Name | Type | is_array | initial_value |
Bowser | force | No | |
ContinueAccel101 | boolean | No | |
ContinueAccel102 | boolean | No | |
ContinueAccel103 | boolean | No | |
ContinueAccel201 | boolean | No | |
ContinueAccel202 | boolean | No | |
ContinueAccel203 | boolean | No | |
ContinueAccel301 | boolean | No | |
ContinueAccel302 | boolean | No | |
ContinueAccel303 | boolean | No | |
ContinueAccel401 | boolean | No | |
ContinueAccel402 | boolean | No | |
ContinueAccel403 | boolean | No | |
ContinueAccel501 | boolean | No | |
ContinueAccel502 | boolean | No | |
ContinueAccel503 | boolean | No | |
ContinueAccel601 | boolean | No | |
ContinueAccel602 | boolean | No | |
ContinueAccel603 | boolean | No | |
ContinueAccel701 | boolean | No | |
ContinueAccel702 | boolean | No | |
ContinueAccel703 | boolean | No | |
ContinueAccel801 | boolean | No | |
ContinueAccel802 | boolean | No | |
ContinueAccel803 | boolean | No | |
DestroyItem1 | item | No | |
DestroyItem2 | item | No | |
DestroyItem3 | item | No | |
DestroyItem4 | item | No | |
DestroyItem5 | item | No | |
DestroyItem6 | item | No | |
DestroyItem7 | item | No | |
DestroyItem8 | item | No | |
DK | force | No | |
FinishedBoolean1 | boolean | No | |
FinishedBoolean2 | boolean | No | |
FinishedBoolean3 | boolean | No | |
FinishedBoolean4 | boolean | No | |
FinishedBoolean5 | boolean | No | |
FinishedBoolean6 | boolean | No | |
FinishedBoolean7 | boolean | No | |
FinishedBoolean8 | boolean | No | |
Force1 | integer | No | |
Force2 | integer | No | |
Force3 | integer | No | |
Force4 | integer | No | |
Force5 | integer | No | |
Force6 | integer | No | |
Force7 | integer | No | |
Force8 | integer | No | |
GreenShells | unit | Yes | |
HalfWay1 | boolean | No | true |
HalfWay2 | boolean | No | true |
HalfWay3 | boolean | No | true |
HalfWay4 | boolean | No | true |
HalfWay5 | boolean | No | true |
HalfWay6 | boolean | No | true |
HalfWay7 | boolean | No | true |
HalfWay8 | boolean | No | true |
HaveItem1 | boolean | No | |
HaveItem2 | boolean | No | |
HaveItem3 | boolean | No | |
HaveItem4 | boolean | No | |
HaveItem5 | boolean | No | |
HaveItem6 | boolean | No | |
HaveItem7 | boolean | No | |
HaveItem8 | boolean | No | |
ItemEffect1 | effect | No | |
ItemEffect2 | effect | No | |
ItemEffect3 | effect | No | |
ItemEffect4 | effect | No | |
ItemEffect5 | effect | No | |
ItemEffect6 | effect | No | |
ItemEffect7 | effect | No | |
ItemEffect8 | effect | No | |
KoopaTroopa | force | No | |
Lap1 | integer | No | |
Lap2 | integer | No | |
Lap3 | integer | No | |
Lap4 | integer | No | |
Lap5 | integer | No | |
Lap6 | integer | No | |
Lap7 | integer | No | |
Lap8 | integer | No | |
LB1 | leaderboard | No | |
LB2 | leaderboard | No | |
LB3 | leaderboard | No | |
LB4 | leaderboard | No | |
LB5 | leaderboard | No | |
LB6 | leaderboard | No | |
LB7 | leaderboard | No | |
LB8 | leaderboard | No | |
Luigi | force | No | |
Mario | force | No | |
MiliSecP1 | integer | No | |
MiliSecP2 | integer | No | |
MiliSecP3 | integer | No | |
MiliSecP4 | integer | No | |
MiliSecP5 | integer | No | |
MiliSecP6 | integer | No | |
MiliSecP7 | integer | No | |
MiliSecP8 | integer | No | |
MinP1 | integer | No | |
MinP2 | integer | No | |
MinP3 | integer | No | |
MinP4 | integer | No | |
MinP5 | integer | No | |
MinP6 | integer | No | |
MinP7 | integer | No | |
MinP8 | integer | No | |
Mushroom1 | boolean | No | |
Mushroom2 | boolean | No | |
Mushroom3 | boolean | No | |
Mushroom4 | boolean | No | |
Mushroom5 | boolean | No | |
Mushroom6 | boolean | No | |
Mushroom7 | boolean | No | |
Mushroom8 | boolean | No | |
Points1 | integer | No | |
Points2 | integer | No | |
Points3 | integer | No | |
Points4 | integer | No | |
Points5 | integer | No | |
Points6 | integer | No | |
Points7 | integer | No | |
Points8 | integer | No | |
Position | integer | No | 1 |
Princess | force | No | |
RandomItem1 | integer | No | |
RandomItem2 | integer | No | |
RandomItem3 | integer | No | |
RandomItem4 | integer | No | |
RandomItem5 | integer | No | |
RandomItem6 | integer | No | |
RandomItem7 | integer | No | |
RandomItem8 | integer | No | |
RedShellAttack | unit | Yes | |
RedShells | unit | Yes | |
Score | integer | Yes | 0 |
SecP1 | integer | No | |
SecP2 | integer | No | |
SecP3 | integer | No | |
SecP4 | integer | No | |
SecP5 | integer | No | |
SecP6 | integer | No | |
SecP7 | integer | No | |
SecP8 | integer | No | |
Thwomp | real | Yes | |
