
                                    Set VariableSet ScorePlayer7 = (ScorePlayer7 + 1)
                                  Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        (Owner of (Killing unit)) Equal to Player 8 (Pink)
                                      Then - Actions
                                        Set VariableSet ScorePlayer8 = (ScorePlayer8 + 1)
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            (Owner of (Killing unit)) Equal to Player 9 (Gray)
                                          Then - Actions
                                            Set VariableSet ScorePlayer9 = (ScorePlayer9 + 1)
                                          Else - Actions
                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                              If - Conditions
                                                (Owner of (Killing unit)) Equal to Player 10 (Light Blue)
                                              Then - Actions
                                                Set VariableSet ScorePlayer10 = (ScorePlayer10 + 1)
                                              Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                  If - Conditions
                                                    (Owner of (Killing unit)) Equal to Player 11 (Dark Green)
                                                  Then - Actions
                                                    Set VariableSet ScorePlayer11 = (ScorePlayer11 + 1)
                                                  Else - Actions
                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                      If - Conditions
                                                        (Owner of (Killing unit)) Equal to Player 12 (Brown)
                                                      Then - Actions
                                                        Set VariableSet ScorePlayer12 = (ScorePlayer12 + 1)
                                                      Else - Actions
                                                        Do nothing
      Else - Actions
        Do nothing
WolfScore
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Sheep
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Owner of (Killing unit)) Equal to Player 1 (Red)
          Then - Actions
            Set VariableSet ScorePlayer1 = (ScorePlayer1 + 1)
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Owner of (Killing unit)) Equal to Player 2 (Blue)
              Then - Actions
                Set VariableSet ScorePlayer2 = (ScorePlayer2 + 1)
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Owner of (Killing unit)) Equal to Player 3 (Teal)
                  Then - Actions
                    Set VariableSet ScorePlayer3 = (ScorePlayer3 + 1)
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        (Owner of (Killing unit)) Equal to Player 4 (Purple)
                      Then - Actions
                        Set VariableSet ScorePlayer4 = (ScorePlayer4 + 1)
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            (Owner of (Killing unit)) Equal to Player 5 (Yellow)
                          Then - Actions
                            Set VariableSet ScorePlayer5 = (ScorePlayer5 + 1)
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                (Owner of (Killing unit)) Equal to Player 6 (Orange)
                              Then - Actions
                                Set VariableSet ScorePlayer6 = (ScorePlayer6 + 1)
                              Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    (Owner of (Killing unit)) Equal to Player 7 (Green)
                                  Then - Actions
                                    Set VariableSet ScorePlayer7 = (ScorePlayer7 + 1)
                                  Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        (Owner of (Killing unit)) Equal to Player 8 (Pink)
                                      Then - Actions
                                        Set VariableSet ScorePlayer8 = (ScorePlayer8 + 1)
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            (Owner of (Killing unit)) Equal to Player 9 (Gray)
                                          Then - Actions
                                            Set VariableSet ScorePlayer9 = (ScorePlayer9 + 1)
                                          Else - Actions
                                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                              If - Conditions
                                                (Owner of (Killing unit)) Equal to Player 10 (Light Blue)
                                              Then - Actions
                                                Set VariableSet ScorePlayer10 = (ScorePlayer10 + 1)
                                              Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                  If - Conditions
                                                    (Owner of (Killing unit)) Equal to Player 11 (Dark Green)
                                                  Then - Actions
                                                    Set VariableSet ScorePlayer11 = (ScorePlayer11 + 1)
                                                  Else - Actions
                                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                      If - Conditions
                                                        (Owner of (Killing unit)) Equal to Player 12 (Brown)
                                                      Then - Actions
                                                        Set VariableSet ScorePlayer12 = (ScorePlayer12 + 1)
                                                      Else - Actions
                                                        Do nothing
      Else - Actions
        Do nothing
Multiboard
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Multiboard - Create a multiboard with 3 columns and 13 rows, titled NextGen Sheeptag Vers- 1.0a.
    Set VariableSet Multiboard = (Last created multiboard)
    Multiboard - Change the color of the title for (Last created multiboard) to (0.00%, 0.00%, 100.00%) with 0% transparency
    Multiboard - Set the display style for Multiboard item in column 1, row 1 to Show text and Show icons
    Multiboard - Set the display style for Multiboard item in column 1, row 2 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 3 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 4 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 5 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 6 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 7 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 8 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 9 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 10 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 11 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 12 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 1, row 13 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 1 to Show text and Show icons
    Multiboard - Set the display style for Multiboard item in column 2, row 2 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 3 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 4 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 5 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 6 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 7 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 8 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 9 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 10 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 11 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 12 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 2, row 13 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 1 to Show text and Show icons
    Multiboard - Set the display style for Multiboard item in column 3, row 2 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 3 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 4 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 5 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 6 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 7 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 8 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 9 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 10 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 11 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 12 to Show text and Hide icons
    Multiboard - Set the display style for Multiboard item in column 3, row 13 to Show text and Hide icons
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 2 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 3 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 4 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 5 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 6 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 7 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 8 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 9 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 10 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 11 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 12 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 13 to 11.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 1 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 2 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 3 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 4 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 5 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 6 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 7 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 8 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 9 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 10 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 11 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 12 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 2, row 13 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 1 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 2 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 3 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 4 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 5 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 6 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 7 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 8 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 9 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 10 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 11 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 12 to 6.00% of the total screen width
    Multiboard - Set the width for (Last created multiboard) item in column 3, row 13 to 6.00% of the total screen width
    Multiboard - Set the icon for (Last created multiboard) item in column 1, row 1 to ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
    Multiboard - Set the icon for (Last created multiboard) item in column 2, row 1 to ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
    Multiboard - Set the icon for (Last created multiboard) item in column 3, row 1 to ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Player Name
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to (Name of Player 1 (Red))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 3 to (Name of Player 2 (Blue))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 4 to (Name of Player 3 (Teal))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 5 to (Name of Player 4 (Purple))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 6 to (Name of Player 5 (Yellow))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 7 to (Name of Player 6 (Orange))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 8 to (Name of Player 7 (Green))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 9 to (Name of Player 8 (Pink))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 10 to (Name of Player 9 (Gray))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 11 to (Name of Player 10 (Light Blue))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 12 to (Name of Player 11 (Dark Green))
    Multiboard - Set the text for (Last created multiboard) item in column 1, row 13 to (Name of Player 12 (Brown))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Score
