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Trigger Viewer

Murder Incognito v1.4 Reforged.w3x
Variables
Variables
When Everything Starts
Loading
GetToDaChappah
Weather music camera etc
START
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 5 bonus
Scene 6
Epilogue
Credits
paralel credits
THE END
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Jason unit No
Loading
  Events
    Map initialization
  Conditions
  Actions
    Sound - Play Nightmare_On_Elm_Street <gen>
    Sound - Set music volume to 100%
    Cinematic - Fade out over 0.01 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
GetToDaChappah
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Sound - Set volume of (Last played sound) to 20.00%
    Floating Text - Create floating text that reads LEAVING SO SOON!?.... at (Target of current camera view) with Z offset 0.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Wait 2.00 seconds
    Floating Text - Create floating text that reads ...Oh well... at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Wait 2.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture Splatt! and color (100.00%, 0%, 0%) with 0% transparency
    Wait 1.20 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Weather music camera etc
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Set VariableSet Jason = Villager 0002 <gen>
    Sound - Set music volume to 100%
    Custom script: call StopSound(bj_dayAmbientSound, true, true)
    Sound - Stop music Immediately
    Sound - Disable dawn and dusk sounds
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 24.00
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.01 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Environment - Set sky to Fogged Sky
    Game - Display to (All players) the text: MAKE SURE YOU HAVE BOTH MUSIC AND SOUND AT MAX!!!! (for full pleasure :P )
    Wait 1.00 seconds
    Environment - Set fog to style Linear, z-start 1000, z-end 8000, density 0.50 and color (0.00%, 0.00%, 50.00%)
    Camera - .Apply. gg_cam_Cam_1 for Player 1 (Red) over 0 seconds
    Sound - Clear the music list
    Custom script: call StopSound(bj_nightAmbientSound, true, true)
    Wait 1.00 seconds
    Sound - Play Sleepy_Hollow <gen>
    Trigger - Run START <gen> (ignoring conditions)
START
  Events
  Conditions
  Actions
    Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.20
    Destructible - Hide Camera... 0693 <gen>
    Game - Display to (All players) the text: Press "Esc" At any time to leave.... :(
    Wait 0.20 seconds
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_MovementCam_1 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_MovementCam_2 for Player 1 (Red) over 10.00 seconds
    Wait 2.50 seconds
    Floating Text - Create floating text that reads Murder Incognito at (Center of Region_000 <gen>) with Z offset 20.00, using font size 30.00, color (100%, 20.00%, 20.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 5.00 seconds
    Floating Text - Destroy (Last created floating text)
    Floating Text - Create floating text that reads leventopoulo is BACK at (Center of Region_001 <gen>) with Z offset 20.00, using font size 10, color (100%, 20.00%, 20.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.50 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_MovementCam_3 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Camera - .Apply. gg_cam_MovementCam_4 for Player 1 (Red) over 10.00 seconds
    Wait 2.50 seconds
    Floating Text - Create floating text that reads Enjoy!! at (Center of Region_002 <gen>) with Z offset 20.00, using font size 20.00, color (100%, 20.00%, 20.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 7.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_MovementCam_14 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Cinematic - Fade out over 5.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_MovementCam_15 for Player 1 (Red) over 3.00 seconds
    Wait 2.50 seconds
    Camera - .Apply. gg_cam_MovementCam_16 for Player 1 (Red) over 2.00 seconds
    Sound - Stop music After fading
    Wait 2.00 seconds
    Trigger - Run Scene_1 <gen> (ignoring conditions)
Scene 1
  Events
  Conditions
  Actions
    Sound - Set music volume to 70.00%
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play Matrix_Soundtrack__trinity_definetely_pmsx <gen>
    Camera - .Apply. gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
    Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.20
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Order High Elf 0001 <gen> to Move To.(Center of Region_003 <gen>)
    Wait 1.00 seconds
    Sound - Play kir_doorcreak <gen>
    Unit - Make High Elf 0001 <gen> face (Center of Region_006 <gen>) over 1.00 seconds
    Wait 0.20 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play what_the <gen> and display uhh What The.... Modify duration: Add 0 seconds and Wait
    Unit - Order High Elf 0001 <gen> to Move To.(Center of Region_004 <gen>)
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Unit - Make High Elf 0001 <gen> face (Center of Region_006 <gen>) over 1.00 seconds
    Wait 2.00 seconds
    Unit - Order High Elf 0001 <gen> to Move To.(Center of Region_007 <gen>)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 1.00 seconds
    Camera - .Apply gg_cam_Camera_022 for Player 1 (Red) over 20.00 seconds with ease in time: 5.00 seconds, ease out time: 5.00 seconds, and smooth factor: 0.50
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Whos_there <gen> and display Who's There?. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Sound - Play sparks <gen>
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Sound - Stop (Last played sound) Immediately
    Wait 0.20 seconds
    Sound - Play Temple_of_Doom___Bong <gen>
    Unit - Move Villager 0002 <gen> instantly to (Center of Region_006 <gen>)
    Unit - Make Villager 0002 <gen> face High Elf 0001 <gen> over 1.00 seconds
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Damn_it <gen> and display Oh God damn it! Why now?. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 5.00 seconds
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Cant_See <gen> and display I cant see anything.. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Animation - Lock Villager 0002 <gen>'s Head to face High Elf 0001 <gen>, offset by (0, -40.00, 90)
    Sound - Play sparks <gen>
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Sound - Stop (Last played sound) Immediately
    Sound - Play PSYCHO <gen>
    Unit - Make High Elf 0001 <gen> face Villager 0002 <gen> over 1.00 seconds
    Wait 1.00 seconds
    Sound - Stop (Last played sound) Immediately
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_honey <gen> and display Eyy honey, guess who's home.. Modify duration: Add 0 seconds and Wait
    Custom script: call SetUnitAnimationByIndex(udg_Jason,1)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 20.00 seconds
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Scared <gen> and display Jason. Oh my god! You scared the Hell out of me.. Modify duration: Add 0 seconds and Wait
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_im_here <gen> and display I had to come, I didnt like the way we broke things up last time, and i just wanted to tell you, I'm here if you need me.. Modify duration: Add 0 seconds and Don't wait
