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Triggers
The block against zombies.w3x
Variables
Guns and upgrades
Gun and upgrade markers
M1a1 pick up
M1a1drop
--------------------------------
Sniper pick up
Snipe drop
--------------------------------
Pistol pick up
Pistol drop
--------------------------------
Flmaethrower drop
Flamethrower pick
--------------------------------
Thompson drop
Thompson pick
--------------------------------
Shotgun pick
Shotgun drop
--------------------------------
Ak Pick up
Shotgun drop Copy
--------------------------------
Rifle Pick up
Shotgun drop Copy Copy
--------------------------------
Rocket launcher
Shotgun drop Copy Copy 2
--------------------------------
LAR
LAR Drop
--------------------------------
Ray Gun
Ray gun drop
Start
Welcome
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Break
Wave 8
Wave 9
Wave 10
Final Wave
Getting zombies to attack you
zombie maker 1
zombie maker 2
zombie maker 3
zombie maker 4
Money and zombie killed meter
Kill meter
Kill meter Teal
Kill meter Purple
Kill meter Copy
Unlocking area
Area 2
Big area
Wave completions
Wave 1 complete
Wave 2 complete
Wave 3 comlete
Wave 4 complete
Wave 5 complete
Wave 6 complete
Wave 7 complete
Wave 8 complete
Wave 9 complete
Wave 10 complete
Zombie movements
Attack
test
test 2
moving around area 1
moving around area 2
moving around area 3
moving around area 4
Moving area 2
moving area 2 0
moving area 2 00
moving area 2 000
moving area 2 0000
moving area 2 00000
Area 3
Opening area
Open area Copy 2
Open area
Open area 2
Percs
Finish percing
Finish percing Copy
Finish percing Copy Copy
Finish percing Copy Copy Copy
Finish percing Copy 2
Finish percing Copy 3
Finish percing Copy 4
Finish percing Copy 5
Mystery box
Mystery box Copy
--------------------------------
F perc 1
F perc 1 Copy
F perc 1 Copy 2
F perc 1 Copy 3
Traps
Open area Copy
Open area Copy Copy
Open area Copy Copy Copy
Open area Copy Copy Copy 2
Hell hounds
Set on fire
Defeat
unit dies Copy
unit dies Copy Copy
unit dies Copy Copy Copy
unit dies Copy Copy Copy Copy
Table
multiboard
create
multi add kill
Monster Dies A
Monster Dies A Copy
Monster Dies A Copy Copy
Monster Dies A Copy Copy 2
Stuck
Deaths
Deaths Copy
Deaths Copy Copy
Deaths Copy Copy Copy
Runes
Fix glitch one
Keep night
Refresh
Eascape though 1 and 2
Eascape though 1 and 2 Copy
Eascape though 1 and 2 Copy 2
Port bush
Port bush Copy
Bush jumper
Gun glitching
Medical ball
Medical ball Copy
Medical ball Copy Copy
Medical ball Copy Copy Copy
Medical ball Copy Copy Copy Copy
Deathly medical ball
Cure
Victory
First person shooter
Player 1
2 new guns
Ray gun
Ray gun come
The extra Zombies
Wave 8 Zombies up grpund at back
Wave 9 Zombies up group at front
Quest/ Instructions
Make instructions
Survival mode
Level up
Type V
Zombies 1 and 2
Zombies 1 and 2 Copy
Zombies 3
Zombies 4
Zombies 5
Zombies 6
Zombies Infected
Zombies Hellhound
Hitler survival
Name
Type
is_array
initial_value
Gun and upgrade markers
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads M1a1 at (Center of M1A1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Flash Bomb at (Center of Flash_Bomb <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thompson at (Center of Thompson <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mystery Box at (Center of Mystery_box <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shotgun at (Center of Shotgun <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ak-47 at (Center of AK_47 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rocket Launcher at (Center of Greades <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rifle at (Center of Rifle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LAR at (Center of LAR <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Turrets at (Center of Turrets <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Blighters at (Center of Blighters <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Medical Room at (Center of Medical_room <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Mystery Box at (Center of Mystery_box_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 100 %), and 0 % transparency
Destructible - Make City Entrance 0057 <gen> Invulnerable
Destructible - Make Pistol 0001 <gen> Invulnerable
Destructible - Make City Entrance 0198 <gen> Invulnerable
Game - Display to (All players) the text: |CFFFE8A0E For more help check out Quests.
