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Trigger Viewer

Murlocs and Glory.w3x
Variables
Hints
Defensive Tower
Variables
Main Quests
Main Quest
Victory
Defeat Prince
Defeat King
Defeat Base
Optional Quest
Quest Skin
Quest Completed
Captured soldiers
Guards
Guards 2
Guards 3
Guards 4
Guards 5
Tent 1
Units Freed
Charge
Charger move 1
Charger move 1 stop
Charger move 2
Charger move 2 stop
Charger move 3
cinematics
Cinematic 1
Anouncer
The end of the waves
When Prince is Saved
When the altar is destroyed
Murloc Waves
Murloc Move
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Defencive Murlocs 1
Defensive Murlocs 2
Defensive Murlocs 3
Murloc dies
Mur'gul Waves
Activation
Mur gul Move
Wave 16
Wave 17
Wave 18
Defensive Mur gul 1
Defencive Mur gul 2
Defencive Mur gul 3
Defencive Mur gul 4
Mur gul dies
Dead Murloc Waves
Dead Murloc Move
Wave 19
Wave 20
Wave 21
Wave 22
Wave 23
Wave 24
Wave 25
Wave 26
Wave 27
Wave 28
Wave 29
Wave 30
Wave 31
Wave 32
Wave 33
Defencive Murlocs 1 dead
Defensive Murlocs 2 dead
Defensive Murlocs 3 dead
Dead murlocs are destroyed
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Prince quest No
RStroops questitem No
SavethePrince questitem No
Stroops quest No
ThePrince quest No
Timer timer No
TimerW timerdialog No
Defensive Tower
  Events
    Unit - A unit Begins construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Defensive Tower
  Actions
    Quest - Display to (All players) the Hint message: The Defensive Tower has low damage.Use it more as a damage soaker than a damage dealer.
Main Quest
  Events
    Time - Elapsed game time is 55.00 seconds
  Conditions
  Actions
    Quest - Create a Required quest titled The Prince with the description Defend yourself from the murlocs and save the prince., using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
    Set VariableSet ThePrince = (Last created quest)
    Quest - Create a quest requirement for (Last created quest) with the description Save the prince.
    Set VariableSet SavethePrince = (Last created quest requirement)
    Quest - Display to (All players) the Hint message: |cff00ff00Hint|r - Move fast if you want to be prepared.
Victory
  Events
    Unit - Deadh Shrine 0191 <gen> Dies
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
    Cinematic - Send transmission to (All players) from Veteran Warrior 0047 <gen> named Villager: Play No sound and display We did it, father ! Why aren't you happy ?. Modify duration: Add 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0192 <gen> named King: Play No sound and display This slaughter is because of your artifact ! Look at theese dead people and at theese murlocs ! And all because of your artifact ! You should watch your whises more carrefully ! But now we have coected our mistakes. Lets go home.. Modify duration: Add 10.00 seconds and Wait
    Wait 2.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Defeat Prince
  Events
    Unit - Veteran Warrior 0047 <gen> Dies
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0192 <gen>
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0192 <gen> named King: Play No sound and display You let him die ! Off with their heads !. Modify duration: Add 2.00 seconds and Wait
    Game - Defeat Player 1 (Red) with the message: Defeat!
Defeat King
  Events
    Unit - The Heart of the Kingdom 0192 <gen> Dies
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Send transmission to (All players) from Veteran Warrior 0047 <gen> named Prince: Play No sound and display What have I done ! Father ! Why ?! And all because of this artifact!. Modify duration: Add 5.00 seconds and Wait
    Game - Defeat Player 1 (Red) with the message: Defeat!
Defeat Base
  Events
    Unit - House 0000 <gen> Dies
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0192 <gen>
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0192 <gen> named King: Play No sound and display They failed ! Useless peasants ! Off with their heads !. Modify duration: Add 2.00 seconds and Wait
    Game - Defeat Player 1 (Red) with the message: Defeat!
