• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Mercenary Archer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mercenary Archer of the bundle Mercenary Archer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mercenary Units Pack.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mercenary Archer
mercarcher.mdx
MercArcherMD.dds
MercArcherHD.dds
MercArcherWD.dds
MercArcherCD.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherMD2.dds
MercArcherAD.dds
MercArcherAO.dds
MercArcherAE.dds
MercArcherMD1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing mercarcher.mdx

Now Click the "Import File" Button:

Next select 'mercarcher.mdx' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx

Done, you have imported the file mercarcher.mdx.

Importing MercArcherAD.dds

Now Click the "Import File" Button:

Next select 'MercArcherAD.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
war3mapimported/MercArcherAD.dds

Double-click the file MercArcherAD.dds:

MercArcherAD.dds
Image / Texture
341
war3mapimported/MercArcherAD.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds

Done, you have imported the file MercArcherAD.dds.

Importing MercArcherAE.dds

Now Click the "Import File" Button:

Next select 'MercArcherAE.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
war3mapimported/MercArcherAE.dds

Double-click the file MercArcherAE.dds:

MercArcherAE.dds
Image / Texture
341
war3mapimported/MercArcherAE.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds

Done, you have imported the file MercArcherAE.dds.

Importing MercArcherAO.dds

Now Click the "Import File" Button:

Next select 'MercArcherAO.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
war3mapimported/MercArcherAO.dds

Double-click the file MercArcherAO.dds:

MercArcherAO.dds
Image / Texture
341
war3mapimported/MercArcherAO.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds

Done, you have imported the file MercArcherAO.dds.

Importing MercArcherCD.dds

Now Click the "Import File" Button:

Next select 'MercArcherCD.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
war3mapimported/MercArcherCD.dds

Double-click the file MercArcherCD.dds:

MercArcherCD.dds
Image / Texture
683
war3mapimported/MercArcherCD.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds

Done, you have imported the file MercArcherCD.dds.

Importing MercArcherHD.dds

Now Click the "Import File" Button:

Next select 'MercArcherHD.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
war3mapimported/MercArcherHD.dds

Double-click the file MercArcherHD.dds:

MercArcherHD.dds
Image / Texture
341
war3mapimported/MercArcherHD.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds

Done, you have imported the file MercArcherHD.dds.

Importing MercArcherMD.dds

Now Click the "Import File" Button:

Next select 'MercArcherMD.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
war3mapimported/MercArcherMD.dds

Double-click the file MercArcherMD.dds:

MercArcherMD.dds
Image / Texture
1,365
war3mapimported/MercArcherMD.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds

Done, you have imported the file MercArcherMD.dds.

Importing MercArcherMD1.dds

Now Click the "Import File" Button:

Next select 'MercArcherMD1.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
war3mapimported/MercArcherMD1.dds

Double-click the file MercArcherMD1.dds:

MercArcherMD1.dds
Image / Texture
1,365
war3mapimported/MercArcherMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds

Done, you have imported the file MercArcherMD1.dds.

Importing MercArcherMD2.dds

Now Click the "Import File" Button:

Next select 'MercArcherMD2.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
war3mapimported/MercArcherMD2.dds

Double-click the file MercArcherMD2.dds:

MercArcherMD2.dds
Image / Texture
5,461
war3mapimported/MercArcherMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds

Done, you have imported the file MercArcherMD2.dds.

Importing MercArcherMD3.dds

Now Click the "Import File" Button:

Next select 'MercArcherMD3.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds
MercArcherMD3.dds
Image / Texture
2,731
war3mapimported/MercArcherMD3.dds

Double-click the file MercArcherMD3.dds:

MercArcherMD3.dds
Image / Texture
2,731
war3mapimported/MercArcherMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherMD3.dds
Image / Texture
2,731
MercArcherMD3.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds
MercArcherMD3.dds
Image / Texture
2,731
MercArcherMD3.dds

Done, you have imported the file MercArcherMD3.dds.

Importing MercArcherME3.dds

Now Click the "Import File" Button:

Next select 'MercArcherME3.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds
MercArcherMD3.dds
Image / Texture
2,731
MercArcherMD3.dds
MercArcherME3.dds
Image / Texture
2,731
war3mapimported/MercArcherME3.dds

Double-click the file MercArcherME3.dds:

MercArcherME3.dds
Image / Texture
2,731
war3mapimported/MercArcherME3.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherME3.dds
Image / Texture
2,731
MercArcherME3.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds
MercArcherMD3.dds
Image / Texture
2,731
MercArcherMD3.dds
MercArcherME3.dds
Image / Texture
2,731
MercArcherME3.dds

Done, you have imported the file MercArcherME3.dds.

Importing MercArcherWD.dds

Now Click the "Import File" Button:

Next select 'MercArcherWD.dds' in the folder which you extracted from the zip archive:

Mercenary Archer
mercarcher.mdx
MercArcherAD.dds
MercArcherAE.dds
MercArcherAO.dds
MercArcherCD.dds
MercArcherHD.dds
MercArcherMD.dds
MercArcherMD1.dds
MercArcherMD2.dds
MercArcherMD3.dds
MercArcherME3.dds
MercArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds
MercArcherMD3.dds
Image / Texture
2,731
MercArcherMD3.dds
MercArcherME3.dds
Image / Texture
2,731
MercArcherME3.dds
MercArcherWD.dds
Image / Texture
341
war3mapimported/MercArcherWD.dds

Double-click the file MercArcherWD.dds:

MercArcherWD.dds
Image / Texture
341
war3mapimported/MercArcherWD.dds

Tick the box "Use Custom Path" and type in the correct path:

MercArcherWD.dds
Image / Texture
341
MercArcherWD.dds

The file has been properly added to the map archive:

mercarcher.mdx
Model
1,572
war3mapimported/mercarcher.mdx
MercArcherAD.dds
Image / Texture
341
MercArcherAD.dds
MercArcherAE.dds
Image / Texture
341
MercArcherAE.dds
MercArcherAO.dds
Image / Texture
341
MercArcherAO.dds
MercArcherCD.dds
Image / Texture
683
MercArcherCD.dds
MercArcherHD.dds
Image / Texture
341
MercArcherHD.dds
MercArcherMD.dds
Image / Texture
1,365
MercArcherMD.dds
MercArcherMD1.dds
Image / Texture
1,365
MercArcherMD1.dds
MercArcherMD2.dds
Image / Texture
5,461
MercArcherMD2.dds
MercArcherMD3.dds
Image / Texture
2,731
MercArcherMD3.dds
MercArcherME3.dds
Image / Texture
2,731
MercArcherME3.dds
MercArcherWD.dds
Image / Texture
341
MercArcherWD.dds

Done, you have imported the file MercArcherWD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top