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Triggers
Lotr.w3x
Variables
Effect
Explosion in gondor
gondor fire
Initialization
Minas morgul effect
Opening Scene
Corpse
Gandalf Bodyguard
Melee Initialization
Spawn
Gondor spawn
Mumakil spawn to atk
Orc spawn at Pelennor
Witch King Army
Orc spawn
Orc siege spawn
Moving
Orc from os moving
Allies ship
Opening orc moving
Nazgul move turn on
Nazgul move
Wagon
Start siege
Grond move
Turn on Gothmog move
Gothmog move
Unit move
Grond stop moving
Siege Tower move
Siege orc move
Mumakil move
Gondor move
Movie
Orc Field
Mumakil spawn
Ghost Appear
Turn off Orc spawn
Denethor die
Get a ghost
Ghost battle
Ghost Ship
Rohan Appear
Calling Allies
Aragorn
Imrahil
Before Entrance
Give an Exit Hint
Give an Ship Hint
Give a Gate Hint
Give a Final Gate Hint
Umbar final
Umbar 1
Leaving
Ghost Effect
Get a ship
Rohan
Rohan spawn
Rohan to Pelennor
Win-lose condition
Win
Lose
Camera back
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Explosion in gondor
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in fire_in_gondor_left <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in City_right <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Random point in Gate <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Random point in fire_in_gondor_right <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Random point in City_left <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
gondor fire
Events
Unit - Archer 0134 <gen> Dies
Conditions
Actions
Trigger - Turn on Explosion_in_gondor <gen>
Special Effect - Create a special effect at (Center of City_left <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of City_right <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of fire_in_gondor_right <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of fire_in_gondor_left <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Gate <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Minas morgul effect
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Effect_minas <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Opening Scene
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Gandalf_beginning for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Gandalf_beginning for Player 8 (Pink) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from The White Wizard 0212 <gen> named Gandalf : Play No sound and display The war is about to start Pippin. Prepare for a fight! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Theoden for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Theoden for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from King of Rohan 0298 <gen> named Theoden : Play No sound and display Do you think that our army is enough Eomer? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain of Rohan 0074 <gen> named Eomer : Play No sound and display We can win this war for sure, my lord. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Rohan for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Rohan for Player 8 (Pink) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Aragorn for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Aragorn for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from Dunedain 0276 <gen> named Aragorn : Play No sound and display Let's go inside the cave. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Gloin 0502 <gen> named Gimli : Play No sound and display Fine. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Opening for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Opening for Player 8 (Pink) over 0 seconds
Wait 1.00 seconds
Destructible - Open Demonic Gate 0099 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Black Citadel 0021 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Cinematic - Send transmission to (All players) from The Leader of Nazgul 0757 <gen> named Witch-king : Play No sound and display Minas Tirith will be destroyed! And Lord Sauron will rise again! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Opening_orc_moving <gen>
Unit - Order Lieutenant of Morgul 0040 <gen> to Move To . (Center of Orc_Minas_2 <gen>)
Wait 8.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Unit - Pause Lieutenant of Morgul 0040 <gen>
Wait 10.00 seconds
Game - Display to (All players) the text: Gothmog : And now. Attack the Osgiliath!
Trigger - Turn on Unit_move <gen>
Unit - Move Hobbit 0814 <gen> instantly to (Center of Minas_Tririth <gen>)
Wait 30.00 seconds
Unit - Unpause Lieutenant of Morgul 0040 <gen>
Trigger - Turn on Gothmog_move <gen>
Corpse
Events
Map initialization
Conditions
Actions
Unit - Create a permanent Fleshy Rohirrim corpse for Player 2 (Blue) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Rohirrim Spearthrower corpse for Player 2 (Blue) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Rohirrim Spearthrower corpse for Player 2 (Blue) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Rohirrim corpse for Player 2 (Blue) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Orc Warrior corpse for Player 12 (Brown) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Orc Warrior corpse for Player 12 (Brown) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Orc Archer corpse for Player 12 (Brown) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Mumakil corpse for Player 11 (Dark Green) at (Random point in Cropse <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Orc Warrior corpse for Player 12 (Brown) at (Random point in Cropse <gen>) facing (Random angle) degrees
Gandalf Bodyguard
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order White Tower Guardian 0224 <gen> to Right-Click . The White Wizard 0212 <gen>
