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Triggers
Manos De Guerra 3.w3x
Variables
Inicialización
inicio HISTORIA
muerte
puertas y unidades
primera part
primera part 2
primera part 3
primera part 4
pirmera part 5
camara
PRINCIPIO GUACHO
PRINCIPIO GUACHO 2
PRINCIPIO GUACHO 3
segunda part
segunda part 1 de 2
segunda part 2 de 2
segunda part 3
tercera part
tercera part 1
tercera part 2
cuarta part
cuarta part 1
cuarta part 2
cuarta part 3
quinta part
quinta part 1
quinta part 2
quinta part 3
quinta part 4
quinta part 5
camara primera part
sexta part
partesita que me olvide
sexta part 1
sexta part 2
sexta part 3
sexta part 4
sexta part 5
sexta part 6
sectima part
sectima part 1
sectima part 2
sectima part 3
sectima part 4
mision
mision
mision 1
mision para mover cosas
mision para mover cosas 1
mision para mover cosas 2
perdiste mision
perdiste mision 1
perdiste mision 2
perdiste mision 3
perdiste mision 4
perdiste mision 5
ganaste mision
ultima parte
ultima parte 1
ultima parte 2
ultima parte 3
ultima parte 4
ultima parte 5
ultima parte 6
ultima parte 7
final
ultimo video
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
destructible_1
destructable
Yes
DestructableNull
inicio HISTORIA
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from ailina 0286 <gen> named ailina : Play No sound and display This is the story of a man who gave his life for one woman . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from ailina 0286 <gen> named ailina : Play No sound and display that man is called royhan. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0285 <gen> named royhan : Play No sound and display and that man loves the woman that gave life . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from ailina 0286 <gen> named ailina : Play No sound and display he gave his life fighting hades the destroyer of the universe . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from ailina 0286 <gen> named ailina : Play No sound and display but when all was peace and began ... . Modify duration: Add 0 seconds and Wait
Unit - Order hades 0287 <gen> to Attack . ailina 0286 <gen>
Cinematic - Send transmission to (All players) from royhan 0285 <gen> named royhan : Play No sound and display Ailina care . Modify duration: Add 0 seconds and Wait
Unit - Order hades 0287 <gen> to Attack . royhan 0285 <gen>
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
muerte
Events
Unit - royhan 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: ¡Derrota!
Game - Defeat Player 2 (Blue) with the message: ¡Derrota!
puertas y unidades
Events
Map initialization
Conditions
Actions
Sound - Play Doom <gen>
Destructible - Make Elven Gate 0020 <gen> Invulnerable
Destructible - Make Elven Gate 0062 <gen> Invulnerable
Destructible - Make Gate 1902 <gen> Invulnerable
Destructible - Make City Entrance 2332 <gen> Invulnerable
Destructible - Make Lever 2333 <gen> Invulnerable
Destructible - Make City Entrance 5016 <gen> Invulnerable
Unit - Make catapulta 0052 <gen> Invulnerable
Unit - Make boss 1 0007 <gen> Invulnerable
Unit - Make boss 2 0094 <gen> Invulnerable
Destructible - Make City Entrance 5304 <gen> Invulnerable
Destructible - Make Gate 6027 <gen> Invulnerable
Destructible - Make Gate 6210 <gen> Invulnerable
Destructible - Make Iron Gate 7276 <gen> Invulnerable
Destructible - Make Gate 1550 <gen> Invulnerable
Destructible - Make Gate 2177 <gen> Invulnerable
Destructible - Make Gate 2175 <gen> Invulnerable
Destructible - Make Gate 2179 <gen> Invulnerable
Destructible - Make Gate 2178 <gen> Invulnerable
Destructible - Make Gate 2189 <gen> Invulnerable
Destructible - Make Gate 2180 <gen> Invulnerable
Destructible - Make Gate 3677 <gen> Invulnerable
primera part
Events
Destructible - fuente 1 part 0067 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 0020 <gen>
primera part 2
Events
Destructible - candado 0068 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 0062 <gen>
primera part 3
Events
Unit - A unit enters ultima_parte_de_la_primera <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 2_part <gen>)
primera part 4
Events
Destructible - fuente 1 part 1776 <gen> dies
Conditions
Actions
Destructible - Kill arbol 1977 <gen>
Destructible - Kill Ashenvale Tree Wall 0070 <gen>
Destructible - Kill arbol 1978 <gen>
pirmera part 5
Events
Destructible - candado 0228 <gen> dies
Conditions
Actions
Destructible - Kill arbol 1752 <gen>
Destructible - Kill arbol 1751 <gen>
camara
Events
Unit - A unit enters camara <gen>
Unit - A unit enters camara_2 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to royhan 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to royhan 0105 <gen> , offset by ( 0 , 0 ) using Default rotation
PRINCIPIO GUACHO
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads 1 player at (Center of elejir_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 2 players at (Center of elejir_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
PRINCIPIO GUACHO 2
Events
Unit - A unit enters elejir_1 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
PRINCIPIO GUACHO 3
Events
Unit - A unit enters elejir_2 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Unit - Change ownership of royhan 0105 <gen> to Player 2 (Blue) and Change color
