Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Marshal Paladin (WoW model viewer generated) of the bundle Marshal Paladin (WoW model viewer generated). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Marshal Paladin (WoW model viewer generated).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing marshal paladin.mdx
Now Click the "Import File" Button:
Next select 'marshal paladin.mdx' in the folder which you extracted from the zip archive:
Marshal Paladin (WoW model viewer generated)
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
The file has been properly added to the map archive:
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
Done, you have imported the file marshal paladin.mdx.
Importing marshal paladin_Body.blp
Now Click the "Import File" Button:
Next select 'marshal paladin_Body.blp' in the folder which you extracted from the zip archive:
Marshal Paladin (WoW model viewer generated)
marshal paladin.mdx
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
war3mapimported/marshal paladin_Body.blp
Double-click the file marshal paladin_Body.blp:
marshal paladin_Body.blp
Image / Texture
172
war3mapimported/marshal paladin_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
The file has been properly added to the map archive:
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
Done, you have imported the file marshal paladin_Body.blp.
Importing marshal paladin_cape_mage_a_01burgundy.blp
Now Click the "Import File" Button:
Next select 'marshal paladin_cape_mage_a_01burgundy.blp' in the folder which you extracted from the zip archive:
Marshal Paladin (WoW model viewer generated)
marshal paladin.mdx
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
war3mapimported/marshal paladin_cape_mage_a_01burgundy.blp
Double-click the file marshal paladin_cape_mage_a_01burgundy.blp:
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
war3mapimported/marshal paladin_cape_mage_a_01burgundy.blp
Tick the box "Use Custom Path" and type in the correct path:
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
The file has been properly added to the map archive:
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
Done, you have imported the file marshal paladin_cape_mage_a_01burgundy.blp.
Importing marshal paladin_eyes00_00_3492879.blp
Now Click the "Import File" Button:
Next select 'marshal paladin_eyes00_00_3492879.blp' in the folder which you extracted from the zip archive:
Marshal Paladin (WoW model viewer generated)
marshal paladin.mdx
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
war3mapimported/marshal paladin_eyes00_00_3492879.blp
Double-click the file marshal paladin_eyes00_00_3492879.blp:
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
war3mapimported/marshal paladin_eyes00_00_3492879.blp
Tick the box "Use Custom Path" and type in the correct path:
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
marshal paladin_eyes00_00_3492879.blp
The file has been properly added to the map archive:
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
marshal paladin_eyes00_00_3492879.blp
Done, you have imported the file marshal paladin_eyes00_00_3492879.blp.
Importing marshal paladin_hair00_00_hd.blp
Now Click the "Import File" Button:
Next select 'marshal paladin_hair00_00_hd.blp' in the folder which you extracted from the zip archive:
Marshal Paladin (WoW model viewer generated)
marshal paladin.mdx
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
Image / Texture
44
war3mapimported/marshal paladin_hair00_00_hd.blp
Double-click the file marshal paladin_hair00_00_hd.blp:
marshal paladin_hair00_00_hd.blp
Image / Texture
44
war3mapimported/marshal paladin_hair00_00_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
marshal paladin_hair00_00_hd.blp
Image / Texture
44
marshal paladin_hair00_00_hd.blp
The file has been properly added to the map archive:
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
Image / Texture
44
marshal paladin_hair00_00_hd.blp
Done, you have imported the file marshal paladin_hair00_00_hd.blp.
Importing marshal paladin_shoulder_leather_c_03blue.blp
Now Click the "Import File" Button:
Next select 'marshal paladin_shoulder_leather_c_03blue.blp' in the folder which you extracted from the zip archive:
Marshal Paladin (WoW model viewer generated)
marshal paladin.mdx
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
Image / Texture
44
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
Image / Texture
12
war3mapimported/marshal paladin_shoulder_leather_c_03blue.blp
Double-click the file marshal paladin_shoulder_leather_c_03blue.blp:
marshal paladin_shoulder_leather_c_03blue.blp
Image / Texture
12
war3mapimported/marshal paladin_shoulder_leather_c_03blue.blp
Tick the box "Use Custom Path" and type in the correct path:
marshal paladin_shoulder_leather_c_03blue.blp
Image / Texture
12
marshal paladin_shoulder_leather_c_03blue.blp
The file has been properly added to the map archive:
marshal paladin.mdx
Model
1,193
war3mapimported/marshal paladin.mdx
marshal paladin_Body.blp
Image / Texture
172
marshal paladin_Body.blp
marshal paladin_cape_mage_a_01burgundy.blp
Image / Texture
86
marshal paladin_cape_mage_a_01burgundy.blp
marshal paladin_eyes00_00_3492879.blp
Image / Texture
22
marshal paladin_eyes00_00_3492879.blp
marshal paladin_hair00_00_hd.blp
Image / Texture
44
marshal paladin_hair00_00_hd.blp
marshal paladin_shoulder_leather_c_03blue.blp
Image / Texture
12
marshal paladin_shoulder_leather_c_03blue.blp
Done, you have imported the file marshal paladin_shoulder_leather_c_03blue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.