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to ( + (String(ScorePlayer1)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to ( + (String(ScorePlayer2)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 4 to ( + (String(ScorePlayer3)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 5 to ( + (String(ScorePlayer4)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 6 to ( + (String(ScorePlayer5)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 7 to ( + (String(ScorePlayer6)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to ( + (String(ScorePlayer7)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 9 to ( + (String(ScorePlayer8)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 10 to ( + (String(ScorePlayer9)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 11 to ( + (String(ScorePlayer10)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 12 to ( + (String(ScorePlayer11)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 13 to ( + (String(ScorePlayer12)))
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Status
    Trigger - Run SetUpStatus <gen> (ignoring conditions)
    Trigger - Run CheckPlayers <gen> (ignoring conditions)
    Multiboard - Show Multiboard
CheckPlayers
  Events
  Conditions
  Actions
    If ((Player 1 (Red) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 2 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 3 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 4 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 5 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 6 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 7 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 7 (Green) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 8 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 9 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 10 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 11 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 12 to |c00999999Unused|r) else do (Do nothing)
    If ((Player 12 (Brown) slot status) Equal to Is unused) then do (Set the text for (Last created multiboard) item in column 1, row 13 to |c00999999Unused|r) else do (Do nothing)
SetUpStatus
  Events
  Conditions
  Actions
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c00999999Unused|r))
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c00999999Unused|r))
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c00999999Unused|r))
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c00999999Unused|r))
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00999999Unused|r))
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c00999999Unused|r))
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c00999999Unused|r))
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c00999999Unused|r))
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00999999Unused|r))
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c00999999Unused|r))
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c00999999Unused|r))
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c00999999Unused|r))
RefreshMultiboard
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to ( + (String(ScorePlayer1)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to ( + (String(ScorePlayer2)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 4 to ( + (String(ScorePlayer3)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 5 to ( + (String(ScorePlayer4)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 6 to ( + (String(ScorePlayer5)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 7 to ( + (String(ScorePlayer6)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to ( + (String(ScorePlayer7)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 9 to ( + (String(ScorePlayer8)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 10 to ( + (String(ScorePlayer9)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 11 to ( + (String(ScorePlayer10)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 12 to ( + (String(ScorePlayer11)))
    Multiboard - Set the text for (Last created multiboard) item in column 2, row 13 to ( + (String(ScorePlayer12)))
    Multiboard - Show Multiboard
LeavePlayer1
  Events
    Player - Player 1 (Red) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer1 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer1 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player1 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 1 (Red)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer1 = (Integer(-))
        Unit - Remove Player1 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 1 (Red)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Triggering unit))
LeavePlayer2
  Events
    Player - Player 2 (Blue) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer2 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer2 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player2 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 2 (Blue)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 3 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer2 = (Integer(-))
        Unit - Remove Player2 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 2 (Blue)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 3 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Triggering unit))
LeavePlayer3
  Events
    Player - Player 3 (Teal) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer3 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer3 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player3 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 3 (Teal)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 4 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer3 = (Integer(-))
        Unit - Remove Player3 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 3 (Teal)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 4 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Triggering unit))
LeavePlayer4
  Events
    Player - Player 4 (Purple) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer4 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer4 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player4 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 4 (Purple)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 5 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer4 = (Integer(-))
        Unit - Remove Player4 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 4 (Purple)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 5 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Triggering unit))
LeavePlayer5
  Events
    Player - Player 5 (Yellow) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer5 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer5 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player5 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 5 (Yellow)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 6 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer5 = (Integer(-))
        Unit - Remove Player5 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 5 (Yellow)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 6 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Triggering unit))
LeavePlayer6
  Events
    Player - Player 6 (Orange) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer6 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer6 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player6 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 6 (Orange)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 7 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer6 = (Integer(-))
        Unit - Remove Player6 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 6 (Orange)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 7 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Triggering unit))
LeavePlayer7
  Events
    Player - Player 7 (Green) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer7 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer7 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player7 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 7 (Green)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 8 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer7 = (Integer(-))
        Unit - Remove Player7 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 7 (Green)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 8 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Triggering unit))
LeavePlayer8
  Events
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer8 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer8 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player8 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 8 (Pink)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 9 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer8 = (Integer(-))
        Unit - Remove Player8 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 8 (Pink)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 9 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Triggering unit))
LeavePlayer9
  Events
    Player - Player 9 (Gray) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer9 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer9 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player9 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 9 (Gray)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 10 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer9 = (Integer(-))
        Unit - Remove Player9 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 9 (Gray)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 10 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Triggering unit))
LeavePlayer10
  Events
    Player - Player 10 (Light Blue) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer10 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer10 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player10 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 10 (Light Blue)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 11 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer10 = (Integer(-))
        Unit - Remove Player10 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 10 (Light Blue)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 11 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Triggering unit))
LeavePlayer11
  Events
    Player - Player 11 (Dark Green) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer11 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer11 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player11 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 11 (Dark Green)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 12 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer11 = (Integer(-))
        Unit - Remove Player11 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 11 (Dark Green)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 12 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Kill (Triggering unit))
LeavePlayer12
  Events
    Player - Player 12 (Brown) leaves the game
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        SheepPlayer12 Equal to True
      Then - Actions
        Set VariableSet ScorePlayer12 = (Integer(-))
        Set VariableSet WinAmount = (WinAmount - 1)
        Unit - Remove Player12 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 12 (Brown)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 13 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Kill (Triggering unit))
      Else - Actions
        Set VariableSet ScorePlayer12 = (Integer(-))
        Unit - Remove Player12 from the game
        Game - Display to (All players) for 15.00 seconds the text: ((Name of Player 12 (Brown)) + has left the game!)
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 13 to |c00999999Left the game|r
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c00999999Left|r)
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Kill (Triggering unit))
Hintsoff
  Events
    Player - Player 1 (Red) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -hintsoff (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -hintsoff (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Display to (All players) for 15.00 seconds the text: The host has turned off the hint display.
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off DisplayHint <gen>
KickPlayer1
  Events
    Player - Player 1 (Red) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick red (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 1 (Red) with the message: Kicked!
KickPlayer2
  Events
    Player - Player 1 (Red) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick blue (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick blue (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 2 (Blue) with the message: Kicked!
KickPlayer3
  Events
    Player - Player 1 (Red) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick red (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick red (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 3 (Teal) with the message: Kicked!