Unit - Order White Tower Guardian 0225 <gen> to Right-Click . The White Wizard 0212 <gen>
Unit - Order White Tower Guardian 0226 <gen> to Right-Click . The White Wizard 0212 <gen>
Unit - Order White Tower Guardian 0227 <gen> to Right-Click . The White Wizard 0212 <gen>
Unit - Order White Tower Guardian 0228 <gen> to Right-Click . The White Wizard 0212 <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Destructible - Make Ruined Gate 1813 <gen> Invulnerable
Destructible - Make City Entrance 1266 <gen> Invulnerable
Environment - Set sky to Lordaeron Fall Sky
Trigger - Turn off Unit_move <gen>
Trigger - Turn off Orc_from_os_moving <gen>
Trigger - Turn off Explosion_in_gondor <gen>
Trigger - Turn off Gondor_spawn <gen>
Trigger - Turn off Orc_spawn_at_Pelennor <gen>
Trigger - Turn off Mumakil_spawn_to_atk <gen>
Trigger - Turn off Rohan_spawn <gen>
Trigger - Turn off Rohan_to_Pelennor <gen>
Trigger - Turn off Mumakil_move <gen>
Trigger - Turn off Grond_move <gen>
Trigger - Turn off Denethor_die <gen>
Trigger - Turn off Gothmog_move <gen>
Trigger - Turn off Orc_siege_spawn <gen>
Trigger - Turn off Siege_Tower_move <gen>
Trigger - Turn off Nazgul_move <gen>
Trigger - Turn off Opening_orc_moving <gen>
Melee Game - Use melee time of day (for all players)
Unit - Make Umbar Transport Ship 0272 <gen> Invulnerable
Unit - Make Umbar Transport Ship 0274 <gen> Invulnerable
Unit - Make Umbar Transport Ship 0273 <gen> Invulnerable
Gondor spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 Gondor Soldier for Player 1 (Red) at (Center of Gondor_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Gondor Soldier for Player 1 (Red) at (Center of Gondor_spawn2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 White Tower Guardian for Player 1 (Red) at (Center of Gondor_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 White Tower Guardian for Player 1 (Red) at (Center of Gondor_spawn2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Pikeman for Player 1 (Red) at (Center of Gondor_spawn2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Pikeman for Player 1 (Red) at (Center of Gondor_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Archer for Player 1 (Red) at (Center of Gondor_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Archer for Player 1 (Red) at (Center of Gondor_spawn2 <gen>) facing (Position of (Triggering unit))
Mumakil spawn to atk
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mumakil for Player 11 (Dark Green) at (Center of Haradrim_Appear_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Haradrim Archer for Player 11 (Dark Green) at (Center of Haradrim_Appear_2 <gen>) facing Default building facing degrees
Unit - Create 6 . Haradrim Pikeman for Player 11 (Dark Green) at (Center of Haradrim_Appear_2 <gen>) facing Default building facing degrees
Orc spawn at Pelennor
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Olog-hai for Player 10 (Light Blue) at (Center of Pelennor_Orc1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Olog-hai for Player 12 (Brown) at (Center of Pelennor_Orc3 <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Orc Warrior for Player 10 (Light Blue) at (Center of Pelennor_Orc1 <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Orc Warrior for Player 12 (Brown) at (Center of Pelennor_Orc3 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Archer for Player 12 (Brown) at (Center of Pelennor_Orc3 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Archer for Player 10 (Light Blue) at (Center of Pelennor_Orc1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Orc Catapult for Player 12 (Brown) at (Center of Catapult <gen>) facing (Position of (Triggering unit))
Witch King Army
Events
Unit - A unit enters Pelennor_Witch_king <gen>
Conditions
Actions
Orc spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 Orc Warrior for Player 12 (Brown) at (Center of Orc_Minas_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Archer for Player 12 (Brown) at (Center of Orc_Minas_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Warrior for Player 11 (Dark Green) at (Center of Orc_Minas_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Archer for Player 11 (Dark Green) at (Center of Orc_Minas_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Warrior for Player 10 (Light Blue) at (Center of Orc_Minas_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Archer for Player 10 (Light Blue) at (Center of Orc_Minas_3 <gen>) facing (Position of (Triggering unit))
Orc siege spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 Orc Warrior for Player 12 (Brown) at (Center of Orc_siege1 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Orc Warrior for Player 12 (Brown) at (Center of Orc_siege2 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Orc Archer for Player 12 (Brown) at (Center of Orc_siege1 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Orc Archer for Player 12 (Brown) at (Center of Orc_siege2 <gen>) facing (Position of (Triggering unit))
Orc from os moving
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Orc_from_os3 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Orc_from_os2 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Orc_from_os1 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Allies ship
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Allies_Ship <gen>) to Attack-Move To . (Center of Ailles_go <gen>)
Opening orc moving
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Opening_orc <gen>) to Attack-Move To . (Center of Orc_Minas_3 <gen>)
Nazgul move turn on
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Wait 30.00 seconds
Game - Display to (All players) the text: The Nazgul are coming!