Unit - Move royhan 0105 <gen> instantly to (Center of 2_jugador <gen>)
segunda part
Events
Unit - A unit enters 2_part <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named aldeano : Play No sound and display hey you please help me I'm at the door . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
segunda part 1 de 2
Events
Unit - A unit enters para_abrir_las_puertas <gen>
Conditions
Actions
Destructible - Open Gate 1902 <gen>
segunda part 2 de 2
Events
Unit - A unit leaves para_abrir_las_puertas <gen>
Conditions
Actions
Destructible - Close Gate 1902 <gen>
segunda part 3
Events
Destructible - Gate 1891 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named aldeano : Play No sound and display thanks now I'll help . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Villager 0006 <gen> to Player 1 (Red) and Retain color
tercera part
Events
Unit - A unit enters 3_part <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of empesar_tercera_part <gen>)
tercera part 1
Events
Destructible - Lever 2334 <gen> dies
Conditions
Actions
Destructible - Make Lever 2333 <gen> Vulnerable
tercera part 2
Events
Destructible - Lever 2333 <gen> dies
Conditions
Actions
Destructible - Make City Entrance 2332 <gen> Vulnerable
Unit - Order catapulta 0052 <gen> to Attack . City Entrance 2332 <gen>
cuarta part
Events
Unit - A unit enters 4_part <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of cuarta_part_1 <gen>)
cuarta part 1
Events
Unit - A unit enters para_video <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from boss 1 0007 <gen> named dralyone : Play No sound and display Who dares to Depress My Land! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display I dare Stepping Your Lands Cursed Follower Hades! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from boss 1 0007 <gen> named dralyone : Play No sound and display ! DIE . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order soldado maldito 0069 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order soldado maldito 0066 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order soldado maldito 0067 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order soldado maldito 0065 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order soldado maldito 0068 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order soldado maldito 0064 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order arquero maldito 0059 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order arquero maldito 0062 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order arquero maldito 0060 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order arquero maldito 0061 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order arquero maldito 0057 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order maldito 0056 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order arquero maldito 0058 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order maldito 0055 <gen> to Move To . (Center of cuarta_part_4 <gen>)
Unit - Order maldito 0053 <gen> to Move To . (Center of cuarta_part_3 <gen>)
Unit - Order maldito 0054 <gen> to Move To . (Center of cuarta_part_3 <gen>)
cuarta part 2
Events
Unit - maldito 0053 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from boss 1 0007 <gen> named dralyone : Play No sound and display !NO¡ . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make boss 1 0007 <gen> Vulnerable
Unit - Change ownership of boss 1 0007 <gen> to Neutral Hostile and Retain color
Destructible - Create a B007 (Unexpected type: 'destructablecode') at (Center of cuarta_part_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B007 (Unexpected type: 'destructablecode') at (Center of cuarta_part_4 <gen>) facing (Random angle) with scale 1 and variation 0
cuarta part 3
Events
Unit - boss 1 0007 <gen> Dies
Conditions
Actions
Destructible - Open City Entrance 5016 <gen>
quinta part
Events
Unit - A unit enters entrada_a_la_ciudad_de_los_muertos <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of entraste <gen>)
quinta part 1
Events
Unit - A unit enters vajada <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of saliste <gen>)
quinta part 2
Events
Unit - A unit enters boss_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from boss 2 0094 <gen> named El Ultimo Dragon : Play No sound and display Who are you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display I'm the guy who killed you . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from boss 2 0094 <gen> named El Ultimo Dragon : Play No sound and display How dare you challenge me! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order destructor 0095 <gen> to Move To . (Center of movimiento_de_demonios <gen>)
Unit - Order destructor 0096 <gen> to Move To . (Center of movimiento_de_demonios <gen>)
Unit - Order destructor 0097 <gen> to Move To . (Center of movimiento_de_demonios <gen>)
Unit - Order destructor 0098 <gen> to Move To . (Center of movimiento_de_demonios <gen>)
Unit - Order medusa 0099 <gen> to Move To . (Center of movimientos_de_demoos_2 <gen>)
Unit - Order medusa 0100 <gen> to Move To . (Center of movimientos_de_demoos_2 <gen>)