Wait 10.00 seconds
Game - Display to (All players) the text: |CFFFE8A0E When Picking up a weapon you can press L and click on your self for the model to appear. Also the F key is the button to fire for every weapon except the rocket launcher.
Wait 10.00 seconds
Game - Display to (All players) the text: |CFFFFFF01The Zombies get faster and more powerful with every wave
Wait 10.00 seconds
Game - Display to (All players) the text: |CFFFE8A0E Every 5 or so levels Make sure you go to a gate to expand the area you are fighting in.
Wait 10.00 seconds
Game - Display to (All players) the text: |CFFFFFF01Barracades can be build on blight they are a good way of slowing zombies down you have 400 betwween 4 of you.
M1a1 pick up
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to M1a1
Actions
Unit - Add Weapon show M1a1 to (Triggering unit)
Unit - Add Shoot to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
M1a1drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to M1a1
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Weapon show M1a1 from (Triggering unit)
Sniper pick up
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to PTR Sniper Rifle
Actions
Unit - Add Snipe to (Triggering unit)
Unit - Add Far sight to (Triggering unit)
Unit - Add Weapon show sniper to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Snipe drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to PTR Sniper Rifle
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Weapon show sniper from (Triggering unit)
Pistol pick up
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pistol
Actions
Unit - Add Weapon show to (Triggering unit)
Unit - Add Pistol to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Pistol drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pistol
Actions
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Weapon show from (Triggering unit)
Unit - Remove Bloodlust buff from (Triggering unit)
Flmaethrower drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Flamethrower
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Burn from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Weapon show Flame from (Triggering unit)
Flamethrower pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Flamethrower
Actions
Unit - Add Flameburst to (Triggering unit)
Unit - Add Burn to (Triggering unit)
Unit - Add Weapon show Flame to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Thompson drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Thompson
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Weapon show Thompson from (Triggering unit)
Thompson pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Thompson
Actions
Unit - Add Shoot T to (Triggering unit)
Unit - Add Weapon show Thompson to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Shotgun pick
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shotgun
Actions
Unit - Add Weapon show Shotgun to (Triggering unit)
Unit - Add Shoot S to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Shotgun drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shotgun
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Weapon show Shotgun from (Triggering unit)
Ak Pick up
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ak 47
Actions
Unit - Add Weapon show Ak47 to (Triggering unit)
Unit - Add Akk shot (Cairne) to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Shotgun drop Copy
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ak 47
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Weapon show Ak47 from (Triggering unit)
Rifle Pick up
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rifle
Actions
Unit - Add Weapon show Rifle to (Triggering unit)
Unit - Add Rifle to (Triggering unit)
Unit - Add Summon wolf to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rocket Launcher) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Shotgun drop Copy Copy
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rifle
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Weapon show Rifle from (Triggering unit)
Rocket launcher
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rocket Launcher
Actions
Unit - Add Weapon show Rocket launcher to (Triggering unit)
Unit - Add Rocket launcher to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Shotgun drop Copy Copy 2
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Rocket Launcher
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Rocket launcher from (Triggering unit)
Unit - Remove Weapon show Rocket launcher from (Triggering unit)
LAR
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to LAR
Actions
Unit - Add Weapon show LAR to (Triggering unit)
Unit - Add LAR shot 1 (Neutral Hostile) to (Triggering unit)
Unit - Add LAR shot 2 (Lesser) to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ray Gun) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
LAR Drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to LAR
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove Weapon show LAR from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Ray Gun
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ray Gun
Actions
Unit - Add Weapon show Ray Gun to (Triggering unit)
Unit - Add Ray gun to (Triggering unit)
Hero - Drop (Item carried by (Triggering unit) of type M1a1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Flamethrower) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type PTR Sniper Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Shotgun) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Thompson) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Ak 47) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Rifle) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type Pistol) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) of type LAR) from (Triggering unit) .
