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Model validation: Marauder

Marauder.mdx

0 errors 0 severe 24 warnings 44 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GlobalSequence
    • Zero length
  • 5 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 GeosetAnimation 2
    • 4 Alpha
      • Track 8 at frame 24333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 25300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 26267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 27400 has exactly the same value as tracks 10 and 12
  • 4 GeosetAnimation 4
    • 4 Alpha
      • Track 8 at frame 24333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 25300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 26267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 27400 has exactly the same value as tracks 10 and 12
  • 4 GeosetAnimation 5
    • 4 Alpha
      • Track 8 at frame 24333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 25300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 26267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 27400 has exactly the same value as tracks 10 and 12
  • 7 Helper 0
    • 1 Translation
      • Track 30 at frame 10667 has exactly the same value as tracks 29 and 31
    • 6 Rotation
      • Track 22 at frame 10667 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 12667 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 13867 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 15300 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 16700 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 17867 has exactly the same value as tracks 26 and 28
  • 1 Helper 1
    • 1 Translation
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 1 Helper 2
    • 1 Translation
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
  • 2 Helper 5
    • 2 Translation
      • Track 3 at frame 3333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3667 has exactly the same value as tracks 3 and 5
  • 1 Helper 6
    • 1 Translation
      • Track 17 at frame 9067 has exactly the same value as tracks 16 and 18
  • 1 Helper 7
    • 1 Translation
      • Track 9 at frame 9067 has exactly the same value as tracks 8 and 10
  • 1 Helper 13
    • 1 Rotation
      • Track 6 at frame 3000 has exactly the same value as tracks 5 and 7
  • 4 Helper 19
    • 4 Rotation
      • Track 2 at frame 24333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 25300 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 26267 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 27400 has exactly the same value as tracks 4 and 6
  • 4 Helper 20
    • 4 Rotation
      • Track 5 at frame 24333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 25300 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 26267 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 27400 has exactly the same value as tracks 7 and 9
  • 5 Helper 21
    • 5 Rotation
      • Track 3 at frame 20200 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 24333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 25300 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26267 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 27400 has exactly the same value as tracks 6 and 8
  • 1 Helper 22
    • 1 Rotation
      • Track 8 at frame 24333 has exactly the same value as tracks 7 and 9
  • 4 ParticleEmitter2 1 - "BlizParticle02"
    • 4 Visibility
      • Track 8 at frame 24333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 25300 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 26267 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 27400 has exactly the same value as tracks 10 and 12
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