Unit - Order medusa 0101 <gen> to Move To . (Center of movimientos_de_demoos_2 <gen>)
Unit - Order medusa 0102 <gen> to Move To . (Center of movimientos_de_demoos_2 <gen>)
Unit - Order medusa 0099 <gen> to Move To . (Center of movimientos_de_demoos_2 <gen>)
quinta part 3
Events
Unit - destructor 0095 <gen> Dies
Conditions
Actions
Unit - Make boss 2 0094 <gen> Vulnerable
Unit - Change ownership of boss 2 0094 <gen> to Neutral Hostile and Retain color
Destructible - Create a B007 (Unexpected type: 'destructablecode') at (Center of movimiento_de_demonios <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B007 (Unexpected type: 'destructablecode') at (Center of movimientos_de_demoos_2 <gen>) facing (Random angle) with scale 1 and variation 0
quinta part 4
Events
Unit - boss 2 0094 <gen> Dies
Conditions
Actions
Destructible - Open City Entrance 5304 <gen>
quinta part 5
Events
Unit - boss 2 0094 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from angel 0103 <gen> named angel : Play No sound and display You have proven yourself worthy of the power of a demon wanted royhan . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display Who the hell are you and show yourself as you know my name! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from angel 0103 <gen> named angel : Play No sound and display I'm king of the universe, and has proven to kill hades layers but . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from angel 0103 <gen> named angel : Play No sound and display mortals like you can enter the world of Let us as human . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from angel 0103 <gen> named angel : Play No sound and display but it must be hell to get out and that will be taken. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from angel 0103 <gen> named angel : Play No sound and display beware you will have more powers in certain time but use them responsibly . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Add demoño to royhan 0001 <gen>
Unit - Add demoño to royhan 0105 <gen>
camara primera part
Events
Unit - A unit enters para_camara <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across camara_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across camara_3 <gen>
sexta part
Events
Unit - A unit enters salida_del_mundo_de_los_muertos <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of la_vuelta <gen>)
partesita que me olvide
Events
Unit - medusa 0120 <gen> Dies
Conditions
Actions
Destructible - Open City Entrance 5594 <gen>
sexta part 1
Events
Unit - A unit enters entradita_XD_subte <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of entrada_al_subte <gen>)
sexta part 2
Events
Unit - A unit enters lo_mismo_del_subte <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of entrada_al_subte <gen>)
sexta part 3
Events
Unit - A unit enters para_pasar_al_otro_lado <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of pasaste_al_otro_lado <gen>)
sexta part 4
Events
Unit - A unit enters sube_loco <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of subiste_loco <gen>)
sexta part 5
Events
Unit - A unit enters bajada_loco <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of bajaste_loco <gen>)
sexta part 6
Events
Unit - A unit enters queres_pasar <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of pasaste_nose_XD <gen>)
sectima part
Events
Destructible - Lever 7331 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 7276 <gen>
sectima part 1
Events
Destructible - Lever 7330 <gen> dies
Conditions
Actions
Destructible - Open Gate 6210 <gen>
sectima part 2
Events
Destructible - Lever 7232 <gen> dies
Conditions
Actions
Destructible - Open Gate 6027 <gen>
sectima part 3
Events
Unit - A unit enters alta_guerra_loco <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from capitan 0008 <gen> named capitan : Play No sound and display Hello royhan Did not last long! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display morran came by and I'm looking for something important ... . Modify duration: Add 0 seconds and Wait
Unit - Order soldado 0223 <gen> to Move To . (Center of movida <gen>)
Cinematic - Send transmission to (All players) from soldado 0223 <gen> named soldado : Play No sound and display Lord attack Borders We have ambushed . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos1 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_2 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_8 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_7 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_6 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_5 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_4 <gen>) facing Default building facing degrees
Unit - Create 10 . soldado maldito for Player 11 (Dark Green) at (Center of malos_3 <gen>) facing Default building facing degrees
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_11 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_10 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_8 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_9 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_1 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of meteoro_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B00B (Unexpected type: 'destructablecode') at (Center of movida <gen>) facing (Random angle) with scale 1 and variation 0