Quest Skin
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Optional quest titled King's men with the description Free the king's men from the cage by destroying the Trap Tower, so they can help you in battle., using icon path ReplaceableTextures\CommandButtons\BTNKnight.blp
    Set VariableSet Stroops = (Last created quest)
    Quest - Create a quest requirement for Stroops with the description Save the King's Men
    Set VariableSet RStroops = (Last created quest requirement)
Quest Completed
  Events
    Unit - Trap Tower 0145 <gen> Dies
  Conditions
  Actions
    Quest - Mark Stroops as Completed
    Quest - Mark RStroops as Completed
    Quest - Display to (All players) the Quest Update message: The King's men are free now!
Captured soldiers
  Events
  Conditions
  Actions
    Unit - Pause Knight 0078 <gen>
    Unit - Pause Captain 0088 <gen>
    Unit - Pause Captain 0081 <gen>
    Unit - Pause Knight 0075 <gen>
    Unit - Pause Knight 0074 <gen>
    Unit - Pause Captain 0080 <gen>
    Unit - Pause Knight 0076 <gen>
    Unit - Pause Captain 0077 <gen>
    Unit - Pause Captain 0085 <gen>
    Unit - Pause Knight 0079 <gen>
    Unit - Pause Swordman 0193 <gen>
Guards
  Events
    Unit - A unit enters Bandit_Region <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Create 1.Striker for Player 2 (Blue) at (Center of Guards_2 <gen>) facing 230.00 degrees
    Unit - Create 1.Striker for Player 2 (Blue) at (Center of Guards_1 <gen>) facing 230.00 degrees
Guards 2
  Events
    Unit - Striker 0144 <gen> Dies
  Conditions
  Actions
    Unit - Create 1.Defender for Player 2 (Blue) at (Center of Guards_1 <gen>) facing 230.00 degrees
Guards 3
  Events
    Unit - Judgernaut 0082 <gen> Dies
  Conditions
  Actions
    Unit - Create 1.Ranger for Player 2 (Blue) at (Center of Guards_2 <gen>) facing 230.00 degrees
Guards 4
  Events
    Unit - Striker 0084 <gen> Dies
  Conditions
  Actions
    Unit - Create 1.Judgernaut for Player 2 (Blue) at (Center of Guards_1 <gen>) facing 230.00 degrees
Guards 5
  Events
    Unit - Ranger 0112 <gen> Dies
  Conditions
  Actions
    Unit - Create 1.Ranger for Player 2 (Blue) at (Center of Guards_1 <gen>) facing 230.00 degrees
Tent 1
  Events
    Unit - Tent 0154 <gen> Dies
    Unit - Tent 0153 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Guards <gen>
Units Freed
  Events
    Unit - Trap Tower 0145 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Position of Knight 0078 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Captain 0088 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Captain 0081 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Knight 0075 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Knight 0074 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Captain 0080 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Knight 0076 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Captain 0077 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Captain 0085 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Knight 0079 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Special Effect - Create a special effect at (Position of Swordman 0193 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
    Wait 0.50 seconds
    Unit - Remove Knight 0078 <gen> from the game
    Unit - Remove Captain 0088 <gen> from the game
    Unit - Remove Captain 0081 <gen> from the game
    Unit - Remove Knight 0075 <gen> from the game
    Unit - Remove Knight 0074 <gen> from the game
    Unit - Remove Captain 0080 <gen> from the game
    Unit - Remove Knight 0076 <gen> from the game
    Unit - Remove Captain 0077 <gen> from the game
    Unit - Remove Captain 0085 <gen> from the game
    Unit - Remove Knight 0079 <gen> from the game
    Unit - Remove Swordman 0193 <gen> from the game
    Wait 4.00 seconds
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0203 <gen>
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play No sound and display They are free now. Soldiers ! Regroup ! We will soon Face the enemy.. Modify duration: Add 7.00 seconds and Wait
    Unit - Hide The Heart of the Kingdom 0203 <gen>
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Trigger - Turn on Charge <gen>
Charge
  Events
    Time - Every 100.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Captain for Player 5 (Yellow) at (Center of Charger_s_Place <gen>) facing Default building facing degrees
    Unit - Create 2.Knight for Player 5 (Yellow) at (Center of Charger_s_Place <gen>) facing Default building facing degrees
    Unit - Create 3.Swordsman for Player 5 (Yellow) at (Center of Charger_s_Place <gen>) facing Default building facing degrees
Charger move 1
  Events
    Unit - A unit enters Charger_s_Place <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Charger_1 <gen>)
Charger move 1 stop
  Events
    Unit - Veteran Warrior 0047 <gen> Changes owner