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 10.00 seconds
    Wait 4.50 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 10.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Pretend <gen> and display oh, listen to me Jason. I don't love you, I never will. Please leave and forget me, pretend that I don't exist, pretend that I'm dead.. Modify duration: Add 0 seconds and Don't wait
    Wait 8.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
    Wait 2.00 seconds
    Custom script: call SetUnitAnimationByIndex(udg_Jason,191)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_what <gen> and display What did you say?. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 30.00 seconds
    Wait 0.50 seconds
    Custom script: call SetUnitAnimationByIndex(udg_Jason,2)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_shame_on_you <gen> and display I raised you from the gutter. I brought you up to be a lady and that's the way you treat me now? Well shame on you, shame on you and your whole generation. Go to hell.... Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play pls <gen> and display Jason! Please!. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_shutup <gen> and display You shut up, I dont wanna hear anything you got to say. Modify duration: Add 0 seconds and Don't wait
    Animation - Reset Villager 0002 <gen>'s body-part facing
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
    Wait 3.00 seconds
    Unit - Order Villager 0002 <gen> to Move To.(Center of Region_008 <gen>)
    Wait 1.00 seconds
    Sound - Play kir_doorcreak <gen>
    Unit - Move Villager 0002 <gen> instantly to (Center of Region_009 <gen>)
    Wait 2.00 seconds
    Sound - Play sparks <gen>
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Again <gen> and display Jesus, Again?. Modify duration: Add 0 seconds and Don't wait
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.20 seconds
    Unit - Move Acolyte 0003 <gen> instantly to (Center of Region_005 <gen>)
    Unit - Make Acolyte 0003 <gen> face High Elf 0001 <gen> over 0.00 seconds
    Animation - Lock Acolyte 0003 <gen>'s Head to face High Elf 0001 <gen>, offset by (0, -40.00, 90)
    Wait 0.50 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade out over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 5.00% transparency
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Wait 0.50 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0.00% transparency
    Animation - Play the stand (animationname) animation for all doodads of type D004 (doodadcode) within 900.00 of (Center of Region_007 <gen>).
    Sound - Stop (Last played sound) Immediately
    Sound - Play Scary_Titus_Calen_1449371204 <gen>
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 1.00 seconds
    Wait 2.00 seconds
    Animation - Lock High Elf 0001 <gen>'s Head to face Militia 0011 <gen>, offset by (0, -40.00, 90)
    Unit - Make High Elf 0001 <gen> face (Center of Region_018 <gen>) over 3.00 seconds
    Wait 4.00 seconds
    Unit - Order High Elf 0001 <gen> to Move To.(Center of Region_003 <gen>)
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Sound - Play Panic_Mike_Koenig_717059030 <gen>
    Wait 0.50 seconds
    Animation - Lock Acolyte 0003 <gen>'s Head to face High Elf 0001 <gen>, offset by (0, -40.00, 90)
    Wait 1.00 seconds
    Unit - Make Acolyte 0003 <gen> face High Elf 0001 <gen> over 0.00 seconds
    Wait 1.00 seconds
    Unit - Order Acolyte 0003 <gen> to Attack Once.High Elf 0001 <gen>
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from High Elf 0001 <gen> named Lina: Play Whos_there <gen> and display Who's there?. Modify duration: Add 0 seconds and Don't wait
    Animation - Reset High Elf 0001 <gen>'s body-part facing
    Unit - Make High Elf 0001 <gen> face Acolyte 0003 <gen> over 1.00 seconds
    Wait 0.50 seconds
    Animation - Lock High Elf 0001 <gen>'s Head to face Acolyte 0003 <gen>, offset by (0, -40.00, 90)
    Sound - Play knife_hit1 <gen>
    Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 5.00
    Wait 0.10 seconds
    Sound - Play Psycho_Scream_SoundBible_com_1441943673 <gen>
    Animation - Reset High Elf 0001 <gen>'s body-part facing
    Animation - Queue High Elf 0001 <gen>'s death (animationname) animation
    Animation - Change High Elf 0001 <gen>'s animation speed to 50.00% of its original speed
    Animation - Play High Elf 0001 <gen>'s death (animationname) animation
    Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
    Wait 0.10 seconds
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_003 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
    Wait 0.50 seconds
    Special Effect - Destroy (Last created special effect)
    Cinematic - Fade out over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 3.00 seconds
    Animation - Play Acolyte 0003 <gen>'s Death (animationname) animation
    Trigger - Run Scene_2 <gen> (ignoring conditions)
Scene 2
  Events
  Conditions
  Actions
    Destructible - Show Camera... 0693 <gen>
    Unit - Move Camera Man 0006 <gen> instantly to (Center of Region_013 <gen>), facing (Position of WOman 0005 <gen>)
    Unit - Move WOman 0005 <gen> instantly to (Center of Region_014 <gen>), facing (Position of Camera... 0693 <gen>)
    Unit - Move Rifleman 0008 <gen> instantly to (Center of Region_015 <gen>), facing ((Center of Region_016 <gen>) offset by (0, 0))
    Unit - Move Rifleman 0009 <gen> instantly to (Center of Region_016 <gen>), facing ((Center of Region_015 <gen>) offset by (0, 0))
    Game - Set the time of day to 7.00
    Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.20
    Camera - .Apply. gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
    Unit - Order Police Car 0004 <gen> to Move To.(Center of Region_of_Cop <gen>)
    Environment - Set sky to Generic Sky
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play Inna___On___on__small_u <gen>
    Sound - Play cars <gen>
    Wait 2.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 6.00 seconds
    Sound - Stop (Last played sound) Immediately
    Sound - Play mk3 <gen>
    Wait 1.00 seconds
    Sound - Clear the music list
    Sound - Stop music Immediately
    Wait 1.00 seconds
    Sound - Play vehic141 <gen>
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_of_Cop <gen>), facing ((Center of Region_015 <gen>) offset by (0, 0))
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play 08__Noire_Clarinet_Small_Version_u <gen>
    Wait 2.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_017 <gen>)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 1.00 seconds
    Unit - Order WOman 0005 <gen> to Move To.(Center of Region_019 <gen>)
    Wait 1.00 seconds
    Unit - Make WOman 0005 <gen> face (Center of Region_017 <gen>) over 1.00 seconds
    Animation - Lock WOman 0005 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Unit - Make Another Villager 0007 <gen> face (Center of Region_019 <gen>) over 1.00 seconds
    Cinematic - Send transmission to (All players) from WOman 0005 <gen> named Nicole: Play Detective_Dick <gen> and display Detective Dick. Long time no see. Can you tell us what happened here?. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play DiscloseInfo <gen> and display Yeah. Yea, Long time no see. But, you know, I cant really disclose this information with you, because uhh.... Modify duration: Add 0 seconds and Don't wait
