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Triggers
Maze.w3x
Variables
hints
watch for mines
about time
about respawn
mode of game
vul
pancamera mode
normal mode
time of day
reset
day
night
respawn
respawn
mines stun
move mine
stun mine
stun reset
Door triggers open
blue door 1
blue door 2
blue door 3
blue door 4
blue door 5
blue door 6
blue door 7
blue door 8
blue door 9
blue door 10
blue door 11
blue door 12
blue door 13
blue door 14
door red 001
door red 002
door red 003
door red 004
door red 005
door red 006
door red 007
door red 008
door red 009
door red 010
door red 011
door red 012
door red 013
door red 014
door red 015
door red 016
final
Door triggers close
blue 1
blue 2
blue 3
blue 4
blue 5
blue 6
blue 7
blue 8
blue 9
blue 10
blue 11
blue 12
blue 13
blue 14
red 1
red 2
red 3
red 4
red 5
red 6
red 7
red 8
red 9
red 10
red 11
red 12
red 13
red 14
red 15
red 16
dark
Music
first one
second one
next music
Initialization
killDef
Defeat
Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
watch for mines
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Watch for the road ! If you take a wrong turn somewere you could get killed by mines !!!
about time
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: If you want fo change the time of day to midday or midnight just typeday for fixed middday or night for fixed midnight. If you want time to start changing again just type reset.
about respawn
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: If you think you have gone in wrong direction you can always instantly return to the beginning of the maze by typing respawn.
vul
Events
Player - Player 1 (Red) types a chat message containing vul (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You are vulnerable.
Unit - Make Knight 0003 <gen> Vulnerable
pancamera mode
Events
Unit - A unit owned by Player 1 (Red) . Finishes casting an ability
Conditions
(Mana of Knight 0003 <gen>) Greater than or equal to 50.00
Actions
Game - Display to Player Group - Player 1 (Red) the text: You are in pancamera mode. Now you are invulnerable. If you want to be vulnerable but dont wont to go to normal mode type vul.
Unit - Make Knight 0003 <gen> Invulnerable
Camera - Lock camera target for Player 1 (Red) to Knight 0003 <gen> , offset by ( 0 , 0 ) using The unit's rotation
normal mode
Events
Unit - Knight 0003 <gen> 's mana becomes Less than 50
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Now that you are in normal mode you are again vulnerable.
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Unit - Make Knight 0003 <gen> Vulnerable
reset
Events
Player - Player 1 (Red) types a chat message containing reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Turn the day/night cycle On
day
Events
Player - Player 1 (Red) types a chat message containing day (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
night
Events
Player - Player 1 (Red) types a chat message containing night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
move knight to the start of the game
respawn
Events
Player - Player 1 (Red) types a chat message containing respawn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Knight 0003 <gen> instantly to (Center of respawn <gen>)
move mine
Events
Unit - A unit Dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (100.00, 100.00))
stun mine
Events
Unit - A unit Dies
Conditions
((Unit-type of (Triggering unit)) is Undead) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Knight 0003 <gen> using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
Unit - Set Knight 0003 <gen> movement speed to (Default movement speed of Frog 0020 <gen>)
stun reset
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Destroy (Last created special effect)
Unit - Set Knight 0003 <gen> movement speed to (Default movement speed of Knight 0019 <gen>)
blue door 1
Events
Unit - A unit enters 2door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0010 <gen>
blue door 2
Events
Unit - A unit enters 1door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0039 <gen>
blue door 3
Events
Unit - A unit enters 3door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0041 <gen>
blue door 4
Events
Unit - A unit enters 4door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0031 <gen>
blue door 5
Events
Unit - A unit enters 5door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0032 <gen>
blue door 6
Events
Unit - A unit enters 6door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0024 <gen>
blue door 7
Events
Unit - A unit enters 7door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0023 <gen>
blue door 8
Events
Unit - A unit enters 8door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0025 <gen>
blue door 9
Events
Unit - A unit enters 9door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0044 <gen>
blue door 10
Events
Unit - A unit enters 10door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0045 <gen>
blue door 11
Events
Unit - A unit enters 11door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0021 <gen>
blue door 12
Events
Unit - A unit enters 12door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0022 <gen>
blue door 13
Events
Unit - A unit enters 13door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0033 <gen>
blue door 14
Events
Unit - A unit enters 14door_blue <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0034 <gen>
door red 001
Events
Unit - A unit enters 1door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0009 <gen>
door red 002
Events
Unit - A unit enters 2door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0019 <gen>
