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Triggers
MonsterMasters 2(Tri-RPG)v1.00a.w3x
Variables
-new
play1
play1 Copy
play1 Copy 2
play1 Copy 3
play1 Copy 4
play1 Copy 5
play1 Copy 6
play1 Copy 7
play1 Copy 8
play1 Copy 9
-Clear
player1
player1 Copy
player1 Copy 2
player4
player1 Copy 4
player1 Copy 5
player7
player1 Copy 7
player1 Copy 8
player10
Quest (F9)
Attack Ability required
QWER optional
Tokens
Select a Hero
beast
hive
demon
holy
dragon
essence
earth
Dungeons Enter/Leave
Untitled Trigger 001
Untitled Trigger 002
Creep Respawn Syst.
initialization
respawn
Mobs Don't Level Up
No Experience
Hero points management incomplete
take points away
give points back
Attack! Ability test2
Hero levels up melee
Hero levels up ranged
Fusion basic
holy basic
essence basic
Dungeon 1 Enter/Leave
enterr
leave
leaveboss
----------------------------Guidelines to the organization of this map--------------------------------
[]6 ?????/????? Per type each. Example: Beast/10000....Beast/10001....Beast/10002.....(etc 6 total times.)
[] Left Monsters: Agility
- Middle Monsters: Strength
- Right Monsters: Intelligence
Name
Type
is_array
initial_value
Creep_Point
location
Yes
level
integer
No
levelinghero
unit
No
Respawn_Time
real
No
SelectedUnit
unitcode
Yes
UnitTypeNull
SelectionHeroSelected
boolean
Yes
Temp_Integer
integer
No
play1
Events
Player - Player 1 (Red) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
play1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -new (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Pan camera for (Triggering player) to (Center of Pick_New_Monster <gen>) over 0 seconds
Neutral Building - Add 100 gold to (Matching unit)
Trigger - Turn off (This trigger)
player1
Events
Player - Player 1 (Red) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 1 (Red) .
player1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 2 (Blue) .
player1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 3 (Teal) .
player4
Events
Player - Player 4 (Purple) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 4 (Purple) .
player1 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 5 (Yellow) .
player1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 6 (Orange) .
player7
Events
Player - Player 7 (Green) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 7 (Green) .
player1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 8 (Pink) .
player1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 9 (Gray) .
player10
Events
Player - Player 10 (Light Blue) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for Player Group - Player 10 (Light Blue) .
Attack Ability required
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 5000.00 seconds the text: |c00FFFF00Please Press f9, or go to the top left corner of the game screen and press the "Quests" Tab. Here you will find 2 sets of informations. On the left are very important, and on the right, little tips and information that is not necessary to read but may prove to be very useful.[] Type: "-new" (exactly) to create a new load.[] Type: "-clear" (exactly) to clear this text and future text off the screen.
Quest - Create a Required quest titled |c00FFFF00"Attack!"|r with the description |c00FFFF00----READ! DO NOT WASTE SKILLPOINTS ON ATTACK!---|rIt is very important that when a monster earns a skill point that you DO NOT SPEND IT ON THE ABILITY "ATTACK!". -The Primary Skill: "Attack!" may act buggy if you do not select it at level 1 on each monster from the start, if you do that, nothing of confusion will occur. , using icon path ReplaceableTextures\CommandButtons\BTNChainLightning.blp
QWER optional
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled |c00FFFF00QWER|r with the description |c00FFFF00----EASILY ACCESS ABILITIES---|rIn order to quickly activate spells, each of the 4 spells a unit can possess is marked by a key on the keyboard.[Attack!] ---------------------------------- Is always your Q key[To the Right of "Attack!"] will always be your W key[To the Right of that] -------- will always be your E key[To the Right of that] -------- will always be your R key|c00FFFF00-------------------------A Monsters Q W E R (And T)--------------------------|r[Q] --------------- The Q is the primary attack a monster can have.[W and E] --- It's W's and E's are miscellaneous and can do anything from heal to damage, active ability to passive.[R] --------------- The R is the stronger of the abilities a monster can have and usually follows longer cooldown time, more mana, and or a unique property.|c00FFFF00-----Ultimate Ability-----|r[T] --- An ultimate abilities (or a 5th ability) is granted to monsters of the highest prestige (Titans). These abilities are highly unique to the monster and pack a large punch followed by the inability to be used often. , using icon path ReplaceableTextures\CommandButtons\BTNCallToArms.blp
Tokens
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled |c00FFFF00Tokens|r with the description |c00FFFF00----------------------------Tokens-----------------------------|rThere is a token to represent each race of monster. These tokens are spent in order to obtain stronger monsters, allowing them to evolve is a mighty feat and these tokens are not easily obtained.-They are dropped by the stronger monsters, but otherwise you'll have to purchase them at Abandoned Altars.Basic: Infuse at level 10 with a minimum of 2 tokens -> Tier1Tier 1: Infuse at level 15 with a minimum of 3 tokens. -> Tier2Tier 2: Infuse at level 20 with a minimum of 5 tokens. -> Tier3Tier 3: Infuse at level 25 with a minimum of 10 tokens. -> Demi-godTier 4: Infuse at level 30 with a minimum of 15 tokens. -> Titan , using icon path ReplaceableTextures\CommandButtons\BTNBeast.blp
beast
Events
Unit - A unit enters Beast <gen>
Conditions
Actions
Unit - Create 1 |cff552200Beast|r (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
hive
Events
Unit - A unit enters Hive <gen>
Conditions
Actions
Unit - Create 1 |cffffcc00Hive (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