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 1 (Red) over 8.00 seconds
    Wait 6.00 seconds
    Unit - Make WOman 0005 <gen> face (Center of Region_013 <gen>) over 0.20 seconds
    Animation - Lock WOman 0005 <gen>'s Head to face Camera Man 0006 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Camera Man 0006 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from WOman 0005 <gen> named Nicole: Play Freaking_Camera <gen> and display Larry. What the f**k, point the freaking camera here!. Modify duration: Add 0 seconds and Don't wait
    Wait 0.30 seconds
    Animation - Lock Camera Man 0006 <gen>'s Head to face WOman 0005 <gen>, offset by (0, 0, 90)
    Wait 3.00 seconds
    Unit - Make Camera Man 0006 <gen> face Another Villager 0007 <gen> over 1.00 seconds
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face WOman 0005 <gen>, offset by (0, 0, 90)
    Animation - Lock Camera Man 0006 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from WOman 0005 <gen> named Nicole: Play Stupid <gen> and display You stupid idiot.. Modify duration: Add 0 seconds and Don't wait
    Wait 0.30 seconds
    Unit - Make WOman 0005 <gen> face (Center of Region_017 <gen>) over 1.00 seconds
    Camera - .Apply. gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
    Animation - Lock WOman 0005 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play Nothing <gen> and display Ok, look. I just arrived. I dont know anything. You can ask me anything on my way out.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from WOman 0005 <gen> named Nicole: Play w8 <gen> and display Fine, I'll wait here.. Modify duration: Add 0 seconds and Wait
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Animation - Reset Camera Man 0006 <gen>'s body-part facing
    Animation - Reset WOman 0005 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_021 <gen>)
    Unit - Make WOman 0005 <gen> face (Center of Region_015 <gen>) over 1.00 seconds
    Cinematic - Send transmission to (All players) from WOman 0005 <gen> named Nicole: Play TV <gen> and display Officers. Who wants to be on TV?. Modify duration: Add 0 seconds and Don't wait
    Unit - Make Camera Man 0006 <gen> face Rifleman 0009 <gen> over 0 seconds
    Wait 3.00 seconds
    Sound - Play kir_doorcreak <gen>
    Unit - Move Another Villager 0007 <gen> instantly to (Center of (Playable map area))
    Sound - Play RiflemanYes1 <gen>
    Unit - Order Rifleman 0008 <gen> to Move To.(Center of Region_022 <gen>)
    Wait 0.50 seconds
    Sound - Play MuradinYes3 <gen>
    Unit - Order Rifleman 0009 <gen> to Move To.(Center of Region_023 <gen>)
    Wait 2.00 seconds
    Unit - Make Camera Man 0006 <gen> face Rifleman 0008 <gen> over 2.00 seconds
    Animation - Play Acolyte 0003 <gen>'s Death (animationname) animation
    Wait 1.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Acolyte 0003 <gen> instantly to (Center of Region_005 <gen>)
    Sound - Set Unit Movement Sounds to 0.00%
    Trigger - Run Scene_3 <gen> (ignoring conditions)
Scene 3
  Events
  Conditions
  Actions
    Sound - Set Unit Movement Sounds to 100.00%
    Animation - Change Another Villager 0007 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Rifleman 0008 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Reset Acolyte 0003 <gen>'s body-part facing
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_008 <gen>)
    Unit - Move Villager 0010 <gen> instantly to (Center of Region_018 <gen>)
    Unit - Move Rifleman 0008 <gen> instantly to (Center of Region_024 <gen>)
    Unit - Make Rifleman 0008 <gen> face (Center of Region_007 <gen>) over 0 seconds
    Unit - Make Villager 0010 <gen> face High Elf 0001 <gen> over 0.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face High Elf 0001 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_038 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Make Another Villager 0007 <gen> face (Center of Region_007 <gen>) over 1.00 seconds
    Wait 1.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_006 <gen>)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
    Animation - Change Another Villager 0007 <gen>'s animation speed to 5.00% of its original speed
    Animation - Lock Another Villager 0007 <gen>'s Head to face High Elf 0001 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_040 for Player 1 (Red) over 3.00 seconds
    Animation - Change Another Villager 0007 <gen>'s animation speed to 100.00% of its original speed
    Wait 3.50 seconds
    Camera - .Apply. gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play BedMurder <gen> and display Michael, dude! Wheres the Bed? Where does this chick sleep? You think the killer stole the bed?. Modify duration: Add 0 seconds and Don't wait
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_004 <gen>)
    Wait 5.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 1.00 seconds
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_042 for Player 1 (Red) over 20.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Nonsense <gen> and display Sir, that is the most avaricious, tasteless, idiotic,brain-damaged, imbecilic, insane, arrogant, thing I have ever heard. Me and that rifleman, over there, lost 20 IQ points from listening to your nonsense.. Modify duration: Add 0 seconds and Don't wait
    Wait 9.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Rifleman 0008 <gen>, offset by (0, 0, 90)
    Wait 2.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play booze <gen> and display Is there any Booze around here?. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play crime_scene <gen> and display This is a crime scene!. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Acolyte 0003 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play xixixixix <gen> and display "Joker Laugh" I already know that you idiot! Hey you know, I noticed that, can you please tell me what the hell that is? Because I've been staring at it. What is it?. Modify duration: Add 0 seconds and Don't wait
    Wait 3.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Acolyte 0003 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Acolyte 0003 <gen>, offset by (0, 0, 90)
    Wait 5.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Killa_Suit <gen> and display Ah yes. That, is a suit. The killer must have made it himself. After he killed her, he probably took that off because it was filled with her blood. He can't travel through town with that.. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 1 (Red) over 4.00 seconds
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_025 <gen>)
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_026 <gen>)
    Wait 3.00 seconds
    Unit - Make Another Villager 0007 <gen> face (Center of Region_026 <gen>) over 1.00 seconds
    Unit - Make Villager 0010 <gen> face (Center of Region_025 <gen>) over 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Acolyte 0003 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Acolyte 0003 <gen>, offset by (0, 0, 90)
    Wait 3.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_044 for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play chickkill <gen> and display I think your overthinking it, maybe he just threw it away you know? He said, ahh I killed a chick let me throw away this rug too.. Modify duration: Add 0 seconds and Wait
