- Joined
- Jul 3, 2011
- Messages
- 1,221
Hmm...
Maybe apply some Particle Emitter 2s, so you have fel fire running along his scalp and back?
Maybe apply some Particle Emitter 2s, so you have fel fire running along his scalp and back?
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Updated.You forgot to hide the Geosets on Decay Bone.
Anyways! Another Fine Model of Pitlord on Hive! I love it.
View attachment 584256
I will.Hmm...
Maybe apply some Particle Emitter 2s, so you have fel fire running along his scalp and back?
Resolved.It seems that there are other issues.
Just providing one option, which consumes far less memory than two new animations.Fully modeled chains are wholly unecessary in my opinion, you can also make the shoulders and wristguards less scrungly/use a better texture
What does my comment has to do with animations?Resolved.
Just providing one option, which consumes far less memory than two new animations.
Cool, because this looks like a DAMN cool model!!Updated.
I will.
Great idea, the defeated demons should be given new equipment to the warriors.10/10, would drink blood of in an unholy blood pact to doom my entire race
That chestplate is especially sick. Maybe also release it as a shield attachment?
In my past work, I was restricted in the use of surfaces and was told that too many faces would take up too much space. Later, they found that actions took up more space than faces, and I was asked to focus on parts closer to my head or easily noticed during the production of the movie. So I always give this explanation when encountering such problems.What does my comment has to do with animations?
Updated Attack Slam - 3It seems that there are other issues.
Indeed.Cool, because this looks like a DAMN cool model!!
It is! It just needs a bit of fixing, but it's a damn good model overall. Pretty badassTen times the amount of polygons for a very cluttered looking with a lot of internal errors and visible clipping... I don't know chief, this ain't it sadly.
Good attempt though. Keep trying.![]()
You can definitely try to fix it, but it'll take a lot of work.It is! It just needs a bit of fixing, but it's a damn good model overall. Pretty badass
It's not about the model size, it's about visuals, as Frank put it, looks very cluttered and messy, try reworking textures and once again, fully modeled chains are just not necessary at allGreat idea, the defeated demons should be given new equipment to the warriors.
In my past work, I was restricted in the use of surfaces and was told that too many faces would take up too much space. Later, they found that actions took up more space than faces, and I was asked to focus on parts closer to my head or easily noticed during the production of the movie. So I always give this explanation when encountering such problems.
Updated Attack Slam - 3
The chain's main problem is that if they have some messed up normals then you can certain see issue with lighting them correctly. Being very thin non-plane chains is not really feasible within wc3.It's not about the model size, it's about visuals, as Frank put it, looks very cluttered and messy, try reworking textures and once again, fully modeled chains are just not necessary at all
They are just planes though and very similar to 'just' textured chains, two polygons per chain link instead of about 24 for this very model.A number of models have pulled chains off successfully though - e.g. Tarrasque's Brutal Lord. And it looks kickass, much better than mere textured chains.
Thank you for your suggestion. I will try them out.Looks nice, but why are spikes yellow? Seriously, why?! You have so much pretty bone looking textures, grunt, tauren chief, wolfrider, mammoth, etc. And you chosen... this? Brother, why?
Congrats on you first upload, it is a very solid one. I took the liberty of slightly editing your model by adding fire particles from https://www.hiveworkshop.com/threads/brutallus.356217/ , fixing hero glow repeating animations tracks and armor's geoset animation severe warning. I noticed, however, a gap between geosets 1, 7 and 9. And, as others said, fully modeled chains can be quite heavy for an old game such as warcraft 3, perhaps make a "light" version with 2d chains?
Thank you for your compliment. I did choose this type of chain initially, but I couldn't find a golden chain that was equally suitable for Azgalor. Pitlord's chains are connected together, and only adjusting the color can make it look like yellow instead of gold.As your first uploaded model, it’s really quite good.
I love that unique face.
The chains are a bit messy, though. And dark grayish-black would probably suit him better than this color.
Thank you for liking it. I have tried optimizing the model, but it was actually two directions from the beginning, so I will provide a model in the other direction instead of modifying the current model in the other direction.Great job, but the polycount is unnecessarily high. ReteraMS and MOP could help u a lot.
A number of models have pulled chains off successfully though - e.g. Tarrasque's Brutal Lord. And it looks kickass, much better than mere textured chains.
The chain's main problem is that if they have some messed up normals then you can certain see issue with lighting them correctly. Being very thin non-plane chains is not really feasible within wc3.
The texture look 'bad' because it is not meant be on so many polygons as there are right now.
I think that is the main issue - unnecessary polygons and visuals you cannot really see.
Thank you for your suggestion. I am trying to understand your point, but change takes time.It's not about the model size, it's about visuals, as Frank put it, looks very cluttered and messy, try reworking textures and once again, fully modeled chains are just not necessary at all
I was wondering if you can make a alternate version of Azgalor that has Team Color on his Armors.I've completed Azgalor, but I can't add resources directly, so they're here. If you want to use them in the game, you need to import a texture for the chains. I don't plan to do anything for it other than bug fixes for the time being, so I won't be making a version that uses in-game textures anytime soon.
I have made some attempts, but the GIF seems too large to upload. AzgalorIt would be nice if Azgalor had another slam animation, but using the hammerhead to make it crash into the ground.
It's the next one, and not a single Pit Lord can escape.The style is very similar to johnwar. By the way, are you planning to make a Magtheridon model?