Unit - Remove Burn from (Triggering unit)
Unit - Remove Far sight from (Triggering unit)
Unit - Remove Flameburst from (Triggering unit)
Unit - Remove Shoot from (Triggering unit)
Unit - Remove Shoot S from (Triggering unit)
Unit - Remove Shoot T from (Triggering unit)
Unit - Remove Snipe from (Triggering unit)
Unit - Remove Ak shot from (Triggering unit)
Unit - Remove Summon wolf from (Triggering unit)
Unit - Remove Pistol from (Triggering unit)
Unit - Remove Rifle from (Triggering unit)
Unit - Remove Paralsizing shot (Neutral Hostile) from (Triggering unit)
Unit - Remove Akk shot (Cairne) from (Triggering unit)
Unit - Remove LAR shot 1 (Neutral Hostile) from (Triggering unit)
Unit - Remove LAR shot 2 (Lesser) from (Triggering unit)
Ray gun drop
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ray Gun
Actions
Unit - Remove Bloodlust buff from (Triggering unit)
Unit - Remove Ray gun from (Triggering unit)
Unit - Remove Weapon show Ray Gun from (Triggering unit)
Welcome
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |CFFFF0303 60 second and counting....
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Sound - Play Undead3 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mystery box 0029 <gen> using Objects\RandomObject\RandomObject.mdl
Wave 1
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Move Zombie 0009 <gen> instantly to (Center of Zombie_spwan_3 <gen>)
Wave 2
Events
Unit - Zombie 0009 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 6.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 18.00 seconds
Unit - Move Zombie 0010 <gen> instantly to (Center of Zombie_spawn_1 <gen>)
Wave 3
Events
Unit - Zombie 0010 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Zombie 0011 <gen> instantly to (Center of Spawn_spaw_2 <gen>)
Wave 4
Events
Unit - Zombie 0011 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 45.00 seconds
Unit - Move Zombie 0012 <gen> instantly to (Center of Zombie_spwan_3 <gen>)
Wave 5
Events
Unit - Zombie 0012 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 8.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 9.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 9.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 9.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 9.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 9.00 seconds
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Move Zombie 3 0013 <gen> instantly to (Center of Zombie_spawn_4 <gen>)
Wave 6
Events
Unit - Zombie 3 0013 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Move Zombie 3 0025 <gen> instantly to (Center of Zombie_spawn_4 <gen>)
Wave 7
Events
Unit - Zombie 3 0025 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Wait 25.00 seconds
Game - Display to (All players) the text: |CFFFF0303 Hell Hound Spree!
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 8.00
Wait 6.00 seconds
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Play O04Mannoroth38 <gen>
Wait 5.00 seconds
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of M1A1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_move_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_move_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_place_to_go_1 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of M1A1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_move_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_move_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_place_to_go_1 <gen>) facing Default building facing degrees
Wait 25.00 seconds
Unit - Move Zombie 3 0026 <gen> instantly to (Center of Zombie_spawn_4 <gen>)
Trigger - Turn on Break <gen>
Break
Events
Unit - Zombie 3 0026 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You have survived 7 Rounds, Weldone! you have now have a quick Break +50 gold I suggest you leave the first House if you havent already. |CFFFF0303 Unless you want to be Massacred!
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Wave 8
Events
Unit - Zombie 3 0026 <gen> Dies
Conditions
Actions
Wait 160.00 seconds
Game - Display to (All players) the text: It begins!
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Move Zombie 5 0044 <gen> instantly to (Center of Zombie_spawn_4 <gen>)
Wave 9
Events
Unit - Zombie 5 0044 <gen> Dies
Conditions
Actions
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Game - Display to (All players) the text: You can't see me!
Sound - Play O04Mannoroth38 <gen>
Unit - Move Zombie 6 0045 <gen> instantly to (Center of Spawn_spaw_2 <gen>)
Wave 10
Events
Unit - Zombie 6 0045 <gen> Dies
Conditions
Actions
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Game - Display to (All players) the text: |CFFFF0303 Hell Hound Spree!