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_045 for Player 1 (Red) over 30.00 seconds
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Neighbors <gen> and display I took the liberty of talking to the neighbors, they said that they heard, and I quote, "We heard foul language and despair in their voices, subsequently followed by a slam of the door". Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play smallversion_killedByBF <gen> and display Well there it is, we got it. Its her boyfriend. Its always the boyfriend you know? Her boyfriend killed her. . Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Conclusions <gen> and display Lets not jump in to conclusions sir.. Modify duration: Add 0 seconds and Wait
    Sound - Set volume of Conclusions <gen> to 50.00%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play FACTS <gen> and display These are solid facts! Ninety percent of the time the woman gets killed by an angry boyfriend or husband. Dont you read any books? Don't you watch CSI Miami whatever, dude?. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_047 for Player 1 (Red) over 0.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play ConCase <gen> and display Solid Facts? We can't go accusing people without Evidence! You know that very well Detective. I don't like the way your trying to con your way through this case. I don't know if you noticed it, but there is a woman lying dead right next to you. It is up to you, to find the maniac who did that.. Modify duration: Add 0 seconds and Wait
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_027 <gen>)
    Camera - .Apply. gg_cam_Camera_046 for Player 1 (Red) over 0.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Obligated <gen> and display You are Obligated to do so detective. Obligated! It is mandatory! You understand?. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_048 for Player 1 (Red) over 0.00 seconds
    Unit - Make Another Villager 0007 <gen> face Villager 0010 <gen> over 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play smallversion_zomg <gen> and display "Joker Laugh" You're so amusing man its awesome, ok listen, im gonna talk, im gonna interview this boyfriend. And you'll see in the end it'll be proven that the actual killer is the boyfriend. and i'll be right again.. Modify duration: Add 0 seconds and Don't wait
    Wait 5.00 seconds
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 2.00 seconds
    Camera - .Apply. gg_cam_Camera_081 for Player 1 (Red) over 0.00 seconds
    Wait 5.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_048 for Player 1 (Red) over 30.00 seconds
    Wait 11.50 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Clear the music list
    Sound - Stop music Immediately
    Wait 2.00 seconds
    Trigger - Run Scene_4 <gen> (ignoring conditions)
Scene 4
  Events
  Conditions
  Actions
    Sound - Play Schubert___Ave_Maria__Opera__SMALL_u <gen>
    Animation - Change Another Villager 0007 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Rifleman 0009 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_031 <gen>)
    Unit - Move Villager 0002 <gen> instantly to (Center of Region_030 <gen>)
    Unit - Move Rifleman 0008 <gen> instantly to (Center of Region_028 <gen>)
    Unit - Move Rifleman 0009 <gen> instantly to (Center of Region_029 <gen>)
    Unit - Make Rifleman 0008 <gen> face (Center of Region_030 <gen>) over 0 seconds
    Unit - Make Rifleman 0009 <gen> face (Center of Region_030 <gen>) over 0 seconds
    Unit - Make Villager 0002 <gen> face Another Villager 0007 <gen> over 0.00 seconds
    Unit - Make Another Villager 0007 <gen> face Villager 0002 <gen> over 0.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0002 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
    Custom script: call SetUnitAnimationByIndex(udg_Jason,128)
    Wait 1.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_050 for Player 1 (Red) over 60.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play Snap <gen> and display Oh yeah im sure. You just went there to talk, you know, be friends, try to win her back. No. We talked to the Neighbors Jason, and they told us they heard foul language and extensive despair in your voices you obviously had a heated argument and your telling me you didn't hit her? You didn't just snap?. Modify duration: Add 0 seconds and Wait
    Animation - Lock Jason's Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_poking <gen> and display Why dont you shove a broom up your ass and stop poking mine how about it? Now Lina was a filthy cockroach and she deserved to die. But Im never gonna say i killed her, because I didn't and thats the truth.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play language <gen> and display Wow. You better watch that language boy!. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_051 for Player 1 (Red) over 0.00 seconds
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_accused <gen> and display Well tell me how would you react if someone accused you of murder detective asshole?. Modify duration: Add 0 seconds and Wait
    Animation - Reset Jason's body-part facing
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play Not_A <gen> and display Detective Dick, Not asshole. You dont talk to me like that!. Modify duration: Add 0 seconds and Wait
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_052 for Player 1 (Red) over 0.00 seconds
    Wait 0.50 seconds
    Animation - Lock Jason's Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_feelings <gen> and display Oh well im sorry, I hope I didn't hurt your feelings. Modify duration: Add 0 seconds and Wait
    Animation - Reset Jason's body-part facing
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play KilleRYOU <gen> and display You dont seem to understand the gravity of the charges brought against you! You are being accused of a capital crime, Murder! This is beyond you and me, this is about justice. And I am going to prove that you are the killer.. Modify duration: Add 0 seconds and Wait
    Animation - Lock Jason's Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_053 for Player 1 (Red) over 60.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_IamInnocent <gen> and display I'd like to see you do that. Its impossible. I am innocent! . Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play KillerdHer <gen> and display "Joker Laugh again" Oh im sorry, it just occurred to me. It seems Jason that you dont have an alibi. The most important thing, and you dont have it. So where were you? When you left her house, where did you go? I'll tell you where you went, you just went back inside and killed her.. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Reset Jason's body-part facing
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_060 <gen>)
    Wait 7.00 seconds
    Animation - Lock Jason's Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Unit - Make Another Villager 0007 <gen> face Villager 0002 <gen> over 1.00 seconds
    Wait 0.80 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0002 <gen>, offset by (0, 0, 90)
    Wait 7.20 seconds
    Animation - Reset Jason's body-part facing
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_061 <gen>)
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_051 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_051_next for Player 1 (Red) over 20.00 seconds
