Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Memory Maze v1.1.w3x
Variables
Initialization
Melee Initialization
Special Initialization
Time Sub-Loops
Chicken or Egg
Firestorm
Gated Community
Lever Here
Shocking News
Misc
Jerkocity
Catching Fire
Push to Shove 1
Push to Shove 2
Push to Shove 3
Push to Shove 4
Push to Shove 5
Push to Shove 6
Push to Shove 7
Push to Shove 8
Push to Shove 9
Push to Shove 10
Push to Shove 11
Push to Shove 12
Push to Shove 13
Push to Shove 14
Push to Shove 15
Push to Shove 16
Push to Shove 17
Push to Shove 18
Push to Shove 19
Push to Shove 20
Quests
Where are you
Failure
Death
Allies
Human
Naga
Night Elves
Cinematics
Opening
Dragons
Humans
Elves
Forsake Us
Orcs
Oceanic Naga
Ending
Enraged
Forsaken
Horde
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bolt1
destructable
No
Bolt2
destructable
No
Burning
texttag
No
EggSack
destructable
No
WhereAreYou
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Special Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn subtitle display override On
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Change color of Player 5 (Yellow) to Light Blue , Changing color of existing units
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Change color of Player 6 (Orange) to Brown , Changing color of existing units
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Change color of Player 7 (Green) to Blue , Changing color of existing units
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Change color of Player 8 (Pink) to Blue , Changing color of existing units
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Destructible - Make Lever 0801 <gen> Invulnerable
Destructible - Make Demonic Gate 1390 <gen> Invulnerable
Destructible - Make Demonic Gate 0804 <gen> Invulnerable
Destructible - Make Demonic Gate 0802 <gen> Invulnerable
Destructible - Make Demonic Gate 0803 <gen> Invulnerable
Destructible - Make Demonic Gate 1982 <gen> Invulnerable
Destructible - Make Demonic Gate 1981 <gen> Invulnerable
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Center of Egg <gen>) facing 45.00 with scale 1 and variation 1
Set Variable Set EggSack = (Last created destructible)
Destructible - Make EggSack Invulnerable
Destructible - Open Demonic Gate 0802 <gen>
Destructible - Open Demonic Gate 0803 <gen>
Destructible - Make Volcano 1983 <gen> Invulnerable
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within (Playable map area) .
Chicken or Egg
Events
Conditions
Actions
Wait 5.00 seconds
Destructible - Kill EggSack
Unit - Create 1 . Spider for Neutral Passive at (Center of Egg <gen>) facing 45.00 degrees
Unit - Make (Last created unit) Invulnerable
Wait 5.00 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Giant Spider for Neutral Passive at (Center of Egg <gen>) facing 45.00 degrees
Unit - Make (Last created unit) Invulnerable
Wait 5.00 seconds
Unit - Remove (Last created unit) from the game
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Center of Egg <gen>) facing 45.00 with scale 1 and variation 1
Set Variable Set EggSack = (Last created destructible)
Destructible - Make EggSack Invulnerable
Trigger - Run (This trigger) (ignoring conditions)
Firestorm
Events
Conditions
Actions
Wait 15.00 seconds
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn off Catching_Fire <gen>
Destructible - Open Demonic Gate 1981 <gen>
Destructible - Open Demonic Gate 1982 <gen>
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn on Catching_Fire <gen>
Destructible - Close Demonic Gate 1982 <gen>
Destructible - Close Demonic Gate 1981 <gen>
Wait 15.00 seconds
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn off Catching_Fire <gen>
Destructible - Open Demonic Gate 1981 <gen>
Destructible - Open Demonic Gate 1982 <gen>
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn on Catching_Fire <gen>
Destructible - Close Demonic Gate 1982 <gen>
Destructible - Close Demonic Gate 1981 <gen>
Wait 15.00 seconds
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn off Catching_Fire <gen>
Destructible - Open Demonic Gate 1981 <gen>
Destructible - Open Demonic Gate 1982 <gen>
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn on Catching_Fire <gen>
Destructible - Close Demonic Gate 1982 <gen>
Destructible - Close Demonic Gate 1981 <gen>
Wait 15.00 seconds
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn off Catching_Fire <gen>
Destructible - Open Demonic Gate 1981 <gen>
Destructible - Open Demonic Gate 1982 <gen>
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn on Catching_Fire <gen>
Destructible - Close Demonic Gate 1982 <gen>
Destructible - Close Demonic Gate 1981 <gen>
Wait 15.00 seconds
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn off Catching_Fire <gen>
Destructible - Open Demonic Gate 1981 <gen>
Destructible - Open Demonic Gate 1982 <gen>
Wait 15.00 seconds
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Firestorm <gen> .