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 8.00
Wait 6.00 seconds
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Random point in Region_040 <gen>) facing Default building facing degrees
Sound - Play O04Mannoroth38 <gen>
Unit - Move Zombie 6 0054 <gen> instantly to (Center of Spawn_spaw_2 <gen>)
Final Wave
Events
Unit - Zombie 6 0054 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |CFFFF0303 You have done well to last for this long! Prepare for the final wave of Zombies! muhaha
Sound - Play PursuitTheme <gen>
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Sound - Play PursuitTheme <gen>
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Sound - Play N07Archimonde28 <gen>
Unit - Kill Medical ball 0053 <gen>
Unit - Move Hitler 0063 <gen> instantly to (Center of Zombie_spawn_1 <gen>)
zombie maker 1
Events
Unit - A unit enters Zombie_spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_spawn_1 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
zombie maker 2
Events
Unit - A unit enters Spawn_spaw_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Spawn_spaw_2 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
zombie maker 3
Events
Unit - A unit enters Zombie_spwan_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_spwan_3 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
zombie maker 4
Events
Unit - A unit enters Zombie_spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_spawn_4 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Kill meter
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Kill meter Teal
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 10 to Player 3 (Teal) . Current gold
Kill meter Purple
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 10 to Player 4 (Purple) . Current gold
Kill meter Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Player - Add 10 to Player 2 (Blue) . Current gold
Area 2
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance 0057 <gen> Invulnerable
Trigger - Turn off moving_around_area_1 <gen>
Trigger - Turn off moving_around_area_2 <gen>
Trigger - Turn off moving_around_area_3 <gen>
Trigger - Turn off moving_around_area_4 <gen>
Big area
Events
Unit - A unit enters Open_door_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Open the door cost 250G
Actions
Unit - Kill (Triggering unit)
Destructible - Kill Iron Gate 0136 <gen>
Destructible - Kill Iron Gate 0185 <gen>
Destructible - Kill Iron Gate 0186 <gen>
Wait 45.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Wait 45.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Wait 45.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Wait 45.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 4 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Wait 160.00 seconds
Unit - Create 8 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_2 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Wave 1 complete
Events
Unit - Zombie 0009 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 1 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play Undead2 <gen>
Wave 2 complete
Events
Unit - Zombie 0010 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 2 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play Undead1 <gen>
Wave 3 comlete
Events
Unit - Zombie 0011 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 3 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadX1 <gen>
Wave 4 complete
Events
Unit - Zombie 0012 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 4 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadVictory <gen>
Wave 5 complete
Events
Unit - Zombie 3 0013 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 5 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadX1 <gen>
Wave 6 complete
Events
Unit - Zombie 3 0025 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 6 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadX1 <gen>
Wave 7 complete
Events
Unit - Zombie 3 0026 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 7 complete. Zombies Have learned to dig up from the back garden be carefull.
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadX1 <gen>
Trigger - Turn on Wave_8_Zombies_up_grpund_at_back <gen>
Wave 8 complete
Events
Unit - Zombie 5 0044 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 8 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadDefeat <gen>
Game - Display to (All players) the text: They are just toying with you. Give up now You can't win.