    Wait 1.80 seconds
    Animation - Lock Jason's Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_delusion <gen> and display No! Do you really expect your delusional and incoherent ramblings to beheard?. Modify duration: Add 0 seconds and Wait
    Sound - Set volume of bitchB4 <gen> to 50.00%
    Unit - Make Another Villager 0007 <gen> face Villager 0002 <gen> over 1.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bitchB4 <gen> and display Jason, why did you call her a cockroach before?. Modify duration: Add 0 seconds and Wait
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0002 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_shewas <gen> and display Because she is. No wait, she was. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
    Sound - Set volume of ucallbit <gen> to 50.00%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play ucallbit <gen> and display Good. Now I can tell more to the jury, you know, the jury wont like that, that your calling her a cockroach.. Modify duration: Add 0 seconds and Wait
    Unit - Move Villager 0010 <gen> instantly to (Center of Region_032 <gen>)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_truthstate <gen> and display I'm just stating the truth. She is a Cockroach. And I am innocent.. Modify duration: Add 0 seconds and Don't wait
    Wait 2.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_031 <gen>)
    Wait 2.00 seconds
    Unit - Make Another Villager 0007 <gen> face (Center of Region_062 <gen>) over 1.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play yah <gen> and display Yeah.. You're innocent.. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_054 for Player 1 (Red) over 0.00 seconds
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_033 <gen>)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_butchered <gen> and display What about you detective? Where were you the night she was butchered?. Modify duration: Add 0 seconds and Don't wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play detective <gen> and display Detective.... Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_055 for Player 1 (Red) over 10.00 seconds
    Wait 3.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0002 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play chat <gen> and display I'd love to sit here and chat with you but I really gotta go now, you know?. Modify duration: Add 0 seconds and Wait
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Follow.Villager 0010 <gen>
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_032 <gen>)
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Jason: Play jason_wrong_man <gen> and display You got the wrong man detective, you got the wrong man.. Modify duration: Add 0 seconds and Wait
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_056 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bull <gen> and display Is this a staring contest? Cut the bullshit michael and tell me, whats going on?. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play witness <gen> and display A woman phoned the police station, claiming that she's a witness. It seems that this case is already solved.. Modify duration: Add 0 seconds and Wait
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_059 for Player 1 (Red) over 20.00 seconds
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play Whynothere <gen> and display What? This is magnificent! Why isn't she here?. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play closefriend <gen> and display She is traumatized, she wont leave her house. We must go to her. She is a close friend of the victim so we have to be easy on her.. Modify duration: Add 0 seconds and Wait
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_057 for Player 1 (Red) over 0.00 seconds
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play address <gen> and display ohhh What's her address?. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play thestreet <gen> and display 42nd Lincoln street. Modify duration: Add 0 seconds and Wait
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_058 for Player 1 (Red) over 20.00 seconds
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play hoes <gen> and display Well thats in the other side of town. I'll tell you what we'll go there, first thing in the morning. How's that?. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_060 for Player 1 (Red) over 20.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play fine <gen> and display Fine, I'll pick you up at six.. Modify duration: Add 0 seconds and Wait
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_034 <gen>)
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_033 <gen>)
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Rifleman 0008 <gen> to Move To.(Center of Region_036 <gen>)
    Wait 2.00 seconds
    Unit - Order Rifleman 0008 <gen> to Move To.(Center of Region_034 <gen>)
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0002 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0002 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play BTW <gen> and display It seems a very close friend of our victim is a witness, a key witness. You're free to go btw, that means by the way.. We dont have enough evidence to keep you here. Yet.... Modify duration: Add 0 seconds and Wait
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_036 <gen>)
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Custom script: call SetUnitAnimationByIndex(udg_Jason,137)
    Wait 2.00 seconds
    Trigger - Run Scene_5 <gen> (ignoring conditions)
Scene 5
  Events
  Conditions
  Actions
    Animation - Change Another Villager 0007 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Villager 0010 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Police Car 0004 <gen>'s size to (120.00%, 120.00%, 120.00%) of its original size
    Unit - Move Police Car 0004 <gen> instantly to (Center of Region_037 <gen>)
    Camera - .Apply. gg_cam_Camera_061 for Player 1 (Red) over 0.00 seconds
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play Inna___On___on__small_u <gen>
    Sound - Play cars <gen>
    Wait 1.00 seconds
    Unit - Order Police Car 0004 <gen> to Move To.(Center of Region_038 <gen>)
    Wait 0.50 seconds
    Cinematic - Fade in over 0.20 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Sound - Stop (Last played sound) Immediately
    Sound - Play mk3 <gen>
    Wait 1.00 seconds
    Sound - Stop music Immediately
    Wait 1.00 seconds
    Sound - Play vehic141 <gen>
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_039 <gen>), facing ((Center of Region_015 <gen>) offset by (0, 0))
    Wait 0.20 seconds
    Unit - Make Another Villager 0007 <gen> face Peasant 0012 <gen> over 1.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play Interesting <gen> and display hmm, nice house.. Modify duration: Add 0 seconds and Don't wait
    Unit - Move Villager 0010 <gen> instantly to (Center of Region_040 <gen>), facing ((Center of Region_015 <gen>) offset by (0, 0))
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play 08__Noire_Clarinet_Small_Version_u <gen>
    Wait 2.00 seconds
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_041 <gen>)
    Wait 2.00 seconds
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_042 <gen>)