Trigger - Turn on Catching_Fire <gen>
Destructible - Close Demonic Gate 1982 <gen>
Destructible - Close Demonic Gate 1981 <gen>
Trigger - Run (This trigger) (ignoring conditions)
Gated Community
Events
Conditions
Actions
Wait 10.00 seconds
Destructible - Open Demonic Gate 1390 <gen>
Destructible - Open Demonic Gate 0804 <gen>
Destructible - Close Demonic Gate 0802 <gen>
Destructible - Close Demonic Gate 0803 <gen>
Wait 10.00 seconds
Destructible - Close Demonic Gate 1390 <gen>
Destructible - Close Demonic Gate 0804 <gen>
Destructible - Open Demonic Gate 0802 <gen>
Destructible - Open Demonic Gate 0803 <gen>
Trigger - Run (This trigger) (ignoring conditions)
Lever Here
Events
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Lever 0801 <gen> with (Max life of Lever 0801 <gen>) life and Hide birth animation
Wait 10.00 seconds
Destructible - Kill Lever 0801 <gen>
Trigger - Run (This trigger) (ignoring conditions)
Shocking News
Events
Conditions
Actions
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_A1 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt1 = (Last created destructible)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_A2 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt2 = (Last created destructible)
Wait 0.20 seconds
Destructible - Remove Bolt1
Destructible - Remove Bolt2
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_B1 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt1 = (Last created destructible)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_B2 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt2 = (Last created destructible)
Wait 0.20 seconds
Destructible - Remove Bolt1
Destructible - Remove Bolt2
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_C1 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt1 = (Last created destructible)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_C2 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt2 = (Last created destructible)
Wait 0.20 seconds
Destructible - Remove Bolt1
Destructible - Remove Bolt2
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_D1 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt1 = (Last created destructible)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Center of Bolt_D2 <gen>) facing 0.00 with scale 1 and variation 0
Set Variable Set Bolt2 = (Last created destructible)
Wait 0.20 seconds
Destructible - Remove Bolt1
Destructible - Remove Bolt2
Wait 2 seconds
Trigger - Run (This trigger) (ignoring conditions)
Jerkocity
Events
Unit - A unit enters Im_a_Jerk <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Naga_Land <gen>)
Catching Fire
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Firestorm <gen>) and do (If (((Picked unit) is alive) Equal to True) then do (Set life of (Picked unit) to ((Life of (Picked unit)) - 50.00)) else do (Do nothing))
Push to Shove 1
Events
Unit - A unit enters Step_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 1984 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_1 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_1 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 1984 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_1 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 2
Events
Unit - A unit enters Step_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 1985 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_2 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_2 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 1985 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_2 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 3
Events
Unit - A unit enters Step_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 1986 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_3 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_3 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 1986 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_3 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 4
Events
Unit - A unit enters Step_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 1989 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_4 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_4 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 1989 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_4 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 5
Events
Unit - A unit enters Step_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 1988 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_5 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_5 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 1988 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_5 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 6
Events
Unit - A unit enters Step_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 1987 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_6 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_6 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 1987 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_6 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 7
Events
Unit - A unit enters Step_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2062 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_7 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_7 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2062 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_7 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 8
Events
Unit - A unit enters Step_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2064 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_8 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_8 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2064 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_8 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 9
Events
Unit - A unit enters Step_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2063 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_9 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_9 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2063 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_9 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 10
Events
Unit - A unit enters Step_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2067 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_10 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_10 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2067 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_10 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 11
Events
Unit - A unit enters Step_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2066 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_10 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_11 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2066 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_11 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 12
Events
Unit - A unit enters Step_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2065 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_12 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_12 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2065 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_12 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 13
Events
Unit - A unit enters Step_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2068 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_13 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_13 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2068 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_13 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 14
Events
Unit - A unit enters Step_14 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2071 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_14 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_14 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2071 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_14 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 15
Events
Unit - A unit enters Step_15 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2069 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_15 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_15 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2069 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_15 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 16
Events
Unit - A unit enters Step_16 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2070 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_16 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_16 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2070 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_16 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 17
Events
Unit - A unit enters Step_17 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2075 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_17 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_17 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2075 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_17 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 18
Events
Unit - A unit enters Step_18 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2072 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_18 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_18 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2072 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_18 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 19
Events
Unit - A unit enters Step_19 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2073 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_19 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_19 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2073 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_19 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Push to Shove 20
Events
Unit - A unit enters Step_20 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Kill Foot Switch 2074 <gen>
Animation - Play the stand animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_20 <gen> .
