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Model validation: Mescalito

Mescalito.mdx

0 errors 0 severe 8 warnings 6 unused
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Attachment 0 - "Head Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 1 - "Hand Right Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 2 - "Hand Left Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 3 - "Chest Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Helper 0
    • 1 Rotation
      • Track 18 at frame 14500 has roughly the same value as tracks 17 and 19
  • 2 Helper 12
    • 2 Rotation
      • Track 11 at frame 14333 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 16833 has roughly the same value as tracks 13 and 15
  • 2 Helper 14
    • 2 Rotation
      • Track 13 at frame 14333 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 16833 has roughly the same value as tracks 15 and 17
  • 1 EventObject 3 - "SPNxEENT"
    • Track 0 at frame 15067 is not in any sequence
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