    Camera - .Apply. gg_cam_Camera_062 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Peasant 0012 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play be_cool <gen> and display Try to be cool, detective, we don't want to upset her.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play seriously <gen> and display Seriously Dude? Try to be cool? I'm always cool!. Modify duration: Add 0 seconds and Don't wait
    Wait 2.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_063 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Unit - Make Another Villager 0007 <gen> face Villager 0010 <gen> over 1.00 seconds
    Wait 2.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Peasant 0012 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Peasant 0012 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Shall_we <gen> and display Right, shall we?. Modify duration: Add 0 seconds and Wait
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play After_you <gen> and display After you, my friend.. Modify duration: Add 0 seconds and Don't wait
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_064 for Player 1 (Red) over 0.00 seconds
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_044 <gen>)
    Wait 0.50 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_043 <gen>)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play rich <gen> and display Well, the victim had some very rich friends. Obviously.. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Unit - Make Another Villager 0007 <gen> face Villager 0010 <gen> over 1.00 seconds
    Unit - Make Villager 0010 <gen> face Peasant 0012 <gen> over 1.00 seconds
    Camera - .Apply. gg_cam_Camera_066 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Animation - Play Villager 0010 <gen>'s attack (animationname) animation
    Sound - Play Ding_Dong <gen>
    Wait 0.50 seconds
    Animation - Play Villager 0010 <gen>'s stand (animationname) animation
    Animation - Lock Another Villager 0007 <gen>'s Head to face Peasant 0012 <gen>, offset by (0, 0, 90)
    Wait 2.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Peasant 0012 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play booring <gen> and display Boring.... Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Miss <gen> and display Miss's Jenkins. This is the police. Please, let us in.. Modify duration: Add 0 seconds and Wait
    Animation - Lock Another Villager 0007 <gen>'s Head to face Peasant 0012 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play LET_US <gen> and display We're only here to help. Now would you let us in.. Modify duration: Add 0 seconds and Wait
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 1.00 seconds
    Camera - .Apply. gg_cam_Camera_065 for Player 1 (Red) over 0.00 seconds
    Wait 0.50 seconds
    Camera - .Apply. gg_cam_Camera_068 for Player 1 (Red) over 10.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play insult <gen> and display You don't have to speak in that manner. You're just insulting her intelligence.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play intlet <gen> and display If she was anywhere close to intelligent, she'd let us in by now,,,. Modify duration: Add 0 seconds and Wait
    Wait 0.50 seconds
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Make Villager 0010 <gen> face Peasant 0012 <gen> over 1.00 seconds
    Wait 1.00 seconds
    Animation - Play Villager 0010 <gen>'s attack (animationname) animation
    Sound - Play Ding_Dong <gen>
    Wait 0.50 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bullsh <gen> and display You know what? This is Bullsh*t. I'm going out to the back.. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Camera - .Apply. gg_cam_Camera_067 for Player 1 (Red) over 0.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_045 <gen>)
    Wait 0.50 seconds
    Animation - Play Villager 0010 <gen>'s attack (animationname) animation
    Sound - Play Ding_Dong <gen>
    Wait 2.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_046 <gen>)
    Wait 3.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_047 <gen>)
    Camera - .Apply. gg_cam_Camera_069 for Player 1 (Red) over 0.00 seconds
    Sound - Play Ding_Dong <gen>
    Wait 2.00 seconds
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_037 <gen>), facing ((Center of Region_015 <gen>) offset by (0, 0))
    Wait 0.10 seconds
    Camera - .Apply. gg_cam_Camera_064 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_070 for Player 1 (Red) over 30.00 seconds
    Animation - Play Villager 0010 <gen>'s stand (animationname) animation
    Wait 3.00 seconds
    Sound - Play Plate_Glass_Window <gen>
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play ohgod <gen> and display Oh god!. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play michael <gen> and display [From Behind the door] Michael!. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play wth <gen> and display What the hell are you doing?. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play dead <gen> and display [From Behind the door] She's dead man!. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Whattt <gen> and display What?. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play OMGWTFTWIST <gen> and display [From Behind the door] I dunno man she isn't breathing. Oh god, it's the suit! The suit that the killer wears, its here.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play open <gen> and display Open the door!. Modify duration: Add 0 seconds and Wait
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Animation - Play Villager 0013 <gen>'s Death (animationname) animation
    Animation - Play Acolyte 0014 <gen>'s Death (animationname) animation
    Wait 2.00 seconds
    Trigger - Run Scene_5_bonus <gen> (ignoring conditions)
Scene 5 bonus
  Events
  Conditions
  Actions
    Animation - Change Another Villager 0007 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Villager 0010 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_055 <gen>)
    Unit - Move Villager 0010 <gen> instantly to (Center of Region_054 <gen>)
    Unit - Make Villager 0010 <gen> face (Center of Region_056 <gen>) over 0 seconds
    Unit - Make Another Villager 0007 <gen> face Villager 0010 <gen> over 0.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_082 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play Matrix_Soundtrack__trinity_definetely_pmsx <gen>
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_083 for Player 1 (Red) over 60.00 seconds
    Wait 1.00 seconds
    Sound - Set music volume to 70.00%
    Sound - Set volume of reali <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bonus_michael <gen> and display Michael.. Modify duration: Add 0 seconds and Wait
    Wait 1.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bonus_shesdead <gen> and display She's dead man.. Modify duration: Add 0 seconds and Wait
    Animation - Lock Villager 0010 <gen>'s Head to face Villager 0013 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_067 <gen>)
    Wait 0.50 seconds
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_056 <gen>)
    Wait 0.50 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Acolyte 0014 <gen>, offset by (0, 0, 90)
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_057 <gen>)