Wait 1.00 seconds
Sound - Play SpiderYesAttack2 <gen> at 100 % volume, attached to The White Wizard 0212 <gen>
Trigger - Turn on Nazgul_move <gen>
Nazgul move
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order The Sixth Nazgul 0758 <gen> to Attack-Move To . (Center of Sixth <gen>)
Unit - Order The Third Nazgul 0759 <gen> to Attack-Move To . (Center of Third <gen>)
Unit - Order The Fourth Nazgul 0755 <gen> to Attack-Move To . (Center of Fourth <gen>)
Unit - Order The Fifth Nazgul 0756 <gen> to Attack-Move To . (Center of Fifth <gen>)
Unit - Order The Leader of Nazgul 0757 <gen> to Attack-Move To . (Center of Pelennor_Witch_king <gen>)
Unit - Order The Black Easterling 0753 <gen> to Attack-Move To . (Center of Eesterling_naz <gen>)
Wagon
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Catapult <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Minas_Tririth <gen>)
Start siege
Events
Unit - A unit enters Siege_tower1 <gen>
Unit - A unit enters Siege_tower2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Trigger - Turn on Orc_siege_spawn <gen>
Grond move
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Grond 0308 <gen> to Attack . Gate 0000 <gen>
Turn on Gothmog move
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Trigger - Turn on Gothmog_move <gen>
Gothmog move
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Lieutenant of Morgul 0040 <gen> to Attack-Move To . (Center of Pelennor_Gothmog <gen>)
Unit move
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Orc_Minas_1 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Osgiliate_1 <gen>)
Unit Group - Order (Units in Orc_Minas_2 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Osgiliate_2 <gen>)
Unit Group - Order (Units in Orc_Minas_3 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Osgiliate_3 <gen>)
Unit Group - Order (Units in Osgiliate_1 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Ospa2 <gen>)
Unit Group - Order (Units in Osgiliate_2 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Ospa1 <gen>)
Unit Group - Order (Units in Osgiliate_3 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Ospa3 <gen>)
Unit Group - Order (Units in Ospa3 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Orc_from_os3 <gen>)
Unit Group - Order (Units in Ospa2 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Orc_from_os2 <gen>)
Unit Group - Order (Units in Ospa1 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Orc_from_os3 <gen>)
Unit Group - Order (Units in Pelennor_Orc1 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of City_left <gen>)
Unit Group - Order (Units in Pelennor_Orc2 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Pelennor_Orc3 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of City_right <gen>)
Unit Group - Order (Units in City_left <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in City_right <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Minas_Tririth <gen>)
Grond stop moving
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit - Pause Grond 0308 <gen>
Unit - Make Grond 0308 <gen> Invulnerable
Unit - Create 3 . Olog-hai for Player 12 (Brown) at (Center of Gate <gen>) facing 270.00 degrees
Trigger - Turn on Gondor_spawn <gen>
Siege Tower move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order Siege Tower 0439 <gen> to Move To . (Center of Siege_tower1 <gen>)
Unit - Order Siege Tower 0440 <gen> to Move To . (Center of Siege_tower2 <gen>)
Siege orc move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Orc_siege1 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Orc_siege2 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Minas_Tririth <gen>)
Mumakil move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Haradrim_Appear_5 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Haradrim_Appear_4 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Haradrim_Appear_3 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Haradrim_Appear_2 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Unit Group - Order (Units in Haradrim_Appear_1 <gen>) to Attack-Move To . (Center of Minas_Tririth <gen>)
Gondor move
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Gondor_spawn <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Pelennor_Orc2 <gen>)
Unit Group - Order (Units in Gondor_spawn2 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Pelennor_Orc2 <gen>)
Orc Field
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Gate for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Gate for Player 8 (Pink) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Orc_pelennor for Player 8 (Pink) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Mumakil spawn
Events
Unit - Blademaster 0357 <gen> Dies
Conditions
Actions
Trigger - Turn on Mumakil_spawn_to_atk <gen>
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Unit - Create 1 . Mumakil for Player 10 (Light Blue) at (Center of Haradrim_Appear_5 <gen>) facing 270.00 degrees