demon
Events
Unit - A unit enters Demon <gen>
Conditions
Actions
Unit - Create 1 |c00FF0000Demon|r (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
holy
Events
Unit - A unit enters Light <gen>
Conditions
Actions
Unit - Create 1 |c007d7d7dHoly|r (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
dragon
Events
Unit - A unit enters Dragon <gen>
Conditions
Actions
Unit - Create 1 |c00FF7F00Dragon|r (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
essence
Events
Unit - A unit enters Essence <gen>
Conditions
Actions
Unit - Create 1 |cff77bbffEssence|r (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
earth
Events
Unit - A unit enters Earth <gen>
Conditions
Actions
Unit - Create 1 |c0096FF96Earth|r (Basic) for (Owner of (Triggering unit)) at (Center of Center_of_town <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Untitled Trigger 001
Events
Unit - A unit enters Enter_Dungeons <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Entered_Dungeons <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Leave_Dungeons <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Left_Dungeons <gen>)
initialization
Events
Map initialization
Conditions
Actions
Set Variable Set Respawn_Time = "90.00"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Set Variable Set Temp_Integer = (Temp_Integer + 1)
Unit - Set the custom value of (Picked unit) to Temp_Integer
Set Variable Set Creep_Point[Temp_Integer] = (Position of (Picked unit))
respawn
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Custom value of (Triggering unit)) Greater than 0
Actions
Wait 90.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 12 (Brown) at Creep_Point[(Custom value of (Triggering unit))] facing Default building facing degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
No Experience
Events
Map initialization
Conditions
Actions
Hero - Make Player 12 (Brown) Heroes gain 0.00 % experience from future kills
take points away
Events
Map initialization
Unit - A unit Gains a level
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 4
Then - Actions
Wait 0.15 seconds
Hero - Modify unspent skill points of (Triggering unit) : Set to 3 points
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 12
Then - Actions
Wait 0.16 seconds
Hero - Modify unspent skill points of (Triggering unit) : Set to 3 points
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 20
Then - Actions
Wait 0.17 seconds
Hero - Modify unspent skill points of (Triggering unit) : Set to 3 points
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 25
Then - Actions
Wait 0.17 seconds
Hero - Modify unspent skill points of (Triggering unit) : Set to 3 points
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 27
Then - Actions
Wait 0.17 seconds
Hero - Modify unspent skill points of (Triggering unit) : Set to 3 points
Else - Actions
Do nothing
Hero levels up melee
Events
Unit - A unit Gains a level
Conditions
Actions
Unit - Set level of Attack! (Melee) for (Triggering unit) to (Hero level of (Triggering unit))
Hero levels up ranged
Events
Unit - A unit Gains a level
Conditions
Actions
Unit - Set level of Attack! (Ranged) for (Triggering unit) to (Hero level of (Triggering unit))
holy basic
Events
Unit - A unit enters Fusion_Tempt <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c007d7d7dHoly|r (Basic)
(Level of (Triggering unit)) Greater than or equal to 10
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Essence Soul)) Equal to True
Then - Actions
Unit - Create 1 |c007d7d7dHoly|r/|cff77bbffEssence|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Hive Egg)) Equal to True
Then - Actions
Unit - Create 1 |c007d7d7dHoly|r/|cffffcc00Hive|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Beast Emblem)) Equal to True
Then - Actions
Unit - Create 1 |c007d7d7dHoly|r/|cff552200Beast|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Demon Blood)) Equal to True
Then - Actions
Unit - Create 1 |c007d7d7dHoly|r/|c00FF0000Demon|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Dragon's Eye)) Equal to True
Then - Actions
Unit - Create 1 |c007d7d7dHoly|r/|c00FF7F00Dragon|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Earth Skin)) Equal to True
Then - Actions
Unit - Create 1 |c007d7d7dHoly|r/|c0096FF96Earth|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
Do nothing
essence basic
Events
Unit - A unit enters Fusion_Tempt <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff77bbffEssence|r (Basic)
(Level of (Triggering unit)) Greater than or equal to 10
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Holy Stone)) Equal to True
Then - Actions
Unit - Create 1 |cff77bbffEssence|r/|c007d7d7dHoly|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Hive Egg)) Equal to True
Then - Actions
Unit - Create 1 |cff77bbffEssence|r/|cffffcc00Hive|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Beast Emblem)) Equal to True
Then - Actions
Unit - Create 1 |cff77bbffEssence|r/|cff552200Beast|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Demon Blood)) Equal to True
Then - Actions
Unit - Create 1 |cff77bbffEssence|r/|c00FF0000Demon|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Dragon's Eye)) Equal to True
Then - Actions
Unit - Create 1 |cff77bbffEssence|r/|c00FF7F00Dragon|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has (Item carried by (Triggering unit) of type Earth Skin)) Equal to True
Then - Actions
Unit - Create 1 |cff77bbffEssence|r/|c0096FF96Earth|r (Tier1) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Fusion_Tempt <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove (Triggering unit) from the game
Else - Actions
Do nothing
enterr
Events
Unit - A unit enters Dungeon1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Dungeon1_entered <gen>)
leave
Events
Unit - A unit enters Dungeon1_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Dungeon1_Left <gen>)
leaveboss
Events
Unit - A unit enters Dungeon1_Left2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Center_of_town <gen>)
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