sectima part 4
Events
Unit - A unit enters alto_barco <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of bajaste_del_barco <gen>)
mision
Events
Unit - A unit enters si_queres_mision_secreta <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of mision_secreta_entrada <gen>)
mision 1
Events
Unit - A unit enters mision_secreta_salida <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
mision para mover cosas
Events
Destructible - Lever 3528 <gen> dies
Conditions
Actions
Destructible - Open Gate 2177 <gen>
Destructible - Open Gate 2175 <gen>
mision para mover cosas 1
Events
Destructible - Lever 3544 <gen> dies
Conditions
Actions
Destructible - Open Gate 2179 <gen>
Destructible - Open Gate 2178 <gen>
mision para mover cosas 2
Events
Destructible - Lever 3560 <gen> dies
Conditions
Actions
Destructible - Open Gate 2180 <gen>
Destructible - Open Gate 2189 <gen>
perdiste mision
Events
Destructible - Lever 3521 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
perdiste mision 1
Events
Destructible - Lever 3516 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
perdiste mision 2
Events
Destructible - Lever 3534 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
perdiste mision 3
Events
Destructible - Lever 3533 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
perdiste mision 4
Events
Destructible - Lever 3561 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
perdiste mision 5
Events
Destructible - Lever 3562 <gen> dies
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
ganaste mision
Events
Unit - A unit enters si_ganas_es_ganar <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of para_salir_de_nose_donde <gen>)
Trigger - Turn off mision <gen>
ultima parte
Events
Unit - A unit enters ultima_parte <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of ultima_parte_FINAL <gen>)
ultima parte 1
Events
Unit - A unit enters empisa_final <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of entrasteeee <gen>)
ultima parte 2
Events
Unit - A unit enters pasa_para_ultima <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Capitán 0226 <gen> named ?? : Play No sound and display I thought I'd never get's a little late but that come . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display has spent time shadad . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Capitán 0226 <gen> named shadad : Play No sound and display Nice to see you but before speaking'll tell you what you have to do is kill hades . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Capitán 0226 <gen> named shadad : Play No sound and display but these powers can not take . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Capitán 0226 <gen> named shadad : Play No sound and display that's enough now go your way . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Add destello to royhan 0001 <gen>
Unit - Add destello to royhan 0105 <gen>
ultima parte 3
Events
Destructible - Lever 3829 <gen> dies
Conditions
Actions
Destructible - Open Gate 3677 <gen>
ultima parte 4
Events
Unit - A unit enters partesdasf <gen>
Conditions
Actions
Unit - Order hades 0228 <gen> to Move To . (Center of dejame_terminar_me_canse <gen>)
Sound - Play Tension <gen> , skipping the first 0 seconds and fading in over 6.00 seconds
ultima parte 5
Events
Unit - A unit enters dejame_terminar_me_canse <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of te_estaba_esperando <gen>)
Unit - Make hades 0228 <gen> Invulnerable
Trigger - Turn off (This trigger)
Trigger - Turn on ultima_parte_6 <gen>
ultima parte 6
Events
Unit - A unit enters dejame_terminar_me_canse <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of canselando_oportunidad <gen>)
ultima parte 7
Events
Unit - A unit enters ultimo_video <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from hades 0228 <gen> named hades : Play No sound and display I did not think you would come . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display you're doing enjoying the death of the universe? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from hades 0228 <gen> named hades : Play No sound and display perhaps . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display damn . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
final
Events
Unit - hades 0228 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display ! Die . Modify duration: Add 0 seconds and Wait
Destructible - Create a B00G (Unexpected type: 'destructablecode') at (Center of final_muerte_de_hades <gen>) facing (Random angle) with scale 1000.00 and variation 0
Cinematic - Send transmission to (All players) from royhan 0001 <gen> named royhan : Play No sound and display ! you destroy . Modify duration: Add 0 seconds and Wait
Destructible - Kill (Last created destructible)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Kill hades 0287 <gen>
ultimo video
Events
Unit - hades 0287 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from ailina 0286 <gen> named ailina : Play No sound and display royhan? . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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