Unit - Create 2 . Haradrim Pikeman for Player 10 (Light Blue) at (Center of Haradrim_Appear_5 <gen>) facing 270.00 degrees
Unit - Create 1 . Haradrim Archer for Player 10 (Light Blue) at (Center of Haradrim_Appear_5 <gen>) facing 270.00 degrees
Unit - Create 1 . Mumakil for Player 10 (Light Blue) at (Center of Haradrim_Appear_3 <gen>) facing 270.00 degrees
Unit - Create 1 . Haradrim Archer for Player 10 (Light Blue) at (Center of Haradrim_Appear_3 <gen>) facing 270.00 degrees
Unit - Create 2 . Haradrim Pikeman for Player 10 (Light Blue) at (Center of Haradrim_Appear_3 <gen>) facing 270.00 degrees
Unit - Create 1 . Mumakil for Player 10 (Light Blue) at (Center of Haradrim_Appear_2 <gen>) facing 270.00 degrees
Unit - Create 1 . Haradrim Archer for Player 10 (Light Blue) at (Center of Haradrim_Appear_2 <gen>) facing 270.00 degrees
Unit - Create 2 . Haradrim Pikeman for Player 10 (Light Blue) at (Center of Haradrim_Appear_2 <gen>) facing 270.00 degrees
Unit - Create 1 . Mumakil for Player 10 (Light Blue) at (Center of Haradrim_Appear_1 <gen>) facing 270.00 degrees
Unit - Create 1 . Haradrim Archer for Player 10 (Light Blue) at (Center of Haradrim_Appear_1 <gen>) facing 270.00 degrees
Unit - Create 2 . Haradrim Pikeman for Player 10 (Light Blue) at (Center of Haradrim_Appear_1 <gen>) facing 270.00 degrees
Unit - Create 1 . Mumakil for Player 10 (Light Blue) at (Center of Haradrim_Appear_4 <gen>) facing 270.00 degrees
Unit - Create 1 . Haradrim Archer for Player 10 (Light Blue) at (Center of Haradrim_Appear_4 <gen>) facing 270.00 degrees
Unit - Create 2 . Haradrim Pikeman for Player 10 (Light Blue) at (Center of Haradrim_Appear_4 <gen>) facing 270.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Mumakil for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Mumakil for Player 8 (Pink) over 0 seconds
Trigger - Turn on Mumakil_move <gen>
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Ghost Appear
Events
Destructible - City Entrance 1039 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Camera - . Apply . gg_cam_Ghost_town for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 8 (Pink) over 0 seconds
Unit - Create 5 Oatbreaker for Neutral Passive at (Center of Ghost_show_case2 <gen>) facing (Position of Dunedain 0276 <gen>)
Unit - Create 5 Oatbreaker for Neutral Passive at (Center of Ghost_show_case1 <gen>) facing (Position of Dunedain 0276 <gen>)
Unit - Create 5 Oatbreaker for Neutral Passive at (Center of Ghost_Effect_1 <gen>) facing (Position of Dunedain 0276 <gen>)
Unit - Create 5 Oatbreaker for Neutral Passive at (Center of Ghost_Effect_2 <gen>) facing (Position of Dunedain 0276 <gen>)
Cinematic - Send transmission to (All players) from Oatbreaker 0233 <gen> named King of the Dead : Play No sound and display Who enters my domain? . Modify duration: Add 1.00 seconds and Wait
Special Effect - Create a special effect at (Center of Ghost_effect_top_2 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Ghost_effect_top_1 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Ghost_Effect_2 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Ghost_Effect_1 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Cinematic - Send transmission to (All players) from Dunedain 0276 <gen> named Aragorn : Play No sound and display One who will have your allegiance . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Turn off Orc spawn
Events
Unit - Captain of Gondor 0025 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_spawn <gen>
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Denethor_tree for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Denethor_tree for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from Denethor 0211 <gen> named Denethor : Play No sound and display My son Faramir is dying. There will be no corpse for us. We will burn ourselves! . Modify duration: Add 1.00 seconds and Wait
Unit - Move The White Wizard 0212 <gen> instantly to (Center of Gandalf_Appear <gen>)
Cinematic - Send transmission to (All players) from The White Wizard 0212 <gen> named Gandalf : Play No sound and display You are fool Denethor! Faramir is still alive! . Modify duration: Add 1.00 seconds and Wait
Unit - Order The White Wizard 0212 <gen> to Attack Once . Denethor 0211 <gen>
Cinematic - Send transmission to (All players) from Denethor 0211 <gen> named Denethor : Play No sound and display Noooo! . Modify duration: Add 0.30 seconds and Wait
Camera - . Apply . gg_cam_Denethor_die for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 8 (Pink) over 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Denethor 0211 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Order Denethor 0211 <gen> to Move To . (Center of Denethor_die <gen>)