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bonus_deadlook <gen> and display Our only witness and shes dead. Look there's the suit.. Modify duration: Add 0 seconds and Don't wait
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_084 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Unit - Make Another Villager 0007 <gen> face Villager 0013 <gen> over 1.00 seconds
    Wait 1.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Acolyte 0014 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0010 <gen>'s Head to face Acolyte 0014 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_085 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_086 for Player 1 (Red) over 20.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play bonus_disaster <gen> and display This is a disaster.. Modify duration: Add 0 seconds and Wait
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 2.00 seconds
    Wait 1.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Wait 2.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Trigger - Run Scene_6 <gen> (ignoring conditions)
Scene 6
  Events
  Conditions
  Actions
    Animation - Change Another Villager 0007 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Villager 0010 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Rifleman 0008 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_049 <gen>)
    Unit - Move Villager 0010 <gen> instantly to (Center of Region_048 <gen>)
    Unit - Move Rifleman 0008 <gen> instantly to (Center of Region_050 <gen>)
    Unit - Make Rifleman 0008 <gen> face (Center of Region_049 <gen>) over 0 seconds
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 0.00 seconds
    Unit - Make Another Villager 0007 <gen> face Villager 0010 <gen> over 0.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Camera - .Apply. gg_cam_Camera_071 for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play trolololo <gen>
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_072 for Player 1 (Red) over 60.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play How_did <gen> and display I don't get it. How did the killer know that we had a witness?. Modify duration: Add 0 seconds and Wait
    Animation - Lock Another Villager 0007 <gen>'s Head to face Rifleman 0008 <gen>, offset by (0, 0, 90)
    Wait 3.00 seconds
    Sound - Set music volume to 70.00%
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play whatss <gen> and display Whats wrong?. Modify duration: Add 0 seconds and Wait
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Sound - Set volume of reali <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play reali <gen> and display Nothing, I just realized that i've never been in your office before.. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_073 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_074 for Player 1 (Red) over 60.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play glad <gen> and display I'm glad you like it. Modify duration: Add 0 seconds and Wait
    Sound - Set volume of glad <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play never <gen> and display I never said I liked it. I just said I haven't seen it before.. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_076 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_075 for Player 1 (Red) over 50.00 seconds
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_052 <gen>)
    Sound - Set volume of jasondidit <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play jasondidit <gen> and display Also, I realized. I actually told Jason that we had a key witness. He might have actually realized who I was talking about. He might have, killed her.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play the_force <gen> and display Its not Jason. Miss Jenkins in her emotional state would never have let anyone in her house, only police men. It must be someone from the force.. Modify duration: Add 0 seconds and Don't wait
    Wait 2.00 seconds
    Animation - Reset Villager 0010 <gen>'s body-part facing
    Unit - Order Villager 0010 <gen> to Move To.(Center of Region_051 <gen>)
    Wait 3.00 seconds
    Unit - Make Villager 0010 <gen> face Another Villager 0007 <gen> over 1.00 seconds
    Wait 3.00 seconds
    Sound - Set volume of ume <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play ume <gen> and display Come on, what are you saying? The only police men that actually knew about the witness is you and me.. Modify duration: Add 0 seconds and Wait
    Camera - .Apply. gg_cam_Camera_077 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_078 for Player 1 (Red) over 50.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play Busted <gen> and display Its not Jason, Detective. He is a minor, in order for him to sign the release papers he needs a family member or a legal guardian present. No family showed up. He was there all night. You screwed up Detective, you missed that small but condemning mistake.. Modify duration: Add 0 seconds and Wait
    Sound - Set volume of WTFOMGUPR <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play WTFOMGUPR <gen> and display Michael? Where is this coming from? come on seriouslyWhy is this officer here anyway? This is not funny!. Modify duration: Add 0 seconds and Don't wait
    Wait 3.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Rifleman 0008 <gen>, offset by (0, 0, 90)
    Wait 2.00 seconds
    Animation - Lock Another Villager 0007 <gen>'s Head to face Villager 0010 <gen>, offset by (0, 0, 90)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play hope <gen> and display My suspicions started when you wanted this case over fast. It is unusual of you. My suspicions were verified from the moment miss Jenkins did not answer the door. And yet i hoped i was wrong. I kept ringing the bell, hoping.. Modify duration: Add 0 seconds and Wait
    Sound - Set volume of amusing <gen> to 100%
    Cinematic - Send transmission to (All players) from Another Villager 0007 <gen> named Detective Dick: Play amusing <gen> and display [joker laugh] Like I said, you're so amusing man. But sometimes man, sometimes, you just, you just Annoy me!. Modify duration: Add 0 seconds and Wait
    Sound - Clear the music list
    Sound - Stop music After fading
    Animation - Play Another Villager 0007 <gen>'s attack (animationname) animation
    Wait 0.20 seconds
    Sound - Play hit_p07 <gen>
    Animation - Change Villager 0010 <gen>'s animation speed to 5.00% of its original speed
    Animation - Play Villager 0010 <gen>'s death (animationname) animation
    Wait 1.00 seconds
    Animation - Reset Another Villager 0007 <gen>'s body-part facing
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_059 <gen>)
    Wait 0.25 seconds
    Camera - .Apply. gg_cam_Camera_076 for Player 1 (Red) over 0.00 seconds
    Unit - Make Rifleman 0008 <gen> face Another Villager 0007 <gen> over 0.20 seconds
    Wait 0.50 seconds
    Animation - Play Villager 0010 <gen>'s ready (animationname) animation
    Animation - Play Rifleman 0008 <gen>'s attack (animationname) animation
    Wait 0.20 seconds
    Animation - Change Another Villager 0007 <gen>'s animation speed to 10.00% of its original speed
    Animation - Play Another Villager 0007 <gen>'s death (animationname) animation
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_079 for Player 1 (Red) over 5.00 seconds
    Animation - Change Villager 0010 <gen>'s animation speed to 100.00% of its original speed
