Model validation: Murloc Fisher

Murlocfisher,v2.mdx

0 errors 6 severe 5 warnings 5 unused
  • 4 1 Sequence 4 - "portrait 01"
    • This sequence starts before sequence 0 "Birth" ends
    • This sequence starts before sequence 1 "Stand" ends
    • This sequence starts before sequence 2 "Death" ends
    • This sequence starts before sequence 3 "Decay" ends
    • Zero length
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (3) does not match the number of sequences (5)
  • 1 Helper 0
    • 1 Rotation
      • Missing opening track for sequence "Death" at frame 70333 where it is needed
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 3 - "Decay"
    • 1 Extent
      • Negative extents
  • 1 ParticleEmitter2 0 - "dust"
    • 1 Emission Rate
      • Track 5 at frame 70267 is not in any sequence
  • 1 ParticleEmitter2 1 - "dust01"
    • 1 Emission Rate
      • Track 5 at frame 70267 is not in any sequence
  • 1 ParticleEmitter2 2 - "dust02"
    • 1 Emission Rate
      • Track 5 at frame 70267 is not in any sequence
  • 1 ParticleEmitter2 3 - "dust03"
    • 1 Emission Rate
      • Track 5 at frame 70267 is not in any sequence
  • unused Texture 0 - "BackGround.blp"
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