Unit - Make The White Wizard 0212 <gen> face (Center of Denethor_die <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from The White Wizard 0212 <gen> named Gandalf : Play No sound and display Good bye Denethor, Steward of Gondor. . Modify duration: Add 1.00 seconds and Wait
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Trigger - Turn on Denethor_die <gen>
Denethor die
Events
Unit - A unit enters Denethor_die <gen>
Conditions
Actions
Unit - Kill Denethor 0211 <gen>
Wait 1.00 seconds
Unit - Remove Denethor 0211 <gen> from the game
Trigger - Turn off Denethor_die <gen>
Cinematic - Turn cinematic mode Off for (All players)
Game - Set the time of day to 0.00
Trigger - Turn on Siege_Tower_move <gen>
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Wait 10.00 seconds
Trigger - Turn on Grond_move <gen>
Trigger - Turn on Orc_spawn_at_Pelennor <gen>
Trigger - Turn on Orc_from_os_moving <gen>
Get a ghost
Events
Unit - A unit enters Aragorn_Crying <gen>
Conditions
(Triggering unit) Equal to Dunedain 0276 <gen>
Actions
Unit - Set life of Oatbreaker 0233 <gen> to 100 %
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Destroy_Village for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Destroy_Village for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from Dunedain 0276 <gen> named Aragorn : Play No sound and display Now our hope is lost! . Modify duration: Add 1.00 seconds and Wait
Unit - Change ownership of Oatbreaker 0233 <gen> to Player 4 (Purple) and Change color
Unit - Move Oatbreaker 0233 <gen> instantly to (Center of Exit_Ghost_out <gen>)
Unit - Order Oatbreaker 0233 <gen> to Right-Click . Dunedain 0276 <gen>
Cinematic - Send transmission to (All players) from Oatbreaker 0233 <gen> named King of the Dead : Play No sound and display We will help you! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Ghost battle
Events
Unit - Oatbreaker 0233 <gen> 's life becomes Less than 250.00
Conditions
Actions
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Ghost_town for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Ghost_town for Player 8 (Pink) over 0 seconds
Unit - Change ownership of Oatbreaker 0233 <gen> to Neutral Passive and Change color
Cinematic - Send transmission to (All players) from Oatbreaker 0233 <gen> named King of the Dead : Play No sound and display That line was broken! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dunedain 0276 <gen> named Aragorn : Play No sound and display It has been remade. Fight for us, and regain your honor. What say you? What say you? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Gloin 0502 <gen> named Gimli : Play No sound and display You waste your time, Aragorn! They had no honor in life, they have none now in death. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dunedain 0276 <gen> named Aragorn : Play No sound and display I am Isildur's heir! Fight for me, and I will hold your oaths fulfilled! What say you?! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Oatbreaker 0233 <gen> named King of the Dead : Play No sound and display HAHAHAHAHA! . Modify duration: Add 1.00 seconds and Wait
Unit - Move Oatbreaker 0233 <gen> instantly to (Center of Ghost_hide <gen>)
Special Effect - Create a special effect at (Center of Falling_rock1 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Center of Falling_rock2 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Cinematic - Send transmission to (All players) from Son of Gloin 0502 <gen> named Gimli : Play No sound and display Now run! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Unit - Change ownership of Oatbreaker 0603 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0602 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0601 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0600 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0599 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0598 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0597 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0597 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Oatbreaker 0596 <gen> to Neutral Hostile and Change color
Player - Disable sleeping for all creeps
Unit Group - Order (Units in Ghost_attack <gen>) to Attack-Move To . (Center of Ghost_effect_out2 <gen>)
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Ghost Ship
Events
Unit - A unit enters Ghost_Ship <gen>
Conditions
(Triggering unit) Equal to Umbar Transport Ship 0272 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Camera - . Apply . gg_cam_Ghost_Ship for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Ghost_Ship for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0496 <gen> named Orc Warchief : Play No sound and display C'mon your sea rats! What make you so slow? . Modify duration: Add 0 seconds and Wait
Unit - Create 10 Oatbreaker for Player 4 (Purple) at (Center of Ghost_Ship <gen>) facing (Position of (Triggering unit))
Unit - Move Dunedain 0276 <gen> instantly to (Center of Ghost_Ship <gen>) , facing 180.00 degrees