  Conditions
  Actions
    Trigger - Turn off Charger_move_1 <gen>
    Trigger - Turn on Charger_move_2 <gen>
Charger move 2
  Events
    Unit - A unit enters Charger_s_Place <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Charger_2 <gen>)
Charger move 2 stop
  Events
    Unit - Altar of the Depths 0143 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Charger_move_2 <gen>
    Trigger - Turn on Charger_move_3 <gen>
Charger move 3
  Events
    Unit - A unit enters Charger_s_Place <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Charger_3 <gen>)
Cinematic 1
  Events
    Time - Elapsed game time is 0.50 seconds
  Conditions
  Actions
    Unit - Pause Prince 0052 <gen>
    Unit - Hide The Heart of the Kingdom 0192 <gen>
    Unit - Change ownership of The Heart of the Kingdom 0192 <gen> to Player 5 (Yellow) and Change color
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 10.00 seconds
    Cinematic - Send transmission to (All players) from Murloc Tiderunner 0029 <gen> named Murloc: Play MurlocYesAttack2 <gen> and display Mrrgl mrrrglglgl !. Modify duration: Add 0 seconds and Don't wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Prince 0052 <gen> named Prince: Play No sound and display Show yourself ,beast !. Modify duration: Add 0 seconds and Don't wait
    Wait 5.00 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of Prince 0052 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
    Unit - Order Murloc Tiderunner 0016 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0026 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0001 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0025 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0032 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0032 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0030 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0029 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Unit - Order Murloc Tiderunner 0028 <gen> to Attack-Move To.(Position of Prince 0052 <gen>)
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play No sound and display They captured my young prince and my guards are busy. Peasants , save him and I'll pay you in gold.. Modify duration: Add 7.00 seconds and Wait
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Villager: Play No sound and display Lets save him. For the King and for his gold !. Modify duration: Add 4.00 seconds and Wait
    Wait 2.00 seconds
    Unit - Remove Murloc Tiderunner 0029 <gen> from the game
    Unit - Remove Murloc Tiderunner 0030 <gen> from the game
    Unit - Remove Murloc Tiderunner 0031 <gen> from the game
    Unit - Remove Murloc Tiderunner 0032 <gen> from the game
    Unit - Remove Murloc Tiderunner 0025 <gen> from the game
    Unit - Remove Murloc Tiderunner 0001 <gen> from the game
    Unit - Remove Murloc Tiderunner 0026 <gen> from the game
    Unit - Remove Murloc Tiderunner 0016 <gen> from the game
    Unit - Remove Murloc Tiderunner 0028 <gen> from the game
    Unit - Remove Murloc Tiderunner 0048 <gen> from the game
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play No sound and display My prince made the murlocs angry and now they'll come to kill you soon, so prepare yourselves.. Modify duration: Add 6.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play No sound and display Oh, and By the way ,if you want my help just go to the city place. There will be some of my soldiers. Free them and they will aid you in battle.. Modify duration: Add 6.00 seconds and Wait
    Wait 9.00 seconds
    Unit - Hide The Heart of the Kingdom 0203 <gen>
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Countdown Timer - Start Timer as a One-shot timer that will expire in 440.00 seconds
    Countdown Timer - Create a timer window for Timer with title Time untill murlocs attack...
    Set VariableSet TimerW = (Last created timer window)
    Countdown Timer - Show TimerW
    Wait 440.00 seconds
    Countdown Timer - Hide TimerW
Anouncer
  Events
    Time - Elapsed game time is 480.00 seconds
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0203 <gen>
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play (Last played sound) and display They are coming ! Lets see what you can do, peasants.. Modify duration: Add 10.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Enable user control for (All players).
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Hide The Heart of the Kingdom 0203 <gen>
The end of the waves
  Events
    Time - Elapsed game time is 1530.00 seconds
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0203 <gen>
    Wait 2 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play No sound and display Congaratulations ! You faced the murlocs really well. Now go and save my prince !. Modify duration: Add 10.00 seconds and Wait
    Cinematic - Enable user control for (All players).