KickPlayer4
  Events
    Player - Player 1 (Red) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick purple (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick purple (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 4 (Purple) with the message: Kicked!
KickPlayer5
  Events
    Player - Player 1 (Red) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick yellow (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick yellow (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 5 (Yellow) with the message: Kicked!
KickPlayer6
  Events
    Player - Player 1 (Red) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick orange (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick orange (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 6 (Orange) with the message: Kicked!
KickPlayer7
  Events
    Player - Player 1 (Red) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick green (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick green (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 7 (Green) with the message: Kicked!
KickPlayer8
  Events
    Player - Player 1 (Red) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick pink (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick pink (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 8 (Pink) with the message: Kicked!
KickPlayer9
  Events
    Player - Player 1 (Red) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick gray (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick gray (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 9 (Gray) with the message: Kicked!
KickPlayer10
  Events
    Player - Player 1 (Red) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick lightblue (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick lightblue (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 9 (Gray) with the message: Kicked!
KickPlayer11
  Events
    Player - Player 1 (Red) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick darkgreen (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick darkgreen (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 9 (Gray) with the message: Kicked!
KickPlayer12
  Events
    Player - Player 1 (Red) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -kick brown (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -kick brown (stringnoformat) as A substring
  Conditions
    (Triggering player) Equal to Host
  Actions
    Game - Defeat Player 9 (Gray) with the message: Kicked!
ViewScoreT1
  Events
    Player - Player 1 (Red) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -viewscore (stringnoformat) as A substring
  Conditions
  Actions
    Game - Display to (All allies of Player 1 (Red).) for 15.00 seconds the text: (|CFFFFCC00TEAM 1 SCORE|R: + (String(Team1Score)))
ViewScoreT2
  Events
    Player - Player 7 (Green) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -viewscore (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -viewscore (stringnoformat) as A substring
  Conditions
  Actions
    Game - Display to (All allies of Player 7 (Green).) for 15.00 seconds the text: (|CFFFFCC00TEAM 2 SCORE|R: + (String(Team2Score)))
DeathPlayer1
  Events
    Unit - A unit owned by Player 1 (Red).Dies
  Conditions
    (Dying unit) Equal to Player1
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 1 (Red) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player1 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 1 (Red))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer1 <gen>
DeathPlayer2
  Events
    Unit - A unit owned by Player 2 (Blue).Dies
  Conditions
    (Dying unit) Equal to Player2
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 2 (Blue) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player2 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 2 (Blue))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer2 <gen>
DeathPlayer3
  Events
    Unit - A unit owned by Player 3 (Teal).Dies
  Conditions
    (Dying unit) Equal to Player3
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 3 (Teal) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player3 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 3 (Teal))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer3 <gen>
DeathPlayer4
  Events
    Unit - A unit owned by Player 4 (Purple).Dies
  Conditions
    (Dying unit) Equal to Player4
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 4 (Purple) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player4 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 4 (Purple))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer4 <gen>
DeathPlayer5
  Events
    Unit - A unit owned by Player 5 (Yellow).Dies
  Conditions
    (Dying unit) Equal to Player5
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 5 (Yellow) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player5 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 5 (Yellow))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer5 <gen>
DeathPlayer6
  Events
    Unit - A unit owned by Player 6 (Orange).Dies
  Conditions
    (Dying unit) Equal to Player6
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 6 (Orange) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player6 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 6 (Orange))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer6 <gen>
DeathPlayer7
  Events
    Unit - A unit owned by Player 7 (Green).Dies
  Conditions
    (Dying unit) Equal to Player7
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 7 (Green) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player7 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 7 (Green))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer7 <gen>
DeathPlayer8
  Events
    Unit - A unit owned by Player 8 (Pink).Dies
  Conditions
    (Dying unit) Equal to Player8
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 8 (Pink) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player8 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 8 (Pink))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer8 <gen>
DeathPlayer9
  Events
    Unit - A unit owned by Player 9 (Gray).Dies
  Conditions
    (Dying unit) Equal to Player9
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 9 (Gray) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player9 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 9 (Gray))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer9 <gen>
DeathPlayer10
  Events
    Unit - A unit owned by Player 10 (Light Blue).Dies
  Conditions
    (Dying unit) Equal to Player10
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 10 (Light Blue) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player10 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 10 (Light Blue))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer10 <gen>
DeathPlayer11
  Events
    Unit - A unit owned by Player 11 (Dark Green).Dies
  Conditions
    (Dying unit) Equal to Player11
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 11 (Dark Green) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player11 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 11 (Dark Green))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer11 <gen>
DeathPlayer12
  Events
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
    (Dying unit) Equal to Player12
  Actions
    Set VariableSet WinAmount = (WinAmount - 1)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c00ff0000Dead|r)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Kill (Picked unit))
    Unit - Create 1.Spirit for Player 12 (Brown) at (Center of SpiritSpawn <gen>) facing Default building facing degrees
    Set VariableSet Player12 = (Last created unit)
    Sound - Play GoodJob <gen>
    Cinematic - Ping minimap for Sheep at (Center of GateOpen02 <gen>) for 5.00 seconds
    Cinematic - Ping minimap for Sheep at (Center of GateOpen01 <gen>) for 5.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00WARNING|R - + (Name of Player 12 (Brown))) + has been captured!)