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Rohan Appear
Events
Unit - A unit enters Rohan_Showcase <gen>
Conditions
(Triggering unit) Equal to King of Rohan 0298 <gen>
Actions
Wait 2 seconds
Unit - Create 5 . Rohirrim for Player 2 (Blue) at (Random point in Rohan_Showcase <gen>) facing 360.00 degrees
Unit - Create 5 . Rohirrim for Player 2 (Blue) at (Random point in Rohan_Showcase <gen>) facing 360.00 degrees
Unit - Create 5 . Rohirrim Spearthrower for Player 2 (Blue) at (Random point in Rohan_Showcase <gen>) facing 360.00 degrees
Unit - Create 5 . Rohirrim Spearthrower for Player 2 (Blue) at (Random point in Rohan_Showcase <gen>) facing 360.00 degrees
Unit - Create 5 . Rohirrim for Player 2 (Blue) at (Random point in Rohan_Showcase <gen>) facing 360.00 degrees
Unit - Create 5 . Rohirrim Spearthrower for Player 2 (Blue) at (Random point in Rohan_Showcase <gen>) facing 360.00 degrees
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Rohan_Appear for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Rohan_Appear for Player 8 (Pink) over 0 seconds
Unit - Move King of Rohan 0298 <gen> instantly to (Center of Theoden_start <gen>)
Cinematic - Send transmission to (All players) from King of Rohan 0298 <gen> named Theoden : Play No sound and display Arise, arise, Riders of Theoden! Fell deeds awake: fire and slaughter! spear shall be shaken, shield be splintered, a sword-day, a red day, and the sun rises day! Ride now, ride now! Ride to Gondor. . Modify duration: Add 2.00 seconds and Wait
Unit - Order King of Rohan 0298 <gen> to Move To . (Center of Theoden_stop <gen>)
Wait 4.00 seconds
Unit - Make King of Rohan 0298 <gen> face 360.00 over 0 seconds
Trigger - Turn on Rohan_spawn <gen>
Trigger - Turn on Rohan_to_Pelennor <gen>
Cinematic - Send transmission to (All players) from King of Rohan 0298 <gen> named Theoden : Play No sound and display Death!!!!!!!!!!!!!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Calling Allies
Events
Destructible - City Entrance 1099 <gen> dies
Conditions
Actions
Unit - Make The White Wizard 0212 <gen> Invulnerable
Unit - Make Shield Maiden 0672 <gen> Invulnerable
Unit - Make Hobbit 0673 <gen> Invulnerable
Unit - Make King of Rohan 0298 <gen> Invulnerable
Unit - Make Captain of Rohan 0074 <gen> Invulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Invulnerable
Unit - Make Dunedain 0276 <gen> Invulnerable
Unit - Make Son of Gloin 0502 <gen> Invulnerable
Unit - Make Oatbreaker 0233 <gen> Invulnerable
Camera - . Apply . gg_cam_Umbar_Ship for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Umbar_Ship for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Umbar_Ship for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Umbar_Ship for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Umbar_Ship for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Umbar_Ship for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Umbar_Ship for Player 8 (Pink) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Son of Gloin 0502 <gen> named Gimli : Play No sound and display Look at those Umbar Ship. How can we fight with them? . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Allies_ship for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Allies_ship for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Allies_ship for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Allies_ship for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Allies_ship for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Allies_ship for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Allies_ship for Player 8 (Pink) over 0 seconds
Cinematic - Send transmission to (All players) from Prince of Mirkwood 0275 <gen> named Legolas : Play No sound and display Look at that. There's a fire signal there! We can go there and light the fire to call our allies around this area. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make The White Wizard 0212 <gen> Vulnerable
Unit - Make Shield Maiden 0672 <gen> Vulnerable
Unit - Make Hobbit 0673 <gen> Vulnerable
Unit - Make King of Rohan 0298 <gen> Vulnerable
Unit - Make Captain of Rohan 0074 <gen> Vulnerable
Unit - Make Prince of Mirkwood 0275 <gen> Vulnerable
Unit - Make Dunedain 0276 <gen> Vulnerable
Unit - Make Son of Gloin 0502 <gen> Vulnerable
Unit - Make Oatbreaker 0233 <gen> Vulnerable
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
Imrahil
Events
Unit - A unit enters Calling_Allies <gen>
Conditions
((Triggering unit) Equal to Prince of Mirkwood 0275 <gen>) or (((Triggering unit) Equal to Dunedain 0276 <gen>) or ((Triggering unit) Equal to Son of Gloin 0502 <gen>))
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of fire <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 2.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: Aragorn : There it is! Prince Imrahil sent his battle ship to help us ,but be quick.That ship can just hold them for a short time.
