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Model validation: Mercenary Assassin

mercassassin.mdx

0 errors 11 severe 28 warnings 82 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 134668); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "M_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "B_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "B_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 8735 has roughly the same value as tracks 36 and 38
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 87368 has roughly the same value as tracks 146 and 148
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 87368 has roughly the same value as tracks 146 and 148
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 12935 has roughly the same value as tracks 108 and 110
  • 2 Bone 29 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 153 at frame 13468 has roughly the same value as tracks 152 and 154
      • Track 161 at frame 13901 has roughly the same value as tracks 160 and 162
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 12601 has roughly the same value as tracks 108 and 110
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 12601 has roughly the same value as tracks 108 and 110
  • 1 Bone 90 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 92 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 93 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 94 - "L_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 95 - "L_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 96 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 Bone 97 - "R_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 5 Bone 98 - "R_lwr_lip_01_bind_jnt"
    • 4 Translation
      • Track 13 at frame 1067 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 3034 has roughly the same value as tracks 42 and 44
      • Track 73 at frame 5001 has roughly the same value as tracks 72 and 74
      • Track 103 at frame 6968 has roughly the same value as tracks 102 and 104
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 5 Bone 99 - "R_lip_corner_bind_jnt"
    • 4 Translation
      • Track 13 at frame 1067 has roughly the same value as tracks 12 and 14
      • Track 43 at frame 3034 has roughly the same value as tracks 42 and 44
      • Track 73 at frame 5001 has roughly the same value as tracks 72 and 74
      • Track 103 at frame 6968 has roughly the same value as tracks 102 and 104
    • 1 Rotation
      • Track 33 at frame 12668 has roughly the same value as tracks 32 and 34
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 265 at frame 87968 has roughly the same value as tracks 264 and 266
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 173 at frame 124901 has roughly the same value as tracks 172 and 174
  • 13 CollisionShape 7 - "B_KGS_Weapon"
    • 13 Rotation
      • Track 192 at frame 13635 has roughly the same value as tracks 191 and 193
      • Track 193 at frame 13668 has exactly the same value as tracks 192 and 194
      • Track 194 at frame 13701 has exactly the same value as tracks 193 and 195
      • Track 195 at frame 13735 has exactly the same value as tracks 194 and 196
      • Track 196 at frame 13768 has exactly the same value as tracks 195 and 197
      • Track 197 at frame 13801 has exactly the same value as tracks 196 and 198
      • Track 198 at frame 13835 has exactly the same value as tracks 197 and 199
      • Track 199 at frame 13868 has exactly the same value as tracks 198 and 200
      • Track 200 at frame 13901 has exactly the same value as tracks 199 and 201
      • Track 201 at frame 13935 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 13968 has exactly the same value as tracks 201 and 203
      • Track 203 at frame 14001 has exactly the same value as tracks 202 and 204
      • Track 204 at frame 14035 has exactly the same value as tracks 203 and 205
  • unused Texture 0 - "NightElf_Female_Corpse_Diffuse.tif"
  • unused Texture 1 - "NightElf_Female_Corpse_Normal.tif"
  • unused Texture 2 - "NightElf_Female_Corpse_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "MercAssassinMD2.dds"
  • unused Texture 7 - "Human_JennallaDeemspring_Main_Normal.tif"
  • unused Texture 8 - "Human_JennallaDeemspring_Main_ORM.tif"
  • unused Texture 9 - "Human_JennallaDeemspring_Main_Emissive.tif"
  • unused Texture 10 - "MercAssassinMD1.dds"
  • unused Texture 11 - "Neutral_VillagerFemale_Main_Normal.tif"
  • unused Texture 12 - "Neutral_VillagerFemale_Main_ORM.tif"
  • unused Texture 13 - "Unit_Brigand_Main_Diffuse.tif"
  • unused Texture 14 - "Unit_Brigand_Main_Normal.tif"
  • unused Texture 15 - "Unit_Brigand_Main_ORM.tif"
  • unused Texture 16 - "MercAssassinMD3.dds"
  • unused Texture 17 - "BansheeRanger_Main_Normal.tif"
  • unused Texture 18 - "BansheeRanger_Main_ORM.tif"
  • unused Texture 19 - "BansheeRanger_Main_Emissive.tif"
  • unused Texture 20 - "Neutral_FallenPriest_Lvl_1_Main_Diffuse.tif"
  • unused Texture 21 - "Neutral_FallenPriest_Lvl_1_Main_Normal.tif"
  • unused Texture 22 - "Neutral_FallenPriest_Lvl_1_Main_ORM.tif"
  • unused Texture 23 - "Neutral_FallenPriest_Lvl_1_Main_Emissive.tif"
  • unused Texture 24 - "Neutral_FallenPriest_Lvl_1_Weapon_Diffuse.tif"
  • unused Texture 25 - "Neutral_FallenPriest_Lvl_1_Weapon_Normal.tif"
  • unused Texture 26 - "Neutral_FallenPriest_Lvl_1_Weapon_ORM.tif"
  • unused Texture 27 - "Neutral_FallenPriest_Lvl_1_Weapon_Emissive.tif"
  • unused Texture 28 - "Undead_Sylvanas_Hair_Diffuse.tif"
  • unused Texture 29 - "Undead_Sylvanas_Hair_Normal.tif"
  • unused Texture 30 - "Undead_Sylvanas_Hair_ORM.tif"
  • unused Texture 31 - "Neutral_Heretic_Lvl_5_Main_Diffuse.tif"
  • unused Texture 32 - "Neutral_Heretic_Lvl_5_Main_Normal.tif"
  • unused Texture 33 - "Neutral_Heretic_Lvl_5_Main_ORM.tif"
  • unused Texture 34 - "Neutral_Heretic_Lvl_5_Main_Emissive.tif"
  • unused Texture 35 - "Unit_Neutral_Bandit_Body_Diffuse.tif"
  • unused Texture 36 - "Unit_Neutral_Bandit_Body_Normal.tif"
  • unused Texture 37 - "Unit_Neutral_Bandit_Body_ORM.tif"
  • unused Texture 38 - "Human_MagrothTheDefender_Cloak_Diffuse.tif"
  • unused Texture 39 - "Human_MagrothTheDefender_Cloak_Normal.tif"
  • unused Texture 40 - "Human_MagrothTheDefender_Cloak_ORM.tif"
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