    Game - Display to (All players) for 15.00 seconds the text: use the circles pinged on the minimap to open the gate to be able to save him!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn on RescuePlayer12 <gen>
RescuePlayer1
  Events
    Unit - A unit owned by Player 1 (Red).Dies
  Conditions
    (Dying unit) Equal to Player1
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 1 (Red) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player1 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 1 (Red))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer1 <gen>
      Else - Actions
        Do nothing
RescuePlayer2
  Events
    Unit - A unit owned by Player 2 (Blue).Dies
  Conditions
    (Dying unit) Equal to Player2
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 2 (Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player2 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 2 (Blue))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer2 <gen>
      Else - Actions
        Do nothing
RescuePlayer3
  Events
    Unit - A unit owned by Player 3 (Teal).Dies
  Conditions
    (Dying unit) Equal to Player3
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 3 (Teal) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player3 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 3 (Teal))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer3 <gen>
      Else - Actions
        Do nothing
RescuePlayer4
  Events
    Unit - A unit owned by Player 4 (Purple).Dies
  Conditions
    (Dying unit) Equal to Player4
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 4 (Purple) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player4 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 4 (Purple))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer4 <gen>
      Else - Actions
        Do nothing
RescuePlayer5
  Events
    Unit - A unit owned by Player 5 (Yellow).Dies
  Conditions
    (Dying unit) Equal to Player5
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 5 (Yellow) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player5 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 5 (Yellow))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer5 <gen>
      Else - Actions
        Do nothing
RescuePlayer6
  Events
    Unit - A unit owned by Player 6 (Orange).Dies
  Conditions
    (Dying unit) Equal to Player6
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 6 (Orange) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player6 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 6 (Orange))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer6 <gen>
      Else - Actions
        Do nothing
RescuePlayer7
  Events
    Unit - A unit owned by Player 7 (Green).Dies
  Conditions
    (Dying unit) Equal to Player7
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 7 (Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player7 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 7 (Green))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer7 <gen>
      Else - Actions
        Do nothing
RescuePlayer8
  Events
    Unit - A unit owned by Player 8 (Pink).Dies
  Conditions
    (Dying unit) Equal to Player8
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 8 (Pink) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player8 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 8 (Pink))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer8 <gen>
      Else - Actions
        Do nothing
RescuePlayer9
  Events
    Unit - A unit owned by Player 9 (Gray).Dies
  Conditions
    (Dying unit) Equal to Player9
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 9 (Gray) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player9 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 9 (Gray))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer9 <gen>
      Else - Actions
        Do nothing
RescuePlayer10
  Events
    Unit - A unit owned by Player 10 (Light Blue).Dies
  Conditions
    (Dying unit) Equal to Player10
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 10 (Light Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player10 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 10 (Light Blue))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer10 <gen>
      Else - Actions
        Do nothing
RescuePlayer11
  Events
    Unit - A unit owned by Player 11 (Dark Green).Dies
  Conditions
    (Dying unit) Equal to Player11
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 11 (Dark Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player11 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 11 (Dark Green))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer11 <gen>
      Else - Actions
        Do nothing
RescuePlayer12
  Events
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
    (Dying unit) Equal to Player12
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to Sheep
      Then - Actions
        Set VariableSet WinAmount = (WinAmount + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c0000cc00Alive|r)
        Unit - Create 1.Sheep for Player 12 (Brown) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees
        Set VariableSet Player12 = (Last created unit)
        Sound - Play Rescue <gen>
        Game - Display to (All players) for 15.00 seconds the text: ((|CFFFFCC00ATTENTION|R - + (Name of Player 12 (Brown))) + has been rescued!)
        Game - Display to (All players) for 15.00 seconds the text:
        Trigger - Turn off (This trigger)
        Trigger - Turn on DeathPlayer12 <gen>
      Else - Actions
        Do nothing
SpiritLeave
  Events
    Unit - A unit leaves SheepKill <gen>
  Conditions
    (Unit-type of (Leaving unit)) Equal to Spirit
  Actions
    Unit - Move (Leaving unit) instantly to (Center of SpiritSpawn <gen>)
    Game - Display to (Player group((Owner of (Leaving unit)))) for 15.00 seconds the text: You are not allowed to leave the area!
    Game - Display to (Player group((Owner of (Leaving unit)))) for 15.00 seconds the text:
SheepPingT1
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player1) for 1.00 seconds) else do (Do nothing)
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player2) for 1.00 seconds) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player3) for 1.00 seconds) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player4) for 1.00 seconds) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player5) for 1.00 seconds) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player6) for 1.00 seconds) else do (Do nothing)
SheepPingT2
  Events
    Time - Every 3.00 seconds of game time
  Conditions
  Actions
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player7) for 1.00 seconds) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player8) for 1.00 seconds) else do (Do nothing)
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player9) for 1.00 seconds) else do (Do nothing)
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player10) for 1.00 seconds) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player11) for 1.00 seconds) else do (Do nothing)
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Ping minimap for Wolves at (Position of Player12) for 1.00 seconds) else do (Do nothing)
WolfVictory
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        WinAmount Equal to 0
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            HalfTimePass Equal to False
          Then - Actions
            Trigger - Run Team1to2 <gen> (ignoring conditions)
            Trigger - Turn off (This trigger)
          Else - Actions
            Trigger - Run Team2to1 <gen> (ignoring conditions)
            Trigger - Turn off (This trigger)
      Else - Actions
        Do nothing
WolfExp1
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Sheep
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to
      Then - Actions
        Hero - Add (50 + (50 x (Hero level of (Killing unit)))) experience to (Killing unit), Show level-up graphics
      Else - Actions
        Do nothing
WolfExp2
  Events
    Unit - A unit Dies
  Conditions
    ((Dying unit) is A structure) Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Killing unit)) Equal to
      Then - Actions
        Hero - Add (2 + (2 x (Hero level of (Killing unit)))) experience to (Killing unit), Show level-up graphics
      Else - Actions
        Do nothing
OpenDoors1
  Events
    Unit - A unit enters GateOpen02 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Sheep
  Actions
    Sound - Play ArrangedTeamInvitation <gen>
    Set VariableSet DoorOpen = True
    Unit - Change color of Circle of Power 0000 <gen> to Red
    Unit - Change color of Circle of Power 0001 <gen> to Red
    Unit - Change color of Circle of Power 0002 <gen> to Green
    Destructible - Open Elven Gate 0000 <gen>
    Destructible - Open Elven Gate 0001 <gen>
    Destructible - Open Elven Gate 0002 <gen>
    Destructible - Open Elven Gate 0003 <gen>
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00ATTENTION|R - The doors have been opend for 45 seconds!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn off OpenDoors2 <gen>
    Trigger - Turn off WolfDoorClose2 <gen>
    Wait 40.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00WARNING|R - Doors closing within five seconds!