Game - Display to Player Group - Player 5 (Yellow) the text: Aragorn : There it is! Prince Imrahil sent his battle ship to help us ,but be quick.That ship can just hold them for a short time.
Game - Display to Player Group - Player 6 (Orange) the text: Aragorn : There it is! Prince Imrahil sent his battle ship to help us ,but be quick.That ship can just hold them for a short time.
Unit - Create 1 Human Battleship for Player 1 (Red) at (Center of Allies_Ship <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Human Battleship for Player 1 (Red) at (Center of Allies_Ship <gen>) facing (Position of (Triggering unit))
Before Entrance
Events
Unit - A unit enters I_feel <gen>
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Gimli : I feel something strange here.
Game - Display to Player Group - Player 5 (Yellow) the text: Gimli : I feel something strange here.
Game - Display to Player Group - Player 6 (Orange) the text: Gimli : I feel something strange here.
Trigger - Turn off (This trigger)
Give an Exit Hint
Events
Unit - A unit enters Hint_Exit <gen>
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Gimli : Find an exit and get out of this damn cave!
Game - Display to Player Group - Player 5 (Yellow) the text: Gimli : Find an exit and get out of this damn cave!
Game - Display to Player Group - Player 6 (Orange) the text: Gimli : Find an exit and get out of this damn cave!
Trigger - Turn off (This trigger)
Give an Ship Hint
Events
Unit - A unit enters Hint_Ship <gen>
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: HINT - Find and destroy the shipyard to get a ship.
Game - Display to Player Group - Player 5 (Yellow) the text: HINT - Find and destroy the shipyard to get a ship.
Game - Display to Player Group - Player 6 (Orange) the text: HINT - Find and destroy the shipyard to get a ship.
Trigger - Turn off (This trigger)
Give a Gate Hint
Events
Unit - A unit enters Hint_Gate <gen>
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: HINT - Find and destroy the shipyard on the island to make the gate open.
Game - Display to Player Group - Player 5 (Yellow) the text: HINT - Find and destroy the shipyard on the island to make the gate open.
Game - Display to Player Group - Player 6 (Orange) the text: HINT - Find and destroy the shipyard on the island to make the gate open.
Trigger - Turn off (This trigger)
Give a Final Gate Hint
Events
Unit - A unit enters Hint_Gate2 <gen>
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: HINT - Kill the Umbar captain to make the gate open.
Game - Display to Player Group - Player 5 (Yellow) the text: HINT - Kill the Umbar captain to make the gate open.
Game - Display to Player Group - Player 6 (Orange) the text: HINT - Kill the Umbar captain to make the gate open.
Trigger - Turn off (This trigger)
Umbar final
Events
Unit - Umbar Captain 0219 <gen> Dies
Conditions
Actions
Destructible - Kill Ruined Gate 1813 <gen>
Umbar 1
Events
Unit - Shipyard 0501 <gen> Dies
Conditions
Actions
Destructible - Kill City Entrance 1266 <gen>
Leaving
Events
Unit - A unit enters Exit_Ghost <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit_Ghost_out <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Exit_Ghost_out <gen>) over 0 seconds
Ghost Effect
Events
Time - Every 2 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Ghost_effect_out1 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Ghost_effect_out2 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Ghost_effect_out3 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Center of Exit_Ghost <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Get a ship
Events
Unit - Shipyard 0271 <gen> Dies
Conditions
Actions
Unit - Make Umbar Transport Ship 0273 <gen> Vulnerable
Unit - Make Umbar Transport Ship 0274 <gen> Invulnerable
Unit - Make Umbar Transport Ship 0272 <gen> Invulnerable
Game - Display to Player Group - Player 4 (Purple) the text: Now you can get a ship.
Game - Display to Player Group - Player 5 (Yellow) the text: Now you can get a ship.
Game - Display to Player Group - Player 6 (Orange) the text: Now you can get a ship.
