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Model validation: MilitiaWithSword
0
errors
3
severe
22
warnings
27
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
9
Geoset 3
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
Extent
1
1
Bone 2 - "Bone_Pelvis"
1
1
Rotation
Track 4 has the same frame 1800 as track 3
Track 8 at frame 14567 has exactly the same value as tracks 7 and 9
1
1
Bone 3 - "Bone_Leg1_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 42 at frame 35967 has exactly the same value as tracks 41 and 43
1
1
Bone 4 - "Bone_Leg2_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 47 at frame 35967 has exactly the same value as tracks 46 and 48
1
3
Bone 5 - "Bone_Foot_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
2
Translation
Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
1
1
Bone 6 - "Bone_Leg1_R"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 40 at frame 35967 has exactly the same value as tracks 39 and 41
1
Bone 7 - "Bone_Leg2_R"
1
Rotation
Track 5 has the same frame 1800 as track 4
1
3
Bone 8 - "Bone_Foot_R"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 45 at frame 35967 has exactly the same value as tracks 44 and 46
2
Translation
Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
1
1
Bone 9 - "Bone_Chest"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 42 at frame 35967 has exactly the same value as tracks 41 and 43
1
1
Bone 15 - "Bone_Arm1_L"
1
1
Rotation
Track 2 has the same frame 1800 as track 1
Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
1
1
Bone 16 - "Bone_Arm2_L"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 38 at frame 35967 has exactly the same value as tracks 37 and 39
1
1
Bone 18 - "Bone_Hand_L"
1
1
Rotation
Track 2 has the same frame 1800 as track 1
Track 38 at frame 35967 has exactly the same value as tracks 37 and 39
1
1
Bone 19 - "Bone_Head"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 54 at frame 35967 has exactly the same value as tracks 53 and 55
1
2
Helper 0
1
1
Translation
Track 5 has the same frame 1800 as track 4
Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
1
Rotation
Track 15 at frame 35967 has exactly the same value as tracks 14 and 16
1
Bone 0 - "hide-ax"
1
Rotation
Track 6 at frame 36000 has exactly the same value as tracks 5 and 7
3
Bone 10 - "Bone_Arm1_R"
2
Translation
Track 7 at frame 34833 has exactly the same value as tracks 6 and 8
Track 8 at frame 35967 has exactly the same value as tracks 7 and 9
1
Rotation
Track 27 at frame 35967 has exactly the same value as tracks 26 and 28
1
Bone 11 - "Bone_Arm2_R"
1
Rotation
Track 16 at frame 35967 has exactly the same value as tracks 15 and 17
1
Bone 12 - "Bone_Hand_R"
1
Rotation
Track 20 at frame 35967 has roughly the same value as tracks 19 and 21
2
EventObject 1 - "FPTxFBL1"
Track 1 at frame 30800 is not in any sequence
Track 2 at frame 31767 is not in any sequence
2
EventObject 2 - "FPTxFBR1"
Track 1 at frame 30367 is not in any sequence
Track 2 at frame 31333 is not in any sequence