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Hide The Heart of the Kingdom 0203 <gen>
When Prince is Saved
  Events
    Unit - Veteran Warrior 0047 <gen> Changes owner
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0203 <gen>
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play (Last played sound) and display You saved him ! Congratulation ! You will be rewarded in gold, much gold.. Modify duration: Add 10.00 seconds and Wait
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Veteran Warrior 0047 <gen> named Prince: Play (Last played sound) and display Father, I need an ancient artifact and I can't get it without an army. This artifact is not at the murlocs, it is at the mur'guls. If theese men have passed thru all of theese to save me they'll be very useful.. Modify duration: Add 15.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play (Last played sound) and display You herd him ...men go and help him.Oh, and son, take this shard, it will keep you safe.. Modify duration: Add 10.00 seconds and Wait
    Cinematic - Enable user control for (All players).
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Hide The Heart of the Kingdom 0203 <gen>
    Quest - Mark Prince as Completed
    Quest - Mark ThePrince as Completed
When the altar is destroyed
  Events
    Unit - Altar of the Depths 0143 <gen> Dies
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Unhide The Heart of the Kingdom 0203 <gen>
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Veteran Warrior 0047 <gen> named Prince: Play (Last played sound) and display I did it ! The artifact is mine ! I can feel its power !. Modify duration: Add 7.00 seconds and Wait
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play (Last played sound) and display Congratulations, son but... There is a bigger problem ahead. My scouts have reported some strange things: the murlocs who were slayn are now ready to tear us apart. Now they are just some undead vengeful spirits. We must kill them again !. Modify duration: Add 15.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from The Heart of the Kingdom 0203 <gen> named King: Play (Last played sound) and display Me and my forces will asist you .. Modify duration: Add 10.00 seconds and Wait
    Cinematic - Enable user control for (All players).
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Remove (Triggering unit) from the game
    Unit - Change ownership of The Heart of the Kingdom 0192 <gen> to Player 1 (Red) and Retain color
    Unit - Unhide The Heart of the Kingdom 0192 <gen>
    Trigger - Turn on Wave_19 <gen>
    Trigger - Turn on Wave_20 <gen>
    Trigger - Turn on Wave_21 <gen>
    Trigger - Turn on Wave_22 <gen>
    Trigger - Turn on Wave_23 <gen>
    Trigger - Turn on Wave_24 <gen>
    Trigger - Turn on Wave_25 <gen>
    Trigger - Turn on Wave_26 <gen>
    Trigger - Turn on Wave_27 <gen>
    Trigger - Turn on Wave_28 <gen>
    Trigger - Turn on Wave_29 <gen>
    Trigger - Turn on Wave_30 <gen>
    Trigger - Turn on Wave_31 <gen>
    Trigger - Turn on Wave_32 <gen>
    Trigger - Turn on Wave_33 <gen>
Murloc Move
  Events
    Unit - A unit enters Murloc_Spwning <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Arrive <gen>)
Wave 1
  Events
    Time - Every 490.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 2
  Events
    Time - Every 530.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 3
  Events
    Time - Every 560.00 seconds of game time
  Conditions
  Actions
    Unit - Create 2.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 4
  Events
    Time - Every 600.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 5
  Events
    Time - Every 700.00 seconds of game time
  Conditions
  Actions
    Unit - Create 5.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 1.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 6
  Events
    Time - Every 780.00 seconds of game time
  Conditions
  Actions
    Unit - Create 6.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 2.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 7
  Events
    Time - Every 820.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 8
  Events
    Time - Every 900.00 seconds of game time
  Conditions
  Actions
    Unit - Create 9.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 3.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 9
  Events
    Time - Every 1050.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Murloc Nightcrawler for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 10
  Events
    Time - Every 1100.00 seconds of game time
  Conditions
  Actions