Unit - Change ownership of Umbar Transport Ship 0272 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Umbar Transport Ship 0274 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Umbar Transport Ship 0273 <gen> to Player 6 (Orange) and Change color
Unit - Make Umbar Transport Ship 0272 <gen> Vulnerable
Unit - Make Umbar Transport Ship 0274 <gen> Vulnerable
Unit - Make Umbar Transport Ship 0273 <gen> Vulnerable
Rohan spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 10 Rohirrim for Player 2 (Blue) at (Center of Rohan_Showcase <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Rohirrim Spearthrower for Player 2 (Blue) at (Center of Rohan_Showcase <gen>) facing (Position of (Triggering unit))
Rohan to Pelennor
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Rohan_Showcase <gen>) to Attack-Move To . (Center of Rohan_Pelennor <gen>)
Unit Group - Order (Units in Theoden_stop <gen>) to Attack-Move To . (Center of Rohan_Pelennor <gen>)
Win
Events
Unit - The Leader of Nazgul 0757 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 0.2 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Eowyn_ending for Player 8 (Pink) over 0 seconds
Unit - Change ownership of Rohirrim 0762 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Rohirrim Spearthrower 0766 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Rohirrim 0764 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Rohirrim 0761 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Rohirrim 0763 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Haradrim Archer 0770 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Haradrim Pikeman 0769 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Orc Warrior 0768 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Orc Warrior 0765 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Orc Archer 0767 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Witch king 0760 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of Shield Maiden 0719 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Hobbit 0813 <gen> to Player 8 (Pink) and Change color
Unit - Create 2 Oatbreaker for Player 4 (Purple) at (Center of Ghost_movie <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Orc Warrior for Player 12 (Brown) at (Center of Orc_Movie <gen>) facing (Position of (Triggering unit))
Wait 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Eowyn_closer_ending for Player 8 (Pink) over 2.00 seconds
Cinematic - Send transmission to (All players) from Witch king 0760 <gen> named Witch-king : Play No sound and display You fool! No man can kill me. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shield Maiden 0719 <gen> named Eowyn : Play No sound and display I am no man! . Modify duration: Add 0 seconds and Wait
Unit - Kill Witch king 0760 <gen>
Special Effect - Create a special effect at (Center of Effect_end <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Pause Shield Maiden 0719 <gen>
Unit - Pause Hobbit 0813 <gen>
Unit - Change ownership of Dunedain 0809 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Prince of Mirkwood 0810 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Son of Gloin 0811 <gen> to Player 6 (Orange) and Change color
Wait 4.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Ghost_Free for Player 8 (Pink) over 0.00 seconds
Cinematic - Send transmission to (All players) from Oatbreaker 0718 <gen> named King of the Dead : Play No sound and display Release us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Son of Gloin 0811 <gen> named Gimli : Play No sound and display Bad idea. Very handy in a tight spot, these lads, despite the fact they're dead. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dunedain 0809 <gen> named Aragorn : Play No sound and display Your oath is now fulfilled. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Dunedain 0809 <gen> 's Stand Channel animation
Special Effect - Create a special effect at (Center of Ghost_free_effect1 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Center of Ghost_free_effect2 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Special Effect - Create a special effect at (Center of Ghost_free_effect3 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Unit Group - Pick every unit in (Units in Ghost_kill <gen>) and do (Kill (Picked unit))
Wait 3.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Denethor_die for Player 8 (Pink) over 0.00 seconds
Game - Display to (All players) the text: Minas Tirith is now safe. Thanks for playing!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Lose
Events
Unit - The White Citadel 0671 <gen> Dies
Conditions
Actions
Trigger - Turn off Nazgul_move <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_lose for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_lose for Player 8 (Pink) over 0 seconds
Unit - Move The Leader of Nazgul 0757 <gen> instantly to (Center of Denethor_die <gen>)
Wait 2 seconds
Unit - Order The Leader of Nazgul 0757 <gen> to Move To . (Center of Minas_Tririth <gen>)
Cinematic - Send transmission to (All players) from The Leader of Nazgul 0757 <gen> named Witch-king : Play No sound and display Now, Minas Tirith is ours! . Modify duration: Add 0.00 seconds and Wait
Special Effect - Create a special effect at (Center of Tree_fall <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Middle-earth is no longer safe
Game - Defeat Player 2 (Blue) with the message: Middle-earth is no longer safe
Game - Defeat Player 3 (Teal) with the message: Middle-earth is no longer safe
Game - Defeat Player 4 (Purple) with the message: Middle-earth is no longer safe
Game - Defeat Player 5 (Yellow) with the message: Middle-earth is no longer safe
Game - Defeat Player 6 (Orange) with the message: Middle-earth is no longer safe
Game - Defeat Player 7 (Green) with the message: Middle-earth is no longer safe
Game - Defeat Player 8 (Pink) with the message: Middle-earth is no longer safe
Camera back
Events
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of King of Rohan 0298 <gen>) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of The White Wizard 0212 <gen>) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Dunedain 0276 <gen>) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Prince of Mirkwood 0275 <gen>) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Son of Gloin 0502 <gen>) over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shield Maiden 0672 <gen>) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 304.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1700.00 over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Hobbit 0673 <gen>) over 0 seconds
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