    Wait 3.00 seconds
    Animation - Play Villager 0010 <gen>'s stand (animationname) animation
    Animation - Change Another Villager 0007 <gen>'s animation speed to 100.00% of its original speed
    Wait 2.00 seconds
    Animation - Lock Villager 0010 <gen>'s Head to face Rifleman 0008 <gen>, offset by (0, 0, 90)
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Michael: Play solved <gen> and display This case is solved.... Modify duration: Add 0 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Trigger - Run Credits <gen> (ignoring conditions)
    Trigger - Run paralel_credits <gen> (ignoring conditions)
Epilogue
  Events
  Conditions
  Actions
    Game - Set the time of day to 24.00
    Unit - Move Camera Man 0006 <gen> instantly to (Center of Region_009 <gen>), facing (Position of WOman 0005 <gen>)
    Unit - Move WOman 0005 <gen> instantly to (Center of Region_009 <gen>), facing (Position of Camera... 0693 <gen>)
    Unit - Move High Elf 0001 <gen> instantly to (Center of Region_003 <gen>)
    Unit - Move Villager 0013 <gen> instantly to (Center of Region_063 <gen>)
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_066 <gen>)
    Unit - Move Acolyte 0003 <gen> instantly to (Center of Region_005 <gen>)
    Unit - Make Another Villager 0007 <gen> face High Elf 0001 <gen> over 0.00 seconds
    Animation - Reset Another Villager 0007 <gen>'s animation
    Animation - Reset Villager 0013 <gen>'s animation
    Unit - Add Robes (+1) to Another Villager 0007 <gen>
    Animation - Change Another Villager 0007 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Animation - Change Villager 0010 <gen>'s size to (200.00%, 200.00%, 200.00%) of its original size
    Camera - .Apply. gg_cam_Camera_091 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Sound - Set volume of Psycho_Scream_SoundBible_com_1441943673 <gen> to 30.00%
    Sound - Play Psycho_Scream_SoundBible_com_1441943673 <gen>
    Wait 0.50 seconds
    Unit - Make Villager 0013 <gen> face (Center of Region_014 <gen>) over 0.50 seconds
    Wait 2.00 seconds
    Sound - Set volume of Psycho_Scream_SoundBible_com_1441943673 <gen> to 70.00%
    Camera - .Apply. gg_cam_Camera_088 for Player 1 (Red) over 0.00 seconds
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_089 for Player 1 (Red) over 0.00 seconds
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_090 for Player 1 (Red) over 7.00 seconds
    Sound - Play clothes <gen>
    Unit - Remove Robes (+1) from Another Villager 0007 <gen>
    Wait 7.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_006 <gen>)
    Wait 2.00 seconds
    Unit - Move Villager 0013 <gen> instantly to (Center of Region_064 <gen>)
    Camera - .Apply. gg_cam_Camera_091 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_092 for Player 1 (Red) over 5.00 seconds
    Animation - Change Another Villager 0007 <gen>'s size to (120.00%, 120.00%, 120.00%) of its original size
    Animation - Change Villager 0013 <gen>'s size to (120.00%, 120.00%, 120.00%) of its original size
    Unit - Move Another Villager 0007 <gen> instantly to (Center of Region_021 <gen>)
    Unit - Make Villager 0013 <gen> face (Center of Region_019 <gen>) over 0.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_016 <gen>)
    Wait 2.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_023 <gen>)
    Wait 2.00 seconds
    Unit - Order Another Villager 0007 <gen> to Move To.(Center of Region_of_Cop <gen>)
    Animation - Lock Villager 0013 <gen>'s Head to face Another Villager 0007 <gen>, offset by (0, 0, 90)
    Wait 4.00 seconds
    Animation - Reset Villager 0013 <gen>'s body-part facing
    Unit - Order Villager 0013 <gen> to Move To.(Center of Region_of_Cop <gen>)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Trigger - Run THE_END <gen> (ignoring conditions)
Credits
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_080 for Player 1 (Red) over 0.00 seconds
    Floating Text - Create floating text that reads THE END? at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Floating Text - Create floating text that reads Thank you! at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads CREDITS: at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 1.00 seconds
    Floating Text - Create floating text that reads Pres ESC to quitor stick around for a post credit scene at (Target of current camera view) with Z offset 20.00, using font size 10.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 5.00 seconds
    Floating Text - Create floating text that reads Thanks to AT&T for their amazing Text To speech demo. at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Thanks to LA Noire for the Jazz music theme at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads And the magestic Ave Maria composers. at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 4.00 seconds
    Floating Text - Create floating text that reads MODEL AND SKIN MAKERS: at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads Police carBy skrab at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Man in black suitBy yakonshus at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Wooden MugBy Sunchips at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Camera ManBy The Weird Human at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads phdoodadwall01By Pyramidhe@d at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads DresserBy NKnight001 at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads BedBy bisnar13 at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Bamboo Doodad 1By Metal_Sonic at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Villager 255 Animationsby Graber at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Rich Guy skinby BishopOfDoom at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Simple GlassBy dansaDisco at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Male villager variation (Black haired version)By Dan van Ohllus at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Floating Text - Create floating text that reads Special thanks to FindSounds.com at (Target of current camera view) with Z offset 20.00, using font size 15.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Run Epilogue <gen> (ignoring conditions)
paralel credits
  Events
  Conditions
  Actions
    Sound - Clear the music list
    Sound - Stop music After fading
    Sound - Play Crowd <gen>
    Sound - Set music volume to 100.00%
    Wait 2 seconds
    Sound - Play How_do_u_feel <gen>
    Wait 4.80 seconds
    Sound - Play no_comment <gen>
    Wait 2 seconds
    Sound - Play motive <gen>
    Wait 4.70 seconds
    Sound - Play psychopath <gen>
    Wait 9.00 seconds
    Sound - Clear the music list
    Sound - Stop music After fading
    Wait 3.00 seconds
    Sound - Play Schubert___Ave_Maria__Opera__SMALL_u <gen>
THE END
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_080 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 0.20 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Floating Text - Create floating text that reads THE END at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads THANK YOU FOR WATCHING at (Target of current camera view) with Z offset 20.00, using font size 20.00, color (100.00%, 44.00%, 27.00%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 12.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)