    Unit - Create 5.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 11
  Events
    Time - Every 1150.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 2.Murloc Nightcrawler for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 12
  Events
    Time - Every 1250.00 seconds of game time
  Conditions
  Actions
    Unit - Create 7.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 4.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 13
  Events
    Time - Every 1300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 7.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 3.Murloc Nightcrawler for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 14
  Events
    Time - Every 1450.00 seconds of game time
  Conditions
  Actions
    Unit - Create 15.Murloc Tiderunner for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 5.Murloc Huntsman for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
    Unit - Create 3.Murloc Nightcrawler for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Wave 15
  Events
    Time - Every 1500.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Murloc Mutant for Player 2 (Blue) at (Center of Murloc_Spwning <gen>) facing 230.00 degrees
Defencive Murlocs 1
  Events
    Unit - Tidal Guardian 0155 <gen> Dies
  Conditions
  Actions
    Unit - Create 4.Murloc Nightcrawler for Player 2 (Blue) at (Center of Defensive_Region <gen>) facing 230.00 degrees
Defensive Murlocs 2
  Events
    Unit - Tidal Guardian 0156 <gen> Dies
  Conditions
  Actions
    Unit - Create 4.Murloc Nightcrawler for Player 2 (Blue) at (Center of Defensive_Region <gen>) facing 230.00 degrees
Defensive Murlocs 3
  Events
    Unit - A unit enters Murloc_Spwning <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Create 2.Guard Murloc for Player 2 (Blue) at (Center of Defensive_Region <gen>) facing 230.00 degrees
Murloc dies
  Events
    Unit - Murloc Hut 0009 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Murloc_Move <gen>
    Trigger - Turn off Wave_1 <gen>
    Trigger - Turn off Wave_2 <gen>
    Trigger - Turn off Wave_3 <gen>
    Trigger - Turn off Wave_4 <gen>
    Trigger - Turn off Wave_5 <gen>
    Trigger - Turn off Wave_6 <gen>
    Trigger - Turn off Wave_8 <gen>
    Trigger - Turn off Wave_9 <gen>
    Trigger - Turn off Wave_10 <gen>
    Trigger - Turn off Wave_12 <gen>
    Trigger - Turn off Wave_13 <gen>
    Trigger - Turn off Wave_14 <gen>
    Trigger - Turn off Wave_15 <gen>
    Trigger - Turn off Defensive_Murlocs_3 <gen>
Activation
  Events
    Unit - Veteran Warrior 0047 <gen> Changes owner
  Conditions
  Actions
    Trigger - Turn on Wave_16 <gen>
    Trigger - Turn on Wave_17 <gen>
    Trigger - Turn on Wave_18 <gen>
    Trigger - Turn on Mur_gul_Move <gen>
Mur gul Move
  Events
    Unit - A unit enters Mur_gul_Spawning <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Arrive <gen>)
Wave 16
  Events
    Time - Every 50.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Mur'gul Cliffrunner for Player 2 (Blue) at (Center of Mur_gul_Spawning <gen>) facing 230.00 degrees
Wave 17
  Events
    Time - Every 10.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Mur'gul Tidewarrior for Player 2 (Blue) at (Center of Mur_gul_Spawning <gen>) facing 230.00 degrees
Wave 18
  Events
    Time - Every 150.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Mur'gul Marauder for Player 2 (Blue) at (Center of Mur_gul_Spawning <gen>) facing 230.00 degrees
Defensive Mur gul 1
  Events
    Unit - A unit enters Mur_gul_Spawning <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Create 1.Mur'gul Blood-Gill for Player 2 (Blue) at (Center of Region_005 <gen>) facing 230.00 degrees
Defencive Mur gul 2
  Events
    Unit - Tidal Guardian 0157 <gen> Dies
  Conditions
  Actions
    Unit - Create 2.Mur'gul Shadowcaster for Player 2 (Blue) at (Center of Region_005 <gen>) facing 230.00 degrees
Defencive Mur gul 3
  Events
    Unit - Tidal Guardian 0037 <gen> Dies
  Conditions
  Actions
    Unit - Create 2.Mur'gul Shadowcaster for Player 2 (Blue) at (Center of Region_005 <gen>) facing 230.00 degrees
Defencive Mur gul 4
  Events
    Unit - Tidal Guardian 0038 <gen> Dies
  Conditions
  Actions
    Unit - Create 2.Mur'gul Shadowcaster for Player 2 (Blue) at (Center of Region_005 <gen>) facing 230.00 degrees
Mur gul dies
  Events
    Unit - Murloc Hut 0093 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Mur_gul_Move <gen>
    Trigger - Turn off Wave_16 <gen>
    Trigger - Turn off Wave_17 <gen>
    Trigger - Turn off Wave_18 <gen>
    Trigger - Turn off Defensive_Mur_gul_1 <gen>
Dead Murloc Move
  Events