    Wait 5.00 seconds
    Set VariableSet DoorOpen = False
    Destructible - Close Elven Gate 0000 <gen>
    Destructible - Close Elven Gate 0001 <gen>
    Destructible - Close Elven Gate 0003 <gen>
    Destructible - Close Elven Gate 0002 <gen>
    Unit Group - Pick every unit in (Units in SheepKill <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Sheep) then do (Kill (Picked unit)) else do (Do nothing))
    Unit - Change color of Circle of Power 0000 <gen> to Green
    Unit - Change color of Circle of Power 0001 <gen> to Green
    Unit - Change color of Circle of Power 0002 <gen> to Red
    Trigger - Turn on OpenDoors1 <gen>
    Trigger - Turn on OpenDoors2 <gen>
    Trigger - Turn on WolfDoorClose2 <gen>
OpenDoors2
  Events
    Unit - A unit enters GateOpen01 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Sheep
  Actions
    Sound - Play ArrangedTeamInvitation <gen>
    Set VariableSet DoorOpen = True
    Unit - Change color of Circle of Power 0000 <gen> to Red
    Unit - Change color of Circle of Power 0001 <gen> to Red
    Unit - Change color of Circle of Power 0002 <gen> to Green
    Destructible - Open Elven Gate 0000 <gen>
    Destructible - Open Elven Gate 0001 <gen>
    Destructible - Open Elven Gate 0002 <gen>
    Destructible - Open Elven Gate 0003 <gen>
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00ATTENTION|R - The doors have been opend for 45 seconds!
    Game - Display to (All players) for 15.00 seconds the text:
    Trigger - Turn off (This trigger)
    Trigger - Turn off OpenDoors1 <gen>
    Trigger - Turn off WolfDoorClose2 <gen>
    Wait 40.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00WARNING|R - Doors closing within five seconds!
    Wait 5.00 seconds
    Set VariableSet DoorOpen = False
    Destructible - Close Elven Gate 0000 <gen>
    Destructible - Close Elven Gate 0001 <gen>
    Destructible - Close Elven Gate 0003 <gen>
    Destructible - Close Elven Gate 0002 <gen>
    Unit Group - Pick every unit in (Units in SheepKill <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Sheep) then do (Kill (Picked unit)) else do (Do nothing))
    Unit - Change color of Circle of Power 0000 <gen> to Green
    Unit - Change color of Circle of Power 0001 <gen> to Green
    Unit - Change color of Circle of Power 0002 <gen> to Red
    Trigger - Turn on OpenDoors1 <gen>
    Trigger - Turn on OpenDoors2 <gen>
    Trigger - Turn on WolfDoorClose2 <gen>
Destroy
  Events
    Unit - A unit Finishes casting an ability
  Conditions
    (Ability being cast) Equal to Destroy
  Actions
    Unit - Kill (Casting unit)
WolfDoorOpen1
  Events
    Unit - A unit enters WolfGate01 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Open Elven Gate 0000 <gen>
WolfDoorClose2
  Events
    Unit - A unit enters WolfGate02 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Close Elven Gate 0000 <gen>
WolfDoorOpen11
  Events
    Unit - A unit enters WolfGate05 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Open Elven Gate 0001 <gen>
WolfDoorClose22
  Events
    Unit - A unit enters WolfGate06 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Close Elven Gate 0001 <gen>
WolfDoorOpen111
  Events
    Unit - A unit enters WolfGate07 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Open Elven Gate 0003 <gen>
WolfDoorClose222
  Events
    Unit - A unit enters WolfGate08 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Close Elven Gate 0003 <gen>
WolfDoorOpen1111
  Events
    Unit - A unit enters WolfGate03 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Open Elven Gate 0002 <gen>
WolfDoorClose2222
  Events
    Unit - A unit enters WolfGate04 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to
  Actions
    Destructible - Close Elven Gate 0002 <gen>
FriendlyFireSheep
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Sheep
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Attacking unit)) Equal to Sheep
      Then - Actions
        Unit - Order (Attacking unit) to Stop.
        Game - Display to (Player group((Owner of (Attacking unit)))) for 15.00 seconds the text: Friendly fire is not allowed!
        Game - Display to (Player group((Owner of (Attacking unit)))) for 15.00 seconds the text:
      Else - Actions
        Do nothing
FriendlyFireWolf
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Attacking unit)) Equal to
      Then - Actions
        Unit - Order (Attacking unit) to Stop.
        Game - Display to (Player group((Owner of (Attacking unit)))) for 15.00 seconds the text: Friendly fire is not allowed!
        Game - Display to (Player group((Owner of (Attacking unit)))) for 15.00 seconds the text:
      Else - Actions
        Do nothing
WolfAtkSpirit
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Spirit
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Attacking unit)) Equal to
      Then - Actions
        Unit - Order (Attacking unit) to Stop.
        Game - Display to (Player group((Owner of (Attacking unit)))) for 15.00 seconds the text: You cannot betray your wolfpack!
        Game - Display to (Player group((Owner of (Attacking unit)))) for 15.00 seconds the text:
      Else - Actions
        Do nothing
TeleportintoRescueArea
  Events
    Unit - A unit enters SheepKill <gen>
  Conditions
    (Unit-type of (Entering unit)) Not equal to Spirit
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        DoorOpen Equal to True
      Then - Actions
        Do nothing
      Else - Actions
        Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text: You are not allowed to enter when the gate is still closed!
        Game - Display to (Player group((Owner of (Entering unit)))) for 15.00 seconds the text:
        Unit - Move (Entering unit) instantly to (Center of SheepWolfSpawn <gen>)
        Unit - Set mana of (Entering unit) to 100%
Team1to2
  Events
  Conditions
  Actions
    Unit - Pause all units
    Countdown Timer - Pause WinTimer0
    Sound - Play NewTournament <gen>
    Set VariableSet Team2WinScore = (Team2WinScore + 25)
    Set VariableSet Team1Score = (ScorePlayer1 + (ScorePlayer2 + (ScorePlayer3 + (ScorePlayer4 + (ScorePlayer5 + (ScorePlayer6 + Team1WinScore))))))
    Set VariableSet Team2Score = (ScorePlayer7 + (ScorePlayer8 + (ScorePlayer9 + (ScorePlayer10 + (ScorePlayer11 + (ScorePlayer12 + Team2WinScore))))))
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00THE WOLVES HAVE CAPTURED ALL SHEEP!|r+25 Score to the wolves team.
    Game - Display to (All players) for 15.00 seconds the text:
    Game - Display to (All players) for 15.00 seconds the text: (|CFFFFCC00TEAM 1 SCORE|R: + (String(Team1Score)))
    Game - Display to (All players) for 15.00 seconds the text: (|CFFFFCC00TEAM 2 SCORE|R: + (String(Team2Score)))
    Game - Display to (All players) for 15.00 seconds the text:
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00HALF-TIME|RSwitching sides, sheep will become wolves and wolves will become sheep!
