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Model validation: Medieval Ballista

Balistia.mdx

0 errors 10 severe 4 warnings 24 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 6 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 8 - "Upgrade"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 3 at frame 12958 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 5 at frame 12958 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 3 at frame 12958 has exactly the same value as tracks 2 and 4
  • 1 Bone 0 - "CarriageDummy02"
    • 1 Translation
      • Track 1 at frame 804 has exactly the same value as tracks 0 and 2
  • 1 Bone 3 - "Arrow"
    • 1 Translation
      • Track 5 at frame 12580 has exactly the same value as tracks 4 and 6
  • 1 Bone 6 - "ProjectileShooter"
    • 1 Translation
      • Track 6 at frame 13468 has exactly the same value as tracks 5 and 7
  • 2 Helper 0
    • 2 Translation
      • Track 1 at frame 804 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 12958 has exactly the same value as tracks 7 and 9
  • 3 Helper 5
    • 1 Translation
      • Track 1 at frame 804 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 1 at frame 804 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 12958 has roughly the same value as tracks 9 and 11
  • 1 Helper 6
    • 1 Rotation
      • Track 2 at frame 12958 has exactly the same value as tracks 1 and 3
  • 3 ParticleEmitter2 0 - "BlizParticle01"
    • 3 Emission Rate
      • Track 2 at frame 804 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 12580 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 12958 has exactly the same value as tracks 6 and 8
  • 3 ParticleEmitter2 1 - "BlizParticle02"
    • 3 Emission Rate
      • Track 2 at frame 804 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 12580 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 12958 has exactly the same value as tracks 6 and 8
  • unused Texture 2 - "Clouds8x8.blp"
  • unused Texture 5 - "Mercenary.blp"
  • unused Texture 6 - "GreatHall.blp"
  • unused Texture 8 - "Goblinmerchant.blp"
  • unused Material 2
  • unused Material 3
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