    Unit - A unit enters Dead_Murlocs_Spawning <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Order (Entering unit) to Attack-Move To.(Center of Arrive <gen>)
Wave 19
  Events
    Time - Every 20.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Revenant of the Tides for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
    Unit - Create 1.Dead Water Murloc for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 20
  Events
    Time - Every 10.00 seconds of game time
  Conditions
  Actions
    Unit - Create 2.Murloc Flesheater for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 21
  Events
    Time - Every 80.00 seconds of game time
  Conditions
  Actions
    Unit - Create 5.Murloc Flesheater for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
    Unit - Create 1.Dead Water Murloc for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 22
  Events
    Time - Every 160.00 seconds of game time
  Conditions
  Actions
    Unit - Create 12.Murloc Plaguebearer for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
    Unit - Create 1.Dead Water Murloc for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 23
  Events
    Time - Every 100.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Murloc Mutant for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
    Unit - Create 1.Dead Water Murloc for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 24
  Events
    Time - Every 90.00 seconds of game time
  Conditions
  Actions
    Unit - Create 8.Murloc Flesheater for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 25
  Events
    Time - Every 100.00 seconds of game time
  Conditions
  Actions
    Unit - Create 4.Revenant of the Seas for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 26
  Events
    Time - Every 200.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Revenant of the Depths for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 27
  Events
    Time - Every 115.00 seconds of game time
  Conditions
  Actions
    Unit - Create 8.Murloc Flesheater for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 28
  Events
    Time - Every 300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Deeplord Revenant for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 29
  Events
    Time - Every 120.00 seconds of game time
  Conditions
  Actions
    Unit - Create 6.Murloc Mutant for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 30
  Events
    Time - Every 150.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Revenant of the Seas for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 31
  Events
    Time - Every 160.00 seconds of game time
  Conditions
  Actions
    Unit - Create 9.Murloc Mutant for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 32
  Events
    Time - Every 30.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3.Murloc Flesheater for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Wave 33
  Events
    Time - Every 800.00 seconds of game time
  Conditions
  Actions
    Unit - Create 20.Murloc Plaguebearer for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
    Unit - Create 10.Murloc Mutant for Player 2 (Blue) at (Center of Dead_Murlocs_Spawning <gen>) facing 230.00 degrees
Defencive Murlocs 1 dead
  Events
    Unit - Undead Guardian 0150 <gen> Dies
  Conditions
  Actions
    Unit - Create 4.Deeplord Revenant for Player 2 (Blue) at (Center of Undead_Region <gen>) facing 230.00 degrees
Defensive Murlocs 2 dead
  Events
    Unit - Undead Guardian 0149 <gen> Dies
  Conditions
  Actions
    Unit - Create 4.Murloc Mutant for Player 2 (Blue) at (Center of Defensive_Region <gen>) facing 230.00 degrees
Defensive Murlocs 3 dead
  Events
    Unit - A unit enters Dead_Murlocs_Spawning <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Create 2.Murloc Plaguebearer for Player 2 (Blue) at (Center of Undead_Region <gen>) facing 230.00 degrees
Dead murlocs are destroyed
  Events
    Unit - Ziggurat 0187 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Dead_Murloc_Move <gen>
    Trigger - Turn off Wave_19 <gen>
    Trigger - Turn off Wave_20 <gen>
    Trigger - Turn off Wave_21 <gen>
    Trigger - Turn off Wave_22 <gen>
    Trigger - Turn off Wave_23 <gen>
    Trigger - Turn off Wave_24 <gen>
    Trigger - Turn off Wave_25 <gen>
    Trigger - Turn off Wave_26 <gen>
    Trigger - Turn off Wave_27 <gen>
    Trigger - Turn off Wave_28 <gen>
    Trigger - Turn off Wave_29 <gen>
    Trigger - Turn off Wave_30 <gen>
    Trigger - Turn off Wave_31 <gen>
    Trigger - Turn off Wave_32 <gen>
    Trigger - Turn off Wave_33 <gen>
    Trigger - Turn off Defensive_Murlocs_3 <gen>