    Game - Display to (All players) for 15.00 seconds the text:
    Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
    Wait 15.00 seconds
    Unit - Unpause all units
    Trigger - Turn off DeathPlayer1 <gen>
    Trigger - Turn off DeathPlayer2 <gen>
    Trigger - Turn off DeathPlayer3 <gen>
    Trigger - Turn off DeathPlayer4 <gen>
    Trigger - Turn off DeathPlayer5 <gen>
    Trigger - Turn off DeathPlayer6 <gen>
    Trigger - Turn off DeathPlayer7 <gen>
    Trigger - Turn off DeathPlayer8 <gen>
    Trigger - Turn off DeathPlayer9 <gen>
    Trigger - Turn off DeathPlayer10 <gen>
    Trigger - Turn off DeathPlayer11 <gen>
    Trigger - Turn off DeathPlayer12 <gen>
    Trigger - Turn off RescuePlayer1 <gen>
    Trigger - Turn off RescuePlayer2 <gen>
    Trigger - Turn off RescuePlayer3 <gen>
    Trigger - Turn off RescuePlayer4 <gen>
    Trigger - Turn off RescuePlayer5 <gen>
    Trigger - Turn off RescuePlayer6 <gen>
    Trigger - Turn off RescuePlayer7 <gen>
    Trigger - Turn off RescuePlayer8 <gen>
    Trigger - Turn off RescuePlayer9 <gen>
    Trigger - Turn off RescuePlayer10 <gen>
    Trigger - Turn off RescuePlayer11 <gen>
    Trigger - Turn off RescuePlayer12 <gen>
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
    Player - Add ((Player 1 (Red) Current lumber) x 3) to Player 1 (Red).Current gold
    Player - Add ((Player 2 (Blue) Current lumber) x 3) to Player 2 (Blue).Current gold
    Player - Add ((Player 3 (Teal) Current lumber) x 3) to Player 3 (Teal).Current gold
    Player - Add ((Player 4 (Purple) Current lumber) x 3) to Player 4 (Purple).Current gold
    Player - Add ((Player 5 (Yellow) Current lumber) x 3) to Player 5 (Yellow).Current gold
    Player - Add ((Player 6 (Orange) Current lumber) x 3) to Player 6 (Orange).Current gold
    Player - Add ((Player 7 (Green) Current gold) / 3) to Player 7 (Green).Current lumber
    Player - Add ((Player 8 (Pink) Current gold) / 3) to Player 8 (Pink).Current lumber
    Player - Add ((Player 9 (Gray) Current gold) / 3) to Player 9 (Gray).Current lumber
    Player - Add ((Player 10 (Light Blue) Current gold) / 3) to Player 10 (Light Blue).Current lumber
    Player - Add ((Player 11 (Dark Green) Current gold) / 3) to Player 11 (Dark Green).Current lumber
    Player - Add ((Player 12 (Brown) Current gold) / 3) to Player 12 (Brown).Current lumber
    Player - Set Player 1 (Red).Current lumber to 0
    Player - Set Player 2 (Blue).Current lumber to 0
    Player - Set Player 3 (Teal).Current lumber to 0
    Player - Set Player 4 (Purple).Current lumber to 0
    Player - Set Player 5 (Yellow).Current lumber to 0
    Player - Set Player 6 (Orange).Current lumber to 0
    Player - Set Player 7 (Green).Current gold to 0
    Player - Set Player 8 (Pink).Current gold to 0
    Player - Set Player 9 (Gray).Current gold to 0
    Player - Set Player 10 (Light Blue).Current gold to 0
    Player - Set Player 11 (Dark Green).Current gold to 0
    Player - Set Player 12 (Brown).Current gold to 0
    Set VariableSet Sheep = (All allies of Player 7 (Green).)
    Set VariableSet Wolves = (All allies of Player 1 (Red).)
    Set VariableSet SheepPlayer1 = False
    Set VariableSet SheepPlayer2 = False
    Set VariableSet SheepPlayer3 = False
    Set VariableSet SheepPlayer4 = False
    Set VariableSet SheepPlayer5 = False
    Set VariableSet SheepPlayer6 = False
    Set VariableSet SheepPlayer7 = True
    Set VariableSet SheepPlayer8 = True
    Set VariableSet SheepPlayer9 = True
    Set VariableSet SheepPlayer10 = True
    Set VariableSet SheepPlayer11 = True
    Set VariableSet SheepPlayer12 = True
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c00999999Unused|r))
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c00999999Unused|r))
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00999999Unused|r))
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00999999Unused|r))
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00999999Unused|r))
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c00999999Unused|r))
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c00999999Unused|r))
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c00999999Unused|r))
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c00999999Unused|r))
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c00999999Unused|r))
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00999999Unused|r))
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c00999999Unused|r))
    Trigger - Turn on SetPlayer1 <gen>
    Trigger - Turn on SetPlayer2 <gen>
    Trigger - Turn on SetPlayer3 <gen>
    Trigger - Turn on SetPlayer4 <gen>
    Trigger - Turn on SetPlayer5 <gen>
    Trigger - Turn on SetPlayer6 <gen>
    Trigger - Turn on SetPlayer7 <gen>
    Trigger - Turn on SetPlayer8 <gen>
    Trigger - Turn on SetPlayer9 <gen>
    Trigger - Turn on SetPlayer10 <gen>
    Trigger - Turn on SetPlayer11 <gen>
    Trigger - Turn on SetPlayer12 <gen>
    Trigger - Turn on DeathPlayer1 <gen>
    Trigger - Turn on DeathPlayer2 <gen>
    Trigger - Turn on DeathPlayer3 <gen>
    Trigger - Turn on DeathPlayer4 <gen>
    Trigger - Turn on DeathPlayer5 <gen>
    Trigger - Turn on DeathPlayer6 <gen>
    Trigger - Turn on DeathPlayer7 <gen>
    Trigger - Turn on DeathPlayer8 <gen>
    Trigger - Turn on DeathPlayer9 <gen>
    Trigger - Turn on DeathPlayer10 <gen>
    Trigger - Turn on DeathPlayer11 <gen>
    Trigger - Turn on DeathPlayer12 <gen>
    Trigger - Turn off SheepPingT1 <gen>
    Trigger - Turn on SheepPingT2 <gen>
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 7 (Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 8 (Pink) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 9 (Gray) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 10 (Light Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 11 (Dark Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 12 (Brown) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Sound - Play QuestNew <gen>
    Game - Display to (All players) for 20.00 seconds the text: |CFFFFCC00ATTENTION|R - The sheeps have 30 seconds to flee away from the spawnpoint, wolves will spawn after the time elapses!