Unit - Order (Triggering unit) to Move To . (Center of Shove_20 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 2074 <gen> with (Max life of Foot Switch 2116 <gen>) life and Show birth animation
Animation - Play the death animation for all doodads of type YOr1 (Unexpected type: 'doodadcode') within Step_20 <gen> .
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Where are you
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Where are you? with the description How did you get here? What is this place? What's your NAME? Perhaps the answers are somewhere in this maze. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Set Variable Set WhereAreYou = (Last created quest)
Quest - Create a quest requirement for WhereAreYou with the description Find your way through the maze.
Quest - Create a quest requirement for WhereAreYou with the description The Wanderer must survive.
Death
Events
Unit - Wanderer 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Human
Events
Conditions
Actions
Unit - Change ownership of Footman 0043 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0041 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Footman 0044 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Priest 0047 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Priest 0046 <gen> to Player 1 (Red) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Move To.(Center of Wander_Once <gen>))
Naga
Events
Conditions
Actions
Unit - Change ownership of Naga Siren 0217 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Naga Myrmidon 0218 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Naga Myrmidon 0221 <gen> to Player 1 (Red) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Move To.(Center of Wander_x5 <gen>))
Night Elves
Events
Conditions
Actions
Unit - Change ownership of Huntress 0083 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0081 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0079 <gen> to Player 1 (Red) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Move To.(Center of Wander_Twice <gen>))
Opening
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 10.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display What-what happened? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Where am I? What is this place? . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Play Wanderer 0007 <gen> 's stand second animation
Wait 3.00 seconds
Animation - Play Wanderer 0007 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display What's my name? WHAT'S MY NAME?! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Animation - Play Wanderer 0007 <gen> 's attack animation
Wait 1.40 seconds
Animation - Play Wanderer 0007 <gen> 's stand animation
Wait 0.60 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Main Quest|rWHERE ARE YOU? - Find your way through the maze. - The Wanderer must survive.
Trigger - Run Chicken_or_Egg <gen> (ignoring conditions)
Trigger - Run Firestorm <gen> (ignoring conditions)
Trigger - Run Gated_Community <gen> (ignoring conditions)
Trigger - Run Lever_Here <gen> (ignoring conditions)
Trigger - Run Shocking_News <gen> (ignoring conditions)
Dragons
Events
Unit - A unit enters Pitiful <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Camera - Lock camera target for Player 1 (Red) to Wanderer 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Bronze Drake 0251 <gen> named Bronze Drake : Play No sound and display You again. You never learn, do you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display What, have I been here before? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Drake 0251 <gen> named Bronze Drake : Play No sound and display Every time. Every time you ask that same question, and we give you the same answer; Yes, many times. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Please, can you tell me who and where I am? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Drake 0251 <gen> named Bronze Drake : Play No sound and display We could, but that would defeat our purpose here. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Drake 0251 <gen> named Bronze Drake : Play No sound and display Better that you find your solutions on your own. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display My name! Just tell me my name! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Drake 0251 <gen> named Bronze Drake : Play No sound and display Until the next time, land-dweller. . Modify duration: Add 0 seconds and Wait
Unit - Order Bronze Drake 0251 <gen> to Move To . (Position of Peon 0250 <gen>)
Unit - Order Bronze Drake 0252 <gen> to Move To . (Position of Peon 0250 <gen>)
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display WAAAAAAAIT!!!!!!!!!!!! . Modify duration: Set to 2.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Humans
Events
Destructible - Iron Gate 0083 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Wanderer 0007 <gen> instantly to (Center of Wander_Once <gen>) , facing 270.00 degrees
Selection - Clear selection for Player 1 (Red) .
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Mountain King 0057 <gen> named Thorgas Broadaxe : Play No sound and display Halt right there, lassie. What brings ya ta our little corner of hell? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I wish I could answer you, but in truth I have no more idea why I'm here than you do. I don't even know my name. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0057 <gen> named Thorgas Broadaxe : Play No sound and display Ah. Yer new here then. Dinna worry lass. Yer memery'll return in time. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I'm glad to hear it. Do you know a way out of this place? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0057 <gen> named Thorgas Broadaxe : Play No sound and display I wish I did lass. My men and I've been trapped here for quite some time. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0057 <gen> named Thorgas Broadaxe : Play No sound and display However, I'd be willin' ta lend you some of my men ta help you scout fer the exit. It'll give them somethin' ta do. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Thank you Thorgas. This courtesy is most appreciated. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0057 <gen> named Thorgas Broadaxe : Play No sound and display Not at all lass. Just send someone back if you find a way out, so I can get the rest of my men out of here. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Trigger - Run Human <gen> (checking conditions)
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Elves
Events
Destructible - Iron Gate 0084 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Move Wanderer 0007 <gen> instantly to (Center of Wander_Twice <gen>) , facing 180.00 degrees
Selection - Clear selection for Player 1 (Red) .
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warden 0101 <gen> named Kiri Starstalker : Play No sound and display Halt right there and identify yourself, or my sisters will fill you with arrows. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I can't identify myself. I don't know my name, nor how I got here. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0101 <gen> named Kiri Starstalker : Play No sound and display So, you're another new one. Lost in the maze, and looking for a way out, taking other fools with you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I wouldn't put it like that, but I suppose that's accurate. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0101 <gen> named Kiri Starstalker : Play No sound and display Fine. Should any of my sisters wish to join your mad crusade, they may. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Thank you. And when I find a way out, I'll send someone to inform you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0101 <gen> named Kiri Starstalker : Play No sound and display If you find an exit, inform me. But you won't find an exit. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Run Night_Elves <gen> (ignoring conditions)
Forsake Us
Events
Destructible - Iron Gate 0085 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Move Wanderer 0007 <gen> instantly to (Center of Wander_Thrice <gen>) , facing 180.00 degrees
Selection - Clear selection for Player 1 (Red) .
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0006 <gen> named Dark Ranger : Play No sound and display Come no further. We will slay you if you aproach us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I mean you no harm. I'm looking for a way out, and would like to offer to get you out of here as well. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Ranger 0006 <gen> named Dark Ranger : Play No sound and display I'd like to believe you, but after what you did last time, I dare not trust you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display After what I did last time? What did I do? I don't remember. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Ranger 0006 <gen> named Dark Ranger : Play No sound and display Leave now. Don't return, or there will be blood. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn on Forsaken <gen>
Destructible - Resurrect Iron Gate 0085 <gen> with (Max life of Iron Gate 0085 <gen>) life and Hide birth animation
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Make (Picked unit) Invulnerable)
Orcs
Events
Destructible - Iron Gate 0086 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Move Wanderer 0007 <gen> instantly to (Center of Wander_x4 <gen>) , facing 270.00 degrees
Selection - Clear selection for Player 1 (Red) .