Trigger - Turn on Wave_9_Zombies_up_group_at_front <gen>
Wave 9 complete
Events
Unit - Zombie 6 0045 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 9 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play UndeadX1 <gen>
Wave 10 complete
Events
Unit - Zombie 6 0054 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Game - Display to (All players) the text: Wave 10 complete
Sound - Play GhoulYes4 <gen>
Wait 5.00 seconds
Sound - Play PursuitTheme <gen>
Attack
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player) of type Soldier)))))
test
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in M1A1 <gen>)) Greater than or equal to 1
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Trigger - Turn off (This trigger)
test 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in Flash_Bomb <gen>)) Equal to 1
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Trigger - Turn off (This trigger)
moving around area 1
Events
Unit - A unit enters Zombie_place_to_go_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Trigger - Turn on test <gen>
moving around area 2
Events
Unit - A unit enters Flash_Bomb <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Trigger - Turn on test <gen>
moving around area 3
Events
Unit - A unit enters M1A1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Trigger - Turn on test <gen>
moving around area 4
Events
Unit - A unit enters Zombie_place_to_go_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Trigger - Turn on test <gen>
Moving area 2
Events
Unit - A unit enters Zombie_move_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Trigger - Turn on test_2 <gen>
moving area 2 0
Events
Unit - A unit enters Zombie_move_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Trigger - Turn on test_2 <gen>
moving area 2 00
Events
Unit - A unit enters Zombie_place_to_go_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Trigger - Turn on test_2 <gen>
moving area 2 000
Events
Unit - A unit enters Flash_Bomb <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Trigger - Turn on test_2 <gen>
moving area 2 0000
Events
Unit - A unit enters Zombie_place_to_go_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Zombie_place_to_go_2 <gen>) to Attack-Move To . (Center of M1A1 <gen>)
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Trigger - Turn on test_2 <gen>
moving area 2 00000
Events
Unit - A unit enters M1A1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in M1A1 <gen>) to Attack-Move To . (Center of Zombie_move_1 <gen>)
Unit Group - Order (Units in Zombie_move_1 <gen>) to Attack-Move To . (Center of Zombie_move_2 <gen>)
Unit Group - Order (Units in Zombie_move_2 <gen>) to Attack-Move To . (Center of Zombie_place_to_go_1 <gen>)
Unit Group - Order (Units in Zombie_place_to_go_1 <gen>) to Attack-Move To . (Center of Flash_Bomb <gen>)
Unit Group - Order (Units in Flash_Bomb <gen>) to Attack-Move To . (Center of Zombie_place_to_go_2 <gen>)
Trigger - Turn on test_2 <gen>
Area 3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Zone_1 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Magical_Bush <gen>)
Open area Copy 2
Events
Unit - A unit enters Open_door_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Open the door cost 250G
Actions
Unit - Kill (Triggering unit)
Destructible - Open City Entrance 0198 <gen>
Open area
Events
Unit - A unit enters Open_door <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Open the door cost 250G
Actions
Unit - Kill (Triggering unit)
Destructible - Open City Entrance 0057 <gen>
Open area 2
Events
Unit - A unit enters Open_door_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Open the door cost 250G
Actions
Unit - Kill (Triggering unit)
Destructible - Open Pistol 0001 <gen>
Trigger - Turn off test_2 <gen>
Trigger - Turn off test <gen>
Trigger - Turn off moving_around_area_1 <gen>
Trigger - Turn off moving_around_area_2 <gen>
Trigger - Turn off moving_around_area_3 <gen>
Trigger - Turn off moving_around_area_4 <gen>
Trigger - Turn off moving_area__2_00000 <gen>
Trigger - Turn off moving_area_2_0 <gen>
Trigger - Turn off moving_area_2_000 <gen>
Trigger - Turn on Area_3 <gen>
Trigger - Turn off moving_area_2_00 <gen>
Trigger - Turn off moving_area_2_0000 <gen>
Finish percing
Events
Unit - Perc Machine 0015 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0015 <gen> .
Finish percing Copy
Events
Unit - Perc Machine 0030 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0030 <gen> .
Finish percing Copy Copy
Events
Unit - Perc Machine 0031 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0031 <gen> .
Finish percing Copy Copy Copy
Events
Unit - Perc Machine 0032 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0032 <gen> .
Finish percing Copy 2
Events
Unit - Perc Machine 0042 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0042 <gen> .
Finish percing Copy 3
Events
Unit - Perc Machine 0040 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0040 <gen> .
Finish percing Copy 4
Events
Unit - Perc Machine 0041 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0041 <gen> .
Finish percing Copy 5
Events
Unit - Perc Machine 0043 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0043 <gen> .
Mystery box
Events
Unit - A unit enters Mystery_box <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate Box 200G
Actions
Unit - Explode (Triggering unit) .
Wait 2.00 seconds
Item - Create (Random level 8.Permanent item-type) at (Center of Mystery_box <gen>)
Mystery box Copy
Events
Unit - A unit enters Mystery_box_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate Box 200G
Actions
Unit - Explode (Triggering unit) .
Wait 2.00 seconds
Item - Create (Random level 8.Permanent item-type) at (Center of Mystery_box_2 <gen>)
F perc 1
Events
Unit - Perc Machine 0075 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0075 <gen> .