    Game - Display to (All players) for 15.00 seconds the text:
    Wait 30.00 seconds
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1. for Player 1 (Red) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1. for Player 2 (Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1. for Player 3 (Teal) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1. for Player 4 (Purple) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1. for Player 5 (Yellow) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1. for Player 6 (Orange) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Sound - Play GameFound <gen>
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00ATTENTION|R - The wolves are lose, the hunt is on!
    Game - Display to (All players) for 15.00 seconds the text:
    Countdown Timer - Resume WinTimer0
    Trigger - Turn on WolfVictory <gen>
    Set VariableSet HalfTimePass = True
Team2to1
  Events
  Conditions
  Actions
    Unit - Pause all units
    Countdown Timer - Pause WinTimer0
    Sound - Play NewTournament <gen>
    Set VariableSet Team1WinScore = (Team1WinScore + 25)
    Set VariableSet Team1Score = (ScorePlayer1 + (ScorePlayer2 + (ScorePlayer3 + (ScorePlayer4 + (ScorePlayer5 + (ScorePlayer6 + Team1WinScore))))))
    Set VariableSet Team2Score = (ScorePlayer7 + (ScorePlayer8 + (ScorePlayer9 + (ScorePlayer10 + (ScorePlayer11 + (ScorePlayer12 + Team2WinScore))))))
    Cinematic - Clear the screen of text messages for (All players).
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00THE WOLVES HAVE CAPTURED ALL SHEEP!|r+25 Score to the wolves team.
    Game - Display to (All players) for 15.00 seconds the text:
    Game - Display to (All players) for 15.00 seconds the text: (|CFFFFCC00TEAM 1 SCORE|R: + (String(Team1Score)))
    Game - Display to (All players) for 15.00 seconds the text: (|CFFFFCC00TEAM 2 SCORE|R: + (String(Team2Score)))
    Game - Display to (All players) for 15.00 seconds the text:
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00HALF-TIME|RSwitching sides, sheep will become wolves and wolves will become sheep!
    Game - Display to (All players) for 15.00 seconds the text:
    Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
    Wait 15.00 seconds
    Unit - Unpause all units
    Trigger - Turn off DeathPlayer1 <gen>
    Trigger - Turn off DeathPlayer2 <gen>
    Trigger - Turn off DeathPlayer3 <gen>
    Trigger - Turn off DeathPlayer4 <gen>
    Trigger - Turn off DeathPlayer5 <gen>
    Trigger - Turn off DeathPlayer6 <gen>
    Trigger - Turn off DeathPlayer7 <gen>
    Trigger - Turn off DeathPlayer8 <gen>
    Trigger - Turn off DeathPlayer9 <gen>
    Trigger - Turn off DeathPlayer10 <gen>
    Trigger - Turn off DeathPlayer11 <gen>
    Trigger - Turn off DeathPlayer12 <gen>
    Trigger - Turn off RescuePlayer1 <gen>
    Trigger - Turn off RescuePlayer2 <gen>
    Trigger - Turn off RescuePlayer3 <gen>
    Trigger - Turn off RescuePlayer4 <gen>
    Trigger - Turn off RescuePlayer5 <gen>
    Trigger - Turn off RescuePlayer6 <gen>
    Trigger - Turn off RescuePlayer7 <gen>
    Trigger - Turn off RescuePlayer8 <gen>
    Trigger - Turn off RescuePlayer9 <gen>
    Trigger - Turn off RescuePlayer10 <gen>
    Trigger - Turn off RescuePlayer11 <gen>
    Trigger - Turn off RescuePlayer12 <gen>
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
    Player - Add ((Player 7 (Green) Current lumber) x 3) to Player 7 (Green).Current gold
    Player - Add ((Player 8 (Pink) Current lumber) x 3) to Player 8 (Pink).Current gold
    Player - Add ((Player 9 (Gray) Current lumber) x 3) to Player 9 (Gray).Current gold
    Player - Add ((Player 10 (Light Blue) Current lumber) x 3) to Player 10 (Light Blue).Current gold
    Player - Add ((Player 11 (Dark Green) Current lumber) x 3) to Player 11 (Dark Green).Current gold
    Player - Add ((Player 12 (Brown) Current lumber) x 3) to Player 12 (Brown).Current gold
    Player - Add ((Player 1 (Red) Current gold) / 3) to Player 1 (Red).Current lumber
    Player - Add ((Player 2 (Blue) Current gold) / 3) to Player 2 (Blue).Current lumber
    Player - Add ((Player 3 (Teal) Current gold) / 3) to Player 3 (Teal).Current lumber
    Player - Add ((Player 4 (Purple) Current gold) / 3) to Player 4 (Purple).Current lumber
    Player - Add ((Player 5 (Yellow) Current gold) / 3) to Player 5 (Yellow).Current lumber
    Player - Add ((Player 6 (Orange) Current gold) / 3) to Player 6 (Orange).Current lumber
    Player - Set Player 7 (Green).Current lumber to 0
    Player - Set Player 8 (Pink).Current lumber to 0
    Player - Set Player 9 (Gray).Current lumber to 0
    Player - Set Player 10 (Light Blue).Current lumber to 0
    Player - Set Player 11 (Dark Green).Current lumber to 0
    Player - Set Player 12 (Brown).Current lumber to 0
    Player - Set Player 1 (Red).Current gold to 0
    Player - Set Player 2 (Blue).Current gold to 0
    Player - Set Player 3 (Teal).Current gold to 0
    Player - Set Player 4 (Purple).Current gold to 0
    Player - Set Player 5 (Yellow).Current gold to 0
    Player - Set Player 6 (Orange).Current gold to 0
    Set VariableSet Sheep = (All allies of Player 1 (Red).)
    Set VariableSet Wolves = (All allies of Player 7 (Green).)