door red 003
Events
Unit - A unit enters 3door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0043 <gen>
door red 004
Events
Unit - A unit enters 4door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0020 <gen>
door red 005
Events
Unit - A unit enters 5door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0011 <gen>
door red 006
Events
Unit - A unit enters 6door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0012 <gen>
door red 007
Events
Unit - A unit enters 7door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0036 <gen>
door red 008
Events
Unit - A unit enters 8door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0035 <gen>
door red 009
Events
Unit - A unit enters 9door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0018 <gen>
door red 010
Events
Unit - A unit enters 10door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0037 <gen>
door red 011
Events
Unit - A unit enters 11door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0038 <gen>
door red 012
Events
Unit - A unit enters 12door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0030 <gen>
door red 013
Events
Unit - A unit enters 13door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0026 <gen>
door red 014
Events
Unit - A unit enters 14door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0027 <gen>
door red 015
Events
Unit - A unit leaves 15door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0029 <gen>
door red 016
Events
Unit - A unit enters 16door_red <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0042 <gen>
final
Events
Unit - A unit enters final <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0028 <gen>
blue 1
Events
Unit - A unit leaves 1door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0039 <gen>
blue 2
Events
Unit - A unit leaves 2door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0010 <gen>
blue 3
Events
Unit - A unit leaves 3door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0041 <gen>
blue 4
Events
Unit - A unit leaves 4door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0031 <gen>
blue 5
Events
Unit - A unit leaves 5door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0032 <gen>
blue 6
Events
Unit - A unit leaves 6door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0024 <gen>
blue 7
Events
Unit - A unit leaves 7door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0023 <gen>
blue 8
Events
Unit - A unit leaves 8door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0025 <gen>
blue 9
Events
Unit - A unit leaves 9door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0044 <gen>
blue 10
Events
Unit - A unit leaves 10door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0045 <gen>
blue 11
Events
Unit - A unit leaves 11door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0021 <gen>
blue 12
Events
Unit - A unit leaves 12door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0022 <gen>
blue 13
Events
Unit - A unit leaves 13door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0033 <gen>
blue 14
Events
Unit - A unit leaves 14door_blue <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0034 <gen>
red 1
Events
Unit - A unit leaves 1door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0009 <gen>
red 2
Events
Unit - A unit leaves 2door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0019 <gen>
red 3
Events
Unit - A unit leaves 3door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0043 <gen>
red 4
Events
Unit - A unit leaves 4door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0020 <gen>
red 5
Events
Unit - A unit leaves 5door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0011 <gen>
red 6
Events
Unit - A unit leaves 6door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0012 <gen>
red 7
Events
Unit - A unit leaves 7door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0036 <gen>
red 8
Events
Unit - A unit leaves 8door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0035 <gen>
red 9
Events
Unit - A unit leaves 9door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0018 <gen>
red 10
Events
Unit - A unit leaves 10door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0037 <gen>
red 11
Events
Unit - A unit leaves 11door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0038 <gen>
red 12
Events
Unit - A unit leaves 12door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0030 <gen>
red 13
Events
Unit - A unit leaves 13door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0026 <gen>
red 14
Events
Unit - A unit leaves 14door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0027 <gen>
red 15
Events
Unit - A unit leaves 15door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0029 <gen>
red 16
Events
Unit - A unit leaves 16door_red <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0042 <gen>
dark
Events
Unit - A unit leaves final <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0028 <gen>
first music
first one
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play Arthas' Theme .
second music
second one
Events
Time - Elapsed game time is 129.00 seconds
Conditions
Actions
Sound - Play Doom .
next music
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Sound - Play Dark Agents .
killDef
Events
Unit - Knight 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: To many mistakes.
Defeat
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are to slow!
Victory
Win
Events
Unit - Mud Golem 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
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