Time | timer | No | |
Toad | force | No | |
UnitControl1 | unit | No | |
UnitControl2 | unit | No | |
UnitControl3 | unit | No | |
UnitControl4 | unit | No | |
UnitControl5 | unit | No | |
UnitControl6 | unit | No | |
UnitControl7 | unit | No | |
UnitControl8 | unit | No | |
UnitKart1 | unit | No | |
UnitKart2 | unit | No | |
UnitKart3 | unit | No | |
UnitKart4 | unit | No | |
UnitKart5 | unit | No | |
UnitKart6 | unit | No | |
UnitKart7 | unit | No | |
UnitKart8 | unit | No | |
UnitMove1 | unit | No | |
UnitMove2 | unit | No | |
UnitMove3 | unit | No | |
UnitMove4 | unit | No | |
UnitMove5 | unit | No | |
UnitMove6 | unit | No | |
UnitMove7 | unit | No | |
UnitMove8 | unit | No | |
X1 | real | No | |
X2 | real | No | |
X3 | real | No | |
X4 | real | No | |
X5 | real | No | |
X6 | real | No | |
X7 | real | No | |
X8 | real | No | |
Y1 | real | No | 20.00 |
Y2 | real | No | 20.00 |
Y3 | real | No | 20.00 |
Y4 | real | No | 20.00 |
Y5 | real | No | 20.00 |
Y6 | real | No | 20.00 |
Y7 | real | No | 20.00 |
Y8 | real | No | 20.00 |
Yoshi | force | No |
function Trig_Select_1_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl1 ) ) then
return false
endif
return true
endfunction
function Trig_Select_1_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl1, Player(0) )
endfunction
//===========================================================================
function InitTrig_Select_1 takes nothing returns nothing
set gg_trg_Select_1 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_1 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_1, Player(0), true )
call TriggerAddCondition( gg_trg_Select_1, Condition( function Trig_Select_1_Conditions ) )
call TriggerAddAction( gg_trg_Select_1, function Trig_Select_1_Actions )
endfunction
function Trig_Select_2_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl2 ) ) then
return false
endif
return true
endfunction
function Trig_Select_2_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl2, Player(1) )
endfunction
//===========================================================================
function InitTrig_Select_2 takes nothing returns nothing
set gg_trg_Select_2 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_2 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_2, Player(1), true )
call TriggerAddCondition( gg_trg_Select_2, Condition( function Trig_Select_2_Conditions ) )
call TriggerAddAction( gg_trg_Select_2, function Trig_Select_2_Actions )
endfunction
function Trig_Select_3_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl3 ) ) then
return false
endif
return true
endfunction
function Trig_Select_3_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl3, Player(2) )
endfunction
//===========================================================================
function InitTrig_Select_3 takes nothing returns nothing
set gg_trg_Select_3 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_3 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_3, Player(2), true )
call TriggerAddCondition( gg_trg_Select_3, Condition( function Trig_Select_3_Conditions ) )
call TriggerAddAction( gg_trg_Select_3, function Trig_Select_3_Actions )
endfunction
function Trig_Select_4_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl4 ) ) then
return false
endif
return true
endfunction
function Trig_Select_4_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl4, Player(3) )
endfunction
//===========================================================================
function InitTrig_Select_4 takes nothing returns nothing
set gg_trg_Select_4 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_4 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_4, Player(3), true )
call TriggerAddCondition( gg_trg_Select_4, Condition( function Trig_Select_4_Conditions ) )
call TriggerAddAction( gg_trg_Select_4, function Trig_Select_4_Actions )
endfunction
function Trig_Select_5_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl5 ) ) then
return false
endif
return true
endfunction
function Trig_Select_5_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl5, Player(4) )
endfunction
//===========================================================================
function InitTrig_Select_5 takes nothing returns nothing
set gg_trg_Select_5 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_5 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_5, Player(4), true )
call TriggerAddCondition( gg_trg_Select_5, Condition( function Trig_Select_5_Conditions ) )
call TriggerAddAction( gg_trg_Select_5, function Trig_Select_5_Actions )
endfunction
function Trig_Select_6_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl6 ) ) then
return false
endif
return true
endfunction
function Trig_Select_6_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl6, Player(5) )
endfunction
//===========================================================================
function InitTrig_Select_6 takes nothing returns nothing
set gg_trg_Select_6 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_6 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_6, Player(5), true )
call TriggerAddCondition( gg_trg_Select_6, Condition( function Trig_Select_6_Conditions ) )
call TriggerAddAction( gg_trg_Select_6, function Trig_Select_6_Actions )
endfunction
function Trig_Select_7_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl7 ) ) then
return false
endif
return true
endfunction
function Trig_Select_7_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl7, Player(6) )
endfunction
//===========================================================================
function InitTrig_Select_7 takes nothing returns nothing
set gg_trg_Select_7 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_7 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_7, Player(6), true )
call TriggerAddCondition( gg_trg_Select_7, Condition( function Trig_Select_7_Conditions ) )
call TriggerAddAction( gg_trg_Select_7, function Trig_Select_7_Actions )
endfunction
function Trig_Select_8_Conditions takes nothing returns boolean
if ( not ( GetTriggerUnit() != udg_UnitControl1 ) ) then
return false
endif
return true
endfunction
function Trig_Select_8_Actions takes nothing returns nothing
call SelectUnitForPlayerSingle( udg_UnitControl8, Player(7) )
endfunction
//===========================================================================
function InitTrig_Select_8 takes nothing returns nothing
set gg_trg_Select_8 = CreateTrigger( )
call DisableTrigger( gg_trg_Select_8 )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_Select_8, Player(7), true )
call TriggerAddCondition( gg_trg_Select_8, Condition( function Trig_Select_8_Conditions ) )
call TriggerAddAction( gg_trg_Select_8, function Trig_Select_8_Actions )
endfunction
function Trig_Turn_1_Left_On_Actions takes nothing returns nothing
call EnableTrigger( gg_trg_Control_1_Left )
endfunction
//===========================================================================
function InitTrig_Turn_1_Left_On takes nothing returns nothing
set gg_trg_Turn_1_Left_On = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Turn_1_Left_On, Player(0), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_LEFT )
call TriggerAddAction( gg_trg_Turn_1_Left_On, function Trig_Turn_1_Left_On_Actions )
endfunction
function Trig_Turn_1_Left_Off_Actions takes nothing returns nothing
call DisableTrigger( gg_trg_Control_1_Left )
endfunction
//===========================================================================
function InitTrig_Turn_1_Left_Off takes nothing returns nothing
set gg_trg_Turn_1_Left_Off = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Turn_1_Left_Off, Player(0), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerAddAction( gg_trg_Turn_1_Left_Off, function Trig_Turn_1_Left_Off_Actions )
endfunction
function Trig_Turn_1_Right_On_Actions takes nothing returns nothing
call EnableTrigger( gg_trg_Control_1_Right )
endfunction
//===========================================================================
function InitTrig_Turn_1_Right_On takes nothing returns nothing
set gg_trg_Turn_1_Right_On = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Turn_1_Right_On, Player(0), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerAddAction( gg_trg_Turn_1_Right_On, function Trig_Turn_1_Right_On_Actions )
endfunction
function Trig_Turn_1_Right_Off_Actions takes nothing returns nothing
call DisableTrigger( gg_trg_Control_1_Right )
endfunction
//===========================================================================
function InitTrig_Turn_1_Right_Off takes nothing returns nothing
set gg_trg_Turn_1_Right_Off = CreateTrigger( )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Turn_1_Right_Off, Player(0), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerAddAction( gg_trg_Turn_1_Right_Off, function Trig_Turn_1_Right_Off_Actions )
endfunction