    Set VariableSet SheepPlayer1 = True
    Set VariableSet SheepPlayer2 = True
    Set VariableSet SheepPlayer3 = True
    Set VariableSet SheepPlayer4 = True
    Set VariableSet SheepPlayer5 = True
    Set VariableSet SheepPlayer6 = True
    Set VariableSet SheepPlayer7 = False
    Set VariableSet SheepPlayer8 = False
    Set VariableSet SheepPlayer9 = False
    Set VariableSet SheepPlayer10 = False
    Set VariableSet SheepPlayer11 = False
    Set VariableSet SheepPlayer12 = False
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 2 to ( + |c00999999Unused|r))
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 3 to ( + |c00999999Unused|r))
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 4 to ( + |c00999999Unused|r))
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 5 to ( + |c00999999Unused|r))
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 6 to ( + |c00999999Unused|r))
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c0000cc00Alive|r)) else do (Set the text for (Last created multiboard) item in column 3, row 7 to ( + |c00999999Unused|r))
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 8 to ( + |c00999999Unused|r))
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 9 to ( + |c00999999Unused|r))
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 10 to ( + |c00999999Unused|r))
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 11 to ( + |c00999999Unused|r))
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 12 to ( + |c00999999Unused|r))
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c0000cc00Active|r)) else do (Set the text for (Last created multiboard) item in column 3, row 13 to ( + |c00999999Unused|r))
    Trigger - Turn on SetPlayer1 <gen>
    Trigger - Turn on SetPlayer2 <gen>
    Trigger - Turn on SetPlayer3 <gen>
    Trigger - Turn on SetPlayer4 <gen>
    Trigger - Turn on SetPlayer5 <gen>
    Trigger - Turn on SetPlayer6 <gen>
    Trigger - Turn on SetPlayer7 <gen>
    Trigger - Turn on SetPlayer8 <gen>
    Trigger - Turn on SetPlayer9 <gen>
    Trigger - Turn on SetPlayer10 <gen>
    Trigger - Turn on SetPlayer11 <gen>
    Trigger - Turn on SetPlayer12 <gen>
    Trigger - Turn on DeathPlayer1 <gen>
    Trigger - Turn on DeathPlayer2 <gen>
    Trigger - Turn on DeathPlayer3 <gen>
    Trigger - Turn on DeathPlayer4 <gen>
    Trigger - Turn on DeathPlayer5 <gen>
    Trigger - Turn on DeathPlayer6 <gen>
    Trigger - Turn on DeathPlayer7 <gen>
    Trigger - Turn on DeathPlayer8 <gen>
    Trigger - Turn on DeathPlayer9 <gen>
    Trigger - Turn on DeathPlayer10 <gen>
    Trigger - Turn on DeathPlayer11 <gen>
    Trigger - Turn on DeathPlayer12 <gen>
    Trigger - Turn on SheepPingT1 <gen>
    Trigger - Turn off SheepPingT2 <gen>
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 1 (Red) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 2 (Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 3 (Teal) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 4 (Purple) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 5 (Yellow) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Sheep for Player 6 (Orange) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Sound - Play QuestNew <gen>
    Game - Display to (All players) for 20.00 seconds the text: |CFFFFCC00ATTENTION|R - The sheeps have 30 seconds to flee away from the spawnpoint, wolves will spawn after the time elapses!
    Game - Display to (All players) for 15.00 seconds the text:
    Wait 30.00 seconds
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1. for Player 7 (Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1. for Player 8 (Pink) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1. for Player 9 (Gray) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1. for Player 10 (Light Blue) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1. for Player 11 (Dark Green) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1. for Player 12 (Brown) at (Center of SheepWolfSpawn <gen>) facing Default building facing degrees) else do (Do nothing)
    Sound - Play GameFound <gen>
    Game - Display to (All players) for 15.00 seconds the text: |CFFFFCC00ATTENTION|R - The wolves are lose, the hunt is on!
    Game - Display to (All players) for 15.00 seconds the text:
    Countdown Timer - Resume WinTimer0
    Trigger - Turn on WolfVictory <gen>
    Set VariableSet HalfTimePass = False
SetHints
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet RandomHint[1] = |c00009933HINT|r - Wolves are able to attack trees.
    Set VariableSet RandomHint[2] = |c00009933HINT|r - The mana of sheep does not regenerate.
    Set VariableSet RandomHint[3] = |c00009933HINT|r - Sheep use lumber to buy rewards, wolves use gold.
    Set VariableSet RandomHint[4] = |c00009933HINT|r - The gate-rescue system is made for balance, not to annoy you.
    Set VariableSet RandomHint[5] = |c00009933HINT|r - Wolves can buy shades to spy on sheep, both teams can buy invisible detectors.
    Set VariableSet RandomHint[6] = |c00009933HINT|r - As a sheep you can use silo's to increase your food cap to build more farms.
    Set VariableSet RandomHint[7] = |c00009933HINT|r - You either use the slow ability twice or the last resort ability once, it's your decision.
    Set VariableSet RandomHint[8] = |c00009933HINT|r - Sheep be aware, you cannot hide from wolves. You location is pinged on they're minimaps!
    Set VariableSet RandomHint[9] = |c00009933HINT|r - The host is selected by a custom script that is able to find the host, he is the only one able to kick.
    Set VariableSet RandomHint[10] = |c00009933HINT|r - Use nasty building techniques to outrun the wolves on short distances.
    Set VariableSet RandomHint[11] = |c00009933HINT|r - Wolves are somewhat faster than sheep, so running is not an option use your building ability!
    Set VariableSet RandomHint[12] = |c00009933HINT|r - These hints can be turned off when the host types ''-hintsoff''
    Set VariableSet RandomHint[13] = |c00009933HINT|r - Remove buildings by using the destroy ability they have.
    Set VariableSet RandomHint[14] = |c00009933HINT|r - Wolves receive gold from kiling sheep and a very small amount from destroying farms!
    Set VariableSet RandomHint[15] = |c00009933HINT|r - Sheep receive lumber by saving their fallen comrades.
    Set VariableSet RandomHint[16] = |c00009933HINT|r - Winning a round earns you 25 points for your team.
    Set VariableSet RandomHint[17] = |c00009933HINT|r - Teamscore is all of the players scores in that team plus the score from round wins!
    Set VariableSet RandomHint[18] = |c00009933HINT|r - Wolves gain a very small amount of experience from destroying buildings.
    Set VariableSet RandomHint[19] = |c00009933HINT|r - Half-time enables both teams to be sheep and wolf.
    Set VariableSet RandomHint[20] = |c00009933HINT|r - When converted to another team in Half-time your resources will be converted to gold lumber x3 for wolves /3 for sheep.
DisplayHint
  Events
    Time - Every 40.00 seconds of game time
  Conditions
  Actions
    Sound - Play Hint <gen>
    Game - Display to (All players) for 15.00 seconds the text: RandomHint[(Random integer number between 1 and 20)]
    Game - Display to (All players) for 15.00 seconds the text: