• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

How to import Marine

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Marine of the bundle Marine. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Marine.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Marine
Marine.mdx
SpaceMarine.blp
lensflare1Ax.blp
GenericGlowX.blp
TeamColor08.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Marine.mdx

Now Click the "Import File" Button:

Next select 'Marine.mdx' in the folder which you extracted from the zip archive:

Marine
Marine.mdx
TeamColor08.blp
GenericGlowX.blp
lensflare1Ax.blp
SpaceMarine.blp

The file has been properly added to the map archive:

Marine.mdx
Model
82
war3mapimported/Marine.mdx

Done, you have imported the file Marine.mdx.

Importing TeamColor08.blp

Now Click the "Import File" Button:

Next select 'TeamColor08.blp' in the folder which you extracted from the zip archive:

Marine
Marine.mdx
TeamColor08.blp
GenericGlowX.blp
lensflare1Ax.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
war3mapimported/TeamColor08.blp

Double-click the file TeamColor08.blp:

TeamColor08.blp
Image / Texture
2
war3mapimported/TeamColor08.blp

Tick the box "Use Custom Path" and type in the correct path:

TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp

The file has been properly added to the map archive:

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp

Done, you have imported the file TeamColor08.blp.

Importing GenericGlowX.blp

Now Click the "Import File" Button:

Next select 'GenericGlowX.blp' in the folder which you extracted from the zip archive:

Marine
Marine.mdx
TeamColor08.blp
GenericGlowX.blp
lensflare1Ax.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp
GenericGlowX.blp
Image / Texture
5
war3mapimported/GenericGlowX.blp

Double-click the file GenericGlowX.blp:

GenericGlowX.blp
Image / Texture
5
war3mapimported/GenericGlowX.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlowX.blp
Image / Texture
5
Textures/GenericGlowX.blp

The file has been properly added to the map archive:

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp
GenericGlowX.blp
Image / Texture
5
Textures/GenericGlowX.blp

Done, you have imported the file GenericGlowX.blp.

Importing lensflare1Ax.blp

Now Click the "Import File" Button:

Next select 'lensflare1Ax.blp' in the folder which you extracted from the zip archive:

Marine
Marine.mdx
TeamColor08.blp
GenericGlowX.blp
lensflare1Ax.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp
GenericGlowX.blp
Image / Texture
5
Textures/GenericGlowX.blp
lensflare1Ax.blp
Image / Texture
8
war3mapimported/lensflare1Ax.blp

Double-click the file lensflare1Ax.blp:

lensflare1Ax.blp
Image / Texture
8
war3mapimported/lensflare1Ax.blp

Tick the box "Use Custom Path" and type in the correct path:

lensflare1Ax.blp
Image / Texture
8
Textures/lensflare1Ax.blp

The file has been properly added to the map archive:

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp
GenericGlowX.blp
Image / Texture
5
Textures/GenericGlowX.blp
lensflare1Ax.blp
Image / Texture
8
Textures/lensflare1Ax.blp

Done, you have imported the file lensflare1Ax.blp.

Importing SpaceMarine.blp

Now Click the "Import File" Button:

Next select 'SpaceMarine.blp' in the folder which you extracted from the zip archive:

Marine
Marine.mdx
TeamColor08.blp
GenericGlowX.blp
lensflare1Ax.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp
GenericGlowX.blp
Image / Texture
5
Textures/GenericGlowX.blp
lensflare1Ax.blp
Image / Texture
8
Textures/lensflare1Ax.blp
SpaceMarine.blp
Image / Texture
173
war3mapimported/SpaceMarine.blp

Double-click the file SpaceMarine.blp:

SpaceMarine.blp
Image / Texture
173
war3mapimported/SpaceMarine.blp

Tick the box "Use Custom Path" and type in the correct path:

SpaceMarine.blp
Image / Texture
173
units/Critters/Marine/SpaceMarine.blp

The file has been properly added to the map archive:

Marine.mdx
Model
82
war3mapimported/Marine.mdx
TeamColor08.blp
Image / Texture
2
ReplaceableTextures/TeamColor/TeamColor08.blp
GenericGlowX.blp
Image / Texture
5
Textures/GenericGlowX.blp
lensflare1Ax.blp
Image / Texture
8
Textures/lensflare1Ax.blp
SpaceMarine.blp
Image / Texture
173
units/Critters/Marine/SpaceMarine.blp

Done, you have imported the file SpaceMarine.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top