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Model validation: Medieval Trebuchet
Trebuchet.mdx
0errors2severe8warnings34unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 13333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 13333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
5
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 27 - "RDZHAXBONEOFDOOM"
There are no vertices attached to this bone
1
Bone 28 - "Bone_Turret"
There are no vertices attached to this bone
5
Bone 0 - "side2"
3
Translation
Track 3 at frame 8767 has exactly the same value as tracks 2 and 4
Track 7 at frame 9467 has exactly the same value as tracks 6 and 8
Track 10 at frame 11800 has exactly the same value as tracks 9 and 11
2
Rotation
Track 1 at frame 8767 has exactly the same value as tracks 0 and 2
Track 5 at frame 9467 has exactly the same value as tracks 4 and 6
5
Bone 1 - "side1"
3
Translation
Track 3 at frame 8767 has exactly the same value as tracks 2 and 4
Track 7 at frame 9433 has exactly the same value as tracks 6 and 8
Track 10 at frame 11900 has exactly the same value as tracks 9 and 11
2
Rotation
Track 1 at frame 8767 has exactly the same value as tracks 0 and 2
Track 4 at frame 9433 has exactly the same value as tracks 3 and 5
1
Bone 3 - "peg3"
1
Rotation
Track 3 at frame 7667 has exactly the same value as tracks 2 and 4
2
Bone 4 - "peg2"
2
Rotation
Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
Track 11 at frame 4967 has exactly the same value as tracks 10 and 12
2
Bone 5 - "peg"
2
Rotation
Track 7 at frame 4433 has exactly the same value as tracks 6 and 8
Track 8 at frame 4967 has exactly the same value as tracks 7 and 9
2
Bone 6 - "log3"
1
Translation
Track 5 at frame 9200 has exactly the same value as tracks 4 and 6
1
Rotation
Track 2 at frame 9200 has exactly the same value as tracks 1 and 3
2
Bone 7 - "log2"
1
Translation
Track 5 at frame 9167 has exactly the same value as tracks 4 and 6
1
Rotation
Track 2 at frame 9167 has exactly the same value as tracks 1 and 3
1
Bone 8 - "block two"
1
Translation
Track 12 at frame 9233 has exactly the same value as tracks 11 and 13
1
Bone 9 - "block one"
1
Translation
Track 12 at frame 9233 has exactly the same value as tracks 11 and 13
2
Bone 10 - "base"
2
Translation
Track 4 at frame 12700 has exactly the same value as tracks 3 and 5
Track 5 at frame 13300 has exactly the same value as tracks 4 and 6
2
Bone 11 - "Arm"
1
Translation
Track 4 at frame 9300 has exactly the same value as tracks 3 and 5
1
Rotation
Track 12 at frame 9300 has exactly the same value as tracks 11 and 13
2
Bone 13 - "lever"
1
Translation
Track 5 at frame 9867 has exactly the same value as tracks 4 and 6
1
Rotation
Track 5 at frame 9867 has exactly the same value as tracks 4 and 6
1
Bone 16 - "sr23"
1
Rotation
Track 21 at frame 9300 has roughly the same value as tracks 20 and 22
1
Bone 17 - "pivot"
1
Rotation
Track 19 at frame 9300 has exactly the same value as tracks 18 and 20
1
Bone 18 - "sr22"
1
Rotation
Track 16 at frame 9300 has roughly the same value as tracks 15 and 17
2
Bone 22 - "rock"
1
Translation
Track 1 at frame 9300 has exactly the same value as tracks 0 and 2
1
Rotation
Track 1 at frame 9300 has exactly the same value as tracks 0 and 2
2
Bone 26 - "bone_Box03"
2
Rotation
Track 8 at frame 4433 has exactly the same value as tracks 7 and 9
Track 9 at frame 5300 has exactly the same value as tracks 8 and 10
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