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0140 <gen> named Blademaster : Play No sound and display So. You have returned. Have you found a way out? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display What? I've been here before? I don't remember. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0140 <gen> named Blademaster : Play No sound and display It seems you have not. Very well. It is as we suspected. You are a part of this place, sent to torment us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0140 <gen> named Blademaster : Play No sound and display We failed our test, when we trusted you. Soon our memories will be wiped, and we will be afraid once more. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I've been here before? Do you you know who I am? Tell me! Please! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0140 <gen> named Blademaster : Play No sound and display Get away from here, demon. We will have nothing more to do with you. If you return before out memory fades, we will slay you. . Modify duration: Add 0 seconds and Wait
Destructible - Resurrect Iron Gate 0086 <gen> with (Max life of Iron Gate 0086 <gen>) life and Hide birth animation
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Please...just tell me my name. PLEASE!! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn on Horde <gen>
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Make (Picked unit) Invulnerable)
Oceanic Naga
Events
Unit - A unit enters Naga_Land <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Selection - Clear selection for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Move Wanderer 0007 <gen> instantly to (Center of Wander_x5 <gen>) , facing 180.00 degrees
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0223 <gen> named Serena Scarscale : Play No sound and display You again! Why have you returned to this wretched place? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display You know me? Please, tell me: What's my name? I cannot remember. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0223 <gen> named Serena Scarscale : Play No sound and display I...I don't remember your name. I remember seeing you here before, but nothing more than that. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Demonspawn! I hoped that you might have the answer to that question. Can you at least spare some of your naga to help me search for a way out? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0223 <gen> named Serena Scarscale : Play No sound and display I can do that, and gladly. The waters of this place are warm, but we must be free to swim as we please, in the wide ocean. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Worry not Lady Scarscale. I'll send you word when I find the way out. Your naga will be free once more. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0223 <gen> named Serena Scarscale : Play No sound and display Thank you wanderer. Your courtesy is appreciated. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Run Naga <gen> (ignoring conditions)
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Ending
Events
Destructible - Elven Gate 1455 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Order (Picked unit) to Stop.)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Selection - Clear selection for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Move Wanderer 0007 <gen> instantly to (Center of Wander_x6 <gen>) , facing 180.00 degrees
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display You! I know you! I know I know you. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Dragon 0249 <gen> named Great Bronze Dragon : Play No sound and display Indeed you do, little one. We have had this conversation many times before and after this. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I know you. I know your name. I can almost remember it. It's...it's... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Dragon 0249 <gen> named Great Bronze Dragon : Play No sound and display Yes, you know my name. But you can never remember it in this conversation. Move on. Ask the question that burns at you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Gah! I can't remember! Wait. If you know me, what's my name? Who am I? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Dragon 0249 <gen> named Great Bronze Dragon : Play No sound and display You don't need me to answer that. You will remember your name shortly, and then I will have to act. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Why am I here then? What did I do to warrent being imprisoned here? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Dragon 0249 <gen> named Great Bronze Dragon : Play No sound and display That answer will also come shortly. Your memory will return in just a moment more. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Oh! I remember now! I remember why I'm here! I know what this place is! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Dragon 0249 <gen> named Great Bronze Dragon : Play No sound and display Yes, you do. And you understand why you must go back. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I'm not going back there! Not without my name. It's coming to me, I almost have it. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bronze Dragon 0249 <gen> named Great Bronze Dragon : Play No sound and display Indeed. This conversation is over. It is time to return. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display I remembeber now! I remember my name! My name is- . Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade in over 10.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Unit - Move Wanderer 0007 <gen> instantly to (Player 1 (Red) start location) , facing 45.00 degrees
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display What-what happened? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display Where am I? What is this place? . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Play Wanderer 0007 <gen> 's stand second animation
Wait 3.00 seconds
Animation - Play Wanderer 0007 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Wanderer 0007 <gen> named Unknown : Play No sound and display What's my name? WHAT'S MY NAME?! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Animation - Play Wanderer 0007 <gen> 's attack animation
Wait 1.40 seconds
Animation - Play Wanderer 0007 <gen> 's stand animation
Wait 0.60 seconds
Cinematic - Enable user control for (All players) .
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Forsaken
Events
Destructible - Iron Gate 0085 <gen> dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Make (Picked unit) Vulnerable)
Horde
Events
Destructible - Iron Gate 0086 <gen> dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Make (Picked unit) Vulnerable)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.