F perc 1 Copy
Events
Unit - Perc Machine 0074 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0074 <gen> .
F perc 1 Copy 2
Events
Unit - Perc Machine 0073 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0073 <gen> .
F perc 1 Copy 3
Events
Unit - Perc Machine 0072 <gen> Finishes research
Conditions
Actions
Unit - Explode Perc Machine 0072 <gen> .
Open area Copy
Events
Unit - A unit enters Trap_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate 20G
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Zapper 0020 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Zapper 0016 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Zapper 0017 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Zapper 0018 <gen> to Player 1 (Red) and Change color
Wait 10.00 seconds
Unit - Change ownership of Zapper 0020 <gen> to Neutral Passive and Change color
Unit - Change ownership of Zapper 0016 <gen> to Neutral Passive and Change color
Unit - Change ownership of Zapper 0017 <gen> to Neutral Passive and Change color
Unit - Change ownership of Zapper 0018 <gen> to Neutral Passive and Change color
Open area Copy Copy
Events
Unit - A unit enters Trap_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate 20G
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Zapper 0033 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Zapper 0034 <gen> to Player 1 (Red) and Change color
Wait 15.00 seconds
Unit - Change ownership of Zapper 0033 <gen> to Neutral Passive and Change color
Unit - Change ownership of Zapper 0034 <gen> to Neutral Passive and Change color
Open area Copy Copy Copy
Events
Unit - A unit enters Trap_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate 20G
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Zapper 0033 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Zapper 0034 <gen> to Player 1 (Red) and Change color
Wait 15.00 seconds
Unit - Change ownership of Zapper 0033 <gen> to Neutral Passive and Change color
Unit - Change ownership of Zapper 0034 <gen> to Neutral Passive and Change color
Open area Copy Copy Copy 2
Events
Unit - A unit enters Trap_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Activate 20G
Actions
Unit - Kill (Triggering unit)
Unit - Change ownership of Zapper 0033 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Zapper 0034 <gen> to Player 1 (Red) and Change color
Wait 15.00 seconds
Unit - Change ownership of Zapper 0033 <gen> to Neutral Passive and Change color
Unit - Change ownership of Zapper 0034 <gen> to Neutral Passive and Change color
Set on fire
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Hell Hound
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
unit dies Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Soldier units owned by Player 1 (Red)) Equal to 0
(Number of living Soldier units owned by Player 3 (Teal)) Equal to 0
(Number of living Soldier units owned by Player 4 (Purple)) Equal to 0
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 2 (Blue) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 3 (Teal) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 4 (Purple) with the message: Defeat! Zombies totaly owned you
unit dies Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Soldier units owned by Player 2 (Blue)) Equal to 0
(Number of living Soldier units owned by Player 3 (Teal)) Equal to 0
(Number of living Soldier units owned by Player 4 (Purple)) Equal to 0
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 2 (Blue) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 3 (Teal) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 4 (Purple) with the message: Defeat! Zombies totaly owned you
unit dies Copy Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Soldier units owned by Player 1 (Red)) Equal to 0
(Number of living Soldier units owned by Player 4 (Purple)) Equal to 0
(Number of living Soldier units owned by Player 2 (Blue)) Equal to 0
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 2 (Blue) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 3 (Teal) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 4 (Purple) with the message: Defeat! Zombies totaly owned you
unit dies Copy Copy Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Soldier units owned by Player 2 (Blue)) Equal to 0
(Number of living Soldier units owned by Player 3 (Teal)) Equal to 0
(Number of living Soldier units owned by Player 1 (Red)) Equal to 0
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 2 (Blue) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 3 (Teal) with the message: Defeat! Zombies totaly owned you
Game - Defeat Player 4 (Purple) with the message: Defeat! Zombies totaly owned you
multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 3 columns and 4 rows, titled Marines / Kills / Points .
