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Model validation: MilitiaWithSword

MilitiaWithSword.mdx

0 errors 3 severe 23 warnings 27 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 9 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Bone 2 - "Bone_Pelvis"
    • 1 1 Rotation
      • Track 4 has the same frame 1800 as track 3
      • Track 8 at frame 14567 has exactly the same value as tracks 7 and 9
  • 1 1 Bone 3 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 42 at frame 35967 has exactly the same value as tracks 41 and 43
  • 1 1 Bone 4 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 47 at frame 35967 has exactly the same value as tracks 46 and 48
  • 1 3 Bone 5 - "Bone_Foot_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 1 1 Bone 6 - "Bone_Leg1_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 40 at frame 35967 has exactly the same value as tracks 39 and 41
  • 1 Bone 7 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 5 has the same frame 1800 as track 4
  • 1 3 Bone 8 - "Bone_Foot_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 45 at frame 35967 has exactly the same value as tracks 44 and 46
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
  • 1 1 Bone 9 - "Bone_Chest"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 42 at frame 35967 has exactly the same value as tracks 41 and 43
  • 1 1 Bone 15 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 39 at frame 35967 has exactly the same value as tracks 38 and 40
  • 1 1 Bone 16 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 38 at frame 35967 has exactly the same value as tracks 37 and 39
  • 1 1 Bone 18 - "Bone_Hand_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 38 at frame 35967 has exactly the same value as tracks 37 and 39
  • 1 1 Bone 19 - "Bone_Head"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 54 at frame 35967 has exactly the same value as tracks 53 and 55
  • 1 2 Helper 0
    • 1 1 Translation
      • Track 5 has the same frame 1800 as track 4
      • Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
    • 1 Rotation
      • Track 15 at frame 35967 has exactly the same value as tracks 14 and 16
  • 1 Bone 0 - "hide-ax"
    • 1 Rotation
      • Track 6 at frame 36000 has exactly the same value as tracks 5 and 7
  • 3 Bone 10 - "Bone_Arm1_R"
    • 2 Translation
      • Track 7 at frame 34833 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 35967 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 27 at frame 35967 has exactly the same value as tracks 26 and 28
  • 1 Bone 11 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 16 at frame 35967 has exactly the same value as tracks 15 and 17
  • 1 Bone 12 - "Bone_Hand_R"
    • 1 Rotation
      • Track 20 at frame 35967 has roughly the same value as tracks 19 and 21
  • 2 EventObject 1 - "FPTxFBL1"
    • Track 1 at frame 30800 is not in any sequence
    • Track 2 at frame 31767 is not in any sequence
  • 2 EventObject 2 - "FPTxFBR1"
    • Track 1 at frame 30367 is not in any sequence
    • Track 2 at frame 31333 is not in any sequence
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