Multiboard - Show (Last created multiboard)
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 2 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 3 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 4 to ReplaceableTextures\CommandButtons\BTNRifleman.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to |cFFFF0000P1|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to |cFF0000FFP2|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to |cFF00FFFFP3|r
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to |cFF800080P4|r
Do nothing
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 1 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 2 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 3 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 4 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Do nothing
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 1 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 2 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 3 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 4 to ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Players / Kills
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Level: and value 0
multi add kill
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to +1
map by db.east
Monster Dies A
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current lumber)
map by db.east
Monster Dies A Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current lumber)
map by db.east
Monster Dies A Copy Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Current lumber)
map by db.east
Monster Dies A Copy Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Current lumber)
Deaths
Events
Unit - Soldier 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Player 1 has died
Deaths Copy
Events
Unit - Soldier 0021 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Player 2 has died
Deaths Copy Copy
Events
Unit - Soldier 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Player 3 has died
Deaths Copy Copy Copy
Events
Unit - Soldier 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Player 4 has died
Runes
Events
Time - Every 160.00 seconds of game time
Conditions
(Number of living Soldier units owned by Player 1 (Red)) Equal to 1
Or - Any (Conditions) are true
Conditions
(Number of living Soldier units owned by Player 2 (Blue)) Equal to 1
(Number of living Soldier units owned by Player 3 (Teal)) Equal to 1
(Number of living Soldier units owned by Player 4 (Purple)) Equal to 1
Actions
Item - Create (Random level 0.Powerup item-type) at (Random point in The_house <gen>)
Fix glitch one
Events
Unit - A unit enters If_some_one_goes_here_tele <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Spawn_spaw_2 <gen>)
Game - Set the time of day to 22.00
Keep night
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Refresh
Events
Player - Player 1 (Red) types a chat message containing . (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Destroy (Last created special effect)
Eascape though 1 and 2
Events
Unit - A unit enters Fog <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Unit - Move (Triggering unit) instantly to (Center of Naughty_1 <gen>)
Game - Display to (All players) the text: |CFF540081 There is no escape you fool!
Eascape though 1 and 2 Copy
Events
Unit - A unit enters Fog_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Unit - Move (Triggering unit) instantly to (Center of Naughty_2 <gen>)
Game - Display to (All players) the text: |CFF540081 There is no escape you fool!
Eascape though 1 and 2 Copy 2
Events
Unit - A unit enters Fpg_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Unit - Move (Triggering unit) instantly to (Center of Naughty_3 <gen>)
Game - Display to (All players) the text: |CFF540081 There is no escape you fool!
Port bush
Events
Unit - A unit enters Magical_Bush <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Zombie_spawn_5 <gen>)
Port bush Copy
Events
Unit - A unit enters Magical_bush_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Magical_Bush <gen>)
Bush jumper
Events
Unit - A unit enters Zombie_spawn_5 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Medical ball
Events
Destructible - Magical Pen 0199 <gen> dies
Conditions
Actions
Unit - Order Medical ball 0053 <gen> to Move To . (Center of Trap_3 <gen>)
Medical ball Copy
Events
Unit - A unit enters Trap_3 <gen>
Conditions
(Triggering unit) Equal to Medical ball 0053 <gen>
Actions
Unit - Order Medical ball 0053 <gen> to Move To . (Center of Shotgun <gen>)
Medical ball Copy Copy
Events
Unit - A unit enters Shotgun <gen>
Conditions
(Triggering unit) Equal to Medical ball 0053 <gen>
Actions
Unit - Order Medical ball 0053 <gen> to Move To . (Center of Greades <gen>)
Medical ball Copy Copy Copy
Events
Unit - A unit enters Greades <gen>
Conditions
(Triggering unit) Equal to Medical ball 0053 <gen>
Actions
Unit - Order Medical ball 0053 <gen> to Move To . (Center of Medical_room <gen>)
Medical ball Copy Copy Copy Copy
Events
Unit - A unit enters Medical_room <gen>
Conditions
(Triggering unit) Equal to Medical ball 0053 <gen>
Actions
Unit - Order Medical ball 0053 <gen> to Move To . (Center of Trap_3 <gen>)
Deathly medical ball
Events
Unit - A unit comes within 100.00 of Medical ball 0053 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Set life of (Triggering unit) to 50.00 %
Cure
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Disenfector
Actions
Unit - Remove All buffs from (Triggering unit)
Victory
Events
Unit - Hitler 0063 <gen> Dies
Conditions
Actions
Trigger - Turn off Wave_8_Zombies_up_grpund_at_back <gen>
Trigger - Turn off Wave_9_Zombies_up_group_at_front <gen>
Sound - Play HeroicVictory <gen>
Trigger - Turn on Type_V <gen>
Game - Display to (All players) for 30 seconds the text: Thats It You have survived the night! The objective is done, Weldone everyone. You can now move on to saving the rest of the world. You all are the house survivers! You Have Victory!... However you can go on, To survival mode, Host, type V to auto win now or continue on survival mode. 30 secs to deside
Wait 30.00 seconds
Sound - Play HeroicVictory <gen>
Trigger - Turn off Type_V <gen>
Game - Display to (All players) for 30 seconds the text: In survival mode you have 100% On your chances of death. every 2 minutes you survive the wave level will go up. In other words there are unlimmeted waves.
Wait 30.00 seconds
Game - Display to (All players) for 30 seconds the text: As normal it will get harder... You have a minute left before it starts. Exspect anything.
Wait 60.00 seconds
Trigger - Turn on Level_up <gen>
Trigger - Turn on Zombies_1_and_2 <gen>
Trigger - Turn on Zombies_1_and_2_Copy <gen>
Wait 120.00 seconds
Trigger - Turn on Zombies_Hellhound <gen>
Trigger - Turn on Zombies_3 <gen>
Wait 240.00 seconds
Trigger - Turn on Zombies_4 <gen>
Wait 120.00 seconds
Trigger - Turn on Zombies_5 <gen>
Trigger - Turn on Hitler_survival <gen>
Wait 120.00 seconds
Trigger - Turn on Zombies_6 <gen>
Trigger - Turn on Zombies_Infected <gen>
Player 1
Events
Map initialization
Conditions
Actions
Wait 8.00 seconds
Camera - Lock camera target for Player 1 (Red) to Soldier 0005 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Soldier 0021 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Soldier 0001 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Soldier 0002 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Ray gun
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Item - Create (Random level 2.Any Class item-type) at (Center of Ray_gun_detector_region <gen>)
Ray gun come
Events
Time - Every 5.00 seconds of game time
Conditions
(Item-class of (Random item in Ray_gun_detector_region <gen>)) Equal to Purchasable
Actions
Game - Display to (All players) the text: The Ray gun is now avalliable, It can be found at the front of the first house
Item - Create Ray Gun at (Center of Naughty_1 <gen>)
Wait 2 seconds
Trigger - Turn off Ray_gun <gen>
Trigger - Turn off (This trigger)
Wave 8 Zombies up grpund at back
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Zombie 5 for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Wave 9 Zombies up group at front
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Zombie 5 for Player 12 (Brown) at (Center of Fog_house_2_2 <gen>) facing Default building facing degrees
Make instructions
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled The Game with the description (F) to fire(L) click on your self - shows weaponBaracades are in the inventory and can only be placed of blightMines are limted!!!Revive scroll for when you get weak.10 points a zombiePoints can be used for getting new guns, unlocking areas, percs, and getting traps. , using icon path ReplaceableTextures\CommandButtons\BTNDryadDispelMagic.blp
Quest - Create a Optional quest titled Zombies! with the description With each waves zombies become more powerfullThey can learn to infect and turn invisable. These will be the green zombies you will not see them till a high level. , using icon path ReplaceableTextures\CommandButtons\BTNCannibalize.blp
Level up
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (Player 12 (Brown) Current lumber)
Type V
Events
Player - Player 1 (Red) types a chat message containing V (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Cinematic - Fade out over 4.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Zombies 1 and 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies 1 and 2 Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 2 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies 3
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 3 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies 4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 4 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies 5
Events
Time - Every 66.00 seconds of game time
Conditions
Actions
Sound - Play Doom <gen>
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 5 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies 6
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie 6 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies Infected
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Infected zombie 1 for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Zombies Hellhound
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spwan_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spawn_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spawn_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Hell Hound for Player 12 (Brown) at (Center of Zombie_spawn_BA_3 <gen>) facing Default building facing degrees
Hitler survival
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hitler for Player 12 (Brown) at (Center of Spawn_spaw_2 <gen>) facing Default building facing degrees
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